
yeah




.




I'll quit before I even finish farming.
I know constant server transfers aren't possible due to technical limitations, so I won't ask for that.
But you can adjust the cycle, right?
Let's do it every 20 days.


I was a bit busy yesterday... I meant to get almost everything done...
In the end, I couldn't do it, so I'm back to Day 1! Sigh.


happyy



Go to purchase the game 《PakoStep》
https://store.onstove.com/ko/games/2796
Content Review
Q. Why did you use the expression 'The Direction of Hardcore Gameplay'?
It is because the level design was difficult.
I thought it would start easy and gradually get harder, but it felt like it started at the difficulty level the developer intended and ended up being quite challenging.
So, I felt that the game was crafted with a hardcore direction, which is why I chose this title.
Q. What was your first impression of this game?
I originally like games that require control, and platformers are one of the genres I enjoy playing.
I happened to find a well-made platformer, but after playing it, I felt it was harder than I expected.
Nevertheless, I was able to reach the ending while grasping the developer's intentions.
It was so difficult in the middle that I turned on beginner mode to play.
<I couldn't handle the hardcore nature and eventually had to turn on beginner mode...>
Q. Were there any disappointing aspects?
This part can be explained by the reason I turned on beginner mode.
- The reverse system made it difficult to adapt to the game.
I felt that the game included conflicting systems that made the controls feel unintuitive.
For example, in the case of the High Dash, you can jump higher if you jump after dashing downwards.
Paradoxically, this means you have to be holding the down button to jump over high sections.
<You have to press the down button + dash + jump key to perform a High Dash>
The downside of this system is that you have to press the control keys multiple times to change the direction you are going, which increases the difficulty of the controls.
In other words, if you press the dash key while holding the down key, launch up with a High Dash, and then press dash again, you are likely still holding the down key, which means you end up crashing downwards instead of jumping over.
It is a core system in the game, and I think the failure to properly consider the side issues is significant.
It would have been better if it were a structure that launched you when holding the dash, which is a shame.
- Level design that forces you away from core objects
When moving objects, it induced them to move in the exact opposite direction, increasing the distance.
You can understand it if you think of it as the law of action and reaction.
<The object is ejected in the opposite direction of where I want to move>
You have to perform inefficient actions to move objects to the desired location, and stress easily accumulates when you fail.
Demanding control is natural, but the controls didn't feel natural, and I felt the level design was lacking.
I think it could have been more fun if the structure was intentionally more comfortable and easier to play.
Q. Nevertheless, how would you like to introduce this game?
It is a game I would recommend to those who like pixel art or difficult games.
You can definitely feel the 'It's hard!' vibe, so I think it would be a fun game for those who overcome such pain(?).
This concludes the review of 《PakoStep》.
I will return with a good game in the next review.
Thank you!
▼Go to purchase the game 《PakoStep》▼
https://store.onstove.com/ko/games/2796


August 17th check-in~!!!
It feels like the heat is breaking since it's raining...
But it'll probably get hot again after the rain stops, right???

t

Check-in~!!!


Upvoted




쉬었음 청년이 된 주인공이 쌀먹으로 돈을 벌기 위해 고군분투하는 이야기를 그린 시뮬레이션 게임
좋았던 점
- 옛날 플래시 게임 감성이 낭낭하다. 현실을 풍자하는 스토리와 컨셉, 그림판으로 그린 듯한 그래픽, 시뮬레이션 요소까지 어릴 적 즐겨하던 각종 국산 플래시 게임들 느낌이 나서 좋았다.
- 육성 및 경영 요소가 특색 있다. 단순히 게임을 해서 번 재화를 돈으로 환전하여 모으는 것 뿐만 아니라 게임 속 캐릭터를 업그레이드하거나 무기를 구매하는 부분이나 현실 캐릭터에 배고픔, 졸림, 부모님의 시선도 일정 수치를 넘지 않게 관리하는 등 할 콘텐츠가 나름 다양하다. 또한 매 시간마다 아이템이나 환전 시세가 달라지기에 운과 타이밍도 고려해야 되는 점이 인상깊었다.
아쉬운 점
- UI 및 UX가 너무 불편하다. 전투 도중 아이템 시세 확인이나 루팡 구매를 하려면 매번 뒤로 가기를 여러 번 눌렀다가 다시 전투 상태 돌입하기 위해 클릭을 여러 번하고 이러한 과정이 너무 귀찮았다. 특히 시세 확인이 중요한 게임인데 매번 그렇게 하려다 보니 어느 순간부턴 귀찮아서 하루 한번 전투 들어가기 전에만 확인했다. 그냥 화면 우측 아이콘에 바로 가기가 있었으면 좋겠다. 또한 설정에 들어가 있어야 할 저장하기, 불러오기 같은 기능이 왜 계속 화면을 차지하는 지도 잘 모르겠고, 한편 장비들은 각각 스탯이 얼마인지 몇 레벨부터 낄 수 있는 지 등등 정보를 알기 어려워 답답했다.
- 플레이 방향성을 어떻게 잡고 가야 하는 지 모르겠다. 일단 게임 속 퀘스트를 클리어하면 재화 벌이나 캐릭터 육성이 빨라진다는 것까진 감을 잡았는데, 그냥 그렇게만 하면 되는 건지 아니면 어느 타이밍부터는 무기를 사서 더 강력하게 만들어야 되는 건지 또는 어느 타이밍에 재화를 쌀로 바꾸어 써먹어야 하는 건지 등등 잘 이해가 되질 않았다. 뭔가 가이드 같은 게 있으면 좋을 것 같다.
총평: 게임의 감성은 좋았는데 아직은 그것뿐인 느낌. 게임의 목표부터 UI까지 잘 이해가 되지 않는 부분들이 있어 100% 즐기지 못해 아쉬웠다.