
Today is the day to explore the Morai Ruins.
The color of the entrance is somehow... it looks like something is about to crawl out.
Going in for now.
Upon entering, I find Armen is already inside(?)
A kind priest who lights the way.
A kind priest who warns me to be careful because the path is slippery.
I turned the ruin's mechanism to find the seal, and skeletons appeared...
I have a bad feeling about this.
And as expected, it is as expected.
Armen is blocked by annoying mobs, so I'm on my own... no, I'm suffering on my own.
Ignoring everything and running while looking at the map.
And then I reach the mid-boss.
Huh? Wait.
You want me to fight all these alone?
That's cowardly!
What kind of mechanism is this again?
If I get crushed between those walls, yikes...
I don't want to think about it.
Arrived at the boss before I knew it.
The place where the boss is located is all shiny, surely this isn't all gold, right?
I didn't call you.
Then the priest appears out of nowhere.
He holds up a mirror and goes beeeeeeeam...
He did the first one, but I have to do the rest.
Seriously, Priest. You did it once, would it kill you to do it all three times?
Anyway, found the first key.
Now just collect the Sword Seal and it's over...
Or so I thought, but then a backstabber appears.
And so, the poor baby is lying on the cold floor ㅠㅠㅠㅠㅠㅠㅠ
*Kharmine seems to have come out a bit greasy.
He acted like it was a technique, but in the end, is it the power of the relic when things get urgent?
The two of them went boom and then disappeared?
I hurriedly collected the Sword Seal and returned to the campsite,
and thanks to the fortune-telling, I was able to find the location.
Come to think of it, my personal guild reached level 27.
I set the guild research to gain guild experience before resting, and I guess that caused the guild level to rise.
With some help, I found the priest.
What are you sorry for?
Why are you apologizing?
I'm more worried about you.
Anyway, just as I was about to finish my schedule in Yudia,
If I had known, I should have counted how many times they said 'You've arrived' throughout the story.
Right. Anyway, see you there.
The carriage only had one seat for the advance party and one for the rear guard, so I took the advance party and Armen took the rear guard.
Fortunately, this carriage doesn't make any cart noises.
Finally arrived in Luterra!
As soon as I arrived, I received a request for help, asking me to get some meat?
Boar hunting? Sounds good.
Boars are harmful in many ways, so they definitely need to be put down.
(How did he get here first if he was supposed to be in the rear guard?)
Oh... that's terrible.
Starving to death is truly the most unfortunate death of all.
Since I've more or less handled the situation at the starting point, I'm heading to the next location, Mount Zagoras,
Normally, if it were my first time, I'd have to ride a mount to get there, but
I've already unlocked it before, so I'm using a shortcut.
1. Go to the Mount Zagoras Square Hole.
2. Come out of the castle in Mount Zagoras and get my identity verified.
Identity verification is done, so I should enter properly, but it's a dungeon-style progression,
and it's getting late, so I'll do it tomorrow and take a moment to
take some photos of my nH77l click click
Aww, so pretty~.
Not wearing an avatar, but still pretty~.



Is this right? I'm level 58 right now...
It's not gathering enough... so I'm giving up on EXP... and mining on the 1st floor, but I'm only getting about 80-100 per hour...
The event ends on the 22nd... and I'm barely going to be able to get one ability book... is this right???????
Is this really an event?????????????????????????????????????
PD Hyo-jae, please provide an explanation.




Although the schedule may change, it is said that a one-way collaboration with Last Origin is planned for October and December.
A total of 4 characters are said to appear.
Shaniyang, Namo, and Kiwi will definitely appear, but who will the last one be?
Also, since there is a Secret Plus version of Shaniyang Lab, the level of suggestiveness might be somewhat high.



f




Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop



7/10
10*19 = 190
100*8 = 800
1000*2 = 2000
3000*1 = 3000
5990-3000 = 2990


Hello.
It is the same as the title, but even though I have the catalyst remaining while changing the engraving, it won't let me change it or unlock the slot.
What kind of situation is this...?




