
How can it be so hard just by using mesh?

To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD0815
※Claim period: Until August 15th (Sat) 23:59
※How to use: Settings⚙→Gift Code
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PLAY THE ANIMATION! Epic Seven!
Hello, this is GM Arky.
We are imposing account restrictions on malicious users who have violated our operational policies, such as using illegal programs or exploiting bugs.
Please check below for more details.
[Notice Regarding Sanctions on Malicious Users]
1) Sanctioned Accounts : 6,756
- Abnormal in-game behavior : 6,756
2) Sanction Details: Permanent Restriction
* The list can be found in the attached file.
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Finally got a speed 25 piece for the first time in 7 years of Epic!!




I got "Targeted – 10 Days," which is being given away for free for a limited time on Epic.
Thank you.



I am a neutral player on the Dinaferi server with 160k combat power.
Diamond supply is limited, but there are too many things required for growth.
I have to keep up with mounts...
I have to pay attention to artifacts...
I have to invest in magic resistance...
I have to upgrade item records...
I have to raise ability points...
Maintaining daily/weekly dungeon recharge tickets + keeping up with new mounts
Just doing this costs quite a lot of diamonds when you calculate it ㅠ
Even just trying to maintain slow growth for internal specs
costs hundreds of thousands of won per month...
I'm okay with that, but
the problem is the avatars...
Since avatars are based on probability... even if you buy packages,
it's common to end up with nothing.
For medium-to-high spenders,
even if they get nothing from avatars, if they keep buying consistently,
they will eventually increase their legendary count one by one.
For an average office worker, investing hundreds of thousands a month
is already a very high investment.
In a situation where just maintaining internal specs costs this much,
avatar packages aren't cheap either,
and if you touch this too, the spending amount inevitably skyrockets to a burdensome level.
However, getting nothing makes low-spenders feel scared. As this repeats,
we have no choice but to rely more on guaranteed spec-ups than probability.
It's been almost 5 months since Dinaferi opened, right?
I've participated in all events and spent about 7 million won.
Currently, I have 6 legendaries and no luck.
From my perspective,
getting a legendary transformation feels like hitting a wall.
I want to let PD Hyo-jae know that there are users like this.
Even if the average monthly spending exceeds 1 million won, it feels like a wall to pull avatars, and the reality is just maintaining a low combat power...
Is this really the 'normalization of the abnormal' that PD Hyo-jae was shouting about?
The game seems to be changing for the worse...
Like Aion 2, please consider raising revenue through other means
such as appearances,
weapon skins, or emoticons...
I've been in a 'line' (dominant guild) on an old server, but
due to the nature of being an office worker, I judged that I couldn't keep up with the 'line' without time,
so I stay neutral. Still, there's the fun of growing,
so I've been spending money and raising my character.
However, the control by the 'line' (I understand this),
and the fact that the game operation seems to be focused on the 'line',
makes me feel a sense of alienation and deprivation as a neutral player.
Please drastically change the hunting grounds
so that both neutral players and the 'line' can find fun in their own ways.
Personally, I wish the maps were much more diverse,
and I'm stressed because of hunting spots.
The fact that only a small part of each map has high spawn rates < is the biggest problem.
If you just make every spot on every map have high spawn rates,
neutral players like me will spend more and work harder ㅠ
There is no place for neutrals,
Old server - Barbas
Dinaferi - Shadow Forest
The frustration of having no choice but to stay in one place...
Because of the control, I don't even feel the need to raise my magic resistance anymore.
It's a whining post, but it breaks my heart that what I felt on the old server is felt exactly the same on the new server.




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