




8th Floor 100~300 cut
9th Floor 300~800 cut
Make the 10th floor 800~1500 cut
Please stop letting everyone and anyone hunt together, and for heaven's sake, try using your heads



"Hey Kim Byeol-bung, what is this? Is it a letter?"
"What, a love letter?"
"Who did you write it to? Let me see,"
"Cha Ga-eun...?"
I made it with that kind of vibe.
Ga-eun appears in her school uniform in the 4-panel comic. She had long hair back then, so I tried drawing her like that.






The iconic Turtle Lair (often referred to simply as "sewer sweet sewer") is the primary subterranean base of the Teenage Mutant Ninja Turtles. Located deep within the abandoned subway stations and water treatment facilities beneath the streets of New York City, it serves as their home, training dojo, and a fortress against the Foot Clan. It would be cool if BTS Cooking On STOVE ever did a collab with them.



Hey, do you want to try a pseudo-free 20-pull?
Free... 20 pulls...?(Intrigued)
And so, my Kazena journey began!
's review is what I've brought today.
Hello everyone. Do you all like gacha games?
To me, who once only played games to pull gacha for a dopamine hit and then deleted them, Kazena approached me and the temptation of gacha was wafting in the air.
(Deadly temptation)
So I ended up installing Kazena!(Video inserted)
To give a brief summary, the early game tutorial (up to #6까지) unlocks free pulls,,
and you are guaranteed to get a 5-star character during the free pulls.
At this point, you can pull 20 times until you get the 5-star character you want,
and in the end, you can reroll the saved winning data from the 20 pulls to get it!
The characters I wanted were these two, so I kept pulling until I got them.(Give me a carry too)
(Will my bus driver arrive?)
....
........
.
....
ㅜㅜ
Unfortunately, the character I wanted didn't appear. I hope you all get the character you want on your first try.
If you're curious about the character tier list I referenced, please check the link here (link attached below)
<Kazena Newbie Growth Guide>
💛Then, let's proceed with the pulls (with rerolling) I'll share some tips💛
1. Even after reaching #6 Return and unlocking pulls, if you want to get additional gacha currency,check the sub-story + event tabs to earn currency!
The pseudo-200 pull is possible without extra currency, but if you push to #6까지 and collect the currency piled up in the sub-quests or event tabs, you can add the currency for rate-up characters + currency for permanent characters to pull a total of 20 more times!
Here is a screenshot of the currency I got while naturally progressing through the story!
2. At the top of Kazena, there are buttons to quickly skip the story!
In other games , you often want to skip the tutorial to get to the pulls, but you're frequently blocked from skipping stories you're seeing for the first time.
In the case of Kazena, I think it's a huge advantage that there is the autonomy to easily skip if you want to progress quickly.
Let's hurry up and push to #6까지!
3. Use Trisha's skills often!
Among the characters you can get early on, Trisha has an effect that applies after your turn ends, so when your turn ends, the enemy takes 20 damage per accumulated status effect.
Therefore, if you focus on this character to clear stages, you'll be able to clear the early tutorials really quickly.
Besides this, don't miss out on the coupons and ongoing events that you might miss when starting the game!
I'll also attach the coupon registration page and the Stove community link where you can see the coupons.
<Coupon Code Verification Page> <Coupon Code Entry Page>
At this point, the thoughts of newbies who might have skipped the story !
I pressed fast-forward, but I still want to know the story?
(I'm curious)
😼So I prepared a simple summary of the Kazena tutorial in comic form.😼
This is the main content of this prologue.
I think it's better to experience the romance content yourself by playing it.
(Since I'm a gacha addict, I only played the game for the gacha.)
For reference, besides the story of Kazena, I was really satisfied with the impact, motion&, and overall game UX.
This is really
the game's impact and skill motions are no joke.
So, some of the people who initially said they would only do gacha ended up working hard to push through the story.
I think it's a game made to be fast and friendly for rerolling, even from a subjective standpoint, due to the time and immersion of the tutorial!
I'll end the review here,
and if you're a gacha lover who wants a dopamine-filled gacha game and are wondering what to play? Download Kazena now!
<Kazena Download Button>


Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.
I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.
Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.
Nothing left to say, Smilegate is dead to me.



