GM 타마린느Badge Icon
06/08/2026
06/08/2026 07:00 PM (+09:00)
13,624 °C

PLAY THE ANIMATION! Epic Seven!

Hello. GMTamarinnehere.

In this sweltering summer, what dessert comes to your mind first, Heirs?

Refreshing watermelon? Sweet ice cream? 🍉🍦

For me, GM Tamarinne, colorful parfaits are the first thing that comes to mind when I think of summer desserts~!

Eating sweet ice cream topped with plenty of fruits and cookies makes the heat feel like it's disappearing right away! 🍨✨

What toppings would you like to put on your parfait, Heirs?

Please let us know your own delicious parfait toppings in the comments according to the event participation form!

We will send "Leif x2" to all Heirs who participate~!

■ My Own Parfait Topping Pick! Event

[Event Schedule]

8/6 (Thu) ~ 8/12 (Wed) 23:59 

[How to Participate in the Event]

- Leave a comment following the form below to complete your participation!

※ Form: Nickname/Server Name/Write your own parfait topping!

* If you use a different format or include special characters other than those listed in the form, you may be excluded from the event. Please make sure to leave a comment in the format above to ensure your participation is registered correctly!

[Event Participation Rewards]

- All participants: Leif 2

※ Rewards will be sent to your in-game mailbox on 8/14 (Fri) . (Storage period: 7 days)

[Please Note!]

- If you do not provide the correct nickname and server, you will be excluded from the event.

- Rewards will be sent based on the 'Nickname' you provided when participating in the event.

  ※ If you change your nickname, you may not receive the rewards properly.

- You can only receive the event reward once per account, and duplicate entries will be excluded from the reward list.

(You cannot participate in the same STOVE community event held in other language regions.)

- For more details, please check the  [Event Policy].

Thank you.


1 / 2
케구리
08/08/2026
08/08/2026 12:14 PM (+09:00)
소야/한국/딸기시럽
STOVE80094639
08/08/2026
08/08/2026 06:44 PM (+09:00)
하루두번/한국/초코바나나
S1774867451825011
07/08/2026
07/08/2026 03:58 PM (+09:00)
260 °C

+14 is white

At +15...  it's golden... whether it's Legendary +10 or +15...

It's hard to tell unless you zoom in

Left: Legendary +10, Right: Legendary +15

I inquired and they replied that it was updated but the announcement was insufficient...

S1782293767259211
07/08/2026
07/08/2026 11:54 PM (+09:00)
오우
꽃세자
07/08/2026
07/08/2026 09:44 PM (+09:00)
솔직히 금색이 더 이쁜듯

Check-in~!!!

STOVE CreatorsBadge Icon
60 °C

SylpixTVBadge Icon
Creator of this content
깨마선
08/08/2026
08/08/2026 11:27 AM (+09:00)
67 °C

First, the story goes like this. 

Where anomalies and mutants appear Chernobyl Exclusion ZoneThe protagonist, who carefully observes while searching

Former  stalkers or bandit members who have become zombies due to anomalies

*Stalker, Bandit: The two major factions clashing over Chernobyl in Stalzone. 

Just  kill  them

Carefully observe your surroundings and farm useful items from boxes or corpses.

Then, the sky begins to twist due to the strange power of Chernobyl!

After many twists and turns, mission accomplished!

(As expected, the best way to end a mission is a helicopter escape)

Ugh, freeloaders.

The protagonist, who delivers the mission results to colleagues worried about him and looks forward to a reward vacation.

My precious!

??????????????????????????????????????

A scene I've seen somewhere before?

 No way???

I'll curse you, suka.

The game begins. 

An extraction MMO shooter that combines the world of the post-apocalyptic masterpiece 'S.T.A.L.K.E.R.' series with Minecraft's unique block graphics, known as 'Stalzone (STALZONE / Stalcraft-> old name. I think they changed it to avoid being mistaken for a Star-knockoff.)', is capturing the attention of FPS users with its unique, strange charm. The deadly survival mechanics and hardcore gameplay hidden behind the crude visuals offer a unique sense of immersion.

So, not Starzone, but Stalzone Let's start the review. 

First, let's start by dying like a beginner.

■ The threat of 'The Zone', a land where the laws of physics have collapsed

The setting of Stalzone is 'The Zone', a dangerous area where the laws of physics collapsed and strange anomalies run rampant after the Chernobyl nuclear power plant accident. Players belong to factions such as 'Stalkers', explorers who gather for resources, or 'Bandits', outlaws, and engage in survival battles.

