(Click the image to go to the review video!)
I heard that the story for Kazena Act 1, Chapters 1-5 has been completely revamped,so I played through it again.
There was a lot of talk about the previous story,
and I hope this change brings a fresh breeze to Kazena.
Let's dive right in!
The most disappointing part when playing the old story was the protagonist's presence.
You are definitely called 'Captain' or 'First', but from the user's perspective, the feeling of being a mere observer was strong.
Even when incidents occurred, the agents handled them on their own, and it often ended with outside help,
"Am I really the protagonist?" was a thought that often crossed my mind.
However, after the revamp, this part has changed significantly.
Most of the dialogue has been changed to focus on interaction with the protagonist and
the Captain has become more rational in various situations.
Since it's a title like Captain, it seems they emphasized a more competent image.
Scenes of having personal conversations with Ray and Theresa have also been naturally added.
Getting to know these characters in detail from the beginning
increased immersion and I definitely felt like the protagonist.
The protagonist's role is also clearly revealed in the process of resolving the final crisis.It emphasizes
"We won thanks to the protagonist" more than before, and overall, I got the impression that
the protagonist's presence, which was lacking in the original story, has been greatly supplemented.
Lenore's feelings toward the Captain are also expressed more clearly. The "main wife" behavior
and full voice support were also satisfying.
The characters' emotions were conveyed much better, making it easier to immerse myself in the story,
and the characters' charm was further brought to life.
This story revamp was a successful change that scratched the itch and highlighted the protagonist even more.
I enjoyed the story very satisfactorily.
I enjoyed the story very satisfactorily.
For reference, my favorite is Maribel. Thank you.



❄️ FlakeMission|July Day 20 #260720
Week 3 - Day 20 Started! Don't forget to check progress!


This is the <Deep Sea Moonlight> magnet badge I received from the Indie Boost Lab badge acquisition event!
Personally, I think it will look really great for decoration because of the pixel art and color palette.
I also received two postcards with impressive colors.
The developer has been continuously uploading development logs for Deep Sea Moonlight recently,
and seeing the game gradually improve makes me look forward to the official release.
I will continue to support you!


https://store.onstove.com/en/games/3694
https://store.onstove.com/en/games/5020
https://store.onstove.com/en/games/3515
https://store.onstove.com/en/games/1866
https://store.onstove.com/en/games/1981
https://store.onstove.com/en/games/4314



sg plz i know you want us to spend money for charms n burn holes in our pockets. BUT PLEASE FOR THE LOVE OF GOD either make charms give more xp or give us a daily charm event dungeon to farm. PLZZZZZZZ I BEG OF YOU SG GODS.



7/19
10*13 = 130
100*12 = 1200
1000*2 = 2000
5000*3 = 15000
18330-3000 = 15330


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Hello. This is Al-Gem-Haja!
This time, I've created a Faye guide video.
Personally, this was the character with the biggest difference between playing while knowing how to use them and playing without knowing.
I was quite satisfied that a character came out that I could enjoy playing during the preseason.
I hope this will be helpful to new players.
Please show a lot of interest this time as well!
Thank you!
https://youtu.be/E3TVlapv17U


L
A
K
E
S
!


Content Review
Q. Why I decided to evaluate the cards
- The preseason is a pre-play period where you can experience the season power in advance.
While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.
Q. Thoughts on Season 4
- I expect Season 4 to be released with mechanics involving fighting multiple enemies.
The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears. The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.
Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.
<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>
Combatants focused on AoE skills include Calipe and Yuki.
If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.
<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>
Q. Impressions of the season-starting pickup combatant 'Hilde'
- Hilde is an Instinct-attribute Ranger combatant.
The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.
Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.
Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.
If not, I'll just have to pull Hilde and study harder...
<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>
Q. As a Kazena user looking forward to the season
- I feel that Kazena is a game that is gradually developing as it improves its story recently.
However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.
Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.
Thank you!



진짜 스트레스를 왜 주는건데
진짜 제정신임????
작은폰으로 이벤트에서 달리기 550m 땅따먹기 90퍼 달성 못하는 직원만 업적 못깨서 보너스 못받기 해볼래요?????
왜 본게임도 아닌 서브스토리 미니게임 이벤트 <<<<<<<<< 이걸로 왜 유저들 스트레스를 주냐고
좀 서브면 서브답게 미니게임이면 미니게임 답게 이벤트면 이벤트 답게
'참여에 의미'를 부여하라고
가져갈거면 운이 좋던가 ㅋㅋㅋ 땅따먹기 잘해서 가져가렴ㅋㅋㅋ <<<<<< 이거임??? 무슨 심보냐 이건 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
매 번 서브스토리, 이벤트, 미니게임 등 이딴 꼬라지로 내는거 스트레스 진짜 개많이주는거 앎???
도대체 왜 쉽게 안내는거임????????? 본 게임도 아닌거에 플레이타임 오래 걸리게 만들면 스트레스야
스토리 짠게 아까워서, 색다른 재미를 주고 싶어서 <<< 이런건 니네 입장이고 유저들은 아니라니깐??
게임도 나이 먹은만큼 유저도 나이 들어가고 사회 구성원이 되면서 각자의 재미로 라이트하게 즐기는 유저가 대부분인데
폰 게임이고 본 게임도 아닌 서브스토리, 이벤트, 미니게임에 헤비하게 시간 투자하면서 스트레스 받는거 싫다니깐????
본 게임 실레나 같은건 원하는 사람들이 이미 헤비하게 하거나 라이트하게 하거나 유저가 선택해서 할 수 있잖아
방향성이 실레나PVP나 콜렉이 위주인 게임에서 본 게임 외적인거에 스트레스 주지말자고 좀
누구는 장비 모으기, 일러스트 모으기, 도감 채우기, 이모지 같은거 모으기 등등
다 각자 즐기려는 재미가 다른데
왜 이벤트로 저런거 인질을 쳐 잡고 자꾸 되도 않는 스트레스를 주냐고
좀 쉽고 간단하게 내라 제발 좀
진짜 짜치고 묶어두고 명치 개패고 싶으니깐
제발 빨리좀 바꿔라