+10 Legendary Heavenly 3-option
+12 Legendary Leather Helmet 2-option
+8 Serus Side
+8 Serus Battle Staff
+10 Inis Battle Staff
+12 Serus War Drum
Everything evaporated, what a waste, ugh.




My ball python babies have hatched, so I came here to show them off.
[Dad photo - guessing] Name: Apricot Age: 11 years old
[Mom photo] Name: Baekgu Age: 7 years old
Since I put them in here and there, it's hard to pinpoint exactly who the father is
It's difficult, and since their true colors only appear after their first shed, I'm still guessing, but it seems almost certain.
When they hatch from the egg, they just poke their heads out.
After that, they come out completely. The first two were born early, perhaps because they were kept warm inside?
Of the remaining two, one is still just poking its head out, and the other has a slight issue, so I'm monitoring its condition..
(White) The one that came out pinkish + grayish seems to have the banana gene, because otherwise, this combination shouldn't produce white.
The mother is indeed a white snake, but based on the genetic combination, white shouldn't be possible, so I suspect that as it grows, that white will turn yellow.




Look at the bird on the chest in this picture.
It wasn't fat, it was an implant!


Good luck with the gacha pull~!



It's really pretty :)
I hope everyone gets lucky with their gacha coupons.


hellp there!




The necklace Orb
picked up at the beach
You can come out of prison now!



Where did the Staminas go??



.


Hello, investigators!
While we are busy running toward our appearance at BIC (Busan Indie Connect Festival),
I have come to share some heart-filling, joyful news!
Reporter Cho Gwang-min from Game Donga has kindly covered the news and the story behind our game, <Rule the Dungeon>, in an article.
As a solo developer who has been refining this game alone, I felt truly encouraged and moved to see the time I spent and the charm of the game so wonderfully highlighted by the media.
You can read the full article at the link below.
🔗 [Game Donga] Read the article: https://game.donga.com/123773/
I would like to sincerely thank reporter Cho Gwang-min of Game Donga for supporting us with such a valuable article.
To live up to the pleasant expectations written in the article, I will repay you with the most fun demo build at the BIC offline venue and online exhibition.
Please continue to watch over the journey of <Rule the Dungeon>. Thank you always!


Right now, the worst part is that you’ve completely lost the players' trust.Your promises are worthless—because we’ve seen this exact same thing happen before.
I’d much rather you make boss mechanics more tedious than touch my character with nerfs.Every single time, you claim you "had no choice but to make adjustments." Once that excuse works, you just keep using it over and over.
Time after time, you say you "won't let the players down" and that "the responsibility falls on us."Saying "we will never let your time and effort go to waste" has become a complete joke.
I already have a bad feeling that come next patch, you'll be "forced to make adjustments" all over again.
And to the people in other threads defending the devs:I just want to say, you don't get what those of us complaining actually want from a game. We want peace of mind.
On the CN server, female characters are already covered up with thick layers of clothing—no cleavage, no ass—and the devs haven't addressed it at all.
Then there are some idiots comparing this to TCGs with PvP. Come on, this is a PvE game! Letting players have fun literally hurts no one.
I’m no fan of HoYoverse games, but they almost never nerf gacha characters—if anything, they keep buffing them.If you want players to build new seasonal decks, just add some restrictions! FGO has tons of busted characters, and they’ve never nerfed them, yet the game is running just fine.
Sure, you could say you hate restrictions, and that’s fine. But restrictions can actually encourage you to pull for new characters. Usually, games only pick one: either restrictions or nerfs.But right now, Chaos Zero Nightmare is giving us both restrictions and nerfs. It’s absolutely nauseating.
Bro, this is a PvE game. A PvE game!
I firmly believe there are a thousand better ways to balance a PvE game.
Nerfing gacha characters is absolute garbage, and honestly, you can never trust them not to nerf someone else next.
Some idiots are still arguing that "the nerf is justified, but the compensation isn't." Come on! The nerf is trash, AND the compensation is trash! If it were actually reasonable, why would there be such a huge backlash?
The devs messed up, but they're making the players take the fall—and then they have the nerve to pull out excuses like "the new team lacks experience." If you're keeping quiet, you're basically siding with the devs anyway. Why come into threads full of furious players just to get yelled at? Do you seriously need everyone to validate your pathetic logic—that we should "empathize with how hard it is for the devs," that players should take the hit with them, and that we should accept this trash excuse so they can nerf characters again in the future? Give me a break. You can sympathize with them all you want, but stop covering for them and just keep your mouth shut, alright?
It is totally normal to be pissed off about this. Not being angry is your choice, but asking people who are mad to "forgive the devs" is just straight-up stupid.

Maybe some of us come into these threads not to tell you "dev's are not wrong", but just to make you see more reason and calm down a lil. Devs doing this is shooting themselves in the foot, after they've made a huge blunder, they know that, but they had to, or the game will steer toward huge power creep situations. It was purely PVE, and now theres ranking, and who knows if they would add coop
Mind you, this game's system is more complicated than most other gachas, character interactions sometimes are unexpected, it's not just a numbers game (HDMI+Nia+cassius+rabbit for eg, im sure u know). I played Fate/GO and such, i'm well educated enough to see the difference here. Tho I do agree that there're definitely better ways to handle the situation, for eg small buffs for S1 S2, small nerfs for S3, pinpoint problems like the rabbit combo. And most of all, they shouldve anounced the nerf way earlier.
Don't get pissed off too much for too long, it's bad for health :)

I think most people just mad because of the time they spend in creating a perfect character and deck are being ruin. I also will be mad if I think my 20 hour plus time has been waste. Because the nerf directly effect the deck and some player do not have leeway or time to play this game alone for a long period. Thus, I am not mad but sad I guess because my deck build for certain character will be nerf even before I try it out. I just waste my time there.

One point I want to clarify: a leaderboard system isn't PvP. It's just a way to motivate players to play PvE competitively—just like how beating high-difficulty raids in other games gives you a score. If Hearthstone had a leaderboard for beating AI bosses, would you call that PvP?
My words might make me sound furious, but it’s actually the opposite. I'm just deeply saddened. You have to realize this isn't the first time the devs have done something like this. We are literally paying the price for their incompetence.
I’m actually very calm, because even as a non-dev, I know basic logic:
Nerfing cards makes players worry their carefully built decks will turn into useless trash.
Nerfing characters makes players worry their pulled units will become useless trash.
The core issue isn't when the nerfs were announced—it's that nerfing in the first place is a mistake.

Power creep is an inevitable hurdle for every PvE game, but that is no excuse for what they did. Countless PvE gacha games face power creep, yet they never resort to nerfing characters or gear—I shouldn't even need to give examples for that.
Also, no two games are 100% identical for direct comparison—even Slay the Spire 2 has fundamental differences compared to Chaos Zero Nightmare. The reason I brought up FGO as an example is that FGO also features a 3-character team setup with three gacha units, and you select cards to attack. Sure, the core mechanics of Chaos Zero Nightmare are vastly different from FGO, but FGO has been running for years without ever nerfing a character, yet not every unit is strictly meta.
It just proves that if you design characters with compelling charm and fun mechanics, players will still happily pull for them.

Well, it *was* a purely PvE game, until Great Rift was added. I personally don't care about player rankings, but it's undeniable that there are players that do.

PvP stands for Player versus Player, which refers to games centered around direct competition between players. Put simply, the core of a PvP game is that you're facing a real person, not an AI programmed by devs. If Hearthstone had a leaderboard for beating AI bosses, you wouldn't call that a PvP mode either.