
This is the <Deep Sea Moonlight> magnet badge I received from the Indie Boost Lab badge acquisition event!
Personally, I think it will look really great for decoration because of the pixel art and color palette.
I also received two postcards with impressive colors.
The developer has been continuously uploading development logs for Deep Sea Moonlight recently,
and seeing the game gradually improve makes me look forward to the official release.
I will continue to support you!


https://page.onstove.com/epicseven/kr/list/1009?direction=LATEST&page=1
Game Guide Board
If you click Home on the left tab, there is a guide post called Stove Creator in the middle.
https://page.onstove.com/epicseven/kr/list/146103?direction=LATEST
I'm seeing this for the first time.


Maybe this is my first time?


8th Floor 100~300 cut
9th Floor 300~800 cut
Make the 10th floor 800~1500 cut
Please stop letting everyone and anyone hunt together, and for heaven's sake, try using your heads



#fishshopsimulator #aquarium #simulator #archelongaming #gamingarchelon #gaming #archelon #games #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames #keymailer #fish #store #shop



One week!
I got my hands on the first Ark, but it's a dangerous item to carry around.
I need a safe place to store it, and according to Thirain, it was stored in Trixion.
Trixion isn't on the map, so I have to find a way to get there, and while looking for it, I ran into that bard I met before...
Is there anything this guy doesn't know?
Anyway, after talking to him, he kindly put the sheet music in my inventory.
A good friend when we meet, MBC Culture Broadcasting
Wow, Armen still says, "You've arrived!"
Armen introduced me to a priest, and we were exchanging greetings...
...Hey... The person you're talking to is also a Yoz, you know?
( 'Dimension Mage' but became a character that isn't a Yoz.)
To think you don't know I'm a Yoz! Ugh!
Since they said there are other people at the inn, let's see who's there.
Okay, I'll accept.
Stop... I ended up getting hit by the Elder.
Was the staff made of steel? It hurt so much.
My!
At the coming-of-age ceremony!
You!
Didn't come!!
So that's why you attached a liquor bottle to your staff?
Sniff sniff... The color and the smell are both weird, aren't they?
I don't know.
Anyway, I did as I was told.
My goodness...
To think he said he couldn't help earlier, only to try and drink alcohol himself...
LOL
This is your punishment for making me an accomplice, Elder.
Hahaha, you old poop...
That's a fitting description.
I told him about the antidote
Did he lose his mind while trying to fight me?
Applause?
I'll give you something else instead of applause.
Here! Have some medicine!!
Hahahaha
Hey... considering you're getting it for free, shouldn't you be grateful?
Afterward, I set out with Armen again to solve the cultist problem.
The next destination is the Blackrose Chapel.




