덤비면문다고
20/07/2026
20/07/2026 08:14 PM (+09:00)
780 °C

This is the <Deep Sea Moonlight> magnet badge I received from the Indie Boost Lab badge acquisition event!

Personally, I think it will look really great for decoration because of the pixel art and color palette.

I also received two postcards with impressive colors.

The developer has been continuously uploading development logs for Deep Sea Moonlight recently,

and seeing the game gradually improve makes me look forward to the official release.

I will continue to support you!

타카나시타치바나1
20/07/2026
20/07/2026 07:25 PM (+09:00)
210 °C

https://page.onstove.com/epicseven/kr/list/1009?direction=LATEST&page=1

Game Guide Board

If you click Home on the left tab, there is a guide post called Stove Creator in the middle.

https://page.onstove.com/epicseven/kr/list/146103?direction=LATEST

I'm seeing this for the first time.

Gabanymous
20/07/2026
21/07/2026 01:06 AM (+09:00)
133 °C

Maybe this is my first time?

S1720746418467111
20/07/2026
20/07/2026 09:24 AM (-NaN:NaN)
210 °C

8th Floor 100~300 cut

9th Floor  300~800 cut

Make the 10th floor 800~1500 cut
Please stop letting everyone and anyone hunt together, and for heaven's sake, try using your heads 

S1739688138059011
20/07/2026
20/07/2026 10:29 AM (+09:00)
그게 더비정상 같은데 일일던전 1시간 할려고 항마 개올려야함??? 그걸못가는 애들은 뭐라고할까 일일던전 이럴려고냇냐고  500프로 욕 할거같은데 
ArchelonGaming
18/07/2026
19/07/2026 06:35 AM (+09:00)
72 °C

#fishshopsimulator #aquarium #simulator #archelongaming #gamingarchelon #gaming #archelon #games #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames #keymailer #fish #store #shop

ArchelonGaming
18/07/2026
19/07/2026 06:35 AM (+09:00)
Author
예하나린
19/07/2026
19/07/2026 10:49 PM (+09:00)
954 °C

One week!

I got my hands on the first Ark, but it's a dangerous item to carry around.

I need a safe place to store it, and according to Thirain, it was stored in Trixion.

Trixion isn't on the map, so I have to find a way to get there, and while looking for it, I ran into that bard I met before...

Is there anything this guy doesn't know?

Anyway, after talking to him, he kindly put the sheet music in my inventory.

A good friend when we meet, MBC Culture Broadcasting

Wow, Armen still says, "You've arrived!"

Armen introduced me to a priest, and we were exchanging greetings...

...Hey... The person you're talking to is also a Yoz, you know?

( 'Dimension Mage' but became a character that isn't a Yoz.)

To think you don't know I'm a Yoz! Ugh!

Since they said there are other people at the inn, let's see who's there.

Okay, I'll accept.

Stop... I ended up getting hit by the Elder.

Was the staff made of steel? It hurt so much.

My!

At the coming-of-age ceremony!

You!

Didn't come!!

So that's why you attached a liquor bottle to your staff?

Sniff sniff... The color and the smell are both weird, aren't they?

I don't know. 

Anyway, I did as I was told.

My goodness...

To think he said he couldn't help earlier, only to try and drink alcohol himself...

LOL

This is your punishment for making me an accomplice, Elder.

Hahaha, you old poop...

That's a fitting description.

I told him about the antidote 

Did he lose his mind while trying to fight me?

Applause?

I'll give you something else instead of applause.

Here! Have some medicine!!

Hahahaha

Hey... considering you're getting it for free, shouldn't you be grateful?

Afterward, I set out with Armen again to solve the cultist problem.

The next destination is the Blackrose Chapel.

1 / 40
페리페리에
19/07/2026
20/07/2026 01:33 AM (+09:00)
샨디와 처음 만났을때 다른종족이면 그냥 인사만하는데 요즈족일때는 봤던가?? 하는식으로 대사 봐뀌는게 좀 신기했었어요 (저는 타종족으로 시작해서)
버서코온
20/07/2026
20/07/2026 09:23 AM (-NaN:NaN)
오호
렘7
19/07/2026
19/07/2026 05:10 PM (+09:00)
75 °C

Hello.

