So they "rewrite" the story but what were the changes? does it improve anything? sorry to be so straighfoward but to ME this game and most of times epic seven have terrible story(although in epic seve case the most noticeable cases of slop if episode 1 and episode 6), throught out this game entire life span the story were terrible save for that one Rinoa trauma code so, again, I have to ask - is the rewrite any good? I mean I'm sure is the same writer/writers team that done the previous chapters so I dont see how a rewrite of the whole thing will make difference if the people giving us crap story are still the same.
Just to make clear this is MY OPINION and I APOLOGIZE if you are offended by it, isnt my intention to be rude for anyone who like it




It is hard to endure without air conditioning.
I hope Stove Indie members also check their condition and decide on using the air conditioner.


yeah



Flake mission staaaaaart~!


❄️ FlakeMission|July Day 11 #260711
Week 2 - Day 11 Started! Don't forget to check progress!


❄️ FlakeMission|July Day 12 #260712
Week 2 - Day 12 Started! Don't forget to check progress!


I spent everything I saved up for a week
110m ...




Hello~!! This is Gimyuna from Stove Crew 3rd generation!!
Today, instead of a game review, I'm here to write about the Crew Day and my activities over the past month!
I've come to Crew Talk~!!
I can't believe a whole month has already passed since I started as a crew member..
Time flies so fast, oh myㅜㅜ
Shall we jump right into the Crew Day review then?!
I was fully prepared from the moment I left, wearing my crew group t-shirt and hoodie!
(We were supposed to wear them together as a team, and I almost felt sad thinking everyone else didn't wear theirs)
This Crew Day was held at the Smilegate Campus in Pangyo!
My heart was pounding when I saw the building from afar
That's how I arrived at Crew Day! I arrived earlier than expected, so I sat down and waited for my teammates!
We started Crew Day by having lunch together!!
I had the Kimchi Katsu Nabe!
Why is the lunch at Smilegate so delicious...?I want to work here, boohoo
There were so many different menu options.
I was tempted by the Korean food, but the scent of the Kimchi Katsu Nabe right in front of me held me captive..
After eating, we went on a tour of the Smilegate Campus!
I took a picture of the vending machine I wanted the most!!
And there is a waterfall in the basement of the Smilegate Campus.
It's no secret that I thought it was raining heavily outside when I heard the sound of that waterfall
Then our team's presentation began!
Our cool team leader handled the presentation!!
Since it was a project we all worked hard on for a month,
I was nervous too.
And so, the presentation was finished successfully!
The PR team, who is in charge of promoting Smilegate, held a Q&A session!
It was a really informative time for me, as I am very interested in the field of public relations!!
I took notes diligently, hehe
After the Q&A session ended, we were notified of the next team mission and
received guidance on the changed crew activities!
It wrapped up with team member evaluations!
Now that I've written the Crew Day review,
I'll also write about my activities over the past month!!
I've written quite a few review contents over the month!
For someone like me who originally enjoyed playing indie games,
the coupons and various other benefits provided to enjoy games
made me go wild...
(I'll continue to play and bring back many different games! Please look forward to it!)
Also, while doing team activities, I got close to my teammates and
I felt like I grew a lot while learning from them!
(Thank you so much, Team O, hehe)
Thank you for reading my one-month review and Crew Day review until the end~!!
I'll come back to greet you again on Crew Talk next time!!!




* Extremely short
I ended my adventure in Loghill yesterday, and today's adventure begins with saving Leonhart, which is burning even brighter than firewood, from a crisis. (Wait, I've barely passed level 10 and I'm already given such a heavy mission?)
....It must have been a dream.
Thinking that, I opened my eyes and found myself lying in a room on the second floor of a tavern-inn.
The burning Leonhart was not a dream.
Wait, what?
Just like that, as if nothing happened, I have no more business in Leonhart and now I need to go to Yudia, but
they won't let me leave easily.
A plague all of a sudden....
..... It feels like they're making me do all the hard work??
And I managed to change my hairstyle just in time by barely making it within the benefit time.
Long hair is pretty, but I couldn't see my character's face well.
Hmm.... I think this hair is nice.
It looks familiar, but it must be my imagination.
Now I have to go to Morai, the old capital of Kavatian, to find one of the two seals related to the first Ark.
Let's go.