Hello.
Today, I will briefly discuss how to effectively use the newly released hero, 'Rift of Waves Elvira,' based on my experience using her in the regular Arena.
For reference, I am not very good at RTA, so this guide is written based on the regular Arena. 😢
Skill Analysis
Skill 2
Skill 2 is a passive and is the core skill responsible for both Elvira's survival and damage output.
First, since it has 100% defense penetration, you don't need to worry too much about Critical Hit Chance and Critical Hit Damage.
Also, because the 'Encroach' effect increases Effectiveness and Critical Hit Resistance by 100%, there is no need to over-invest in Effectiveness, and thanks to the Critical Hit Resistance, it didn't seem necessary to push survival stats to the extreme.
Additionally, since her Combat Readiness increases when an enemy is inflicted with a debuff, there is no need to be greedy for Speed over 300.
Skill 3
Skill 3 inflicts Curse with a 70% chance.
Since the base probability is a bit disappointing, the Weakness setfelt like the best fit.
Also, seeing that there is no mention of scaling with Max Health in the skill description, she appears to be a dealer that scales with Attack.
Skill 1
Skill 1 inflicts Seal and has a 40% chance to trigger an additional attack.
However, the 40% chance for an additional attack was a bit disappointing. 😢
Recommended Settings
Looking only at the skills, based on the Weakness set,
Speed / Health / Attack / Effectiveness / Defense
seemed sufficient to focus on.
For the artifact, I used the recently buffed 'Disaster of the Setting Sun'.
It was an artifact that fit Elvira very well because it provides both Attack increase and Effectiveness.
Regular Arena Review
I set her up with about 4000 Attack and as much Speed as possible and used her for a few hundred matches.
To summarize in one sentence,
Notos-tier She is not an overpowered character, but she is a fun hero that performs well enough in the top tier.
That is how I would summarize it.
Pros
■ The damage is impressive.
The damage of Skill 3 itself is quite high, and with the added Curse effect, heroes with low health other than the target were often wiped out at once.
■ Thanks to the Combat Readiness increase, it can almost be used like an extra turn.
Even if the enemy survived after Skill 3, the Combat Readiness would increase immediately, making it easy to finish them off with Skill 1.
It feels especially effective when linked with a turn-one debuffer.
■ If she takes a turn, the destructive power is immense.
Because the damage itself is strong, once she takes a turn, she could almost certainly take out one enemy.
■ Great synergy with combo-oriented characters.
When paired with a turn-one hero who applies debuffs first, you can reliably secure Combat Readiness, and if an Attack buff is added, her ability to clear enemies in one turn increases significantly.
Pros Summary
She can be summarized as a combo-oriented character with very powerful damage.
Cons
■ Lacks debuff management.
She has no debuff cleanse or immunity in her passive, so it was quite difficult to perform if she lost the initiative.
■ High dependency on Attack buffs.
The difference in damage depending on whether an Attack buff is present was quite noticeable.
Without an Attack buff, heroes with high health survive better than expected.
■ Survivability is not overwhelming.
Thanks to Critical Hit Resistance, she can withstand some attacks from extreme damage dealers,
but recently there are many heroes with guaranteed critical hits, and defense penetration, so her perceived survivability was not exceptionally high.
■ Low utility of 'Surge'.
Personally, this was the most disappointing part.
She is a hero who takes the initiative and strikes first, so the 'Surge' that triggers upon death was hard to feel in actual combat.
■ Higher operational difficulty than expected.
She was not a hero you could just throw out without thinking like Notos.
She only performed at her best when you carefully managed combos and support.
■ Weak against damage-sharing combinations.
Since she has no damage-sharing ignore, defense teams with Aurius or similar setups were quite tricky.
Recently, there are many Zio and Liana units in defense teams, so taking the first turn or securing the initiative was not easy.
Cons Summary
The biggest drawback was that she is a pure damage dealer who struggles with lack of survivability and damage sharing once she loses the initiative.
Good Heroes to Pair With
■ Sea Phantom Politis
The hero I used most often with Elvira.
She can reliably apply debuffs with non-attack skills, making it easy to trigger Elvira's Combat Readiness increase.
Also, since she has Effect Resistance ignore, she boosts Combat Readiness to ensure Elvira can use Skill 3 reliably.
■ Shepherd of Darkness Dienne
When using Soulburn, she uses non-attack skills to apply debuffs and follows up with dual attacks, so her synergy with Elvira was excellent.
It was also a good combination to maximize the firepower of Skill 3 as you can receive an Attack buff as well.
■ Other Recommendations
Basically, any hero that supports, non-attack skills, Attack buffs or debuff skills will show good synergy.
Elvira felt more like a combo-oriented dealer who gets stronger with the help of teammates rather than a hero who carries alone.
Good Heroes to Face
■ Liana & Luciella
When cursed, they could be cleared more easily than expected.
They don't have high health, so they were often finished off with one Skill 3.
■ Seolhwa
Since she is a hero who uses defense penetration attacks, I could reliably defeat Seolhwa, who relies on evasion.
■ Frieren
Both Seal and Curse were quite troublesome debuffs for Frieren.
Once I took a turn, I could deal with her relatively easily.
■ Notos
As a Light element, Skill 3 damage increases, and thanks to the Combat Readiness increase, it was also good for quickly finishing off Notos revived by Holy Sacrifice.
Difficult Heroes to Face
■ Master of Scales
The most difficult opponent.
Since there is no damage-sharing ignore effect, the front line takes all the damage, so I couldn't get the desired firepower.
■ Skyward Ilinav
She grants penetration resistance that counters Elvira's core defense penetration, so the damage was greatly reduced.
She was quite tricky to deal with.
■ Liana & Luciella
Since they are very fast, it was difficult to take the initiative, and with the addition of Skill 3's fear, they were a very burdensome opponent for Elvira, who is vulnerable to debuffs, unless I could secure the initiative.
Overall Review
Rating: 7.0 / 10
She was not an overpowered character that shakes up the meta like Notos.
However, after using her myself, her damage performance was better than expected, and her destructive power when she properly took a turn was significant.
However, there were many cases where she lost momentum against damage-sharing combinations or in situations where she lost the first turn, and she was a hero that required some strategic operation.
Personally, while using her, I kept thinking, 'She's a really good character, but is it necessary to use this hero?'
I tested various settings, and if you give up too much Attack, the damage was lower than expected. So, I recommend setting Attack to at least 4,000.
I also tried an extreme damage setting, and the one-shot firepower was definitely fun. However, in reality, a setting that also included moderate Speed was much more stable and felt better to use.
She is not a hero that can be used easily like Notos, but if you like combo-centered play, I think she has performance that will satisfy you enough.
She is not a must-pick, but I would rate her as a top-tier hero with performance you won't regret pulling for.
Well, I'm off to use Elvira….
If there are any better combinations after using her, I will add them to the bottom of the post.