Today, I will briefly discuss how to effectively use the newly released hero, 'Rift of Waves Elvira,' based on my experience using her in the regular Arena.

For reference, I am not very good at RTA, so this guide is written based on the regular Arena. 😢

Skill Analysis

Skill 2

Skill 2 is a passive and is the core skill responsible for both Elvira's survival and damage output.

First, since it has 100% defense penetration, you don't need to worry too much about Critical Hit Chance and Critical Hit Damage.

Also, because the 'Encroach' effect increases Effectiveness and Critical Hit Resistance by 100%, there is no need to over-invest in Effectiveness, and thanks to the Critical Hit Resistance, it didn't seem necessary to push survival stats to the extreme.

Additionally, since her Combat Readiness increases when an enemy is inflicted with a debuff, there is no need to be greedy for Speed over 300.

Skill 3

Skill 3 inflicts Curse with a 70% chance.

Since the base probability is a bit disappointing, the Weakness setfelt like the best fit.

Also, seeing that there is no mention of scaling with Max Health in the skill description, she appears to be a dealer that scales with Attack.

Skill 1

Skill 1 inflicts Seal and has a 40% chance to trigger an additional attack.

However, the 40% chance for an additional attack was a bit disappointing. 😢

Recommended Settings

Looking only at the skills, based on the Weakness set,

Speed / Health / Attack / Effectiveness / Defense

seemed sufficient to focus on.

For the artifact, I used the recently buffed 'Disaster of the Setting Sun'.

It was an artifact that fit Elvira very well because it provides both Attack increase and Effectiveness.

Regular Arena Review

I set her up with about 4000 Attack and as much Speed as possible  and used her for a few hundred matches.

To summarize in one sentence,

Notos-tier She is not an overpowered character, but she is a fun hero that performs well enough in the top tier.

That is how I would summarize it.

Pros

■ The damage is impressive.

The damage of Skill 3 itself is quite high, and with the added Curse effect, heroes with low health other than the target were often wiped out at once.

■ Thanks to the Combat Readiness increase, it can almost be used like an extra turn.

Even if the enemy survived after Skill 3, the Combat Readiness would increase immediately, making it easy to finish them off with Skill 1.

It feels especially effective when linked with a turn-one debuffer.

■ If she takes a turn, the destructive power is immense.

Because the damage itself is strong, once she takes a turn, she could almost certainly take out one enemy.

■ Great synergy with combo-oriented characters.

When paired with a turn-one hero who applies debuffs first, you can reliably secure Combat Readiness, and if an Attack buff is added, her ability to clear enemies in one turn increases significantly.

Pros Summary

She can be summarized as a combo-oriented character with very powerful damage.

Cons

■ Lacks debuff management.

She has no debuff cleanse or immunity in her passive, so it was quite difficult to perform if she lost the initiative.

■ High dependency on Attack buffs.

The difference in damage depending on whether an Attack buff is present was quite noticeable.

Without an Attack buff, heroes with high health survive better than expected.

■ Survivability is not overwhelming.

Thanks to Critical Hit Resistance, she can withstand some attacks from extreme damage dealers,

but recently there are many heroes with guaranteed critical hits, and defense penetration, so her perceived survivability was not exceptionally high.

■ Low utility of 'Surge'.

Personally, this was the most disappointing part.

She is a hero who takes the initiative and strikes first, so the 'Surge' that triggers upon death was hard to feel in actual combat.

■ Higher operational difficulty than expected.

She was not a hero you could just throw out without thinking like Notos.

She only performed at her best when you carefully managed combos and support.

■ Weak against damage-sharing combinations.

Since she has no damage-sharing ignore, defense teams with Aurius or similar setups were quite tricky.

Recently, there are many Zio and Liana units in defense teams, so taking the first turn or securing the initiative was not easy.

