schizoid
23hr ago
10/08/2026 09:07 AM (-NaN:NaN)
0 °C

Oh~~ I finally pulled the Gochang valid Goco.

1 / 2
STOVE79177613
09/08/2026
09/08/2026 01:42 PM (+09:00)
301 °C

Equipment Score Part

Speed Part 

Attack Power Part

Health/Defense Part

Effectiveness/Effect Resistance Part

Crit Rate/Crit Damage Part 

Let's go delete the game


This is the speed level of a user who has been playing consistently for 8 years. 

Not just anyone can be a turtle either

It's at the level of a garden snail 


1 / 6
STOVE79470273
09/08/2026
09/08/2026 01:47 PM (+09:00)
에반데
MSBOOM
08/08/2026
09/08/2026 01:05 AM (+09:00)
155 °C

RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in

❄️ FlakeMission|August Day 11 #260811

Week 2 - Day 11 Started! Don't forget to check progress!

STOVE97388711
7hr ago
11/08/2026 01:13 AM (+09:00)
hi
GenesicGGG
08/08/2026
08/08/2026 10:35 PM (+09:00)
328 °C

I got "Tom Clancy’s Ghost Recon: Future Soldier" (Ubisoft Connect version), which is currently being given away for free for a limited time on Ubisoft.

Also, I got "happiness market" on Epic.

And "Breathedge" is currently being given away for free on Steam.

I already owned it because I got it when they were giving away free keys on Fanatical before.

Thank you for so much.

SKY826
08/08/2026
09/08/2026 04:34 AM (+09:00)
1
크루 김현지
08/08/2026
08/08/2026 10:04 PM (+09:00)
320 °C

Do you guys usually like games with a high degree of freedom?

I really like games that are incredibly playable and (in my opinion) have a high degree of freedom.

Games like Dark Souls, where I have to clear various paths to experience the route I want to take,,

and games like Zelda, where you explore, often try to give the user a greater overall sense of freedom in gameplay,right?

However, the game I'm reviewing today felt a bit different.

It felt more like I was enjoying a single plot, following the story carefully and pleasantly, more so than other games!

<Loco Motive: The Royce Express Murder Thumbnail>

I bought Loco Motive: The Royce Express Murder

to play a mystery game where you solve a murder case,
but rather than playing a game, it felt like I had watched a comedy mystery animation from start to finish, and it felt like the player's UX sense was tuned more to that.
It felt like the player's UX sense was tuned more to that.

<😶A murder happened, but the atmosphere is more cheerful than expected?😶>

The story begins on the luxury train 'The Royce Express' in the 1930s.

Wealthy railway heiress Lady Unterwald gathers people on the train for an important announcement, but an unexpected murder case

occurs, and
three people who seem completely unsuited for the case get involved.
Arthur, the fussy lawyer; Herman, a mystery novelist who accidentally became a detective; and Diana, who moves around while hiding her identity.They are.

<Spoiler Alert>

The player alternates between controlling these three characters, viewing the same event from different locations and perspectives.

 'A murder on a luxury train', 'suspicious passengers', 'three people who must find the culprit'It follows the familiar grammar of mystery.

Just hearing the premise, it sounds like a classic locked-room murder mystery, right?

But when you actually play it, the atmosphere is quite different.

The case is serious, but the people are strange, the conversations keep veering off in weird directions, and the characters show a lot of expressions and movements even in trivial actions.

So, at some point, I think it's a game where you become just as curious about
the characters' dialogue as you are about finding the culprit!

This game is really talkative

(every single one of these diamonds is an interaction)

and so many things return as dialogue,

if you talk to a person, there's dialogue, if you examine a strange object, they say something, and if you use the wrong item, the character reacts!

(You can even interact with the trash can)

Plus, the characters' unique speaking styles are strong in almost every conversation, 
so it feels more like watching an animation than reading text.
(In fact, this game is also highly acclaimed for its dialogue, voice acting, and character animation.)

So, at some point, I felt that the reason I was clicking on objects in the game changed from

solving puzzles
to 'What would they say if they saw this?'

I felt it changing little by little!

(I think you'll find that approaching item combinations and usage by thinking about what the characters would think, rather than how we would combine them in real life, resonates more.)
And it is a UX-friendly, player-kind game.
You can easily identify interactive elements on the screen, the character's reaction itself can be a hint for the next action, and the controls and buttons used in the game are very simple.
(Movement is done by moving left and right using A or D.)
If you get really stuck, you can even get hints via phone within the game.
It felt a bit like a developer's tip-sharing machine.
Of course, that doesn't mean every puzzle is perfectly intuitive.
Some puzzles have that point-and-click specific logic where you think, 'You use it like this?' (I actually felt this from the early tutorial.)
(If I combine them, do they get stronger..? Why?)
But these drawbacks don't feel overwhelmingly huge!
That's because I felt this game was 'like an animation'.
Unlike typical mystery games,
the three characters move individually,
and events that happened in different places connect later on, 
and the space between them is filled with countless lines of dialogue, expressions, gestures, and gags.

(This cutscene also moved through several frames to make one expression!)

