
Whether you are building a small DIY circuit, managing dual batteries in a vehicle, or dealing with the hardware revisions to the Nintendo Switch, adding or upgrading a battery switch provides control over power usage and prevents accidental drainage. Thank goodness, playing BTS Cooking On STOVE is simpler than learning the basics of electronics.




PLAY THE ANIMATION! Epic Seven!
Hello, this is GM Alcas.
We are imposing account restrictions on malicious users who have violated our operational policies, such as using illegal programs or exploiting bugs.
Please check below for more details.
[Notice Regarding Sanctions on Malicious Users]
1) Sanctioned Accounts : 179
- Abnormal in-game behavior : 179
2) Sanction Details: Permanent Restriction
* You can check the list in the attached file.
All game currency is data stored on the server, so even if you manipulate it using various methods, only the displayed value changes and it cannot actually be used in the game.
To create a healthy and clean gaming environment, we will continue to monitor and take strong action against users who gain unfair advantages through improper methods.
Thank you.


I worked my butt off today to make it 100%
...



Today's post with a warm drawing I was working on!
Hello everyone.
Are you having a good weekend!
It's nothing else, but while playing games recently, I became curious about what games users who usually enjoy Stove have played and what they liked about them !
So I had a thought!
After receiving recommendations for games that you, the users, have enjoyed playing on Stove , I will write a review on your behalf!
I think there are some people who want to let others know about the games they enjoyed, but find it bothersome to write long review posts.
So, if you write down your recommended games on Stove, 'randomly'I plan to play one and write a sincere review!
And if I only write a review? That wouldn't be fun.
If you include the name of a character from the game you cherish or a screenshot, I will post it along with fan art of the character when I upload the review!
In the comments, Game Name/Character/Game play review (It's free-form, so you don't have to write it if you don't want to!) If you write that, I will pick one at random and write a post.
I look forward to your interest, and I hope you have a great day!


[Tactical Archive] Strategy guide
- Clearing using only Support heroes -
This is a guide for those who want to clear it just by reading the text!
I'm writing this after running it a few times, but
If there's a section in the middle that doesn't work well, please let me know in the comments.
If it doesn't clear within the turn limit,
it's usually because a debuff was resisted, so please retry.
[ Grade 3 Archive Chapters 1-2 ]
Auto
[ Grade 3 Archive Chapter 3 ]
- B.Politis S3
- P.Lilias S3 on G.Lilias
- Ivana S3
- Jenua S3 on G.Lilias
[ Grade 2 Archive Chapter 1 ]
Auto
[ Grade 2 Archive Chapter 2 ]
Auto
[ Grade 2 Archive Chapter 3 ]
Auto
[ Grade 1 Archive Chapter 1 ]
- Shimadra S3
- Y.Lilias S3
- P.Lilias S3 on Roana
- Jenua S3 on Roana
(If it didn't clear, it's because the curse didn't land on P.Lilias's S3, so please retry.)
[ Grade 1 Archive Chapter 2 ]
- Shimadra S2 (⭐Retry if you couldn't remove the enemy's buff) → S3
- Sharun S3
- Salome S3 on Estelle
- P.Lilias S3 on Estelle
[ Grade 1 Archive Chapter 3 ]
- F.Tenebria S2 → Burn S3 on Ruele
- Auto
[ Special Archive Chapter 1 ]
Auto (Frontline Shimadra)
[ Special Archive Chapter 2 ]
Auto (Frontline C.Lilias)
[ Special Archive Chapter 3 ]
Auto (Frontline Estelle)
(⭐Lilias 2 needs to dodge the enemy Yong-Sha S3, then counter-attack)
[ Forbidden Archive Chapter 1 ]
Auto (Frontline Shimadra)
[ Forbidden Archive Chapter 2 ]
- Moon Bunny S3
- Shimadra S2 → S3
- Quick-Sec S3
- P.Lilias S3 on Zo-Viv (⭐Retry if Zo-Viv doesn't die // You might need to retry because damage increases only when debuffed)
- P.Lilias Burn S1 on Arbiter Vildred
- Finish
[ Forbidden Archive Chapter 3 ]
✔️ The skill order may vary slightly depending on the type of debuff (Targeted Provoke, Sleep, or Stun) from the enemy Hotene's first S3.
If you resist or get Targeted Provoke, it will be easier to clear.
- Salome S2 to copy enemy Hotene → S3 (⭐ Must have Notos Targeted Provoke or Sleep or Stun + Moon Bell's immunity must be removed)
- Salome S1 on Seolhwa
- P.Lilias S3 on Notos
- Shimadra S3
- P.Lilias Burn S1 on Moon Bell
- (If not finished) Zeno S3 → Salome S1 to end



