Dog team - Icarusia, Moti, and Neva all got wiped, lol
The game is so damn fun these days
The dog team just melted under the solo order, great comeback~


8/15
10*21 = 210
100*8 = 800
5000*1 = 5000
6010-3000 = 3010


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Go to purchase the game 《PakoStep》
https://store.onstove.com/ko/games/2796
Content Review
Q. Why did you use the expression 'The Direction of Hardcore Gameplay'?
It is because the level design was difficult.
I thought it would start easy and gradually get harder, but it felt like it started at the difficulty level the developer intended and ended up being quite challenging.
So, I felt that the game was crafted with a hardcore direction, which is why I chose this title.
Q. What was your first impression of this game?
I originally like games that require control, and platformers are one of the genres I enjoy playing.
I happened to find a well-made platformer, but after playing it, I felt it was harder than I expected.
Nevertheless, I was able to reach the ending while grasping the developer's intentions.
It was so difficult in the middle that I turned on beginner mode to play.
<I couldn't handle the hardcore nature and eventually had to turn on beginner mode...>
Q. Were there any disappointing aspects?
This part can be explained by the reason I turned on beginner mode.
- The reverse system made it difficult to adapt to the game.
I felt that the game included conflicting systems that made the controls feel unintuitive.
For example, in the case of the High Dash, you can jump higher if you jump after dashing downwards.
Paradoxically, this means you have to be holding the down button to jump over high sections.
<You have to press the down button + dash + jump key to perform a High Dash>
The downside of this system is that you have to press the control keys multiple times to change the direction you are going, which increases the difficulty of the controls.
In other words, if you press the dash key while holding the down key, launch up with a High Dash, and then press dash again, you are likely still holding the down key, which means you end up crashing downwards instead of jumping over.
It is a core system in the game, and I think the failure to properly consider the side issues is significant.
It would have been better if it were a structure that launched you when holding the dash, which is a shame.
- Level design that forces you away from core objects
When moving objects, it induced them to move in the exact opposite direction, increasing the distance.
You can understand it if you think of it as the law of action and reaction.
<The object is ejected in the opposite direction of where I want to move>
You have to perform inefficient actions to move objects to the desired location, and stress easily accumulates when you fail.
Demanding control is natural, but the controls didn't feel natural, and I felt the level design was lacking.
I think it could have been more fun if the structure was intentionally more comfortable and easier to play.
Q. Nevertheless, how would you like to introduce this game?
It is a game I would recommend to those who like pixel art or difficult games.
You can definitely feel the 'It's hard!' vibe, so I think it would be a fun game for those who overcome such pain(?).
This concludes the review of 《PakoStep》.
I will return with a good game in the next review.
Thank you!
▼Go to purchase the game 《PakoStep》▼
https://store.onstove.com/ko/games/2796

The Ga Team is not the only user of Garbana.
Our S-Alliance is also a group of users who play a part as the anti-king faction, and although our numbers may be smaller than the Ga Team,
I believe we have enough members as well.
I wish you would operate the game by looking at our perspective, not just from the Ga Team's point of view.
We have been playing the game and developing our characters diligently since the beginning of the server,
If it weren't for Dokgo, who is sincere about the Lord Nine Garbana server, our S-Alliance wouldn't have made it this far.
I believe all our alliance members think the same way, and others would think so too.
I hope Smilegate clearly understands this point and operates the game accordingly
Dokgo may be one of many promotional BJs, but as for a BJ who loves Lord Nine and plays the game passionately,
it seems Dokgo is the only one. He sincerely plays the game for over 20 hours a day, communicates with alliance members, and manages the alliance,
so while the Ga Team may have their thoughts, I hope you also carefully consider the opinions of our General Commander Dokgo when operating the game
I don't think there is any game as fun as Lord Nine, so please, I hope you operate it with some thought.
I am just a mere user who loves Lord Nine and plays it diligently, but I hope the server becomes more fun and active.




Seriously, that outfit is dangerous in the literal sense, I highly approve.
Hurry up, it's too plain.
Also, please apply the skin in-game. I don't see why I should buy it.
It just feels like I paid for an extra illustration.


q



.


It's disgusting, honestly, how they play dumb and pretend to be nice.
Their acting skills are truly terrifying.


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안녕하세요 스토브크루 3기 윤예진입니다.

오늘 소개해드릴 게임은
선택 하나만으로 여러분들의 목숨이 결정되는 게임
[빨강 혹은 파랑] 입니다.
[빨강 혹은 파랑 스토브 상점 페이지]
https://store.onstove.com/games/5087
[게임 설명]
빨간 버튼? 파란 버튼? 당신의 선택이 생사를 가릅니다
깨어나보니 낯선 방, 그리고 두 개의 버튼.
화면에 표시된 문구를 따라 버튼을 눌러야 합니다.
거짓은 없습니다. 하지만 선택은 신중해야 합니다.
이 게임의 룰은 간단합니다.
화면에 표시되는 문구를 보고 빨간 버튼 혹은 파란 버튼을 누르면 되는 게임입니다.
버튼은 때때로 전등을 켤 수 있는데
앞에 보이는 전등 5개를 모두 켜면 방 안에서 탈출할 수 있습니다.

질문들은 대체로 좋은 선택지 2개 중 하나 선택,
나쁜 선택지 2개 중 하나 선택
이런식으로 구성이 되어 나옵니다.

좋은 선택지는 보통 무기나, 체력회복 등생존에 필요한 요소를 선택할 수 있고
나쁜 선택지는 체력 감소, 괴물 소환, 점등 확률 감소 등 생존을 방해하는 요소를 선택하도록 되어있습니다.
체력이 모두 깎이면 게임이 종료되기 때문에
5개의 전등을 모두 켜야하는 만큼 신중한 선택과 체력관리가 중요합니다.

이런식으로 확률싸움인 질문도 여럿 있어서
베팅하는 느낌으로 심장 쫄리는 선택이 필요할 때도 있습니다.
(약간 도박성 플레이 좋아하시는 분들에겐 도파민 터지실듯)

게임 카테고리에 공포 시뮬레이션이라고 되어있지만
엄청난 공포까진 아니고 사운드나 공간이 주는 공포스러운 요소는 있습니다.
평소에 공포게임 못하시는 분들도 무난히 할 수 있을거같다는 생각이 듭니다.

*괴물 중에 한 놈인데 다가올 땐 살짝 무섭긴합니다..ㅎㅎ*

저는 1시간반 정도 플레이해 보통 난이도를 클리어했고
보통 난이도 외에 전문가 난이도도 있습니다.
(전문가 난이도는 전등 7개 + 확률도 더 불리하다고 함)
사알짝 아쉬웠던 부분은
아무래도 질문이 무한대로 있는건 아니니
전에 나왔던 질문이 살짝 반복되는 느낌을 받아 아쉬웠습니다.
하지만 매우직관적인 시스템과 확률 + 선택이라는 조합이
평소 도박류 게임을 좋아하는 저는 재밌게 플레이 했습니다.
플레이타임이 그렇게 길지 않으니 킬링타임으로 운을 시험해보는건 어떨까요?



꺅 저도 이 게임 진짜 재밌게 했는데!!!
양자택일 선택지 뿐만 아니라 나름의 갑툭튀(?)+액션 요소도 있어서 더 재밌는 거 같아요


양자택일 마치 짜장면과 짬뽕 먹을래 같은 게임이군요
밸런스 게임이 생각나는 것 같습니다 ㅋㅋㅋ






뇌가 도파민에 절여져서 이런 게임 아주 좋습니다... 심심할 때 하기 딱 좋아 보여요