Cons Summary

The biggest drawback was that she is a pure damage dealer who struggles with lack of survivability and damage sharing once she loses the initiative.

Good Heroes to Pair With

■ Sea Phantom Politis

The hero I used most often with Elvira.

She can reliably apply debuffs with non-attack skills, making it easy to trigger Elvira's Combat Readiness increase.

Also, since she has Effect Resistance ignore, she boosts Combat Readiness to ensure Elvira can use Skill 3 reliably.

■ Shepherd of Darkness Dienne

When using Soulburn, she uses non-attack skills to apply debuffs and follows up with dual attacks, so her synergy with Elvira was excellent.

It was also a good combination to maximize the firepower of Skill 3 as you can receive an Attack buff as well.

■ Other Recommendations

Basically, any hero that supports, non-attack skills, Attack buffs or debuff skills will show good synergy.

Elvira felt more like a combo-oriented dealer who gets stronger with the help of teammates rather than a hero who carries alone.

Good Heroes to Face

■ Liana & Luciella

When cursed, they could be cleared more easily than expected.

They don't have high health, so they were often finished off with one Skill 3.

■ Seolhwa

Since she is a hero who uses defense penetration attacks, I could reliably defeat Seolhwa, who relies on evasion.

■ Frieren

Both Seal and Curse were quite troublesome debuffs for Frieren.

Once I took a turn, I could deal with her relatively easily.

■ Notos

As a Light element, Skill 3 damage increases, and thanks to the Combat Readiness increase, it was also good for quickly finishing off Notos revived by Holy Sacrifice.

Difficult Heroes to Face

■ Master of Scales

The most difficult opponent.

Since there is no damage-sharing ignore effect, the front line takes all the damage, so I couldn't get the desired firepower.

■ Skyward Ilinav

She grants penetration resistance that counters Elvira's core defense penetration, so the damage was greatly reduced.

She was quite tricky to deal with.

■ Liana & Luciella

Since they are very fast, it was difficult to take the initiative, and with the addition of Skill 3's fear, they were a very burdensome opponent for Elvira, who is vulnerable to debuffs, unless I could secure the initiative.

Overall Review 

Rating: 7.0 / 10

She was not an overpowered character that shakes up the meta like Notos.

However, after using her myself, her damage performance was better than expected, and her destructive power when she properly took a turn was significant.

However, there were many cases where she lost momentum against damage-sharing combinations or in situations where she lost the first turn, and she was a hero that required some strategic operation.

Personally, while using her, I kept thinking, 'She's a really good character, but is it necessary to use this hero?'

I tested various settings, and if you give up too much Attack, the damage was lower than expected. So, I recommend setting Attack to at least 4,000.

I also tried an extreme damage setting, and the one-shot firepower was definitely fun. However, in reality, a setting that also included moderate Speed was much more stable and felt better to use.

She is not a hero that can be used easily like Notos, but if you like combo-centered play, I think she has performance that will satisfy you enough.

She is not a must-pick, but I would rate her as a top-tier hero with performance you won't regret pulling for.

Well, I'm off to use Elvira….

If there are any better combinations after using her, I will add them to the bottom of the post.


1 / 5
프으리이레엔
19/07/2026
19/07/2026 06:27 PM (+09:00)
이런 공략 좋아요!
크루 마승완B
20/07/2026
20/07/2026 03:06 PM (+09:00)
152 °C

Hello, this is Mashwang.

Today, Kazena I'm going to write about it.

I started right at the beginning of the Kazena open beta and cleared all content at a very fast pace, and

I also... spent quite a bit of money.

It's been about 7-8 months since I last logged in, so I'll take a close look from the perspective of a returning user.

Has the much-talked-about Chaos been improved at all?

Has the content become a bit more diverse?

Let's take a look...

ㅣ 📃 Game Review  ㅣ

First of all, it's a very nostalgic main screen.

I really played this hard...

And faces I haven't seen in a long time...

I maxed out Haru during the season's initial pickup.

