
It's inconvenient because whenever the game launches, it forces itself into full-screen mode, changing the position and size of my Chrome or other windows...
Even if I change it to windowed mode, it launches in full-screen again the next day.



The update log has been written based on the post-Naye DLC release.
Thank you for playing the game.
v20260814
- Fixed the guest silhouette in Naye Episode 10
- Fixed an issue where Naye's glasses did not appear correctly during certain scenes
- Fixed Naye's school uniform SCG
- Adjusted the trigger timing for Naye's bar event
- Fixed other reported issues
Previous updates -------------------------------------------
v20260803
- Fixed reported typos, voice mismatches, and service pack presentation issues
- Fixed an issue where DLC-related UI did not reflect correctly in certain situations immediately after launch
V20260801
- Bar Event - Fixed an issue where Naye's events 3 and 4 were appearing as event 2
- Fixed a slight voice desync issue in Naye Episode 8

Oh, finally


A well-made game with quite good-looking graphics in the puzzle blast style.
It is a familiar type of puzzle where you fill in all the horizontal and vertical rows with Tetris blocks to clear them, but it shows attempts at differentiation through various gimmicks and interruptions along the way.
It was also nice that a story mode was added, giving the game its own world-building.
And in infinite mode, the text that guides you when an interruption occurs is broken.
Furthermore, perhaps due to the rather complex loading process when calling that text, there is also a frame drop of about 3 seconds. It doesn't happen in story mode, only in infinite mode.
It was a good game to enjoy casually, especially since it is currently on sale for around 1,000 won.

I still have one shot left that I've been saving, lololololol




FOR OLD PLAYERS WHO ARE ALREADY MAX RANK, WE DON'T EVEN GET ANYTHING DECENT FROM THE LOTTO DESPITE SPENDING SO MUCH. FIX YOUR SYSTEM. OLD PLAYERS ARE LOSING INTEREST BECAUSE OF WHAT YOU DO; THERE'S NO PROPER REWARD SYSTEM FOR THOSE WHO SPEND A LOT AND ARE OG PLAYERS. YOU KEEP GIVING THINGS TO NEW ACCOUNTS, AND THEN THEY USE THEM TO SCAM, SELL, AND RETRIEVE. FIX YOUR SYSTEM, THAT'S WHY SO FEW PEOPLE ARE PLAYING CF NOW.



To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD0815
※Claim period: Until August 15th (Sat) 23:59
※How to use: Settings⚙→Gift Code
#마작일번가Soul #마작


Ikarusia solo team victory yesterday
Moti Neva solo team victory today
Dokgo created a comeback situation by giving all orders and playing 18 hours a day. The Dokgo Alliance created by Dokgo, for Dokgo, forever~~ Naisha~~



Don't need any official statements or whatever lololol
The results lol speak for themselves in the developer notes, that's what it is lol
Isn't this deceiving and scamming the users, Hyojae-hyung lololol




L
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좋았던 점
주사위를 활용한 전투 시스템이 신선함.
동료와 패시브 아이템 조합으로 다양한 빌드를 구성하는 재미가 있음.
패시브 발동 시 테두리 연출로 효과를 직관적으로 확인할 수 있음.
전투 BGM이 게임 분위기와 잘 어울림.
아쉬운 점
주사위 굴림 애니메이션과 효과음이 있으면 몰입감이 더 좋아질 것 같음.
초보자를 위한 예상 피해량 표시가 있으면 전투를 이해하기 쉬울 것 같음.
동료 획득 시 스킬 정보를 바로 확인할 수 없어 선택이 어려움.
데모 기준 난이도가 다소 쉬움, 적이 주사위를 변경, 숫자 봉인 등 플레이를 흔드는 '주사위 교란' 요소가 추가되면 전략성이 더 높아질 것 같음.