하트헌터아르벨
07/08/2026
07/08/2026 04:35 PM (+09:00)
279 °C

I wanted to try the crossbow, and it was great.

1 / 3
S1720776349601011
07/08/2026
07/08/2026 08:22 PM (+09:00)
석궁이랑 활 성공 축하축하^^ 저는 검방 100 찍고 활 키우는 중인데 예전엔 어떻게 뛰어다녔는지 모르겠어요 ㅎㅎ
S1721235989094111
07/08/2026
07/08/2026 06:38 PM (+09:00)
대검은요
balro
08/08/2026
08/08/2026 09:50 PM (+09:00)
973 °C

It felt a bit much to just stay home every weekend because of the heat, so I went downtown for a change of pace (come to think of it, people living in Seoul don't use the word 'downtown' when going out, right? That's fascinating), and I stopped by Kyobo to buy a book that looked like it had good content.
Since I'm not very good at wrapping, I used the gift-wrapping service, but now that I look at it, the wrapping paper and ribbon seem a bit tacky ㅠ haha. I'm planning to give it to a friend in a few days, and I'm not sure if they'll like it. Still, I have a feeling they won't hate it.... 
Browsing through other books and looking at the people, it was a small day where I felt that people still love paper books.


덤비면문다고
9hr ago
09/08/2026 01:05 PM (+09:00)
와 포장 개인적으로는 고급스럽다고 느껴집니다.제가 받았다면 정말 행복했을 것 같습니다 ㅎㅎ친구분도 좋아하실 것 같네요
crocoDillPickle
08/08/2026
08/08/2026 01:50 PM (+09:00)
134 °C

Today at work I learned something important about using hatches inside of XREFs when using AutoCAD: never use associative hatches for boundary hatches when the boundaries are composed of lines from XREFs, as that will create junk lines in the file you’re making the hatches in (with layer names like $AUDIT_BAD_LAYER or something). Turn the associative hatching off in that case to reduce clutter.

Donutson
23hr ago
08/08/2026 10:47 PM (+09:00)
i see. I think i also learned something new today. thanks. (real)
crocoDillPickle
08/08/2026
08/08/2026 01:53 PM (+09:00)
Author
Another thing I learned: you may want hatches inside a separate file from your linework, since that can increase the stability of the program. By making the lines an XREF attachment or overlay, they are immutable, and so your computer doesn’t need to work as much when you’re in that file with the XREF than if you were in the base file adding hatches there. I’m pretty sure immutability is why it’s preferred to put hatches in a separate file anyway.
STOVE CreatorsBadge Icon
10 °C

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Creator of this content
klingki
07/08/2026
07/08/2026 11:39 PM (+09:00)
184 °C

Do you like tofu? It's not a popular food in my home country, but it is very common and popular in the country where I live now, so I've come to really like it!

Like and answer in the comments to complete your Flake missions!

pantsour
07/08/2026
08/08/2026 05:09 AM (+09:00)
havent tried it
크루 박윤하
3hr ago
09/08/2026 06:53 PM (+09:00)
70 °C

"Diluvian Winds" Store Page

1 / 20
S1750753720330911
3hr ago
09/08/2026 07:18 PM (+09:00)
ㅊㅊ
MSBOOM
08/08/2026
08/08/2026 10:54 AM (+09:00)
132 °C

RewardCheck-in❄️ 1,000 FlakesSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in

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61 °C

프라군Badge Icon
Creator of this content
띠로뤼
07/08/2026
07/08/2026 11:08 AM (+09:00)
IfSunSets
08/08/2026
08/08/2026 11:28 AM (+09:00)
41 °C

Hello.

This is the IfSunSets development team.

We are writing to inform you that the game has been updated.

Thank you.

Regarding the difference in update schedules with other platforms

Recently, internal inspection procedures have been added and strengthened during the update preparation process,

and in this process, the time required for distribution preparation between other platforms and STOVE differs, causing a gap in the update application timing.

Even considering that there are differences in the distribution process for each platform, we also believe that it is an area that needs improvement that users who use STOVE repeatedly experience updates later than other platforms.

Therefore, in the future, we will minimize the difference in update timing between platforms, and

if possible, we will reorganize the internal inspection and distribution schedule so that you can meet the updates at the same time on other platforms and STOVE.

Even if the update timing for each platform inevitably differs, so that those who are waiting do not feel frustrated,

we will improve by informing you of the reason for the delay in advance.

We will continuously check and improve the distribution process so that you can enjoy updates in the same environment regardless of the platform.

Once again, we are very sorry for the inconvenience caused to your game experience.

■ Update Version: v0.8.9■ Known Issue Resolved

There was an issue where frame drops occurred when opening and closing doors during the Night of the Dead, and

that issue has now been resolved.