Her exclusive weapon is only at 3 stars though...

And what is this thing that appeared?

Something that other games also have, a feature that matches the character's level to my level. thing.

But... why does it only work for one character, stop at stage 4, and use the captain's level as the standard...?

Hmm... I wish it worked like other games, where it would raise the level to the minimum level of a few combatants and match the potential as well.

If it only works for one character and doesn't bring the level and potential to the maximum, there doesn't seem to be any reason to use it.

Oh... this looks good.

It looks like you can get resources from somewhere and edit an already completed deck.

This is truly a GOAT feature.

When I was building a deck, if I exceeded the points, it would just delete and change cards on its own...

But looking at the mutation assignment possible indicator, is it only possible to mutate once...?

Still, it's something that it's editable. This is definitely a good patch.

The Memory Fragments haven't changed much.

5 stars is still the maximum... and it seems no higher grades have been added yet.

Wait, but what is this...?

My Trisa was definitely...

the Shadow Loading effect was an enhancement card that grants a Shadow Dagger upon healingright...?

Coming back, the character is in a coffin?

This is truly a sad thing.

I've lost one deck.

But it's okay. I still have the remaining decks.

I used to love rotating these 5 decks,

but I can't use the 2nd and 5th decks that Trisa was in.

Then I'll go enjoy the content with the 1st deck I loved the most for now!

ㅣ 📃 Content Review  ㅣ

This is also nostalgic content.

I must have played it hundreds of times to build my deck...

Still, it seems like there are many more upgrade elements, so I'll try it to see if it's easier to build a deck.

There is an important principle I have when building a deck.

Never pick neutral cards

Duplicate main skill cards as much as possible

The number of cards should not exceed 8

What's important in a card game is deck circulation.

If 3 people each have 8 cards, that's 24 cards. This alone is quite a lot of cards. Since you draw 5 cards every turn, you have to cycle through 5 turns for deck circulation.

In other words, the more cards you have, the lower the probability of seeing your main skill cards.

I still remember it in my bones, so let's go with this memory.

HaruSince I'm going to build her again, let's go with this.

Even though it's the early game, my Haru still has the best raw damage...

It seems my account isn't completely dead even after a lot of time has passed.

She's even one-shotting bosses.

Huh... returning to Kazena... might be fun...?

One-shotting even the final boss~~~

It was Haru, who deals 30,000 damage alone in one turn.

Cleared without collapsing even once~!

That's my Haru that I built.

The equipment is a bit disappointing, but I think the deck is the best it's ever been.

Especially Pull Up which had the effect of increasing Anchor Shot cost by 1 but it's gone.

I don't have to see the 3-cost Anchor Shot anymore. I didn't know Haru would get a buff.

ㅣ 📃 Overall Review and Conclusion  ㅣ

As for the story, I've only seen up to 3 chapters of the Forbidden Catalyst.

Since 4 chapters are out, I'll take a look at the whole thing and upload a separate story review.

It's so fun to play a card game after a long time.

I had nothing to do because I quit the game I had been playing for a long time, so I'm feeling very good.

To regain the fame of the early season, Kazena...

I'll work hard at it.

A lot of new characters have come out, so I'll try to pull as many as possible and introduce the decks too.

See you later~

> 🃏 Go to Kazena Community <

Follow me and get news on new game reviews !

>  Profile Link  <

If you're curious about Mashwang's game playthrough

🖥 Go to YouTube 🖥

1 / 18
blacksheep77
21hr ago
21/07/2026 09:43 AM (-NaN:NaN)
👍️
DeathFixer
20/07/2026
21/07/2026 01:59 AM (+09:00)
264 °C

Complete daily flake mission tasks. Site: https://reward.onstove.com/en

Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event

Buy games using flakes. Site: https://reward.onstove.com/en/shop

Rezano07
20/07/2026
21/07/2026 04:40 AM (+09:00)
.
업스케일
18/07/2026
19/07/2026 04:09 AM (+09:00)
635 °C

Episode 1

Episode 2

1 / 2
크루 배현
29/06/2026
30/06/2026 06:13 AM (+09:00)
340 °C
턴제 RPG의 탈을 쓴 '리듬게임'...!? [클레르 옵스퀴르: 33원정대]

아직 안 해본 분들을 위해 세계관 스포는 지양하고

전투 시스템 관점으로 접근하겠습니다.