Stove attendance today as well



0. Score Verification
1. Deck List:
Backline: Water Luluca fixed
Stealth: 3 Stealth irreplaceable
Debuff: Attack buff + no additional AoE Additional AoE present No additional AoE
Healer: Invincibility + Dispel + Attack buff No dispel AoE Ranger
1) The alternative to Water Luluca is Bellona, but Focus is blocked
2) Only Aria can provide 3 Stealth, irreplaceable
3) Summer Iseria, who provides an attack buff, is best. If you don't want to empty the Blessing slot, Baal or Summer Bellona are possible
4) Elena with Invincibility + Dispel + Attack buff is best. If you equip a healing artifact, Shooting Star Achates, Sharun, or Summer Sharun are also possible. If you equip Bloodstone, any Ranger with no non-attack skills and an AoE S3 should also work
2. Strategy:
Full Auto
3. Stats Used: Even a difference of 1 Speed can mess up the turn order
Water Luluca Speed 140. Drink has higher damage, but if it's not maxed, you can just use a Hall of Trials artifact. You don't need to worry about Crit Chance
Aria Speed 158. Exclusive Equipment 1 is slightly better, but it doesn't matter much. Artifact is Portrait
Elena Speed 205 (if you don't have Stella Harpa). If you have Stella Harpa, it's better; if you don't, or if Water Luluca has trouble surviving, you can equip any healing artifact. When using Stella Harpa, you need to lower the speed. The Exclusive Equipment doesn't matter as the passive doesn't trigger
Summer Iseria Speed 222. 100 Effectiveness is mandatory. For the artifact, you can give her any damage-boosting artifact



*. The purpose of this article is to briefly examine the history of existing game companies and explore their significance. Therefore, I have examined the meaning of the company from the most positive perspective possible.
[Pmang and Neowiz Games]
<Pmang operated by Neowiz>
<Special Force, which was serviced by Pmang>
<Crossfire was also under Neowiz>
<A game called A.V.A is also under Neowiz.>
Neowiz started as a game portal called Pmang. In the early days, there was no company called Neowiz Games, and Neowiz operated by servicing external games on its portal.
However, as conflicts erupted with the companies whose games they were servicing and those companies left one by one, they needed their own development team. The spin-off of this development team into a game company in 2007 marked the beginning of Neowiz Games.
Because a high proportion of the games they serviced were FPS games, the company was once considered a master of Korean FPS.
However, the company, which had been maintaining peace, sought a new direction around 2013 due to the continuous independence of its successful titles. The generally known history of Neowiz is that it was forgotten by users after failing to launch several online games starting in 2013.
[DJMAX and Consoles]
<DJMAX, which started as an online game>
<DJMAX Technika for arcade, DJMAX Portable for console>
<The latest title, DJMAX Respect V>
Neowiz surprisingly has a significant history in console game development, as they have a history of developing the DJMAX series for both arcade and console platforms.
Although the first work was a PC online game, from the second work onwards, they produced the Technika series targeting the arcade market and the Portable series targeting the console market. Entering 2010, new releases became rare, but by releasing the Respect series again, they showed that they had not given up on the DJMAX series.
It can be seen that their subsequent console game development with Round 8 Studio is also related to this history.
[Indie Game Sponsor]
[Neowiz]
<Flappy Quest, the first indie game distributed by Neowiz>
<It was originally a game being produced through user funding.>
<Later, Neowiz took on some of the funded games and became their publisher.>
<And they even handled the distribution of the console versions.>
<Since then, they have released various indie games.>
It is not exactly clear when Neowiz jumped into indie game distribution. However, the first title and the developer behind it, Pied Pipers, started developing games in 2012, and the Pied Pipers team was later absorbed into Round 8 Studio.
Given this, it seems that in the early days, they planned to pick out decent indie game companies and absorb them into their own development teams. However, Neowiz currently maintains the position of a sponsor and publisher by discovering promising indie game companies.
I highly value this challenge by Neowiz. This is because indie games often end up fizzling out or being released incomplete due to development cost issues during the development process, no matter how good the concept is, and by becoming a sponsor, a mid-sized company like Neowiz solves this problem for at least some games.
[Round 8 Studio and]
[Lies of P]
<Bless Unleashed, whose operation was transferred to Valofe>
Round 8 Studio was not expected to succeed from the beginning. Although many people were excited about a Korean game entering the console market, their first work, Bless Unleashed, ended its service two years after the console version opened, and the PC version was transferred to Valofe, leaving only the servers open.
However, as they announced a playable version of their second work, Lies of P, the evaluation began to slowly turn around. The production team revealed that they were fans of the Souls series, and Lies of P, which contains feedback and homage to the Souls series, began to receive good reviews.
It enjoyed smooth sales and considerable popularity, surpassing 1 million copies sold within a month of its release. Thanks to this popularity, it received great attention, including the release of DLC, and became a signal flare announcing the success of Neowiz's entry into the console game market.
Even now, many users are looking forward to the next console work after Lies of P.
<Lies of P was a huge success.>
<Thanks to that popularity, an expansion pack will also be released.>
So, I have summarized the history of Neowiz up to Lies of P.
Personally, I like the fact that they became a publisher for promising indie game companies more than the part where they challenge themselves with console games.
What do you think about this company?
Addition: Game companies to introduce&I am accepting recommendations for indie game teams.
The condition is that they must have released at least one game. I will try to find information about the recommended companies or game teams and write about them.
If you would like to promote your own indie game team, please send brief information about your game team or game company to newcontinue@naver.com, and I will refer to it when writing.
Example:
1. Is there a story behind the founding of the team or company?
2. What were the difficulties you faced while developing work A?
3. What are the features that distinguish work A from other works?
4. Is there anything you would like to say to the readers?



