
PLAY THE ANIMATION! Epic Seven!
Hello. GMTamarinnehere.
In this sweltering summer, what dessert comes to your mind first, Heirs?
Refreshing watermelon? Sweet ice cream? 🍉🍦
For me, GM Tamarinne, colorful parfaits are the first thing that comes to mind when I think of summer desserts~!
Eating sweet ice cream topped with plenty of fruits and cookies makes the heat feel like it's disappearing right away! 🍨✨
What toppings would you like to put on your parfait, Heirs?
Please let us know your own delicious parfait toppings in the comments according to the event participation form!
We will send "Leif x2" to all Heirs who participate~!
■ My Own Parfait Topping Pick! Event
[Event Schedule]
8/6 (Thu) ~ 8/12 (Wed) 23:59
[How to Participate in the Event]
- Leave a comment following the form below to complete your participation!
※ Form: Nickname/Server Name/Write your own parfait topping!
* If you use a different format or include special characters other than those listed in the form, you may be excluded from the event. Please make sure to leave a comment in the format above to ensure your participation is registered correctly!
[Event Participation Rewards]
- All participants: Leif 2
※ Rewards will be sent to your in-game mailbox on 8/14 (Fri) . (Storage period: 7 days)
[Please Note!]
- If you do not provide the correct nickname and server, you will be excluded from the event.
- Rewards will be sent based on the 'Nickname' you provided when participating in the event.
※ If you change your nickname, you may not receive the rewards properly.
- You can only receive the event reward once per account, and duplicate entries will be excluded from the reward list.
(You cannot participate in the same STOVE community event held in other language regions.)
- For more details, please check the [Event Policy].
Thank you.




+14 is white
At +15... it's golden... whether it's Legendary +10 or +15...
It's hard to tell unless you zoom in
Left: Legendary +10, Right: Legendary +15
I inquired and they replied that it was updated but the announcement was insufficient...



Check-in~!!!





First, the story goes like this.
Where anomalies and mutants appear Chernobyl Exclusion ZoneThe protagonist, who carefully observes while searching
Former stalkers or bandit members who have become zombies due to anomalies
*Stalker, Bandit: The two major factions clashing over Chernobyl in Stalzone.
Just kill them
Carefully observe your surroundings and farm useful items from boxes or corpses.
Then, the sky begins to twist due to the strange power of Chernobyl!
After many twists and turns, mission accomplished!
(As expected, the best way to end a mission is a helicopter escape)
Ugh, freeloaders.
The protagonist, who delivers the mission results to colleagues worried about him and looks forward to a reward vacation.
My precious!
??????????????????????????????????????
A scene I've seen somewhere before?
No way???
I'll curse you, suka.
The game begins.
An extraction MMO shooter that combines the world of the post-apocalyptic masterpiece 'S.T.A.L.K.E.R.' series with Minecraft's unique block graphics, known as 'Stalzone (STALZONE / Stalcraft-> old name. I think they changed it to avoid being mistaken for a Star-knockoff.)', is capturing the attention of FPS users with its unique, strange charm. The deadly survival mechanics and hardcore gameplay hidden behind the crude visuals offer a unique sense of immersion.
So, not Starzone, but Stalzone Let's start the review.
First, let's start by dying like a beginner.
■ The threat of 'The Zone', a land where the laws of physics have collapsed
The setting of Stalzone is 'The Zone', a dangerous area where the laws of physics collapsed and strange anomalies run rampant after the Chernobyl nuclear power plant accident. Players belong to factions such as 'Stalkers', explorers who gather for resources, or 'Bandits', outlaws, and engage in survival battles.
The in-game environment does not allow for even a moment of carelessness. Radioactive zones hidden in the bushes, invisible gravity anomalies,
and the constant attacks of bizarre mutants threaten the player.
■ The tension created by hardcore PvPvE and 'Lost Backpacks'
The core fun of Stalzone comes from the unpredictable PvPvE structure. In dangerous areas, battles occur frequently not only with AI enemies but also with players from other factions. Especially in PvE, the Bandits are not passive but extremely aggressive.
They set up fire zones and flank to surround you, so what if you camp?
The floor is cold.Suka!