《33 원정대》는 턴제 RPG가 지닌 정적인 수 싸움

액션 게임의 역동적 피지컬 요구를 화학적으로 결합한

'반응형 턴제 전투'를 선보이며 장르의 문법을 재정의했다.

- 언리얼 인터뷰 중 -


핵심재미?

 : 실시간 전투에서의 피지컬적인 부담감을 줄이고, 전술적 요소에 집중하는 재미

 : 압도적인 시각/청각 요소가 주는 몰입감


게임 기획 의도 예상하기

 : 턴제 게임을 실시간 경험으로 전환시켜 _ 턴제 게임 특유의 지루함/공백감을 최소화 시킨다.

개인적으로...

 : 내 '공격턴'과 상대 공격에 대응하는 나의 '수비턴'이 너무 별개로 분리되어 있는게 아쉽다.

 : 상대의 공격패턴과 리듬이 랜덤인 만큼, 공격턴을 희생하여 운에 의지하는 대응요소를 넣었으면 어땟을까?




오늘은  "왜 <<33원정대>>가 리듬게임?인지,

그래서  누구에게 추천 할 수 있는 게임인지를

살펴보겠습니다.



 1. 여러분, [QTE]를 아시나요? 

화면에 갑자기 특정 버튼(또는 키)이 표시되고

제한 시간 내에 올바르게 입력해야 하는 시스템을 말하는데요.



 Q. 혹시 리듬게임 해보셨어요? 

QTEQuick Time Event(퀵 타임 이벤트)의 약자입니다.

리듬게임에서 QTE는, 핵심 시스템을 담당하고 있습니다.

즉 ,지금부터 "QTE=리듬게임"이라고 쉽게 이해하시면 되겠습니다.



 2. 포켓몬스터[QTE]를 섞는다면? 



 장르 섞어보기 : 턴제RPG의 대표작 + 리듬게임? 

포켓몬스터와 같은 속성 시스템이 들어간 턴제RPG 전투에 QTE를 입히면 놀랍게도

〈클레르 옵스퀴르: 33 원정대〉가 등장합니다.

왜일까요?

인게임을 살펴보겠습니다.


 3. 《33 원정대》 전투 

   플레이어 턴 [행동:공격]   

(당신은 QTE에 성공하면 공격을 강화하거나, 실패하면 자멸할 수도 있습니다.)

   Enemy 턴 [행동:수비]   

(당신은 적의 공격을 피하거나, 패링할 수 있습니다.)

 당신이 전투 중 할 수 있는 '행동' 대부분에 : 리듬게임(QTE)이 삽입됩니다. 

위 영상에서도 보이듯이 공격을 하거나 수비를 할 때에

당신은 정확한 타이밍에 정확한 입력을 주어야 합니다.

[중요] 특히 패링에 성공하면 당신은 '카운터'를 날리게 됩니다.


 4. 수치 증명 : 《33 원정대》의 핵심은 [QTE]이다. 

(패링에 성공해 카운터를 날리는 장면)

 하이리스크 - 하이리턴 QTE가 핵심 구조인 33원정대는 리듬게임이 맞습니다! 

수치로 보겠습니다.


[회피와 패링]

1. 회피 판정 시간 : 0.22초 (60FPS 기준 13.2프레임)

2. 패링 판정 시간 : 0.15초 ( 60FPS 기준 9프레임 


[데미지]

1. 기본 공격 : 기본 데미지의 100%

2. 자유 조준 : 기본 데미지의 100%

3. 카운터 어택 : 기본 데미지의 245% + 5% per level

4. 그레디언트 카운터 어택 : 기본 데미지의 78.4% + 1.6% per level


[카운터 어택의 최고점]

99레벨에 도달하면 반격의 기본 배율은

740%(245% + 495%)라는 경이로운 수치를 기록합니다.