Hello, this is Mashwang.
Today, Kazena I'm going to write about it.
I started right at the beginning of the Kazena open beta and cleared all content at a very fast pace, and
I also... spent quite a bit of money.
It's been about 7-8 months since I last logged in, so I'll take a close look from the perspective of a returning user.
Has the much-talked-about Chaos been improved at all?
Has the content become a bit more diverse?
Let's take a look...
ㅣ 📃 Game Review ㅣ
First of all, it's a very nostalgic main screen.
I really played this hard...
And faces I haven't seen in a long time...
I maxed out Haru during the season's initial pickup.
Her exclusive weapon is only at 3 stars though...
And what is this thing that appeared?
Something that other games also have, a feature that matches the character's level to my level. thing.
But... why does it only work for one character, stop at stage 4, and use the captain's level as the standard...?
Hmm... I wish it worked like other games, where it would raise the level to the minimum level of a few combatants and match the potential as well.
If it only works for one character and doesn't bring the level and potential to the maximum, there doesn't seem to be any reason to use it.
Oh... this looks good.
It looks like you can get resources from somewhere and edit an already completed deck.
This is truly a GOAT feature.
When I was building a deck, if I exceeded the points, it would just delete and change cards on its own...
But looking at the mutation assignment possible indicator, is it only possible to mutate once...?
Still, it's something that it's editable. This is definitely a good patch.
The Memory Fragments haven't changed much.
5 stars is still the maximum... and it seems no higher grades have been added yet.
Wait, but what is this...?
My Trisa was definitely...
the Shadow Loading effect was an enhancement card that grants a Shadow Dagger upon healingright...?
Coming back, the character is in a coffin?
This is truly a sad thing.
I've lost one deck.
But it's okay. I still have the remaining decks.
I used to love rotating these 5 decks,
but I can't use the 2nd and 5th decks that Trisa was in.
Then I'll go enjoy the content with the 1st deck I loved the most for now!
ㅣ 📃 Content Review ㅣ
This is also nostalgic content.
I must have played it hundreds of times to build my deck...
Still, it seems like there are many more upgrade elements, so I'll try it to see if it's easier to build a deck.
There is an important principle I have when building a deck.
Never pick neutral cards
Duplicate main skill cards as much as possible
The number of cards should not exceed 8
What's important in a card game is deck circulation.
If 3 people each have 8 cards, that's 24 cards. This alone is quite a lot of cards. Since you draw 5 cards every turn, you have to cycle through 5 turns for deck circulation.
In other words, the more cards you have, the lower the probability of seeing your main skill cards.
I still remember it in my bones, so let's go with this memory.
HaruSince I'm going to build her again, let's go with this.
Even though it's the early game, my Haru still has the best raw damage...
It seems my account isn't completely dead even after a lot of time has passed.
She's even one-shotting bosses.
Huh... returning to Kazena... might be fun...?
One-shotting even the final boss~~~
It was Haru, who deals 30,000 damage alone in one turn.
Cleared without collapsing even once~!
That's my Haru that I built.
The equipment is a bit disappointing, but I think the deck is the best it's ever been.
Especially Pull Up which had the effect of increasing Anchor Shot cost by 1 but it's gone.
I don't have to see the 3-cost Anchor Shot anymore. I didn't know Haru would get a buff.
ㅣ 📃 Overall Review and Conclusion ㅣ
As for the story, I've only seen up to 3 chapters of the Forbidden Catalyst.
Since 4 chapters are out, I'll take a look at the whole thing and upload a separate story review.
It's so fun to play a card game after a long time.
I had nothing to do because I quit the game I had been playing for a long time, so I'm feeling very good.
To regain the fame of the early season, Kazena...
I'll work hard at it.
A lot of new characters have come out, so I'll try to pull as many as possible and introduce the decks too.
See you later~
> 🃏 Go to Kazena Community <
Follow me and get news on new game reviews !
> Profile Link <
If you're curious about Mashwang's game playthrough
🖥 Go to YouTube 🖥



