
August 13th check-in~!!!




The origin of Thomas the Tank Engine dates back to 1942 when Reverend Wilbert Awdry invented the stories to entertain his son, Christopher, who was sick in bed with measles. Awdry later carved a small wooden model of the engine, painted it blue, and officially introduced the character in print in the 1946 book Thomas the Tank Engine. Thomas the Tank Engine is a staple in the modern children's entertainment industry. Similarly, BTS Cooking On STOVE is a staple in the adolescent entertainment industry.



Currently the most hot🔥place in Busan, BEXCO
BIC
‘Busan Indie Connect Festival’
Of course,
for those of you who use and love STOVE,you must have already seen it on the home screen banner!
You've already seen it on the home screen banner!
STOVE x BIC Collaboration Page where you can
see over 70 different entries and even play the demos!Isn't it exciting that you can meet these games at the
offline booths
in Busan?BIC Day 1 Status
Shall we check it out together?
BIC Day 1 Status
Shall we check it out together?
As soon as I entered,
I was greeted by huge crowds!
To think so many people gathered just to play games,
I'm already looking forward to it, hehe..
Well, as for me...
As a STOVE crew member, I couldn't miss it!
Shall we see what games were exhibited at the STOVE booth?
First,
A.S.S.
!
Those who have read my posts know that
as someone who has reviewed many Vampire Survivors-like games, I couldn't resist.
The most fun part while playing was
definitely
the roulette luck game,so
spinning the roulette was the most fun!
Even in a round where I thought I was going to die,
through the jackpot roulette,
I could suddenly grow tremendously,
and even at the moment I collapsed from zero health,
I spin the roulette to decide life or death!
This is a total luck-based god game, right?
The booth where pretty girls
greet you is
Game Company's Incompetent Employee Mina-ssi.
Need I say more?
As they say, a dating sim is..
felt with the heart.
I highly recommend you take this opportunity to
play it!
If possible,
offline that is.
Why, you ask?
Oh my..
Make sure to get it..
Opposite the front booth,
here where 3 games are gathered,
House of Legacy,
Lonestar Hunter,
Babel's Travel Guide
are exhibited side by side.
First,
House of Legacy.
In a world where succession and competition,
rebellion and domination
repeat,
the player seizes power to defeat the rebels,a strategy RPG game.
Not only that,but you can freely
pioneer your territory and create your own legacy..Doesn't that sound cool just hearing about it?
It's actually a cool game too..An empire built by my own hands..
Next is
Lonestar Hunter.
It's already officially released on the store page!
So, without spoilers, my review is:
It's a spaceship game!
there are over 200 parts,
52 pilots appear,and it's a strategy roguelike game where you have to survive 130 random events.
As I always say,
the strength of a roguelike is that every round creates a new combination.
It means every single round is new.Thanks to that, I think I played it very interestingly.
The tension during the 'shockwave duel' was...It was like the tension of a gunslinger in a western movie.
Lastly,Babel's Travel Guide.
Since this is also an officially released game, to keep the review simple,
it was a story adventure game with a very well-crafted story.Every story was made to be intriguing,
and it was impressive how each other's fates intertwined and changed.And,
in story games, you often accidentally miss clues
and get tired of just looking at the past log list,
but the notebook helped me easily synthesize the clues I collected,which helped maintain immersion.The STOVE booth had these 5 games exhibited,
and we can't miss playing the STOVE and BIC collaboration games located elsewhere, right?
(Of course, I haven't played them all yet because it's so big and there are so many collaboration games.. I'll make sure to play them all tomorrow!)
Among them, I'd like to recommend a few interesting games.
The first recommendation is
Poreia.
It can be seen as the journey of a cat robot searching for its human family.The booth is truly..
an eye-catcher.
Other booths were made with banners,
and the reason is...
it's this cat robot, Soma's birthday!
So it's wearing a birthday hat exclusively for BIC.
If you wish this friend a happy birthday,
you can even get merchandise.Isn't it so cute..I think seeing these various creative booths is the charm of offline events!I recommend you also wish Soma a happy birthday and get some cute merchandise. The second recommendation isCome to my party!
Unlike the cat Soma who gets birthday wishes, this is a game where the protagonist is the cat Jimin who doesn't get celebrated.I thought it was a bright game just by looking at the graphics,
but I was surprised by the profound and dark story.
Even though it's a visual novel,
it had various interactive elements and was unique,so I played it interestingly the whole time.
Also, the witty developer's humor!
I really couldn't help but take a picture of this, lol.
I'll be holding my breath until the day Jimin becomes the class president and throws a birthday party.
Besides this,
various game industry professionals came out to share various content about games,
and there was a Q&A session prepared,so I think it was an event that indie game developers would not regret attending.For those coming on Saturday and Sunday,
it would be good to check the event schedule above before coming!
I think there are few experiences where you can play games scheduled for release directly at an offline site and talk to the developers right next to you.
There were a wider variety of games than I thought,so I felt that you could enjoy it enough without feeling burdened!If you are interested, I highly recommend you go on either Saturday or Sunday!I'll see you tomorrow with the Day 2 review!
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Hello, this is Mashwang.
The game I'm reviewing today is!
≪ Touch the Artwork ≫
" Why am I drawing a puzzle instead of a picture..." "💬 Game Title : Touch the Artwork
💬 Game Genre : Puzzle, Casual, Other
💬 Release Date : 2026.08.10
💬 Game Price : 10,500 KRW 8,400 KRW -20%
This game is a simple puzzle game, but it boasts an incredible level of difficulty.
At the same time, the game itself is quite sensory.
I'm not sure, but... there's something about it. Something...
Like the feeling of truly appreciating art?
Let's take a look at the game!
The tutorial is just a warm-up.
The game rules seem to be like this.
You have to complete the picture on the right to match the one on the left,
there is a limit to the number of moves,
and it does tell you in what order the operations will proceed.
It seems like it will get quite vicious later on.
The number of lines increases, and the directions change as well.
You have to perform a total of 6 operations while cycling through 4 types of moves.
I feel good whenever I solve these because it makes me feel smarter.
This time, coloring is introduced.
In the case of coloring, it colors the area adjacent to the clicked part.
The fact that it colors the area around the clicked part rather than the part itself makes it quite difficult.
The difficulty is gradually increasing...
You have to proceed with the feeling of working backward while looking at the picture on the left.
It's getting harder and harder...
Now even oblique pictures appear to confuse you.
Still, it's manageable for now.
It really feels like a game made to make you angry.
Now, it even hides the lines, forcing you to play by instinct.
Furthermore, since the order isn't fixed and you have to choose and apply the colors yourself, it feels even more difficult.
If the order were fixed, I could have just followed that...
There are quite a lot of stages, so I plan to enjoy it for a long time.
The price is discounted to the 8,000 KRW range, making it a very decent puzzle game to enjoy.
The difficulty is high enough to make it worth challenging.
I don't even read books much now that I'm an adult,
so I should keep my brain sharp by playing high-difficulty puzzle games like this.
This was Mashwang, thank you.


