
It's inconvenient because whenever the game launches, it forces itself into full-screen mode, changing the position and size of my Chrome or other windows...
Even if I change it to windowed mode, it launches in full-screen again the next day.



The update log has been written based on the post-Naye DLC release.
Thank you for playing the game.
v20260814
- Fixed the guest silhouette in Naye Episode 10
- Fixed an issue where Naye's glasses did not appear correctly during certain scenes
- Fixed Naye's school uniform SCG
- Adjusted the trigger timing for Naye's bar event
- Fixed other reported issues
Previous updates -------------------------------------------
v20260803
- Fixed reported typos, voice mismatches, and service pack presentation issues
- Fixed an issue where DLC-related UI did not reflect correctly in certain situations immediately after launch
V20260801
- Bar Event - Fixed an issue where Naye's events 3 and 4 were appearing as event 2
- Fixed a slight voice desync issue in Naye Episode 8

Oh, finally


A well-made game with quite good-looking graphics in the puzzle blast style.
It is a familiar type of puzzle where you fill in all the horizontal and vertical rows with Tetris blocks to clear them, but it shows attempts at differentiation through various gimmicks and interruptions along the way.
It was also nice that a story mode was added, giving the game its own world-building.
And in infinite mode, the text that guides you when an interruption occurs is broken.
Furthermore, perhaps due to the rather complex loading process when calling that text, there is also a frame drop of about 3 seconds. It doesn't happen in story mode, only in infinite mode.
It was a good game to enjoy casually, especially since it is currently on sale for around 1,000 won.

I still have one shot left that I've been saving, lololololol




FOR OLD PLAYERS WHO ARE ALREADY MAX RANK, WE DON'T EVEN GET ANYTHING DECENT FROM THE LOTTO DESPITE SPENDING SO MUCH. FIX YOUR SYSTEM. OLD PLAYERS ARE LOSING INTEREST BECAUSE OF WHAT YOU DO; THERE'S NO PROPER REWARD SYSTEM FOR THOSE WHO SPEND A LOT AND ARE OG PLAYERS. YOU KEEP GIVING THINGS TO NEW ACCOUNTS, AND THEN THEY USE THEM TO SCAM, SELL, AND RETRIEVE. FIX YOUR SYSTEM, THAT'S WHY SO FEW PEOPLE ARE PLAYING CF NOW.



To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD0815
※Claim period: Until August 15th (Sat) 23:59
※How to use: Settings⚙→Gift Code
#마작일번가Soul #마작


Ikarusia solo team victory yesterday
Moti Neva solo team victory today
Dokgo created a comeback situation by giving all orders and playing 18 hours a day. The Dokgo Alliance created by Dokgo, for Dokgo, forever~~ Naisha~~



Don't need any official statements or whatever lololol
The results lol speak for themselves in the developer notes, that's what it is lol
Isn't this deceiving and scamming the users, Hyojae-hyung lololol




