
RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 FlakesRiichi City Check-in


https://store.onstove.com/en/games/5020
https://store.onstove.com/en/games/3515
https://store.onstove.com/en/games/1866
https://store.onstove.com/en/games/1981
https://store.onstove.com/en/games/4314



I felt something was off since last week, but trying it again now, Bellona seems to charge her S3 every time she gets hit, and the conclusion is she summons a Bloop every turn.ㅡㅡ
The strategy for this floor is to kill the Bloop first and then take down Bellona, but if she summons one every turn, are we supposed to fight her forever??
If they're going to summon one every turn, shouldn't they have low defense or HP so we can kill one per turn? It's impossible to kill them every turn, so how does it make sense that one keeps getting summoned? Whether it's a bug or an intentional stealth patch, these guys are crazy.
Also, I can clearly feel that the defense of most mobs has increased significantly. I've cleared floor 100 on over 10 different accounts, and with the same team composition and the same 'school uniform' gear you guys provide, it's hard to see 20,000 damage now. I remember it used to deal 50,000-60,000, but now it's under 20,000... Why is that?




❄️ FlakeMission|August Day 10 #260810
Week 2 - Day 10 Started! Don't forget to check progress!



No matter how much Mythic avatars like Orphe the Inviter
even if they don't have a bond
Legendary bond 92% attack speed
Mythic no bond 100% attack speed
Does this make any sense?
The stats are bad and they are 100 times harder to pull than Legendary ones.
They should at least give about 120 attack speed for no bond and increase the stats.




Lately, I've been deeply immersed in "Granblue Fantasy: Relink," which received DLC last month, and "Stellar Blade," focusing my playtime on these two titles.
Personally, I haven't been very drawn to the "Monster Hunter" series because of its slow tempo and the long time required for each quest. On the other hand, "Relink" was one of the ARPGs I enjoyed, as I could finish a quest in under 15 minutes.
The DLC added various features, including 'The Final Vision,' a mode that blends roguelike elements with an atmosphere similar to "Exit 8." It was impressive that Lyria, who didn't play a major role in the main story, now supports in combat, and that you can finish off with Bahamut or others after using an Ougi. Also, being able to directly control boss monsters faced in previous quests made for a much richer gameplay experience.
Lucilius, Beelzebub, and The World, which were hidden bosses in the main game, also played a part in enjoying the game. Beelzebub and The World were manageable, but Lucilius boasted brutal patterns. I remember struggling quite a bit to clear it, especially in online play, because of Lucilius's patterns.
Although I unlocked up to 'Infinity,' the DLC story was not easy to clear even on 'Chaos++,' and I gave up because I could easily imagine myself sobbing if I attempted Infinity. Still, overall, it was a game I really enjoyed.
Next, "Stellar Blade" stood out with even more refreshing combat action than "Relink," an impressive OST, and the fun of growing the character by collecting skill points. I also liked the attractive outfits and various collectibles, and I ended up playing it enough to achieve all the trophies.
I think the character Eve was designed so well that I couldn't take my eyes off her while playing, and the story, which reminded me of the Nier series, left me with a sense of grandeur once again.
I think the OST was just as excellent as the story.
The emotional OST, 'Everglow' that played when looking at Earth from space, and the exclusive OST that appeared during the battle with Raven, while not fitting the battle perfectly, had a strangely addictive charm that made it memorable.
Nier&Automata DLC, winter season updates, etc., can be toggled on&off in the settings
I felt it was a plus that it prevents the flow from being broken during the first playthrough.
However, the character's movement speed and some convenience features were disappointing. While the movement speed could be somewhat compensated for with mods, I felt that the basic controls and convenience aspects could use some improvement.
As someone who loves the ARPG genre, it's just gratifying to see games in this genre continue to evolve.
I'm wondering what would be a good next ARPG to play,
but I think I'll resume once my computer, which broke down and was sent for repairs less than two months after I built it, arrives.