#grounded #groundedgame #survival #archelongaming #gamingarchelon #gaming #archelon #games #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #groundedgameplay #groundedvideos #groundedletsplay #buildinggame #craftinggame #survivalgame #adventure



1



Hello, this is Dispoiler.
We are pleased to announce that the heroine scenario update for the visual novel <Hypatia> has been completed.
With this update, the following scenarios and endings have been newly added.
& Update Details
- 'Kwon Yuri' individual scenario and ending
- 'Ryu Sehee' individual scenario and ending
- Approximately 40 minutes of additional scenario content for the latter half of the existing 'Jung Sia' route
& Hidden Ending Information
The hidden ending will be unlocked once you have completed all individual route endings for 'Kwon Yuri', 'Jung Sia', 'Shin Yuna', and 'Ryu Sehee'.
(Can be viewed through a specific method)
& Recommended Play Order
You are free to choose the order in which you play the heroine routes.
However, the 'Ryu Sehee' scenario contains many major spoilers regarding the game's core setting.
For those who wish to experience the story in order, we recommend playing the 'Ryu Sehee' route last.
We thank you for waiting for this update and apologize once again for the delay compared to the originally announced schedule.
We will continue to strive to provide a more stable gaming environment through ongoing updates, including bug fixes, visual enhancements, and translation support.
If you encounter any issues or have questions regarding the update, please feel free to contact us at any time via comments, messages, email, or X.
Gmail: hypatia788@gmail.com
X (formerly Twitter): @hypatia_game
Thank you always!



플레이 타임이 1분으로 고정되는 버그가 있네요.
처음 체험 후 피드백 남겨봅니다.
-장점
1. 카렌이 마우스 커서의 움직임에 따라 시선이 움직인다는 것은 신박하고 괜찮았습니다.
2. 도트 그래픽과 어인 세계라는 다소 신박한 소재와 세계관
3. 비쥬얼노벨의 기본적인 틀을 잘 갖춘 시스템 구성
4. 배경에 맞게 나타나는 대왕쥐가오리 등 몰입감을 높이는 좋은 사물, 물고기 활용
5. 대화창에서 행동, 감정 등 변화에 따라 다른 대화창 효과와 상호작용이 나오는 표현이 재밌습니다.
6. 카렌 계속 건드리면 대화창 깨지는 표현 재밌습니다.
-아쉬운 점
1. 일본어 로케일이 기본적으로 출력되어 있었습니다. 저는 대충 알고 있으나, 처음 해보거나 생소하신 분들은 헤맬 수 있습니다.
2. 인게임 전체화면 모드 필요합니다, 비쥬얼노벨 특성상 창모드가 되면 시선이 다른 곳으로 분산되어 스토리 집중력이 떨어질 가능성이 있습니다. 제가 그렇습니다.
3. 한국어 설정을 했음에도 영문이 다소 많다고 생각됩니다. 요즘은 BGM 이라는 흔한 용어 조차도 [배경 음악]으로 번역을 많이 하는 편이니까..
4. GLOSSARY 시스템을 알기가 어렵습니다 일단 용어사전에 저장됐다고 하는 시스템이 있으나 용어사전이 뭔데? 라는 생각이 먼저 들었습니다. 위치 안내도 없고 용어도 어려우니.. DICTIONARY을 사용하거나 [용어 사전]이라고 표기할 필요가 있습니다.
5. 백로그에 주인공 대사는 구분되는데 카렌 대사는 구분이 안됩니다.
6. 게임 중 Live2D エラーname = Calen 오류, ]오후 2시쯤 노동파견소에 도착한] 대사 전후에서 발생
7. 요즘 트렌드는 주인공 이름을 플레이어가 직접 정하곤 하는 것인데 그렇지 않음
암울한 어인 사회에서 인간들의 어려움을 볼 수 있었고, 주인공과 카렌이 어떻게 살아갈 지가 궁금해졌으나 흥미 요소는 조금 부족한 것 같아요. 스토리적으로는 제가 이해력이 낮은 편이라 게임 시스템과 표현 위주로 피드백을 남겨봅니다.