■ Known Issue Occurred

While optimizing frames for the Night of the Dead and improving pathfinding, a bug occurred where monsters of the Night of the Dead would mantle onto 1x1 cubes, get stuck, and stop in place.

We will take measures to ensure that this bug is hotfixed quickly.

■ Major Update Details

🗺️ The map has been revamped! (Convenience update)

Acquire information through exploration to see where materials are and what materials and monsters are in this area!

You can check the representative materials of the area and obtainable materials through map items.Map items are located throughout the map, and even if you haven't found a map item, you will acquire information about the area when you enter it.A 'search' function for materials and monsters has been added to make it easier to find the information you want.If you have already opened an area and acquired a map item for that area, you can use the item to gain experience points, or save it and use it in another world to unlock area information in advance.We are working on optimizing the Night of the Dead & and improving pathfinding.

There is still plenty of room for further optimization in the future. 

We will continue to focus on work to maintain much smoother frames and develop the Night of the Dead.

Many improvements have been made, such as pathfinding, priority settings, and optimization, but there are still issues to be improved and resolved.

We will do our best to resolve these issues quickly so that you can experience a perfectly running and stabilized Night of the Dead.

Now, monsters of the Night of the Dead find their way much better.Now, if there is a door, the monsters of the Night of the Dead will rush to break it down, and if there is a path to chase the player, they will follow the path to chase the player.Host overload during the Night of the Dead has been reduced.

■ General Update Details

🔧 [Change&Addition]

K'tuga Core experience points are shared among all players in the world.

Now, when you interact with the K'tuga Core (a statue that increases Blipia's experience), experience points are shared with each other in multiplayer.

🛠️ [Bug Fix]

Fixed an issue where the Flame   Hammer's weapon skill projectiles would get stuck on terrain too easily and disappear.Fixed an issue where the ship management UI would appear gray in certain situations.Fixed an issue where the explosion of a suicide ship would damage players on board the ship.Added 3840x1080 resolution.Fixed an issue where the attack power increase buff used by enemy ships was not applied properly.Fixed an issue where Lancelot was not pushed back by the player's attacks.Fixed an issue where skin color would look different when equipping the Bush Sea armor set.Fixed an issue where the range of the Fist of Faith skill was abnormal.Fixed an issue where the position of the equipment comparison tooltip in the shop was different depending on the resolution.Fixed an issue where food could not be eaten while swimming in certain situations.Fixed some holes in the seabed.Fixed an issue where the Kraken outside the map was not threatening enough.Fixed an issue where you could pass through certain rocks in the Yellow Fields.Fixed an issue where the ship would float in the air when called in certain locations.Fixed an issue where the Kraken would not appear when moving to the edge of the map if you did not release the ship controls.Fixed some abnormal text in the 'Catch Me If You Can' quest.Fixed an issue where markers could not be created on the map with a controller.Fixed an issue where only 1 fish's worth of materials was provided regardless of the number of fish when cleaning them.Fixed an issue where traps could not be installed at the location where the main gate barrier was at the starting beach.Fixed an issue where drying racks could not be installed on certain material floors.

We are continuously fixing crashes and errors in the game.

Your feedback is always welcome. Please leave your opinions through the indie community or Discord.

Discord: https://discord.gg/Ifsunsets

1 / 5
마작일번가
08/08/2026
08/08/2026 05:00 PM (+09:00)
623 °C

By participating in the event
Monthly mascot, tiles, event-limited icon frames, etc.
You can receive abundant rewards!
We look forward to your interest and participation, Captains~
【Application Deadline】
3-player: August 16th (Sun), 2026 at 23:59
Captains who wish to participate,
please fill out the online form to apply.
https://forms.gle/jCS5CxgpfgPAakww6
#마작일번가 #스트리머대작전

 

GM JubarBadge Icon
17/07/2026
17/07/2026 10:00 AM (+09:00)
5 °C
2週年紀念裝備強化慶典活動



ALL CLASS MMORPG《權力之望》

 

大家好,我是GM烏柏。

 

為紀念權力之望2週年,並協助各位洛德提升裝備成長與挑戰更高目標,裝備強化慶典正式登場!🎉 

 

本次裝備強化慶典將開放所有伺服器的洛德共同參與,透過裝備強化可獲得已破壞裝備的復原及裝備道具複製的機會。

 

活動期間內,盡情挑戰裝備強化,把握打造更強大戰鬥力的機會! 

