To celebrate her birthday, you can enter the gift code below in the game today to receive a gift!
【Gift Code】:HBD0807
※Claim deadline: Until August 7th (Fri) 23:59
※How to use: Settings⚙→Gift Code
#마작일번가Soul #마작






Swamp




"Can machines think?"
A story that began with Alan Turing's question.
What would happen if robots could think for themselves, feel emotions, and desire freedom?
The game I'd like to introduce today is
<Metal Mind>
Game Title : Metal Mind
Game Genre : Action, Shooter
Game Price: 18,500 4,620 (-75%)
Store Link : Go to link
The rebellion of robots deprived of their freedomHumanity creates an organization called 'AWC' and begins to remove the consciousness of all robots.
'Thinking machines are dangerous.'
Under their belief, countless robots lose their intelligence and are reduced to mere tools.
However, not all robots have surrendered.
The player becomes an awakened robot, saving oppressed kin and starting a war to reclaim freedom against the massive organization.
It's not just a simple shooter; it offers an immersive experience as if you were playing a piece of SF animation.
Even changing a single part can completely alter your combat style.The biggest charm of Metal Mind is free customization.
You can create your own combat machine by swapping bodies, cores, and actuators, and combining over 100 types of weapons.
A glass cannon build that maximizes firepower, a tanker build that pushes through with high defense,
to a high-speed build that overwhelms enemies with rapid attack speed.
There is fun in creating new playstyles every time by combining various stats.
"What kind of monstrous machine should I build this time?"
This dilemma itself is the fun of Metal Mind.
Weapon combinations beyond imaginationShoulder cannons,
130mm naval guns,
explosive defensive armor,
and even equipment with unique concepts.
You can wipe out enemies with powerful heavy weapons,
or complete your own combat style by utilizing special equipment.
It is also quite fun to watch the combat become increasingly spectacular as you combine various weapons yourself.
The equipment and modifications you acquire change every time you play.
Instead of repeating the same strategy every time,
the key is to complete the optimal build using the equipment you currently have.
Once a build is successfully completed, you can experience the thrilling satisfaction of overwhelming enemies with firepower that fills the screen.
Fierce battles with powerful bossesAt the end of the journey, there are massive overseers waiting for the player.
Gorilla-type weapons,
bombardment-specialized units,
and even powerful inquisitors.
Each boss has different attack patterns and combat styles, so you cannot defeat them with firepower alone.
The sense of achievement when you defeat a powerful enemy with a machine and strategy you built yourself is another charm of Metal Mind.
Recommended for these peopleThose who like roguelike gamesThose who enjoy the fun of researching various buildsThose who like SF worldviews and robot actionThose who want cool shooting and flashy combatThose who want to enjoy a new play experience every timeMetal Mindis
a work that combines the story of robots reclaiming their freedom with
in-depth customization that combines over 100 types of weapons and parts
and the high immersion unique to roguelikes.
The pleasure of researching new builds every time you play and completing a powerful war machine to overwhelm enemies.
If you like robot action and roguelikes, this is a game you will get lost in without realizing how time passes.
Store Link : Go to link