PLAY THE ANIMATION! EpicSeven!
Hello, this is GM Sez.
The Battle Stadium, a secret place you quietly entered by following Cermia!
Are you enjoying the ongoing「Cermia's Private Life: Match Prediction Event」? 😆
I, Sez, have also been having fun predicting each match one by one~!
So today, I’ll give our Heirs a little peek at my prediction results!
Ta-da~! ✨
Oh... Unfortunately, my prediction failed! 😭
Maybe I got a little too ambitious~ I’ll get it right next time, won’t I?
I’m curious to see just how many predictions our Heirs got right!
Leave a comment with your amazing prediction results according to the participation format, and we’ll send 2 Leif to all participating Heirs~!
■ Find the Best Predictor! Battle Stadium Prediction Showcase Event
[Event Schedule]
8/13 (Thu) - 8/19 (Wed) 14:59 UTC
[How to Participate]
- Leave a comment following the format below to complete your entry!
※Format: Nickname / Server / Attach a screenshot of the results screen from the [Cermia's Private Life: Battle Stadium Match Prediction] event
* Comments that do not follow the format, or include special characters not specified in the format, may be excluded from the event. To ensure your participation is valid, please make sure to leave your comment in the format provided above.
[Event Participation Reward]
- All Participants: 2 Leif
* The rewards will be sent to your in-game mailbox on 2026/8/21 (Fri). (Storage Period: 7 Days)
[PleaseNote]
- Make sure to write down your correct nickname and server info in order to claim your rewards.
- Event participation will be based on the in-game nickname you provided.
* Rewards may not be given out correctly if you change your nickname.
- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.
(You cannot participate in the same event on other STOVE communities with different languages.)
- For more details about our event policy, please visit our [Event Regulations] page.
Thank you.




I couldn't stop smiling as I clicked the purchase button for Lonely Broadcast: Sim, especially since it's a game I've been waiting for every single day!
The heroine illustrations for A Magical Girl Lives Next Door / My Childhood Friend Lives There look really pretty and the story seems fun too, so I hope the release date comes soon!
Anyway, I hope you all have a great time gaming today!!



We are releasing a 4-panel comic provided by Tare (@tare_nu)!
Come and see Lenore 👀


Legendary bond attack speed 92%.
Mythic bond X attack speed 100%
Does this make any sense?
How is a Mythic worse than a Legendary bond?
The opportunity cost to pull one is 100 times higher, it's ridiculous.
That's why everyone, from top players to others, only pulls for Legendaries
And why they don't spend money
Hyojae, hurry up and awaken, and patch them to be worthy of being Mythic.
Give them 120% attack speed and better options, huh?




I already put up with the Arti magic resistance, didn't I?
I put up with 130, what more do you want me to put up with?
Damn it, seriously
The things you promised
Life content. You didn't want to develop it, so you just brushed it off
You delayed the gauntlets
Village siege warfare? It was content I didn't even expect and didn't look forward to, but you delayed it?
You delay every single promise
And just announcing shitty paid content like that
It's basically saying, "Go play another game." Right?