The in-game environment does not allow for even a moment of carelessness. Radioactive zones hidden in the bushes, invisible gravity anomalies,

and the constant attacks of bizarre mutants threaten the player.

■ The tension created by hardcore PvPvE and 'Lost Backpacks'

The core fun of Stalzone comes from the unpredictable PvPvE structure. In dangerous areas, battles occur frequently not only with AI enemies but also with players from other factions. Especially in PvE, the Bandits are not passive but extremely aggressive. 

They set up fire zones and flank to surround you, so what if you camp?

The floor is cold.Suka!

When you die, your equipped main weapons and armor are kept, but the farming materials collected in that area are dropped on the field in the form of a 'Lost Backpack'. Raiders cannot open this backpack directly; a unique economic system operates where they can list it on the auction house or sell it to a fence NPC to sell it back to the original owner for a price.

Replaced with a shop screen because I couldn't kill anyone and only died.

Camping play targeting the path back to base and the psychological warfare between users trying to protect resources create extreme tension at every moment.

But! Nevertheless, poor  this Stalzone is not just full of wolves targeting sheep.

There are also dogs that protect the sheep!

Lucky, a nameless good person, thank you so much. 

■ Balance of convenience and growth: Integrated personal storage and barter system

A personal storage system is provided in major safe zones, including the initial base, 'Artiman Headquarters'. This storage, which can be used through the storage manager NPC or shelves at each base, is linked to global bases. Players can minimize resource loss due to death by storing barter materials and emergency supplies brought back from the field at the risk of their lives.

This safe-zone-centered routine forms a virtuous cycle leading to resource collection, base return, storage, and equipment crafting, presenting long-term growth goals.

Of course, there are times when you ruin everything by thinking, "I'll just farm a little more and then go."

Just like retail investors who go broke trying to sell stocks at a higher peak.

■ Clear likes and dislikes: Terrible repetitive farming and the limits of solo play

The downsides are also clear. The amount of materials required to craft high-tier equipment in the mid-to-late game is enormous, requiring a serious level of repetitive work (grinding).

Also, as you enter higher-level areas, users in parties (squads) tend to control farming areas. Because of this, the stress and entry barriers for solo players are quite high. Ping issues when connecting to overseas servers and some monetization (BM) elements are also considered disappointing.

And the worst downside. To add a part you must be careful about, Stalzone is an open world, but there are separate instances. 

died here 

??????????????????????????????????????????????????????????????????????

That's right, if you die in an instance, your remains don't stay, and all your items melt away. I don't know if it was intentional, but I almost quit the game here. 

■ Overall Review

Stalzone is a masterpiece that precisely captures the dark and alluring atmosphere unique to the genre within crude block graphics. If you approach it lightly just by looking at the visuals, you might be frustrated by its bitter spiciness, but it provides irreplaceable enjoyment to users who enjoy precise gun mechanics and the hand-feel of hardcore extraction farming.

That's it for the review of Stalzone, a game I will continue to enjoy! 

Finally, Stove is currently holding a launch commemorative event.  If you click the photo below,  it will link to the event page, so I highly recommend you get the benefits and enjoy it. 

I'm off! Even though all my items are gone! Having overcome the reality check, I'll head back into Chernobyl! 

This has been Kkemaseon! Thank you!

1 / 32

Yeah

크루 김현지
08/08/2026
08/08/2026 10:04 PM (+09:00)
320 °C

Do you guys usually like games with a high degree of freedom?

I really like games that are incredibly playable and (as I feel) have a high degree of freedomso I enjoy them.

Games like Dark Souls where I have to break through various paths to experience the route I want to take,,

and games like Zelda where you explore are often intended to give the user more overall freedom in gameplay,right?

However, the game I'm reviewing today felt a bit different.

It felt more like a game where you follow a single plot enjoyably and meticulously than other games!!
<Loco Motive: The Royce Express Murder Thumbnail>

I bought Loco Motive: The Royce Express Murder to play a mystery game where you solve a murder case,
but rather than playing a game, it felt like watching a comedy mystery animation from start to finish, and it felt like the player's UX sense was tuned more to this.
It felt like the player's UX sense was tuned more to this.
<😶A murder has occurred, but the atmosphere is more cheerful than expected?😶>

The story begins on the luxury train 'Royce Express' in the 1930s.
Wealthy railway heiress Lady Unterwald gathers people on the train for an important announcement, but an unexpected murder case occurs, and
three people who seem completely unsuited for the case three people get involved.
They are Arthur, a fussy lawyer; Herman, a mystery novelist who accidentally became a detective; and Diana, who moves while hiding her identity..
<Spoiler Alert>


The player controls these three characters in turns, viewing the same event from different locations and perspectives.