Do you guys usually like games with a high degree of freedom?
I really like games that are incredibly playable and (as I feel) have a high degree of freedomso I enjoy them.
Games like Dark Souls where I have to break through various paths to experience the route I want to take,,
and games like Zelda where you explore are often intended to give the user more overall freedom in gameplay,right?
However, the game I'm reviewing today felt a bit different.
It felt more like a game where you follow a single plot enjoyably and meticulously than other games!!
<Loco Motive: The Royce Express Murder Thumbnail>
I bought Loco Motive: The Royce Express Murder to play a mystery game where you solve a murder case,
but rather than playing a game, it felt like watching a comedy mystery animation from start to finish, and it felt like the player's UX sense was tuned more to this.
It felt like the player's UX sense was tuned more to this.
<😶A murder has occurred, but the atmosphere is more cheerful than expected?😶>
The story begins on the luxury train 'Royce Express' in the 1930s.
Wealthy railway heiress Lady Unterwald gathers people on the train for an important announcement, but an unexpected murder case occurs, and
three people who seem completely unsuited for the case three people get involved.
They are Arthur, a fussy lawyer; Herman, a mystery novelist who accidentally became a detective; and Diana, who moves while hiding her identity..
<Spoiler Alert>
The player controls these three characters in turns, viewing the same event from different locations and perspectives.
'Murder on a luxury train', 'suspicious passengers', 'three people who must find the culprit'It has the familiar grammar of a mystery.
Doesn't it sound like a pretty classic locked-room murder mystery just from the setting?
But when you actually play it, the atmosphere is quite different.
The case is serious, but the people are strange, the conversations keep veering off in weird directions, and the characters show a lot of expressions and movements even in trivial actions.
So, from a certain point on, I think it's a game where you can be as curious about
the characters' lines as you are about finding the culprit!
This game is really talkative
(every single one of these diamonds is an interaction)
and so many things come back as dialogue,
if you talk to a person, there's dialogue, if you examine a strange object, they say something, and if you use a weird item, the character reacts!
(You can even interact with the trash can)
Plus, the characters' unique ways of speaking are strong in almost every conversation,
so it feels more like watching an animation than reading text.
(In fact, this game is also a work that received particularly good reviews for its dialogue, voice acting, and character animation.)
So I felt that the reason I clicked on objects in the game changed from
to solve puzzles
to 'What would they say if they saw this?'
little by little!
(I think you'll find that this combination and use of items is more about what the characters would think rather than how we would combine them in real life.)
And it is a UX-friendly game that is kind to the player.
You can easily identify interactive elements on the screen, the character's reaction itself can be a hint for the next action, and the controls and buttons used in the game are also very simple.
The controls and buttons used in the game are also very simple.
(Movement is done by moving left and right using A or D.)
If you get really stuck, you can even get hints by phone within the game.
It felt a bit like a developer's tip guide.
Of course, that doesn't mean every puzzle is perfectly intuitive.
Some puzzles have the unique logic of point-and-click games where you think, 'You use it like this?' (I actually felt it from the early tutorial.)
(If you combine them, do they get stronger..? Why?)
But these shortcomings don't feel overwhelmingly huge!
That's because I felt this game was 'like an animation'.
Unlike typical mystery games,
three characters move individually,
and events that happened in different places later connect into one,
and the space between them is filled with countless lines, expressions, gestures, and gags.
(This cutscene also moved in multiple frames to make one expression!)
(It's like an American animation)
So rather than feeling like I was creating the story,
it felt closer to walking through a very cheerful event that had already been created,
so this point-and-click logic didn't feel forced, but rather like finding the characters' tendencies.
<Then is it bad as a mystery game??>
The reason Loco Motive is fun is becauseit knows quite clearly what kind of mystery game it is.
The goal of this game seemed closer to putting the player on a train full of strange people, making them get involved in cases, and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
making them get involved in cases and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
So I think the intense sense of achievement when solving a difficult puzzle might be relatively weak.
Instead, the situation, dialogue, and characters followed each other quickly, so the story didn't feel boring even if the sense of achievement was weak.
<Target audience I want to recommend to>
1. People who like adventure games that follow characters and stories rather than being stuck on complex mysteries for hours,
2. People who like pixel art characters moving and reacting in detail, and people who enjoy reading the characters' banter one by one,
3. People looking for a game like a comedy mystery animation that you can play yourself.
Conversely, if the most important thing in a mystery game is
a strong sense of achievementthat 'I solved the case by combining clues myself without any help', please think carefully about the game!
<One-line summary>
It's a mystery game that sits you in the passenger seat until the case is over and keeps telling you fun stories rather than making you a master detective~
(Play this instead of anime)
What is the length of Kim Ddatsung's nose?
<3.9cm/5.0cm>
I really like American animation, so I played it enjoyably.
Thank you for reading~~


TRINUT STUDIO's Pass the Bomb : Runner will be
It is scheduled to be introduced through INDIECRAFT at gamescom 2026! 🎮💣
You can find Pass the Bomb: Runner on-site through game-related directory books and more.
If you are visiting gamescom, be sure to look for INDIECRAFT!
We ask for your interest and support! 🙌
#gamescom2026 #INDIECRAFT #인디게임 #게임개발 #PassTheBombRunner

Check-in~!!!


PLAY THE ANIMATION!Epic Seven!
Hello, this is GM Arky.
An Epic Seven patch is scheduled for 8/7 (Fri) .
Temporary instability may occur while the patch is being applied, but it will not affect game data.
Please check below for more details.
■ Notice Regarding No-Downtime Patch on 8/7 (Fri)
1. Time: 8/7 (Fri) 20:30 ~ 21:30 (KST)
2. Details
- Issue where the game freezes during content play
- Issue where an error message appears when opening the Constellation Blessing slot in the Trial of the Constellation
- Issue where an error message appears and gameplay is impossible when entering the Trial of the Constellation
3. Impact: Temporary disconnection from the game
※ Please note!
- Even if you are disconnected after the patch is applied, your game data will not be affected.
- The new patch will be automatically updated when you restart the game after it is distributed.
- Abnormal disconnections may occur during the patch, but you can use the game normally by reconnecting.
- During the no-downtime patch, we recommend that you wait in a safe state and reconnect to continue playing.
We sincerely apologize for any inconvenience this may cause.
We will do our best to provide you with better service in the future.
Thank you.