...
Just giving streaming a try...
Just saying....
Not that I want you to pay attention to me...
I'm streaming in the hopes that people will take more interest in Lilibet than in me, if anything,,,,



😖



8/10
10*16 = 160
100*10 = 1000
1000*3 = 3000
3000*1 = 3000
7160-3000 = 4160


Hello, I'm Yoon Ye-jin from the 3rd Stove Crew!
Today, in the sweltering heat, from the comfort of your room, for free!
I'd like to introduce a game where you can visit
a European art museum (^0^)
It is [Touch Your Masterpiece 2] is
[Touch Your Masterpiece 2 Stove Store Page]
https://store.onstove.com/games/105326
[Video Review]
As the name suggests, this game!
is a game where you interact by touching the artworks directly.
Basically, it's based on hidden object gameplay.
You just need to find the objects indicated above within the painting,
and you'll be moving between paintings to find them.
Since you can tell how many are left,
and whether they are on this page by the light bulb indicator,
the difficulty is really easy.
The charm of this game is wandering around the paintings,
admiring the texture and atmosphere of the works,
(The textures really seem to pop out of the monitor, leaving you mesmerized...)
What makes you feel like you're actually inside the painting is that
every painting has!! different sound effects and background music.
For example,
when passing by a painting of a pile of trash like this,
you can actually hear flies buzzing and squelching sounds,
and if it's a painting of a banquet hall,
you can hear people laughing and chatting,
(Click the video review above for detailed sound impressions)
so it really feels like you're inside the painting.
The immersion was really, really high.
There are 6 chapters in total,
and I cleared them all in 1 hour.
It's a simple point-and-click game,
but it was a game that truly delighted my eyes and ears,
and the quality was so, so good that I kept thinking,
"Wait, this is a free game..?"
For those who love art,
and those who want to get a European art museum vibe at home,
I recommend it to everyone!!!!
(It's only $0, so there's no reason not to play it!!!!!!)
>> Touch Your Masterpiece 2 Store Page <<




親愛的聖約繼承者們!
我是卡卡小編!
可透過「僵直」效果停止敵人的行動,並支援我軍的寒氣屬性射手英雄-「奧芙」,以及使用非攻擊的技能後,可使攻擊力最高的我軍產生速攻與速度提升的射手神器-「無法自拔的沉溺」,現在就試著在「召喚機率UP!」中遇見他們吧!
■ 限定召喚機率UP活動相關說明
1)期間:台灣時間7/23(週四)11:00 ~ 8/13(週四)10:59
2)內容: 5★英雄「奧芙」及5★神器「無法自拔的沉溺」召喚機率增加。
■ 保證召喚系統
1) 標示為保證召喚的英雄在每次召喚時,保證召喚次數會扣除1次(最多120次)。
2) 若保證召喚次數全部扣除時,將會有100%的機率在下一次的召喚中獲得此英雄。
3) 若召喚到保證召喚英雄時,保證召喚的次數將被重置。
■ 召喚機率
英雄 | 神器 | ||
46.75% | 53.25% | ||
5★英雄【奧芙】 | 1% | 5★【無法自拔的沉溺】 | 1.05% |
5★神器 | 0.7% | ||
4★英雄 | 4.5% | 4★神器 | 6.5% |
3★英雄 | 41.25% | 3★神器 | 45% |
※ 詳細召喚機率請在遊戲中的【召喚 > 「奧芙」&「無法自拔的沉溺」召喚機率UP!】中確認。
■ 累積召喚次數獎勵
活動期間內,依照進行召喚的次數來獲得獎勵。
召喚次數 | 道具 | 數量 |
80 | 聖約書籤 | 20 |
110 | 聖約書籤 | 30 |
145 | 無法自拔的沉溺 | 1 |
170 | 奧芙 | 1 |
200 | 奧芙 | 1 |
225 | 無法自拔的沉溺 | 1 |
250 | 未知的石板 | 1 |
※請務必注意以下事項!
- 只有在活動期間內,才會套用「召喚機率UP」。
各位繼承者們可自由使用原有的「聖約召喚」或選擇進行當前的「召喚機率UP」活動。
- 「召喚機率UP」不會出現月光英雄。
- 5★英雄「奧芙」的登場機率增加為1%,且其他5★英雄不會登場。
- 5★英雄「奧芙」與5★神器「無法自拔的沉溺」僅可透過限定召喚獲得,且於活動結束後不會加入聖約召喚。
- 本次限定召喚的英雄與神器,在日後有可能會以類似的型態再次進行販售。
■ 英雄介紹

■ 神器介紹

謝謝!