어떤 게임에서도 이건 말도 안되게 강력한 수치입니다.

(최고 레벨인 99레벨의 카운터어택)

 물론 최강의 데미지는 카운터 어택이 아닙니다. 

고점이 높은 세계관 최강의 스킬이 두 가지 더 있습니다.

  • 마엘의 '버닝 캔버스' : 최고점 21억 이상
  • 시엘의 '엔드 슬라이스' : 최고점 수백억 단위

하지만 스킬이 조건과 자원을 충족해야 하는 반면,

반격은 그런거 없이 패링 타이밍만 잘 맞추면 됩니다.

그리고 당연하게도, 세계관 최강 스킬들도 QTE를 통과해야 합니다.


 5. 《33 원정대》 리듬게임 맞다니깐요?? 


(QTE에 실패해 스스로 자멸하는 장면)


앞서 짚어드렸듯이 <<33원정대>>는 QTE가 중심으로 이루어진

"QTE 성공/실패 피드백: 하이리스크 하이리턴 구조"

전투의 핵심 구조 중 하나입니다.

( 다른핵심 구조 : 전략적 빌드와 육성, 전투 중 행동 전술 )



 다만, 전략과 전술을 다 실패하여도 

이 게임은

상대의 공격을 모두 무효화하고 저만 데미지를 넣는

패링을 100% 성공하면 전투를 질 수가 없는 구조입니다.


그렇기에 저는 계속 주장드리는겁니다.

리듬게임(= QTE)이 무조건 승리를 주는

<<33원정대>>가 어떻게 리듬게임이 아닙니까??




 제 주장에 동의하신다면 "좋아요"를 

or 반박은 댓글로 남겨주시면 저도 반박하겠습니다.




 글을 마치며  

마엘 진짜 이쁘다.

 그래서 추천하는 플레이어는? 

당신이 만약 피지컬이 훌륭하여서, 모든 상대 공격 패턴에 패링할 수 있다?

그럼 이 게임에서 전투는 끝났습니다.

당신은 이 세계관 종결자, 먼치킨, 무적이에요.


 진짜로 추천하는 플레이어는? 

자, 지금까지는 전투에 매몰되어서 얘기했지만,

사실 33원정대의 진가는 "종합예술" 파트입니다.

Game of the Year 상을 휩쓴 33원정대의 내러티브(세계관)이 극찬을 받았으며

오히려 전투 시스템 쪽은 다른 게임이 가져갔지요.


때문에  영화를 보고 싶다.

훌륭한 연출과 세계관이 궁금하다.

그런 당신을 위해, 이 게임은 절찬리에 할인 중입니다.

<<스토브 스토어의 신의 한 수>>

https://store.onstove.com/ko/games/5102

>> 33원정대  25% 할인 중 <<



요즘 하는 게임이 슈팅&오픈월드이거나 실시간 전투

다 비슷비슷해서 지루해진 저는

이 게임을 하고 "게임 지루병"이 나았습니다.


꼭 돈 모아서 마엘 피규어 사오겠습니다.




첫 글이라 자기소개를 조금 남기면,

저는 게임 기획 직군을 준비 중인 갓졸업한 아이입니다.


앞으로 스토브 크루로서 잘 부탁드립니다!




Log in and post a comment!
Characters : 0/1000Words : 0
S1749803885103812
02/07/2026
02/07/2026 06:48 PM (+09:00)


크루 배현
03/07/2026
03/07/2026 02:21 PM (+09:00)
Author

@크루 이창민 적응되었지만 전투 피로감이 장난 아니네요... 창민넴 말씀대로 재미는 확실합니다!


STOVE621031
29/06/2026
30/06/2026 06:18 AM (+09:00)

ㅊㅊ

크루 배현
29/06/2026
30/06/2026 06:27 AM (+09:00)
Author

완전 부지런하신 댓글러님 안녕하세요