"Welcome back to 『Strinova』! The "Returning Pact" event is now open. After logging into the game, please enter my invitation code: R9C8C3Q5C3 on the event page. The new Scissors character "Nora" has arrived, and the new mode "Water Balloon Battle" is now open! Returning rewards such as Pablo Crystals and Memory Fragments are also prepared. Let's head to the battlefield together once more and start a new journey in the Stringified world!"
If anyone is returning, please use my invitation code: R9C8C3Q5C3. T_T


📢 Exhibition participation news!
TRINUT STUDIO's Pass the Bomb : Runner will be participating in GXG 2026 × INDIECRAFT! 🎉
🗓️ September 11, 2026 (Fri) ~ September 12, 2026 (Sat)
📍 Pangyo Tech One Tower 1st Floor Special Exhibition Hall
If you come to GXG, be sure to stop by and play Pass the Bomb: Runner yourself! 💣🎮
#GXG2026 #INDIECRAFT #인디게임 #게임개발 #PassTheBombRunner



📢 이단심판관 쉐퍼드 7월 개발 일지
안녕하세요.
이단심판관 쉐퍼드 개발사 네로우딥입니다.
저희 개발팀은 지난 한 달 동안 데모 버전 리빌딩을 마무리하고, 일본어 음성 더빙과 챕터 2 개발을 이어갔습니다.
또한 이단심판관 쉐퍼드가 부산인디커넥트페스티벌 2026 일반부문과 스마일게이트멤버십 18기에 선정되었습니다.
지난달 개발 현황과 새로운 소식을 공유해 드립니다.
🔔 7월 개발 일지 요약
🎮 상세 개발 진행 현황
1. 데모 버전 리빌딩 완료