When you die, your equipped main weapons and armor are kept, but the farming materials collected in that area are dropped on the field in the form of a 'Lost Backpack'. Raiders cannot open this backpack directly; a unique economic system operates where they can list it on the auction house or sell it to a fence NPC to sell it back to the original owner for a price.
Replaced with a shop screen because I couldn't kill anyone and only died.
Camping play targeting the path back to base and the psychological warfare between users trying to protect resources create extreme tension at every moment.
But! Nevertheless, poor this Stalzone is not just full of wolves targeting sheep.
There are also dogs that protect the sheep!
Lucky, a nameless good person, thank you so much.
■ Balance of convenience and growth: Integrated personal storage and barter system
A personal storage system is provided in major safe zones, including the initial base, 'Artiman Headquarters'. This storage, which can be used through the storage manager NPC or shelves at each base, is linked to global bases. Players can minimize resource loss due to death by storing barter materials and emergency supplies brought back from the field at the risk of their lives.
This safe-zone-centered routine forms a virtuous cycle leading to resource collection, base return, storage, and equipment crafting, presenting long-term growth goals.
Of course, there are times when you ruin everything by thinking, "I'll just farm a little more and then go."
Just like retail investors who go broke trying to sell stocks at a higher peak.
■ Clear likes and dislikes: Terrible repetitive farming and the limits of solo play
The downsides are also clear. The amount of materials required to craft high-tier equipment in the mid-to-late game is enormous, requiring a serious level of repetitive work (grinding).
Also, as you enter higher-level areas, users in parties (squads) tend to control farming areas. Because of this, the stress and entry barriers for solo players are quite high. Ping issues when connecting to overseas servers and some monetization (BM) elements are also considered disappointing.
And the worst downside. To add a part you must be careful about, Stalzone is an open world, but there are separate instances.
I
died here
??????????????????????????????????????????????????????????????????????
That's right, if you die in an instance, your remains don't stay, and all your items melt away. I don't know if it was intentional, but I almost quit the game here.
■ Overall Review
Stalzone is a masterpiece that precisely captures the dark and alluring atmosphere unique to the genre within crude block graphics. If you approach it lightly just by looking at the visuals, you might be frustrated by its bitter spiciness, but it provides irreplaceable enjoyment to users who enjoy precise gun mechanics and the hand-feel of hardcore extraction farming.
That's it for the review of Stalzone, a game I will continue to enjoy!
Finally, Stove is currently holding a launch commemorative event. If you click the photo below, it will link to the event page, so I highly recommend you get the benefits and enjoy it.
I'm off! Even though all my items are gone! Having overcome the reality check, I'll head back into Chernobyl!
This has been Kkemaseon! Thank you!

Yeah


Do you guys usually like games with a high degree of freedom?
I really like games that are incredibly playable and (as I feel) have a high degree of freedomso I enjoy them.
Games like Dark Souls where I have to break through various paths to experience the route I want to take,,
and games like Zelda where you explore are often intended to give the user more overall freedom in gameplay,right?
However, the game I'm reviewing today felt a bit different.
It felt more like a game where you follow a single plot enjoyably and meticulously than other games!!
<Loco Motive: The Royce Express Murder Thumbnail>
I bought Loco Motive: The Royce Express Murder to play a mystery game where you solve a murder case,
but rather than playing a game, it felt like watching a comedy mystery animation from start to finish, and it felt like the player's UX sense was tuned more to this.
It felt like the player's UX sense was tuned more to this.
<😶A murder has occurred, but the atmosphere is more cheerful than expected?😶>
The story begins on the luxury train 'Royce Express' in the 1930s.
Wealthy railway heiress Lady Unterwald gathers people on the train for an important announcement, but an unexpected murder case occurs, and
three people who seem completely unsuited for the case three people get involved.
They are Arthur, a fussy lawyer; Herman, a mystery novelist who accidentally became a detective; and Diana, who moves while hiding her identity..
<Spoiler Alert>
The player controls these three characters in turns, viewing the same event from different locations and perspectives.
'Murder on a luxury train', 'suspicious passengers', 'three people who must find the culprit'It has the familiar grammar of a mystery.
Doesn't it sound like a pretty classic locked-room murder mystery just from the setting?