Hello, this is Mashwang.
I've been busy catching up on the backlog of tasks since returning to Kazena.
Among them, one event caught my eye.
A concert-themed event suddenly appeared, and I wondered what it was.
When I entered, it looked obviously like a rhythm game.
I've played a lot of mobile rhythm games like Deemo, Dynamix, and Voez.
I tried it on PC first, but I just can't get used to rhythm games played with a keyboard.
Touch controls were definitely more comfortable.
After pouring about an hour into it...
I managed to get a Full Combo on all the songs!
It feels good to get that dopamine hit from a rhythm game after so long.But it really was a difficult rhythm game...
I've never seen notes coming from the side in my life.
Of course, Taiko no Tatsujin has them coming from the side too... but I rarely get the chance to play that anyway.I don't go to arcades that often.
For someone like me who is used to the controls where notes fall intuitively and I touch them directly...It was pretty tough.
Plus, there were these annoying mechanics that felt like they were designed to break your teeth,
where you have to move back and forth between left and right and remember what's coming next.
So, I ended up playing on mobile, right?
How did I do it?
I turned my phone vertically so the notes would fall vertically,and played it using the method I'm used to.
I didn't mind the number of touches, but mixing touches and holds in the middle was the most annoying part.
Still, the hit detection is quite generous, so it was easier to get a Full Combo than in other games.
I suddenly wondered why I was working so hard on a rhythm game inside a card game,
but hey, I cleared all the achievements.
But if possible, I wanted to try for an All Perfect too.
I got an All Perfect on the easiest song, but it only showed as a Full Combo,
so I decided not to bother. It doesn't stay recorded.
ㅣ 📃 C O N C L U S I O N ㅣ
I just wrote this because I wanted to brag about my Full Combo.
If I had a tip, for those of you who honed your rhythm game skills with Deemo like I did,
it'll be much easier if you play on mobile with your phone held vertically like I did.
Now, moving from rhythm games back to card games, I'm currently pulling for Fei and researching while refining my current deck.
Here are my current candidates for the Total Assault deck.
Judas
Haru - Calipe - Mika
Colossus
Meilin - Veronica - Beryl
Yearning Starter
Fei - Hugo - Cassius
It seems like a pretty good party since each main dealer can exploit the boss's weaknesses.
Judas has already achieved its goal, but the one issue is...
I'm a bit concerned because my Meilin and Fei have low breakthrough levels.
That's a story for after I finish refining the deck, though.
I'll introduce the deck once it's properly completed.
I think it's better to use Fei for a little while and aim for the next pickup.
See you later~











*장점*
1. 세계관 이해를 돕는 사전 기능: 스토리 중심 작품 특성상 배경 설명이 중요한데, 새로운 용어가 등장할 때마다 알림과 함께 사전 메뉴로 확인할 수 있어 세계관을 파악하기 수월했습니다. 다만, 현재는 설명이 다소 짧은 편이라 내용을 조금 더 보강하면 좋겠습니다.
2. Live2D 엔진을 활용한 생동감 있는 연출: 다수의 비주얼 노벨 장르는 정적인 일러스트 배경만 사용해 다소 심심한 감이 있는데, 이 게임은 카렌 등의 캐릭터가 Live2D 엔진을 통해 자연스럽게 움직여 시각적 만족도가 높았습니다.
3. 참신하고 재미있는 상호작용 요소: 비주얼 노벨에서 흔히 쓰이는 형식적인 상호작용에 그치지 않고, 행동에 따른 짧은 이벤트(예: 카렌의 머리를 계속 쓰다듬으면 화를 내며 대사창이 깨지고 냥냥펀치를 맞는 연출)가 추가되어 신선한 재미를 주었습니다.
4. 수집과 육성의 재미: 인게임에 이스터에그처럼 숨겨진 물고기들을 수집하고, 어항에서 먹이를 주며 키울 수 있는 시스템이 소소한 재미 요소로 다가와 마음에 들었습니다.
*아쉬웠던 점
1. 미흡한 번역 : 언어를 한국어로 설정하더라도 환경설정 등 일부 메뉴가 여전히 영어로 출력되어 아쉬움이 남습니다. 전체적인 번역 검수가 필요해 보입니다.
2. 상호작용 종류의 다양화 필요: 상호작용 시스템 자체는 훌륭하나, 현재는 머리를 쓰다듬는 기능만 존재해 단조롭습니다. 향후 더 다양한 상호작용 방식이 추가되면 좋겠습니다.
3. 백로그 가시성 및 기능 개선: 대화 칸의 규격이 명확히 나누어지지 않고 붙어 있어 지나간 로그를 다시 읽을 때 가시성이 떨어집니다. 더불어 놓친 음성을 다시 듣거나 로그를 재확인할 수 있는 편의 기능이 도입되길 바랍니다.
4. 상황에 맞는 스탠딩 모션(CG) 추가: 카렌이 강한 조류에 휩쓸려 암반 근처 굴로 빠진 상황에서, 텍스트로는 '쪼그려 앉아 있었다'고 언급되지만 멀리서 보여주는 스탠딩 CG는 기본 자세라 몰입도가 아쉬웠습니다. 상황에 맞는 적절한 모션을 취해준다면 몰입감이 더욱 높아질 것 같습니다.