?



It's been a while.
I'm still alive...
I'm stopping by after a long time because I've been busy with health issues and my actual job.
Since you've been organizing the events so well, I've just been checking in and updating the prices on the Stove Indie DB.
Once my personal matters are settled and new events start on Stove, I'm thinking of getting back into active duty.
Today, since there was talk about a Korean localization for Closed Nightmare 2 on Stove that never happened...
I felt it was a waste to have already bought it, so I'm working on a Korean patch.
I looked it up and saw that the Nintendo version has a Korean localization, but I wonder if it's exclusive...
I couldn't find any Korean patch posts, and even if there's a Steam version patch, we're on Stove, so...
First, the title!
I used a Korean logo I found on the internet, but it looks a bit awkward.
I had AI do all the production work.
I don't know how to make a Korean patch...
I did tell the AI to understand each character's personality to match the translation quality during production, but...
I'm not really sure...
The system-related parts seem to be translated well, too...
The save-related parts seem to be done well, too.
It says Japanese, but Korean comes out...
I haven't been able to verify it by playing the whole game yet... but I plan to verify it while playing it someday.
Since it plays normally on Stove after the patch, I'll enjoy it slowly.
Anyway, AI is really scary...
Thanks to this, I'll finally be able to play the Closed Nightmare 2 I had shelved.
P.S Let me know if you want to try it out for testing.
I feel like I shouldn't distribute the patch carelessly, and since I haven't verified the whole game, I'm cautious about releasing it.



어인이 지배하는 세상 속에서 노예 취급을 받으며 살아가는 인간 종족인 두 주인공에게 벌어지는 일을 그린 키네틱 노벨
좋았던 점
- 세계관과 소재가 독특하다. 나름의 고유한 설정과 용어들이 흥미롭고, 어인에게 지배 받는 인간들이라는 점이 앞으로의 전개가 어떻게 될 지 흥미로운 구석들이 보인다.
- 그래픽과 연출이 인상적이다. 도트 그래픽을 기반으로 등장인물부터 다양한 물고기까지 개성 있게 표현했고, 전체적인 색감 또한 개성 있어서 인상에 깊게 남았다. 또한 라투디 기술을 적용하여 일러스트도 생동감 있게 느껴졌다.
- 상호작용 요소가 다양하다. 단순히 노벨을 읽는 것만이 아닌 캐릭터 일러스트를 눌러 반응을 보거나 화면에 돌아다니는 물고기들을 클릭하여 수집하는 등 여러 재미 요소가 있어 좋았다. 또한 텍스트 내에 등장하는 중요 키워드들도 용어 사전에 기록되어 계속해서 참고하며 세계관을 이해하게 만들 수 있게 한 점도 좋았다.
- 그 외 TTS지만 더빙도 들어가 있어 몰입하기 좋았고, UI 구성과 디자인도 게임과 잘 어울리게 구성하였으며, 크레딧에 나오는 OST도 듣기 좋았다.
아쉬운 점
- 게임 내 그래픽 리소스가 많다 보니 간혹 라투디 기능이 적용된 부분에선 일러스트 움직임이나 텍스트 표시가 렉 걸린 듯이 느리게 출력되어 아쉬웠다. 이후 개선될 예정이라고 하니 다행인 부분.
- 더빙 음성이 나올 때 캐릭터를 클릭하면 캐릭터 반응 음성이 나오며 기존 더빙 음성이 끊기는 경우가 있어서 이 부분도 개선되면 좋을 것 같다.
- 해상도 옵션이 부재하여 강제로 전체 화면으로 늘려야 되는 부분이 아쉬웠고, 사운드의 경우에도 뭔가 제대로 적용이 안 되는 건지 일부분만 적용되는 건지 최저로 설정해도 몇몇 부분 크게 들리는 경우가 있었다.
총평: 소재나 아트나 개성이 확실하여 앞으로가 기대되는 작품. 물론 프롤로그 분량이 짧아 좀 더 스토리 전개를 위한 떡밥 등이 있었으면 더 좋지 않을까 싶긴 하다. 몇몇 UI나 기능적인 부분에서도 디테일만 조금 더 챙겨준다면 완성도 높은 작품으로 거듭날 것 같다.