 

誠摯邀請各位洛德踴躍參與。 

※ 參加活動前,請務必確認以下詳細內容與注意事項。

  

2週年紀念裝備強化慶典活動】

1. 裝備複製活動

對象伺服器:所有伺服器

活動期間

- 強化期間:7/22(週三)維護作業後~8/5(週三) 維護作業前為止

- 獎勵領取期間:8/5(週三)維護作業後~8/19(週三) 維護作業前為止

 

◆ 活動內容詳細說明

1) 活動對象裝備 

 對象裝備

武器

防具

英雄傳說神話級別的

所有武器

英雄傳說神話級別的5種防具裝備
 (頭盔∕上衣∕下衣∕手套∕鞋子)

 

※ 飾品、披風、輔助裝備並非活動對象。

※ 活動裝備、紀錄專屬裝備等部分道具並不列入活動對象。     

      ㄴ 使用真理銅板所製作的裝備(繼承、創造、巔峰武器)並非活動對象。

           但,使用真理銅板製作「深淵神話武器箱」後,所獲得的「塔雷諾斯武器」則包含於本次活動對象內。

 

2) 參加活動條件

必須滿足以下所有條件,才算是達成裝備複製條件。

必備參與條件

詳細內容

活動對象裝備
強化成功

武器:成功強化至+11以上
 防具:成功強化至+9以上

強化成功後
 帳號內持有裝備

帳號內所有角色或倉庫(帳號)中

持續持有滿足活動強化條件的裝備

 

3) 活動獎勵發放

8/5(週三)更新維護後,將發放與符合上述所有活動條件之裝備相同的裝備。

※ 透過遊戲內活動專屬UI可領取獎勵裝備。

※ 提供裝備的種類(級別∕層級)、強化階段以及歸屬類型(歸屬∕角色歸屬∕未歸屬)將與對象裝備相同。

※ 鑑定選項與對象裝備無關,將隨機提供,且不會包含重鑄選項。

※ 裝備覺醒數值不會保留。

※ 已破壞裝備的覺醒數值於復原時將不會保留;但若因強化失敗而遭破壞的裝備處於覺醒狀態,則可依下列方式獲得可用於恢復覺醒經驗值的「覺醒石」。

分類

裝備破壞時處理內容

覺醒點數

依裝備遭破壞時所持有的覺醒點數,可獲得相當於80%的「覺醒石」,並可使用該道具重新獲得覺醒經驗值。

覺醒火花

將重置,且不另行發放。

 

 ※ 裝備複製活動對象(強化成功裝備)的數量並不受限。

      ㄴ 可依符合活動條件的裝備數量,領取相應數量的獎勵。

※ 【世界∕伺服器】轉移時,先前已達成的參與條件將完整保留,並可正常領取獎勵。

 

※ 參加活動注意事項

a. 不管是從0開始親自強化的裝備,或是購買已強化的裝備,將武器強化至+11以上、防具強化至+9以上,均為複製裝備對象。  

- Ex.1) 透過交易所或公會拍賣等購買強化至+10的武器→成功強化至+11:屬於複製對象

- Ex.2) 透過交易所或公會拍賣等購買強化至+11的武器→成功強化至+12:屬於複製對象

 

b. 即使使用魔力強化石板成功強化裝備時,也屬於複製對象道具。

(武器∕防具強化石、純粹的武器∕防具強化石均適用)

但在活動期間前已強化至+11的裝備,使用魔力強化石板後

變為「保存」狀態時,則不列入複製對象。

(「保存」不視為達成活動期間內的「強化成功或大成功」條件)

 

(1) 使用魔力武器防具強化石板的情況

- Ex.1) +10武器 → 使用魔力強化石板 → 成功強化至+11→使用魔力強化石板
 →+11強化保存=屬於複製對象

- Ex.2) 強化至+11武器(活動期間內並未親自強化成功,且已持有或於交易所購買)
 → 使用魔力強化石板 → 保存強化+11=不屬於複製對象(無強化成功紀錄)

(2) 使用墮落的武器防具強化石的情況

- Ex.1) +7武器→使用墮落的武器強化石→+6武器→之後成功強化至+11以上
 =屬於複製對象

- Ex.2) 強化至+12武器(活動期間內並未親自強化成功,且已持有或於交易所購買的武器)
 → 使用墮落的武器強化石 → 強化下降至+11=不屬於複製對象(無強化成功紀錄)

- Ex.3) 強化至+10武器 → 成功強化至+12 → 使用墮落的武器強化石,強化下降至+11
 =不屬於複製對象(未持有最終強化成功至+12的裝備)

 

c. 若獲得最終獎勵,直至獲得獎勵為止,強化成功後必須持續在帳號內持有該裝備。

- 透過公會倉庫保管、交易所移動至其他帳號時,將不列入對象。

(Ex.「強化成功 > 轉讓他人 > 重新持有」的情況下,自轉讓他人起即排除於對象之外)