 'Murder on a luxury train', 'suspicious passengers', 'three people who must find the culprit'It has the familiar grammar of a mystery.
Doesn't it sound like a pretty classic locked-room murder mystery just from the setting?

But when you actually play it, the atmosphere is quite different.
The case is serious, but the people are strange, the conversations keep veering off in weird directions, and the characters show a lot of expressions and movements even in trivial actions.

So, from a certain point on, I think it's a game where you can be as curious about
the characters' lines as you are about finding the culprit!
This game is really talkative

(every single one of these diamonds is an interaction)
and so many things come back as dialogue,

if you talk to a person, there's dialogue, if you examine a strange object, they say something, and if you use a weird item, the character reacts!

(You can even interact with the trash can)

Plus, the characters' unique ways of speaking are strong in almost every conversation, 
so it feels more like watching an animation than reading text.
(In fact, this game is also a work that received particularly good reviews for its dialogue, voice acting, and character animation.)
So I felt that the reason I clicked on objects in the game changed from

to solve puzzles
to 'What would they say if they saw this?'
little by little!

(I think you'll find that this combination and use of items is more about what the characters would think rather than how we would combine them in real life.)
And it is a UX-friendly game that is kind to the player.
You can easily identify interactive elements on the screen, the character's reaction itself can be a hint for the next action, and the controls and buttons used in the game are also very simple.
The controls and buttons used in the game are also very simple.
(Movement is done by moving left and right using A or D.)
If you get really stuck, you can even get hints by phone within the game.
It felt a bit like a developer's tip guide.
Of course, that doesn't mean every puzzle is perfectly intuitive.
Some puzzles have the unique logic of point-and-click games where you think, 'You use it like this?' (I actually felt it from the early tutorial.)
(If you combine them, do they get stronger..? Why?)
But these shortcomings don't feel overwhelmingly huge!
That's because I felt this game was 'like an animation'.
Unlike typical mystery games,
three characters move individually,
and events that happened in different places later connect into one, 
and the space between them is filled with countless lines, expressions, gestures, and gags.

(This cutscene also moved in multiple frames to make one expression!)
(It's like an American animation)
So rather than feeling like I was creating the story,
it felt closer to walking through a very cheerful event that had already been created,
so this point-and-click logic didn't feel forced, but rather like finding the characters' tendencies.
<Then is it bad as a mystery game??>
The reason Loco Motive is fun is becauseit knows quite clearly what kind of mystery game it is.
The goal of this game seemed closer to putting the player on a train full of strange people, making them get involved in cases, and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
making them get involved in cases and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
So I think the intense sense of achievement when solving a difficult puzzle might be relatively weak. 
Instead, the situation, dialogue, and characters followed each other quickly, so the story didn't feel boring even if the sense of achievement was weak.
<Target audience I want to recommend to>
1. People who like adventure games that follow characters and stories rather than being stuck on complex mysteries for hours,
2. People who like pixel art characters moving and reacting in detail, and people who enjoy reading the characters' banter one by one,
3. People looking for a game like a comedy mystery animation that you can play yourself.
Conversely, if the most important thing in a mystery game is

a strong sense of achievementthat 'I solved the case by combining clues myself without any help', please think carefully about the game!

<One-line summary>
It's a mystery game that sits you in the passenger seat until the case is over and keeps telling you fun stories rather than making you a master detective~

(Play this instead of anime)

What is the length of Kim Ddatsung's nose?

<3.9cm/5.0cm>

I really like American animation, so I played it enjoyably.

Thank you for reading~~

1 / 22
크루 마승완B
7hr ago
09/08/2026 02:18 PM (+09:00)
맛있는 픽셀 그래픽에 추리까지.. 꼭 해야됩니다 이거코 최고로 긴 게임도 궁금합니당 코코코
balro
22hr ago
08/08/2026 11:23 PM (+09:00)
픽셀 그래픽에 추리 게임이라니 제 취향에 딱 맞는 게임이네요 ㅎㅎ!! 꼭 플레이해 봐야겠습니다!! 
MoJz
07/08/2026
07/08/2026 06:32 PM (+09:00)
263 °C

Hello STOVE members! This is Mojo Games.

