


August 5th~!!! It's hot, but checking in today too~!!!


Hello!
I'm Won Jeong-jae, a member of the 3rd Stove Crew!
As it happens
I've been writing reviews
mainly focusing on visual novels...
The game I'd like to introduce to you this time is
[Remember Me]!
Genre: Visual Novel
Price: 7,000 KRW
[Remember Me] is not a story where you
romance a heroine!
Instead, it depicts the daily life
shared with 'Sua', a girl who suddenly appeared one day.
Sometimes you watch Sua sleeping,
and on days when cherry blossoms fall,
you spend time together.
Whether this happiness can continue,
and what kind of fun this game holds,
let's find out together!
Perhaps our own story
One day, my childhood friend Sua
comes to visit, saying she ran away from home.
She ran away because she was tired of being nagged
at home for not preparing for employment.
Sua, who slept comfortably in someone else's house,
complains that the room is dirty as soon as she wakes up.
The protagonist had a job, but
due to certain reasons, couldn't endure it,
and is currently a young man resting at home,
so he didn't mind Sua's nagging.
Like that, we make pasta for breakfast,
clean up,
and watch television together,
spending an ordinary day.
Sua looks for part-time jobs, but
just like us,
it doesn't seem easy to find even a part-time job.
Nevertheless, every night
Sua asks the protagonist.
Even though we didn't do anything grand,
just woke up, ate,
and spent time together,
how wasyour day today?
As if she were a being
who appeared just for the protagonist,
to lead him out into the worldfrom the isolation he lived in.
The protagonist has deep-seated
wounds that are hard to talk about,
but with Sua's help,
he takes a step toward the world.
Even if you get hurt and fall,
this story of being comforted and moving forward againis
a story that I thought might be our own.
The fact that even someone who gives comfort like Sua
is actually just a person too.
And the fact that reality is not always
happy,
and even if it's not happy,
we must move forward,
we have no choice but to move forward,,
I felt it was a story containing our reality.
The bitterness and twists of reality
that come after happiness and excitementare
something I hope you check out for yourself in the game!
Quietly offered comfort
[Remember Me] throughout the work
I thought it was conveying words of comfort to us.
No matter how hard the day was,
even if you were busy or depressed,
whenever you hear the question,
how was your day today?
you naturally pause for a moment.
Is it okay for me to have a day like this?
Anxiety about oneself and the future
might be an inseparable existence
for us living in this era.
Suato the protagonist,
or to us,
and to herself
offers words of comfort.
You're on the subway after work right now.
That subway is running along the end of the Han River.
Look out the window, what do you see?
The Han River?
Then what about the end of it?
Cars? I see traffic.
That's right, the cars are emitting colorful lights.
Then do the drivers know that the lights from their cars are this beautiful?
It's the same for you.
People who see you feel your beautiful light, but you don't know it yourself.
I hope you don't forget that you are also a shining existence like the car lights.
How is it? Good words, right?
There might be a 'Sua' for us too who offers comfort.
Even if it's not family or friends, for some, it could have been an anime or a game.
In a reality that is getting colder,
why not recall your own 'Sua'
who offered pure comfort?
The way to meet Sua is this way!
https://store.onstove.com/ko/games/104909
Lastly, I will conclude this review by summarizing the arc of fun in [Remember Me]. <
I hope you enjoy the story filled with excitement, twists, and the bitterness and comfort of reality!
The arc of fun in [Remember Me]: Quiet comfortoffered to us in reality




Play games currently in development and leave feedback to
receive rewards at INDIE BOOST LAB.
Here are the games currently in progress!
Play demo games,
help indie creators, and get rewards. 🎁
(Basic reward of 3,000 KRW per game, up to 30,000 KRW for best feedback!)
* Developer notices can be viewed immediately after writing a greeting in the INDIE BOOST LAB community.
🔎 Learn more about INDIE BOOST LAB
🖐️ Join the INDIE BOOST LAB community


The last comment was a brutal truth bomb lol






I'm exhausted from Lineage-style games, and I think it's time for me to quit Lord Nine, the last RPG I've been playing.
They said they would communicate with users and wouldn't betray us , but has even one of those promises been kept?
I'm truly exhausted. Whose idea was the level 130 cap anyway?
The biggest mistake of Lord Nine is not resolving issues one by one, but rather burying them when something goes wrong
and trying to solve them with an even bigger mistake. They appeared on a broadcast, throwing out rewards and claiming they would communicate? From the moment I saw them looking at the live chat with a face like they'd just eaten something rotten ,
I thought, 'This person is truly stubborn,' but this is just too much user deception.
While other games manage to balance their dynamics and progress the game story, isn't this just too extreme?
Do you think the current war dynamics in this game are normal? Even if it's a 50/50 split, the management makes people farm, so is this really
a game structure that people can enjoy? Ever since the release of 'Hangmaryeok' (Resistance), the development process has been completely disconnected from the users.
They said they would create in-server hunting grounds for resistance, but they ended up being worse than the lakes, with mobs scattered all over the place .
You said you play the game, right? Is this really how you understand the game? You guys are truly amazing. I haven't spent as much money as the top-tier players,
but I give up. I've reached my limit. How exactly are we supposed to keep up? Throwing out a bait with copy events and enhancement events, only to betray us again, truly
you guys are amazing. You've all worked hard, and I'll be taking my leave now.