Hello, this is Dispoiler.
We are pleased to announce that the heroine scenario update for the visual novel <Hypatia> has been completed.
With this update, the following scenarios and endings have been newly added.
& Update Details
- 'Kwon Yuri' individual scenario and ending
- 'Ryu Sehee' individual scenario and ending
- Approximately 40 minutes of additional scenario content for the latter half of the existing 'Jung Sia' route
& Hidden Ending Information
The hidden ending will be unlocked once you have completed all individual route endings for 'Kwon Yuri', 'Jung Sia', 'Shin Yuna', and 'Ryu Sehee'.
(Can be viewed through a specific method)
& Recommended Play Order
You are free to choose the order in which you play the heroine routes.
However, the 'Ryu Sehee' scenario contains many major spoilers regarding the game's core setting.
For those who wish to experience the story in order, we recommend playing the 'Ryu Sehee' route last.
We thank you for waiting for this update and apologize once again for the delay compared to the originally announced schedule.
We will continue to strive to provide a more stable gaming environment through ongoing updates, including bug fixes, visual enhancements, and translation support.
If you encounter any issues or have questions regarding the update, please feel free to contact us at any time via comments, messages, email, or X.
Gmail: hypatia788@gmail.com
X (formerly Twitter): @hypatia_game
Thank you always!



계속 밀고가야할점
1. 파티시스템 전반
- 동료 추가, 장비 추가, 스킬 레벨업 등은 이 게임의 기둥으로 써 끌고가야 한다고 생각
재고해야할 부분
1. 진형 시스템
- 시스템 자체는 독창적이나 현재 시스템적으로 유저가 흥미를 느끼는 부분이나 이득 부분이 미흡하거나 와닿지 않음
하나의 예시로 적이 한쪽방향에서 만 오는 상황 + 적과 제일 가까운 아군을 공격함의 AI가 들어가 있다는 가정하에 탱커를 전방 딜러, 힐러 후방 배치 등으로 유저가 이득보는 안정적인 플레이가 가능하겠지만 지금처럼 사방에서 몰려오는 적 구성이 대부분인 경우 배치가 의미가 없음
아쉬운 부분(개발중인 게임인걸 감안)
1. 전투의 템포가 긴편, 전투 컨셉의 다양성 부족
- 이겜의 주요 플레이층으로 생각되는 유저들은 대부분 유사장르의 게임을 경험해봤을 가능성이 높음 뱀파이어 서바이벌, 메가봉크, 슬더스
슬더스의 예시로 슬더스의 일반전투는 1~3분, 엘리트 보스전은 성장에 따라 다르지만 3~7분 정도를 잡음 근데 이 게임은 액션이 들어감 그럼 저거보다 더 동적이고 파워풀 한 이미지를 줄 필요가 있음 그래서 일반전투는 30초 ~ 1분 30초 정도 엘리트, 보스전도 5분 안팎으로 끝낼 수 있게 유도해야 한다고 생각 물론 앞으로의 개발방향에서 좀더 전략성을 강조하는 시스템 추가라던지 방향이 있다면 지금같은 템포도 나쁘진 않지만 그렇다면 일시중지 혹은 슬로우 버튼 추가, NPC별 수동 스킬 사용가능 등의 패치가 필요할것임
그리고 전투 컨셉도 지금은 그냥 50마리를 처치하세요 150마리를 처치하세요 보스를 잡으세요 이정도지만
엘리트 정도는 그냥 2분 버티기, 특정 로케이션 점령 등의 특이 컨셉의 전투를 넣어도 괜찮다고 생각함
2. 레벨업 관련
- 이건 취향 차라고 생각하지만 이런 액션류에서 자꾸 중간중간 레벨업 선택지가 나오는건 몰입방해, 템포저하 라고 생각
모든 전투가 끝난 후 보상정산 시간에 레벨업 하는게 좀 더 좋다고 생각
3. 피격 디테일
- 적을 때렸을때 최소 플래시 효과는 필요함뭐 속성별로 색을 주던 크리티컬만 노랗게 하던