But when you actually play it, the atmosphere is quite different.
The case is serious, but the people are strange, the conversations keep veering off in weird directions, and the characters show a lot of expressions and movements even in trivial actions.
So, from a certain point on, I think it's a game where you can be as curious about
the characters' lines as you are about finding the culprit!
This game is really talkative
(every single one of these diamonds is an interaction)
and so many things come back as dialogue,
if you talk to a person, there's dialogue, if you examine a strange object, they say something, and if you use a weird item, the character reacts!
(You can even interact with the trash can)
Plus, the characters' unique ways of speaking are strong in almost every conversation,
so it feels more like watching an animation than reading text.
(In fact, this game is also a work that received particularly good reviews for its dialogue, voice acting, and character animation.)
So I felt that the reason I clicked on objects in the game changed from
to solve puzzles
to 'What would they say if they saw this?'
little by little!
(I think you'll find that this combination and use of items is more about what the characters would think rather than how we would combine them in real life.)
And it is a UX-friendly game that is kind to the player.
You can easily identify interactive elements on the screen, the character's reaction itself can be a hint for the next action, and the controls and buttons used in the game are also very simple.
The controls and buttons used in the game are also very simple.
(Movement is done by moving left and right using A or D.)
If you get really stuck, you can even get hints by phone within the game.
It felt a bit like a developer's tip guide.
Of course, that doesn't mean every puzzle is perfectly intuitive.
Some puzzles have the unique logic of point-and-click games where you think, 'You use it like this?' (I actually felt it from the early tutorial.)
(If you combine them, do they get stronger..? Why?)
But these shortcomings don't feel overwhelmingly huge!
That's because I felt this game was 'like an animation'.
Unlike typical mystery games,
three characters move individually,
and events that happened in different places later connect into one,
and the space between them is filled with countless lines, expressions, gestures, and gags.
(This cutscene also moved in multiple frames to make one expression!)
(It's like an American animation)
So rather than feeling like I was creating the story,
it felt closer to walking through a very cheerful event that had already been created,
so this point-and-click logic didn't feel forced, but rather like finding the characters' tendencies.
<Then is it bad as a mystery game??>
The reason Loco Motive is fun is becauseit knows quite clearly what kind of mystery game it is.
The goal of this game seemed closer to putting the player on a train full of strange people, making them get involved in cases, and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
making them get involved in cases and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
So I think the intense sense of achievement when solving a difficult puzzle might be relatively weak.
Instead, the situation, dialogue, and characters followed each other quickly, so the story didn't feel boring even if the sense of achievement was weak.
<Target audience I want to recommend to>
1. People who like adventure games that follow characters and stories rather than being stuck on complex mysteries for hours,
2. People who like pixel art characters moving and reacting in detail, and people who enjoy reading the characters' banter one by one,
3. People looking for a game like a comedy mystery animation that you can play yourself.
Conversely, if the most important thing in a mystery game is
a strong sense of achievementthat 'I solved the case by combining clues myself without any help', please think carefully about the game!
<One-line summary>
It's a mystery game that sits you in the passenger seat until the case is over and keeps telling you fun stories rather than making you a master detective~
(Play this instead of anime)
What is the length of Kim Ddatsung's nose?
<3.9cm/5.0cm>
I really like American animation, so I played it enjoyably.
Thank you for reading~~



Hello STOVE members! This is Mojo Games.
With the 1.8.0 update, the new 'Hero-Trait' system has been added!
Choose traits for each hero and grow even further!
[1.8.0 Update]
-New System [Hero Traits]-
You can earn 1 trait point for every '1' Reputation Level, up to a maximum of 80 points.
Use the points you've earned to invest in your hero's trait build!
-Enemy HP and Attack Power increase by difficulty level.-
-Very Hard: Enemy Max HP +30%, Enemy Attack Power +5%
-Nightmare: Enemy Max HP +60%, Enemy Attack Power +10%
-Hell: Enemy Max HP +90%, Enemy Attack Power +15%
-Apocalypse: Enemy Max HP +125%, Enemy Attack Power +20%
-Apocalypse+: Enemy Max HP +150%, Enemy Attack Power +25%
-Ribo's [Hero Unique Effect] has been changed.-
Existing: Skill Haste +0.5% per level up
Changed: Skill Damage +0.5% per level up
-In the stage [Terrible Poison Cave], the poison puddle generation time is 10% faster.-
[Link]
https://store.onstove.com/games/103890


Upvoted










지휘관님 안녕하세요,
2026년 7월 21일 정기 점검을 종료했습니다.