Complete daily flake mission tasks. Site: https://reward.onstove.com/en
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Episode 1
Episode 2


이 게시글은 주관적으로 작성되었으며 이 게임에 대한 정보는 아래와 같습니다.
| 게 임 이 름 | Mark the Headless Chicken[목 없는 닭 마크] |
| 게 임 가 격 | 미정 |
| 게 임 다 운 | 스팀 |
| 한 글 지 원 | 미지원 |
들어가기 앞서
이번에 소개할 게임은 '목 없는 닭 마크(Mark the Headless Chicken)'입니다. 이 게임을 알게 되고 플레이하게 된 계기는 유튜브 쇼츠를 보고 있던 도중 이 게임을 소개하는 영상을 보게 되었고 아기자기한 그래픽에 그렇지 못한 내용이 흥미로워서 다운로드하고 플레이하게 되었습니다.
그럼 본격적으로 제 생각을 말하기 앞서 이 게임의 플레이 영상과 트레일러 영상 먼저 보여드리도록 하겠습니다.
트레일러 영상

플레이 영상

리뷰
먼저 이 게임의 스토리를 요약하자면
「농부에게 머리가 잘린 닭 '마크(주인공)'가 자신의 머리를 가져간 농부에게서 자신의 머리를 찾기 위해 농장을 돌아다닌다.」
정도로 요약이 가능했습니다.