(It's like an American animation)
So, rather than feeling like I was creating the story,
it felt closer to walking through a very cheerful, pre-made event,
so this point-and-click logic didn't feel forced, but rather like discovering the characters' personalities.
<Then is it bad as a mystery game??>
I think the reason Loco Motive is fun is because it knows quite clearly
what kind of mystery game it is.The goal of this game seemed closer to putting you on a train full of strange people, making you get involved in cases, and letting you enjoy the conversations and situations that arise, rather than making you a master detective.So, I think the intense sense of achievement from solving a difficult puzzle might be relatively weak. 
Instead, as the situations, dialogue, and characters followed each other quickly, the story didn't feel boring even if the sense of achievement was weak.
<Recommended Target Audience>
1. People who prefer adventure games that follow characters and stories rather than being stuck on complex mysteries for hours,
2. People who like pixel art characters moving and reacting in detail, and people who enjoy reading the characters' banter one by one,
3. People looking for a game that's like a playable comedy mystery animation.
Conversely, if the most important thing in a mystery game for you is
a strong sense of achievement
from 'solving the case by combining clues yourself without any help',

you might want to think twice about this game!

<One-line Summary>It's a mystery game that sits you in the passenger seat and keeps telling you fun stories until the case is over, rather than trying to make you a master detective~(Play this instead of anime)

How long is Kim Ddasung's nose?

<3.9cm/5.0cm>

I really like American animation, so I enjoyed playing it.

Thank you for reading~~

1 / 22
크루 마승완B
09/08/2026
09/08/2026 02:18 PM (+09:00)
맛있는 픽셀 그래픽에 추리까지.. 꼭 해야됩니다 이거코 최고로 긴 게임도 궁금합니당 코코코
balro
08/08/2026
08/08/2026 11:23 PM (+09:00)
픽셀 그래픽에 추리 게임이라니 제 취향에 딱 맞는 게임이네요 ㅎㅎ!! 꼭 플레이해 봐야겠습니다!! 
MSBOOM
09/08/2026
10/08/2026 01:04 AM (+09:00)
40 °C

RewardCheck-inBonus❄️ 1,000 FlakesSTOVE Store Check-in
❄️ 10,000 Flakes❄️ 1,000 FlakesRiichi City Check-in
❄️ 20,000 Flakes

게임이너무좋아
09/08/2026
09/08/2026 08:02 PM (+09:00)
100 °C

Stove attendance today as well

게임이너무좋아
09/08/2026
09/08/2026 08:02 PM (+09:00)
Author
오늘도 스토브 출석

AC

MoJz
09/08/2026
09/08/2026 06:02 PM (+09:00)
809 °C

[Flower Survivors] Are you satisfied with the Hero-Trait system added in the 1.8.0 update?

We are starting a survey on the difficulty of the Flower Survivors game based on the current version.😀
Has the game become easier with the addition of the new [Hero-Trait] system?

If you have any feedback you would like to share, please feel free to leave it in the comments!


1 / 2
willow12
17hr ago
10/08/2026 02:49 PM (+09:00)
j
KyaSkadi99
22/07/2026
22/07/2026 11:30 PM (+09:00)
256 °C
SmileGate, 既然玩不起那就別怪玩家不玩了

怕s4賽季内容不好賣,直接給游戲機制的通用增益增加了離譜的限制。游戲都大半年了,玩家早就刷了一大堆士氣相關的構築,一切其實都是爲了更好的賣卡更方便設計師出數值設計,還堂而皇之地説是“爲了抑制膨脹,避免玩家的存檔極速貶值”而他們的做法是立刻讓玩家的存檔貶值,然後就給那丁點材料和10抽(甚至只是普通池10抽,改存檔的素材甚至避免給太多複製組件)堵嘴,你們是真把玩家當傻子吧?

説好的不會削5星,就算在s3大龜裂修女并不出彩,也依舊削弱,為其增加增益限制,徹底堵死核爆流的玩法,甚至這次都直接不演了,直接改動游戲的底層機制,就只爲了更好的賣卡賣命座;我敢打賭,就算增益鎖真的成了,接下來smilegate還是會在他們游戲裏面創造更多的增傷乘區,更多角色的“獨特機制”,沒了士氣,但將來會出霸氣,銳氣,神氣,仙氣之類更專更不通用的增傷buff,作爲賽季角色和内容賣點,這就是他們所説的抑制膨脹的真相,這毫無疑問就是一次自殺式的調整;你否定大部分s3的内容也就算了,數值確實誇張了,但你們卻選了一個非常愚蠢的時機和執行方法,爲什麽不早點削?爲什麽一定要等到賽季結束,大家都刷了很久才改動s3的内容?爲什麽是簡單粗暴地直接鎖通用增益?之前出了彈性,大改痛苦出傷機制,為各種卡片事後設限我都忍了,你們根本就是想一齣是一齣,毫無什麽内容游戲規劃和數值測試,説什麽不符合你們的預期,我只看到了smilegate在此次調整的傲慢和自作聰明罷了。我已經很難再相信smilegate了,信任一旦破碎就很難修復的你們這是在抹殺玩家的創意和刷存檔的成本,在欺騙玩家,在羞辱那些認真對待你們游戲的人,凴你們做過的事,就想靠一堆垃圾和重複再重複的公式道歉輕輕帶過?沒這個可能!

Smile Gate,你們的游戲現如今完全不值得玩家認真對待。

我祝做出這個決策和通過這個決策的人儘快吃到各種苦頭,你們就是一坨扶不上墻的爛玩意,別在那個位置裝模做樣了,趕緊滾吧!


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S1761177905763811
23/07/2026
23/07/2026 07:55 PM (+09:00)

笑門該改的不是角色是策劃腦吧

S1763814878984212
23/07/2026
23/07/2026 10:18 AM (+09:00)

说的好,完全没有信用,妈勒个b锁上限什么鬼,5星角说砍就砍。玩家们团结起来,砍爆他们营收

S1781846770949913
22/07/2026
23/07/2026 07:28 AM (+09:00)

笑门:马内!我要马内!