1. 대체 뭘 근거로 그런 달콤한 망상을 믿을 수 있지?
"황야차 패키지" 발매!
와이트 한정 무기, 한정 코스튬을 획득할 수 있는 패키지 상품을 놓치지 마세요!
※ 판매 기간 : 2026년 8월 18일 01:59 (UTC) 까지
1-1. "황야차 패키지" 발매 기념!
한정 서포터 "【UR】[황야차] 와이트", 한정 무기 "【UR】혼을 먹는 악식추"가 염원의 상점에 입고됩니다.
※ 판매 기간 : 2026년 8월 18일 01:59 (UTC) 까지
2. 7월의 시즌 이벤트!
2-1. 출석 이벤트 2탄 개최!
매일매일 로그인하는 모든 유저 여러분께 드리는 선물!
가챠 코인, 나노머신 설계도 등 여러 보상을 획득할 기회!
14일 중 총 7일에 걸쳐 로그인하고, 다양한 선물을 받아가세요!
※ 이벤트 기간 : 2026년 7월 21일 점검 후 ~ 2026년 8월 4일 01:59 (UTC) 까지
※ 점검 전에 로그인한 유저는 2026년 7월 21일 15:00 (UTC) 부터 처리됩니다.
2-2. 이벤트 미션 & 이벤트 캠페인 3탄 개최!
시즌 이벤트 기간 동안, 매주 이벤트 미션과 이벤트 캠페인이 진행됩니다!
캠페인 기간 동안의 혜택을 받아 미션을 클리어하고 보상을 받아가세요!
※ 각 주의 자세한 개최 시간은 게임 내에서 확인해주시기 바랍니다.
◇ 이벤트 미션
※ 개최 기간 : 2026년 7월 28일 01:59 (UTC) 까지
※ 미션 내용 : 이벤트 퀘스트 클리어
└ 미션 보상 : 작전 계획서 x 5 (10회 클리어), 온천 티켓 x 3 (20회 클리어), 공백의 증표 x 3 (30회 클리어), 결정 조각 x 3 (50회 클리어), 가속 장치 x 10 (70회 클리어), 환상의 염색약 x 20 (100회 클리어), 로테이션 가챠 코인 x 2 (150회 클리어), 대마석 x 30 (200회 클리어)
◇ 이벤트 캠페인
※ 개최 기간 : 2026년 7월 28일 01:59 (UTC) 까지
※ 캠페인 혜택
└ 이벤트 퀘스트 AP 소비량 감소
2-3. 썸머 비치 마켓 & 썸머 콜렉팅 이벤트 개최!
퀘스트 클리어 시 드랍되는 "바다 유리"와 "산호"를 획득해,
이벤트 상점에서 보상을 교환하세요!
획득한 아이템 갯수에 따라 보상이 주어지는 특별 공적 미션도 개최!
※ 개최 기간 : 2026년 8월 4일 01:59 (UTC) 까지
※ 교환 가능 아이템 : “교환권 : 썸머 비치”, 플래티넘 가챠 티켓, 특수 염색 앰플 키트, 로테이션 가챠 코인 등
※ 미션 내용 :
① 바다 유리 획득
└ 미션 보상 : 곡옥 세공 도구 (무) x 3 (10개 획득), 가챠 코인 x 3 (50개 획득), 곡옥 속성 변경 코인 x 3 (100개 획득), 코스튬 제작 소재 키트 x 3 (150개 획득), 소자 키트 (UR) x 3 (200개 획득), 보주 키트 (UR) x 3 (250개 획득), 우정 꾸러미 x 2 (300개 획득), 결정 조각 x 10 (400개 획득), 특수 염색 앰플 키트 x 1 (500개 획득)
② 산호 획득
└ 미션 보상 : 한정 가챠 코인 x 1 (5개 획득), 곡옥 속성 변경권 x 1 (10개 획득), 보주/소자 키트 (UR) x 5 (20개 획득), 증표 키트 x 2 (30개 획득), 결정 키트 x 1 (40개 획득), 특수 염색 앰플 키트 x 1 (50개 획득)
③ "썸머 비치" 코스튬 획득
└ 미션 보상 : "지휘관 마크 : 아쿠아 테라리움" x 1 (1종 획득), 한정 가챠 코인 x 5 (5종 획득), 파랑 종이학 x 2 (10종 획득), 파랑 선물 상자 x 1 (15종 획득), "지휘관 마크 : 해변의 수영복" x 1 (20종 획득)
3. 복각 이벤트 "죄인 후우마 아마네, 죄명 후우마 아마네!" 개최!