Like other games


(구 캐릭 신 캐릭간의 밸런서 인플레 문제도 있는데 이번 글은 덱 인플레만 이야기 합니다)
다들 아시다시피 카제나 출시 초기에 워낙 민심이 안 좋아서
카제나가 정상화 하는 과정에서 퍼주듯이 덱 깎기 난이도 대폭 낮춰줬습니다.
그 결과 세이브 180포인트 꽉꽉 덱 깍기가 쉬워졌고요,
(경험상 덱 깍기의 목표가 특정 카드 신뜩임으로 들고오는 것 정도였던 시절도 있었는데 어느새 당연하게도
신뜩임을 꽉꽉 채워서 들고 오는 것으로 점점 바뀌더군요)
성능이 너무 나쁜 캐릭터 상향을 비롯해서 필요한 밸런스 조정도 섞여 있어 모든 조정이 인플레를 촉발한건 아니지만,
어쨌든 그 결과 시즌2 전까지 업데이트하던 당시에도 유저들은
항상 업데이트 전, 전 시즌 덱보다 무조건 현재(최신덱) 깎는 덱 성능 좋을 수 밖에 없었습니다.
점점 덱 깍기가 쉬워졌으니까요
즉, 카제나는 정상화를 하는 과정에서 현재 시스템 안에서 인플레가 가속화 하는 부작용을 겪었고
거기에 한 술 더 떠서 시즌2에서는 장비 각인이라는 새로운 요소를 통해서 새로운 버프를 부여하며 고점을 더 높이는 인플레를 만들었습니다.
그래서 저는 시즌2 때부터 카제나 밸런스 운영 기조가 과거 덱은 무조건 성능 구리게 만들려는 의도인가 싶었습니다.
(그나마 시즌1은 세레니엘을 대표로 한 다수타격형 딜러가 대세였고, 마침 시즌2는 나인 같은 한방 딜러 메타여서 상대적으로 인플레 보다는 메타 변화로 인지되기 쉬웠습니다. 그래서 유저들도 불만이 좀 적었을거라고 봅니다. 게임 정상화 여론도 좋았고요.)
근데 시즌3되니까 문제가 됩니다. 한방딜러도 강해졌으니 다른 메타를 해야 하고 그 결과 시즌3는 추가공격에 초점을 맞춘 메타가 됐습니다만,
문제는 신캐 메타가 아니라 신규 시즌 카드인 페르소나 카드가 문제였으니 그 강력함은 폭력적이었습니다.
페르소나 카드의 강력함은 지금 굳이 더 말할 필요 없겠죠?
(그나마 시즌2때 시즌 중 너프라는 사고를 쳐서 그런가 시즌3때는 시즌 도중 너프 안하고 맘껏 놀라고 냅두신거 같은데 )
사실 저는 시즌3 라이브 방송에서 개발진들이 이벤트를 도전할 때 과거 시즌 카드를 쓰게 해줘서 구시즌 덱의 활용 가치를 높여준다는 멘트를 듣고 무슨 소리인가 했습니다. 어차피 시즌3가 시즌2 덱보다 무조건 더 높은 고점일텐데 구 시즌 카드 풀어주면 뭐합니까?
저는 너무 페르소나 카드가 사기이길래 개발진은 다 의도가 있을거라고 착각하고 혹시 이번 시즌3때 페르소나 카드가 엄청 사기인 이유는 성능이 낮은 카드(대표적으로 하유치)들의 저점을 올려줘서 상대적으로 캐릭터간 편차를 줄이려는 의도인가~(실제도 그 덕분에 하유치로 150층 깨기가 쉬워짐) 생각도 했었는데, 현실은 개뿔 그냥 밸런스 실수였던 거고요.
그래서 이번 페르소나 너프는 시즌3때 고생한 유저들에게 너무 큰 피해입니다.
시즌3의 덱이 너무 구려졌다는 박탈감은 말할 것도 없고요.
시즌4에서 좋아 보이는 조합 발굴해서 알려지면 또 너프 먹을거라고 다들 생각할테니 공략이 덜 활성화 되겠죠
이렇게 업데이트를 할 때마다 자연스럽게 인플레를 잡지 못하고 역대급 역대급 고점을 뚫어놓으니
안 그래도 피로도가 높아서 라이트 유저 유입이 어려운 게임인거 운영진도 알면서 이런식의 밸런스는 더더더 고인물을 제외하면 게임을 유지하기 어렵게 만들겁니다.
신규 유입에도 마이너스 유저 리뷰,공략에도 마이너스, 유저들이 신규 시즌에 대한 의욕도 마이너스
이거 어떻게 할겁니까?
카제나 개발자분들 똑바로 좀 잘 합시다.
전부터 덱 인플레에 대한 불만이 있던 상태에서 밸런스 이슈가 터져서 적습니다.