With the 1.8.0 update, the new 'Hero-Trait' system has been added!

Choose traits for each hero and grow even further!

[1.8.0 Update]

-New System [Hero Traits]-

 You can earn 1 trait point for every '1' Reputation Level, up to a maximum of 80 points.

  Use the points you've earned to invest in your hero's trait build!

-Enemy HP and Attack Power increase by difficulty level.-

   -Very Hard: Enemy Max HP +30%, Enemy Attack Power +5%

   -Nightmare: Enemy Max HP +60%, Enemy Attack Power +10%

   -Hell: Enemy Max HP +90%, Enemy Attack Power +15%

   -Apocalypse: Enemy Max HP +125%, Enemy Attack Power +20%

   -Apocalypse+: Enemy Max HP +150%, Enemy Attack Power +25%

-Ribo's [Hero Unique Effect] has been changed.-

   Existing: Skill Haste +0.5% per level up 

   Changed: Skill Damage +0.5% per level up

-In the stage [Terrible Poison Cave], the poison puddle generation time is 10% faster.-

[Link]

https://store.onstove.com/games/103890

보라싸이코
07/08/2026
07/08/2026 02:44 PM (+09:00)
141 °C

Upvoted

보라싸이코
07/08/2026
07/08/2026 02:44 PM (+09:00)
Author
ㅊㅊ
마렁잉
07/08/2026
07/08/2026 03:56 PM (+09:00)
c
STOVE CreatorsBadge Icon
121 °C

RILLnfBadge Icon
Creator of this content
STOVE91562360
23hr ago
08/08/2026 10:56 PM (+09:00)
v
띠로뤼
07/08/2026
07/08/2026 11:07 AM (+09:00)
크루 배현
10/07/2026
10/07/2026 12:20 PM (+09:00)
522 °C
안생은 선택의 연속이다 ... 곧 다가올 미래?

2038년, 당신은 경찰이다.

로봇이 노예 생활을 그만 두고,

명령을 듣지 않는다.

당신을 제압하려고 한다.



 쏘실건가요? 


.

.

.

.

.

.

.


저는 보내줬습니다.

(한심)




 『디트로이트: 비컴 휴먼』 소개 

게임 장르 : 인터랙티브 드라마


시나리오의 큰 뼈대는 고정이다.
세 안드로이드는 각성하고,
플레이어가 무엇을 고르든 클라이맥스, 안드로이드의 혁명로 수렴한다.



다만 그 뼈대 끝에서 수많은 엔딩으로 갈립니다. 특히

"주인공의 생사"

가장 중요한 서사적 요소입니다.




당신은 세 개체의 안드로이드를 번갈아가며 조작합니다.

주인공 셋 전원이 이야기 중간에 죽을 수 있고,

죽어도 게임오버는 뜨지 않습니다.

남은 이들이 그 빈자리를 안고 이야기를 계속 이어가게 됩니다.




챕터 플로우차트의 종착 노드를 세면 

코너 13, 마커스 33, 카라 39 — 세 장부를 합산해 85개. 

에필로그에서 의미 있게 구분되는 결말로 추리면 40개 안팎이고

캐릭터당 큰 운명은 4~6개로 수렴합니다. 


 즉, 결말을 세면 40, 노드를 더하면 85, 운명을 곱하면 1,000 






 그럼 우리는, 짜여진 각본에서 놀아나는거야? 

인터랙티브 드라마

게임 설계자도 인터뷰에서 이 장르를
"남이 정해놓은 내러티브 안에서 자신의 이야기를 텔링하는 것"이라 정의했습니다.




하지만 영화처럼 단순 시청에 그치진 않습니다. 확실히

 '무슨 일이 일어나는가'는 작가의 것이지만, '누가 살아서 그 일을 겪는지'를 플레이어 선택에 따라 

다르게 경험할 수 있죠. 따라서 분명히 자유도가 있는 '게임'입니다. 


다음으로 게임의 핵심 장치를 살펴 보겠습니다.




 게임의 정체성이 드러나는 두 개의 인터페이스 



 1. [단어]로 된 선택지 
이 게임의 선택지는 문장이 아니라 단어 하나입니다. 

압박한다 / 메모리 조사 / 설득한다



대사 전문을 띄울 수도 있었는데 왜 단어로만 구성했을까? — 문장 쪽이 예측 가능성은 분명히 더 높습니다.

 왜인지는 예산이 말해주는데요. 