이벤트 스테이지를 클리어하여 이벤트 가챠 티켓을 획득하고,
이벤트 가챠를 돌려 다양한 보상을 획득하세요!
※ 이벤트 기간:2026년 8월 18일 01:59 (UTC) 까지
※ 이벤트 가챠 기간 : 2026년 8월 25일 01:59 (UTC) 까지
※ 이벤트 가챠 특별 보상 : 서포터 "【UR】 [임전] 후우마 아마네"
※ 이벤트에 대한 자세한 내용은 게임 내 설명을 참고해 주세요.
※ 이벤트 전용 가챠 티켓은 다음 이벤트에서는 사용할 수 없습니다.
4. 픽업 가챠 개최!
픽업 대상 무기, 서포터의 출현 확률이 오르는 픽업 가챠 개최!
일정 횟수 이상 가챠를 돌리면, 확정 보상을 드립니다!
◇ 픽업 가챠 (한정) : 서포터 "【UR】[황야차] 와이트", 무기 "【UR】혼을 먹는 악식추", 무기 "【SR】공포를 먹는 악식추" 등
※ 픽업 가챠 기간 : 2026년 8월 18일 01:59 (UTC) 까지
※ 염원의 상점에서도 서포터 "【UR】[황야차] 와이트", 무기 "【UR】혼을 먹는 악식추"를 구매할 수 있습니다.
※ "황야차" 픽업 가챠에서는 "한정 가챠 코인"을 사용할 수 있습니다.
※ "황야차" 픽업 가챠에서는 "가챠 코인" "로테이션 가챠 코인"은 사용할 수 없으며, 픽업 대상은 일반 가챠(프리미엄 가챠, 티켓 가챠, 로테이션 가챠)에 추가되지 않습니다.
5. 기간한정 코스튬 복각!
기간한정 코스튬 "썸머 비치" 5종 복각!
※ 복각 대상 : "한여름의 안대" (아이나), "한여름의 잔물결" (시스이), "골든 하트" (엘레오놀), "폭염의 바캉스" (마이카), "한여름의 이나게야" (나츠)
※ 판매 기간 : 2026년 8월 4일 01:59 (UTC) 까지
※ "한여름의 안대", "한여름의 잔물결", "골든 하트", "폭염의 바캉스"는 Google Play 이외의 플랫폼에서만 구매 가능합니다.
6. 게릴라 미션 진행 불가 보상 지급 완료
2026년 7월 11일 00:00 ~ 23:59 (UTC) 간 오류로 인해 게릴라 미션을 정상 진행할 수 없었던 모든 지휘관께 아래의 보상을 지급하였습니다.
이용에 불편을 드려 죄송합니다.
※ 보상 내용: BP 회복약 x 10, 로테이션 가챠 코인 x 5, 무지개빛 탄자쿠 x 1
7. 게임 개선 및 오류 수정
└ 버프/디버프 일람에서 캐릭터 "아마미야 시스이"의 특성 스킬과 관련된 디버프가 누락되거나 잘못 출력되는 현상을 수정하였습니다.
8. 부정행위 유저 차단
건전한 게임 환경을 조성하기 위하여, 부정행위 유저로 적발된 계정에 대한 제재 조치를 취했습니다.
다음 2개 계정은 이번 조치로 인한 제재 대상입니다.
제재 단계에 따라 일부 계정은 영구정지될 수 있습니다.
***奶
***史蘸蛆
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감사합니다.