게임의 조작 방법은 간단했지만 조작감은 불편했습니다. WASD로 이동, 마우스로 시점 조작, 스페이스바로 점프 등 눌러야 하는 버튼의 수도 적고 키보드와 마우스를 사용하는 게임에서 흔히 사용하는 조작 방법을 사용하고 있었지만 조금만 움직여도 관성?에 의해 미끄러졌고, 아무런 조작을 안 해도 제자리에서 촐싹거리다 보니 조작감은 불편했습니다.
게임의 시스템은 독특하고 잘 어울렸지만 새롭진 않았습니다. 머리가 잘린 닭이라는 콘셉트에 맞게 맵 곳곳에 배치된 머리를 착용하여 특수능력을 사용하도록 되어있었는데 게임을 포함해 오래된 애니메이션에서도 이와 같은 설정이 존재했으니까요.(국산 게임 Skul, 일본 애니메이션 호빵맨 등)

그래픽은 3D 그래픽에 카툰 그림체였는데 다루고 있는 소재 특성상 자칫 불쾌할 뻔한 게임을 가볍고 유쾌하게 만들어주는 역할을 하고 있었습니다.
사운드 역시 비슷했습니다. 미국의 시골 농장에서 들릴법한 평온한 BGM을 기본으로 하여 분위기를 가볍게 만들었고, 잠입 등 각 상황에 맞는 BGM을 재생시켜 각 상황을 몰입시켜주었습니다. 효과음의 경우 필요한 곳에 적절히 배치되었고요.
버그는 존재하지 않았으며 데모 버전인 장점/단점으로 나눠 정리하지 않고 간단하게 어떠했는지 잡담하듯 풀어 이야기하자면 다음과 같습니다.

이 게임은 Only Up, Getting Over It, Alt F4 등 소위 발암 게임, 내가 하긴 싫고 남이 하며 고통받는 것을 보는 형식의 게임으로 분류되었습니다.
위에서도 언급했다시피 조작감이 불편했고 데모 버전 기준 그 중요도나 빈도가 적었지만 한번 떨어지면 처음부터 다시 해야 하는 점프 맵이 존재했으며 사방에 플레이어를 세이브포인트로 되돌리려고 하는 적들(혹은 물건)이 있었으니까요.
하지만 게임을 하면서 불쾌하다는 느낌이 들지 않았습니다. 앞서 말했지만 아직 데모 버전이라 그런 것인지 '한 번 떨어지면 처음부터 해야 하는 점프 맵'의 구간과 길이가 짧았고, 세이브포인트가 자주 있었으며 단순 '어려운 길을 이동한다'가 아닌 여러 기믹을 이용해 해당 구간을 넘어가고 보스전을 하다 보니 소위 발암 게임이 아닌 조작에 적응이 필요한 플랫포머 게임이라는 느낌이 들었습니다.

민감한 소재를 다루는 방식 역시 좋았습니다. 처음부터 머리가 없는게 아닌, 머리가 잘리는 것을 시작으로 게임이 시작되다 보니 자칫 불쾌한 경험만 줄 수 있고, 여러모로 논란이 생길 수도 있었는데 제목부터 실제 있던 사건을 모티브로 만들었다는 것을 암시하고(실제로 'Mike the Headless Chicken'이라고 머리 없이 18개월 동안 살아남은 닭이 있습니다.) BGM과 그래픽으로 게임의 분위기를 어둡게 만들지 않음과 동시에 머리를 갈아끼워 특수 능력을 사용하는 형식으로 머리가 없다는 것을 타당하게 사용하는 등 민감한 소재를 활용함에도 유쾌하게 플레이할 수 있었습니다.
마무리
마무리하겠습니다. 현재까지는 기대가 되는 게임이었습니다. 머리가 잘렸지만 살아있는 닭이라는 다소 잔인한 소재를 다루고 있음에도 불구하고 BGM과 그래픽이 유쾌하게 만들었고 게임 자체도 잘 만들어져있었으니까요.





x



ㅋ



cc







ㅌ







정말 독특한 게임이군요...! 불쾌감을 최대한 줄이기 위해 개발진이 노력했다는 것도 느껴집니다.

본문에는 적지 않았는데 보스전을 하는 이유도 주었다고 생각되었습니다.
자신의 머리를 돌려받고 자신을 이렇게 만든 농장주인에게 복수를 하는 것이니까요.
그렇기에 재밌었던것 같습니다.