Dear Heirs,!
This is GM Kaka!
Are you looking for a special place to enjoy thrilling matches in your busy daily life?
Yufine invites all Heirs to her secret hot spot!
The place Yufine quietly arrived at is the Secret Arena!
Here, the Red Team and Blue Team are engaged in a fierce battle that rivals the Arena.
Predict the winning team to earn "Arena Gold Coins,"
and use the coins you've earned to challenge the Lucky Box filled with exciting rewards~!
Please refer to the details below.
■ Yufine's Private Life: Arena Outcome Prediction Event
1>Schedule : 8/11 (Tue) 11:00 ~ 8/27 (Thu) 10:59 UTC
- Tue/Thu/Sat: Battle analysis and prediction
- Wed/Fri/Sun: Result confirmation and coin settlement
※ No prediction event on Mondays.
2>How to Participate
- Check the Hero's stats, equipment, exclusive equipment, artifacts, and all other battle information to predict the outcome.
- There are 2 matches every day, and you can freely bet your points (excluding the minimum 10p).
※ You must complete the registration after making your prediction to participate in the event.
※ This event can be accessed in-game via [Lobby > Event > Yufine's Private Life > Arena Outcome Prediction].
3>Select Difficulty
- You can choose between Normal or Challenge mode.
* Normal: Basic mode to predict the winning team
* Challenge: Choose 1 or more from the 4 provided options.
(However, if you fail, the bet points will be lost.)
Mode
Criteria
SuccessReward
FailureReward
Normal
Correctly predict the winner
Based on base oddsCoins awarded
Invested points1:1exchange
Challenge
Correctly predict all selected options(1~4options)
Based on high odds of selected predictionsCoins awarded
Invested points lost
【Detailed Explanation of Options】
- Winning Team: Choose the team you expect to win.
- First Kill: Determined by the team that kills an enemy hero first.
* Example) Among the 8 heroes of RED and BLUE teams, if the first hero to die belongs to the BLUE team, the RED team is credited with the First Kill (i.e., when the RED team completes the first kill).
- Perfect: Determined if all 4 heroes of the winning team are alive at the end of the battle.
* Revival during battle counts as alive.
- Turns: Determined by the cumulative turn count at the end of the battle.
* If 11 turns or more, it is SLOW; if 10 turns or less, it is FAST.
4> Check Results
- You can check the results after the match ends.
- Click "Check Match" to watch the match that took place.
* Yufine's commentary will play automatically during the match.
- You can check the final match results after watching.
【Exchange-Lucky Box】
- You can use the Arena Gold Coins earned in <Yufine's Private Life: Arena Outcome Prediction> to exchange for various items.
【HonorRewards】
- Honor reward badges will be issued based on the number of successful Challenge mode predictions within a specific match period.
Rank
Requirement
Arena Prediction God
14 successful Challenge predictions in a single "Yufine's Private Life" season
Arena Prediction Veteran
10 successful Challenge predictions in a single "Yufine's Private Life" season
Arena Prediction Expert
6 successful Challenge predictions in a single "Yufine's Private Life" season
Thank you!

❄️ FlakeMission|August Day 07 #260807
Week 1 - Day 7 Started! Don't forget to check progress!



help



지뢰찾기를 좋아하는 플레이어라면 추천하고 싶은 게임입니다😊
지뢰찾기와 같은 로직을 바탕으로 하지만,
다양한 색의 물감으로 하나의 그림을 완성해 나간다는 점이
기존 지뢰찾기 게임과 가장 큰 차별점이었어요! 🎨
지뢰찾기를 플레이하다가 보면 같은 방식의 플레이가 반복되며 금방 질리는 경우가 많지 않나요?
그런데 이 게임은 네모로직처럼 그림을 하나씩 완성해 나가는 재미가 있어 수집욕을 자극하더라고요✨
게임에 준비된 모든 그림을 채워보고 싶다는 목표도 자연스럽게 생겨 계속 손이 가는 매력이 있었습니다!
클릭 페인터라는 이름답게 채색 자체가 핵심 재미로 느껴졌고,
그림들의 색감도 선명하면서 몽글몽글한 분위기를 잘 살려서 보는 재미가 있었습니다🖌
또 그림을 칠하는 동안 4가지 배경음악 중 원하는 곡을 자유롭게 선택해 들을 수 있어서
눈도 즐겁고 귀도 즐거운 아기자기한 시간이었어요🎵
그리고 보통 퍼즐 게임은 컨텐츠가 단순 반복으로 끝나는 경우가 많은데,
이 게임은 일정 수준 이상 그림을 완성하면 스토리가 해금되는 구조라서
다음 목표를 향해 계속 플레이하게 만드는 힘이 있었습니다!!
그렇지만 유일하게 아쉬웠던 점!
저는 우클릭으로 지뢰 위치를 표시하고 좌클릭으로 빈 공간을 확인하는 방식으로 플레이했는데
하다 보면 좌우 클릭이 은근 헷갈려 의도치 않게 지우개 기능을 써버리는 경우가 있었습니다😵
문제는 지우개를 한 번이라도 사용하면 해당 그림의 메달을 받을 수 없어서,
사소한 실수 하나로 같은 그림을 다시 처음부터 플레이해야 하는 상황이 생긴다는 점이에요 ㅠㅠ
물론 익숙해지면 줄어드는 문제이고, 제 실수에서 비롯된 부분이긴 하지만
메달 조건이 조금만 더 너그러웠다면 훨씬 부담 없이 즐길 수 있었을 것 같습니다!
-
⭐ 총평 (4.0/5.0)
지뢰찾기의 재미와 네모로직의 성취감을 귀엽게 담아낸 퍼즐 게임입니다!
선명한 색감과 편안한 BGM, 스토리 해금 요소까지 더해져 꾸준히 플레이하고 싶어지는 매력이 있었어요
메달 시스템이 조금 엄격한 점은 아쉬웠지만, 퍼즐 게임을 좋아한다면 꼭 추천하고 싶은 게임입니다