지난 개발일지에서 소개해 드렸던 데모 버전 리빌딩 작업을 완료했습니다.
이번 리빌딩에서는 기존 데모의 초반부 흐름을 다듬고, 플레이어가 이단심판관 쉐퍼드의 핵심적인 추리 구조를 더 빠르게 이해할 수 있도록 새로운 콘텐츠를 추가했습니다.
후반부에 등장하던 증거 제출 방식을 초반부에서도 체험할 수 있도록 구성했으며, 일부 퍼즐과 조사 흐름도 수정했습니다.
조사 구간에는 숨겨진 교법을 발견하는 요소가 추가되었습니다. 획득한 교법과 세계관 정보는 새롭게 추가된 코덱스에서 확인할 수 있습니다.
리빌딩 데모는 한국어, 영어, 일본어, 중국어까지 총 4개 언어를 지원합니다. 새롭게 추가된 시스템과 텍스트가 각 언어에서 정상적으로 출력되는지 확인하며 현지화 적용 작업도 함께 진행했습니다.
2. BIC 데모데이 온라인 플레이
이번에 완성된 리빌딩 데모는 부산인디커넥트페스티벌 2026 홈페이지를 통해 온라인으로 플레이하실 수 있습니다.
2026. 7. 13.(월) ~ 7. 31.(금)까지 플레이 가능
BIC 온라인 전시관: https://bicfest.org/exhibition/0
다운로드 링크: https://bicfest.org/exhibition/view/1857?chk=0¶m=1
기존 데모를 플레이하셨던 분들도 새롭게 추가된 초반부 콘텐츠와 퍼즐, 교법 수집, 코덱스 시스템을 확인하실 수 있습니다.
여러 차례 테스트를 진행했지만, 아직 발견하지 못한 오류가 남아 있을 수 있습니다. 플레이 중 문제를 발견하신다면 제보해 주시면 감사하겠습니다.
일본어 음성 더빙은 아직 제작 중이기 때문에, 현재 리빌딩 데모에는 포함되어 있지 않습니다.
스토브에는 일본어 더빙이 적용된 이후 새로운 데모 버전을 공개할 예정입니다.
3. 일본어 음성 더빙 제작 진행
현재 데모 버전의 일본어 음성 더빙 제작을 진행하고 있습니다.
최근에는 더빙 작업을 위한 성우 샘플을 전달받았으며, 각 캐릭터의 이미지와 연기 방향에 어울리는 목소리를 검토하며 세부적인 조율을 진행하고 있습니다.
이단심판관 쉐퍼드는 대사와 캐릭터의 감정 변화가 중요한 게임인 만큼, 인물의 성격과 관계, 장면의 분위기가 음성을 통해 자연스럽게 전달될 수 있도록 신중하게 준비하고 있습니다.
완성된 일본어 음성은 데모 버전에 적용될 예정이며, 스토브에는 더빙이 추가된 새로운 데모를 공개할 계획입니다.
4. 챕터 2 개발 현황
데모 리빌딩 작업을 마친 뒤 챕터 2 개발도 다시 순조롭게 진행하고 있습니다.
앞으로 제작하게 될 구간은 데모에서 제시된 사건의 진상과 주요 반전에 직접 연결되어 있습니다.
배경이나 캐릭터의 모습만으로도 이후 전개를 예상할 수 있는 장면들이 많아, 당분간 작업 중인 화면이나 일러스트를 개발일지를 통해 공개하기는 어려울 것 같습니다.
개발 과정에서 보여드릴 수 있는 자료가 줄어드는 점은 아쉽지만, 완성된 게임에서 처음 이야기를 접했을 때의 경험을 지키기 위한 결정이니 양해 부탁드립니다.
5. 갈버튼의 양봉장 음악 데모
[음악 듣기 링크] https://whyp.it/tracks/354866/b960c66f?token=CsFm6
이번 개발일지에서는 챕터 2에 등장하는 갈버튼의 양봉장 겸 여행자 쉼터를 테마로 제작한 음악 데모를 공개합니다.
갈버튼의 캐릭터성을 살린 곡이라 생각합니다.
아직 실제 게임에 적용하기 전의 데모 단계이기 때문에 편곡과 사운드는 추후 변경될 수 있습니다.
✨선정 소식 및 행사 참가 소식
- BIC 2026 일반부문 선정
이단심판관 쉐퍼드가 부산인디커넥트페스티벌 2026 일반부문에 선정되었습니다.
이번 BIC에서는 새롭게 완성한 4개 국어 리빌딩 데모를 온라인으로 선보이게 되었습니다.
오랫동안 진행해 온 데모 리빌딩 작업의 결과물을 많은 분께 소개할 수 있게 되어 기쁘게 생각합니다.
BIC 홈페이지에서 플레이해 보시고, 새롭게 달라진 부분도 확인해 주시면 감사하겠습니다.
- 스마일게이트멤버십 18기 선정
네로우딥이 스마일게이트멤버십 18기에 선정되어 활동을 시작했습니다.
이번 활동을 통해 다른 개발자 및 관계자분들과 교류하고, 정식 출시를 준비하는 과정에서 필요한 개발 관리, 접근성, 현지화, 마케팅 등에 관한 다양한 의견을 듣고자 합니다.
현재까지 만들어 온 게임을 더욱 안정적으로 완성할 수 있는 기회로 활용하겠습니다.
- BilibiliWorld 2026 참가

지난 7월 10일부터 12일까지 상하이 국가회전중심에서 열린 BilibiliWorld 2026에 퍼블리싱 파트너 Neverland Entertainment의 부스를 통해 참가했습니다.
행사장에서는 이단심판관 쉐퍼드의 중국어 버전 데모를 시연했으며, 부스를 방문해 주신 분들께 리플렛과 캐릭터 스티커 등 배포용 굿즈도 전달했습니다.
중국 현지 유저분들께 게임을 직접 소개하고, 중국어로 적용된 데모를 선보일 수 있었던 뜻깊은 자리였습니다. 앞으로도 Neverland Entertainment와 함께 중국어권 유저분들을 만날 기회를 이어가겠습니다.
✨ 마무리하며
지난 한 달은 오랫동안 진행해 온 데모 리빌딩을 마무리하고, 다시 정식 버전 개발에 집중하기 시작한 시기였습니다.
초반부 콘텐츠와 퍼즐을 수정하고, 코덱스와 교법 수집 시스템을 추가했으며, 한국어·영어·일본어·중국어가 적용된 새로운 데모를 완성했습니다.
앞으로는 일본어 음성 더빙과 데모 공개를 준비하는 동시에 챕터 2 개발을 계속 이어갈 예정입니다.
챕터 2가 핵심적인 스포일러 구간에 진입하면서 공개할 수 있는 작업물은 줄어들 수 있지만, 음악과 일부 배경 등 보여드릴 수 있는 자료를 통해 꾸준히 개발 상황을 전해드리겠습니다.
변함없는 응원에 진심으로 감사드립니다.
네로우딥 드림
X: https://x.com/narrowdeepgames
DISCORD: discord.gg/2r9cpBBZjg