 

d. PvP死亡而已破壞裝備道具(需復原的裝備)將列入裝備複製活動對象。

- 活動期間內將武器成功強化至+11→之後配置該裝備進行PvP
 → PvP途中因死亡,導致配置的+11武器遭到破壞

ㄴ 已破壞裝備實際上並未消失,是可使用鑽石或金幣復原的狀態,因此屬於活動對象道具。

 

e. 其他活動排除對象條件

- 非活動期間達到強化階段的裝備

- 並非親自將武器強化至+11以上或將防具強化至+9以上,而是透過交易所、公會販售、公會拍賣等方式獲得的裝備

 

f. 進行中的活動可能會因內部因素而有所變動。

 

2. 裝備復原活動

對象伺服器:所有伺服器

活動期間

- 強化期間:7/22(週三)維護作業後~8/5(週三) 維護作業前為止

- 獎勵領取期間:8/5(週三)維護作業後~8/19(週三) 維護作業前為止

活動內容詳細說明

1) 活動對象裝備

對象裝備

武器

防具

英雄傳說神話級別的

所有武器

英雄傳說神話級別的5種防具裝備
 (頭盔∕上衣∕下衣∕手套∕鞋子)


※ 飾品、披風、輔助裝備並非活動對象。

※ 活動裝備、紀錄專屬裝備等部分道具並不列入活動對象。 

      ㄴ 使用真理銅板所製作的裝備(繼承、創造、巔峰武器)並非活動對象。

            但,使用真理銅板製作「深淵神話武器箱」後,所獲得的「塔雷諾斯武器」則包含於本次活動對象內。

 

2) 參加活動條件

活動期間內,將自動指定因【強化失敗】而遭破壞的裝備為復原對象

※ 活動參加條件注意事項

a. 與強化階段無關,強化失敗時,已破壞裝備會被指定為復原對象。

b. 各伺服器提供武器1次、防具1次(不限部位1次)的復原機會。
c. 因分解、丟棄等非強化失敗的原因遭到刪除的裝備則不屬於復原對象。
d. 進行中的活動可能會因內部因素而有所變動。 

 

3) 活動獎勵發放

- 活動期間內,透過迷你地圖右側的【強化裝備】圖示即可確認復原對象道具。 

但活動對象裝備僅能於指定的領取期間內8/5更新維護後)領取。

※ 透過遊戲內活動專屬UI,玩家可從活動期間內已破壞裝備道具中自行選擇要復原的裝備。  

→ 於裝備復原活動UI中確認活動期間內已破壞裝備清單→在該清單中選擇欲復原的裝備

      ㄴ 復原裝備時,必須同時選擇【1種武器∕1種防具】,才可進行僅1次復原。不可個別選擇進行復原。

(若欲復原的裝備只有「武器」或「防具」,則可透過個別選擇進行復原。)

※ 裝備種類(包含級別層級)、強化階段、鑑定選項(含強化階段)以及重鑄選項,將全部依照被破壞裝備的內容完整復原。

※ 裝備覺醒數值不會保留。

※ 已破壞裝備的覺醒數值於復原時將不會保留;但若因強化失敗而遭破壞的裝備處於覺醒狀態,則可依下列方式獲得可用於復原覺醒經驗值的「覺醒石」。

分類

裝備破壞時處理內容

覺醒點數

依裝備遭破壞時所持有的覺醒點數,可獲得相當於80%的「覺醒石」,並可使用該道具重新獲得覺醒經驗值。

覺醒火花

將重置,且不另行發放。

 

※ 復原時,與已破壞裝備的歸屬類型無關,均以「帳號歸屬裝備」提供。

※ 若因操作失誤誤選復原道具,將無法額外協助復原。請務必慎重選擇欲復原的道具。

※【世界∕伺服器】轉移時,先前已達成的參與條件將完整保留,並可正常領取獎勵。

 

3. 裝備複製復原活動注意事項

分類

複製

復原

破壞時處理內容

裝備覺醒點數

覺醒道具遭破壞時,將返還相當於持有覺醒點數80%的覺醒材料(覺醒石)。

裝備鑑定選項強化點數

附有裝備鑑定選項強化點數的道具遭破壞時,將100%復原。

誓約武器

將保留目前持有的防破壞次數進行複製∕復原。

(例:持有2個羽毛時,防破壞次數將維持2次;持有3個羽毛時,防破壞次數將維持3次。)

 

何謂誓約武器?

- 誓約武器為可於道具強化時防止遭破壞的誓約神話武器裝備道具。

- 誓約武器可進行庇護強化,且無論強化成功或失敗,每次嘗試強化時皆會消耗1次庇護。

- 於庇護啟用的狀態下進行強化時,即使強化失敗,武器也不會遭到破壞。

- 未啟用庇護便進行強化時,即使仍有剩餘庇護次數,武器仍有可能遭到破壞。

- 羽毛代表可觸發庇護效果的剩餘次數。

 


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