L
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Even many of 5* RGB lack of buff but ML 4* also need buff. They have potential to use but lack of EE and named in balance patch. Many of them are waste of character design and bad since day one.
Champion Zerato
S1 - Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster, and recovers Health proportional to max Health. Damage dealt increases proportional to the caster's Defense.
S2 - Immune to debuffs which prevent movement and decreased Hit Chance, unable to resist other debuffs. After being attacked, when the caster has a debuff, has a 100% chance to counterattack. Increases Effectiveness by 100% when the caster is debuffed
S3 - Attacks all enemies by slamming rocks and has a 85% chance each to inflict decreased Defense and decreased Attack for 2 turns. Grants increased Defense to the caster for 2 turns. Damage dealt increases proportional to the caster's Defense.
EE : +DEF%
S1 - Increases Combat Readiness by 15%
S1 - Increases damage dealt by 15%
S3 - Increases all of Cataclysms' effect chances by 15%.
*** unable to resist other debuffs = he can't resist(15%) any debuffs including seal and bind. Lower his ATK multiplier but add DEF multuplier. His damage will be lower but a lot more tanky.
Peacemaker Furious
S1 - Swiftly attacks the enemy. When used on the caster's turn, grants an extra attack with the same skill if the caster is buffed. Damage dealt increases proportional to the caster's Defense.
S2 - Increases Speed and Defense of all allies for 2 turns, before granting an extra turn to the caster.
S3 - At the start of the battle, grants indomitable for 3 turn. Attacks all enemies with a huge explosion, decreasing Combat Readiness by 30%. Penetrates the target's Defense by 60%. Damage dealt increases proportional to the caster's Defense. Absorbs some of the damage dealt as Health. Removes 10 Soul from the enemy.
Soulburn (S3) - Increase damage dealt
EE : +DEF%
S1 - Remove 3 souls
S3 - When an enemy is defeated, resets cooldown.
S3 - Inflicting up to 30% injuries
Great Chief Khawana
S1 - Cuts the enemy, with a 100% chance to restrict for 2 turn.
S2 - Increases Critical Hit Chance by 30%. When someone triggers a Dual Attack, increases Attack of the caster by 25% and increase Combat Readiness of the caster by 15%. Increased Attack effect can stack up to 4 times.
S3 - With released power, dispels two debuffs from all allies and grants increased Speed and a barrier (proportional to the caster’s Attack) for 2 turns. Grants an extra turn. Grants Unity and extent buff duration of this skill to the caster for 1 turn.
Imprint : Effetiveness% > Dual Attack%
EE : +ATK%
S1 - Increases damage dealt by Vertical Cut by 20%
S1 - Absorbs some of the damage dealt as Health
S3 - Increases Attack of the caster for 2 turns
Celestial Mercedes
S1 - Attacks two targets with shock magic, with a 50% chance to make the enemy unhealable for 2 turns.
S2 - Attacks all enemies with a massive light sphere, Increases Attack of the caster for 2 turns and increases Combat Readiness by 20% according to the number of the target.
S3- Attacks all enemies by releasing spells of The Last Spellbook. dealing damage proportional to the enemy's loss Health. Decrease all skills cooldown for each enemy defeated by this skill.
Soulburn (S3) - Increase damage dealt
EE : +CRI%
S2 - Dimensional Rupture unable to be counter
S2 - Increase Hit Chance for 2 turns after using Dimensional Rupture
S2 - Instead of increases Attack, increases Critical Damage of the caster for 2 turns
Angel of Light Angelica
S2 - Immune to debuffs which prevent movement, and after every attack suffered by an ally except for the caster, increases Combat Readiness of the caster by 8% each. When suffering an attack that targets all allies, has a 100% chance to activate Guardian Angel.
Guardian Angel: Dispels one debuff from all allies before granting skill nullifier once.
EE : DEF%
S2 - Additional increases Combat Readiness of the caster by 2%
S2 - When enemy activating extra attack that target the caster, dispel two debuffs from the caster and grants skill nullifier once. Can activate once every 3 turns. Guardian Angel: Dispels one debuff from all allies except the caster before granting skill nullifier once.
S2 - Grants barrier proportional to the caster's Defense after using Guardian Angel
Roaming Warrior Leo
S1 - Attacks the enemy with a slingshot, with a 85% chance to inflict Bomb for 2 turns.
S2 - Fires a shockbomb at the enemy, with a 100% chance to decrease Defense for 2 turns. Decreases skill cooldown of Go, Racoo! by 1 turn. At the end of the turn, detonates bombs inflicted on the enemy. If successfully detonates bombs with this skill, inflicts Burn to all enemies except the target for 2 turns.
S3 - Attacks all enemies with Racoo’s help, decreasing buff durations by 1 turn before a 100% chance each to inflict decreased Speed and a bomb for 2 turns. Grants skill nullifier once to the caster.
EE change
S1 - Increases Fire Slingshot's decrease Attack effect chance by 10%.
S3 - At the start of the battle, grants Stealth to the caster for 2 turns
Fighter Maya
S3 - Attacks the target with a powerful smash, and when the target’s Health is 30% or less, increases damage dealt by 300%. Damage dealt increases proportional to the caster’s Defense. When an enemy is defeated, inflicts extinction and grants an extra turn.
EE : +DEF%
S1 - Increases damage dealt by 20%
S2 - When get attacked, has 20% chance to counter attack
S3 - When the target’s Health is 30% or less, increase Hit chance and Critical Hit chance of this skill by 100%