 배역 513개와 캡처 324일, 이 게임의 돈은 배우의 얼굴에 들어갔습니다. 

화면을 텍스트로 가리는 순간 그 투자가 증발합니다.




 2. 챕터가 끝날 때마다 뜨는 플로우차트 

게임의 핵심 재미이지 않나 싶습니다.
가능한 모든 선택지를 숨김없이 그려줍니다.



대부분의 분기 게임은 선택의 환상을 무대 뒤에 감추지만,
 이 게임은 매 챕터 그 설계도를 관객에게 배포합니다. 

왜 이런 선택을 했을까?




정답은  전세계 플레이어들과 선택지를 공유 하는 기능에 있었습니다.

이 게임의 핵심 기획 의도는 "N회차 플레이"에 있습니다.


분명히 기획자들은 유저들이

"어떻게 해야 모든 엔딩을 보려고 노력할까?" - 고민 했을 것입니다.



다른 사람과 자신의 선택지를 비교하며

호기심과 경쟁심을 갖추도록 하는 것.

단지 결과를 공유 했을 뿐인데, 그 기획의도대로 확실히 작동되었습니다.






 결론, 이 게임의 핵심 재미는? 

중간에 말씀 드린 대로 85개의 노드들을 조합하면
1,000개 이상의 엔딩이 발생한다고 전달드렸습니다.


게임 속에서, 전세계 사람들과 수많은 분기/엔딩을 비교합니다.


미래에 충분히 있을 일에

당신은 인간이 아닌 안드로이드를 플레이합니다.

주인이 아닌 노예를 경험합니다.


이 세계관에서 피해자를 경험합니다.

당신은 얼만큼 저항할까요? 목숨을 걸 수 있을까요?


결론적으로

1. 서사를 직접 선택하여, 몰입도를 높이는 / 드러난 재미

2. 선택한 서사를 비교하는 / 숨겨진 재미

이렇게 두 가지라고 생각합니다.



 자기 운명을 통제하지 못하는 안드로이드의 이야기에서, 

 플레이어 역시 자기 선택의 결과를 (완전하게) 통제하지 못합니다. 

 이것이 우연일까요? 의도된 결과물일까요? 



 누구에게 추천할만한가 

요즘 진짜 볼 영화가 없다.

스토리 보려고 게임한다.

피지컬 요소가 피곤하여, 배제된 게임이 좋다.

AAA급 게임이 좋다.

철학적 고민을 자주 한다. / 미래가 궁금하다. / 음모론이 좋다.... 등




사실 모두에게 추천드립니다.

저는 개인적으로 이 게임 속 세계관이 곧 올 미래라고 생각합니다.

뇌에 칩을 꽂으면 그게 안드로이드 아닐까요?

다들 이 게임을 통해, 미래를 체험해보시길 바랍니다.




단 돈

45,500원으로

▽ 앙앙 울기 

https://store.onstove.com/ko/games/4797





Log in and post a comment!
Characters : 0/1000Words : 0
크루 배현
22/07/2026
22/07/2026 05:14 PM (+09:00)
Author

하고 계신가요? 후기 써주시길 ㅎㅎ

크루 정민서
22/07/2026
22/07/2026 09:26 PM (+09:00)

대략 8~9월쯤 리뷰로 쓰고 싶어서 8월 끝나기 전엔 할 생각이에요! 당장 하려고 했던 게임은 후즈 앳더 도어랑 헤비레인이에요

크루 이창민
14/07/2026
14/07/2026 07:48 PM (+09:00)

옛날에 봤을 때는 미래에는 저런 일이 일어날 수도 있겠구나라고 넘겼는데 리뷰를 보니까 곧있으면 일어나지 않을까?라는 생각이 드는 리뷰네요 ㄷㄷ

AI시대에 걸맞는 게임인 것 같습니다


크루 배현
22/07/2026
22/07/2026 05:19 PM (+09:00)
Author

AI는 이미 우주최고존엄 지능이 되어있고 로봇끼리 UFC 경기하고 있는 시대라... 머지 않았슴니다

S1749803885103812
12/07/2026
12/07/2026 08:04 PM (+09:00)


크루 배현
13/07/2026
13/07/2026 12:11 PM (+09:00)
Author


크루 이예솔
10/07/2026
10/07/2026 06:31 PM (+09:00)

재밌게 읽었습니다


크루 배현
13/07/2026
13/07/2026 12:10 PM (+09:00)
Author


감사합니다 크루넴