
It asked if I wanted to continue, so I said yes
Then it said it was already over and marked me as defeated lol




If you go towards the Void side's sweet dream boss, you're doomed if you use Nine's skill first.
You need to be careful when playing as Nine.
Those jerks, how did they manage to take only that out of 10 chapters? Those crazy bastards, seriously.




Hello. This is STOVE.
We hope you stay healthy during this July, where the rainy season and heat waves alternate,
Please note the following information regarding the STOVE Customer Service Center closure on 7/17 (Fri) for Constitution Day.
[7/17 (Fri) STOVE Customer Service Center Holiday Notice]
- Period: July 17, 2026
- Details: Customer Service Center closed
※ You can still submit 1:1 inquiries to the Customer Service Center as usual during the holiday period.
※ 1:1 inquiries submitted will be answered sequentially starting from July 20 (Mon).
Thank you.



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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476


To celebrate the 4.5th anniversary of Mahjong Soul
We are re-hosting the special commemorative event "Streamer Operation"!
We look forward to the active participation of our Captains!
【Application Method】
Streamers who wish to participate
please fill out the online form to apply.
https://forms.gle/usNRNpscBamUX3x77
【Application Deadline】
4-Player Mahjong: August 2, 2026 (Sun) 23:59
3-Player Mahjong: August 16, 2026 (Sun) 23:59
Please refer to the official site for more details.
https://www.mahjong-jp.com/news/detail/xsuH4r21sKpCwelQLdWQV4OaAi5em3ze?token=RyThAcQ4FzaqTLM4
※ Valid live broadcast hours during the event period
will be normally included in the reward settlement for the 【Creator Incentive Event】, and event rewards and incentive rewards are settled separately and can be received concurrently.
For more details on the 【Creator Incentive Event】, please click the link below to check↓
https://forms.gle/tnTsEG4LiHgG8HPT8
#마작일번가Soul #마작

My baby is lying down comfortably again today.
We lay down side by side.
Ah, finally, the sword is glowing!
Geez... interrupting without a clue.
Now, I've finally managed to enter the castle.
Heave-ho.
Boom! Boom! Boom-boom-boom!
Let's strike hard.
Barely made it up the castle wall, and the baby's ordeal begins.
Thump.
Almost fell, but I managed to climb up with a heave-ho.
However
I got knocked off and almost fell again.
It's raining, and you want me to start a fire... isn't that a bit much?
Oh? It caught fire?!
No, why on earth would you jump alone into the middle of the enemy lines...
Thanks to that, the door opened.
And then, a full-speed sprint.
I don't know how many times they're going to reuse this model.
Full-speed sprint again.
The movement effect is so cute.
Wow... look at that swagger.
Is there... no option to curse at him?
You poor, foolish old man, you don't even know you're messing with an overpowered Dimension Shifter.
Wait, what? Why am I lying down so often today?
Anyway... castle reclaimed.
Leveled up after delivering the flag.
Still playing the movement animation while standing still.
Took a picture because they were standing close together.
Their outfit changed after becoming king.
Thanks to that, I can finally use engravings!
Adding another person with a changed outfit here.
.... If you were going to do that, why did you ask me to pick up the ears of grain?
If I had done it myself, it wouldn't have been such a mess.
The country was in a bad state overall, but it seems to be recovering gradually.
I saw them running in the dungeon while going to find the first Ark, look at that movement animation and running.
So cute.
An incredible structure.
How did they build this without machines like in Arthetine?
Finally obtained the first Ark.
Armen looks super excited.
When I first played this game, I was baffled because it said my rapport was 'Neutral' even though they were clearly treating the adventurer as a 'friend' or 'companion'.
Lastly,
The restaurant is closed for the week.
Thanks for visiting.



As of this Tuesday (July 14th), the OCI Rework update applied to the neighboring version has been implemented.
There may be many paragraphs and awkward breaks, which is a problem caused by not posting the update images that were in the original text; it is recommended to refer to the main text for details.
Large-scale OCI (Orbital Command Interface) system overhaul
The existing OCI system was a temporary system intended to lead to a more precise and complex one. This OCI overhaul is the biggest change since the start of Early Access and will take customization, choice, and replay value to a new level.
In the new OCI system, the Impetus still has 3 default OCI slots, but the slot names have been changed to better encompass specific OCIs. Each slot can be equipped with various 'Basic OCIs' that are always unlocked. These are foundational upgrades that help users utilize all essential functions even before building faction trust to unlock dedicated OCIs.
From now on, users can unlock 'Faction-Specific OCIs' through faction trust, which will be equipped by overwriting the Basic OCI. Utility-type OCIs, rather than ability-type ones, generally retain the effects of the Basic OCI, so upgrading the Information Center will keep the existing '+1 Information' bonus. Additionally, all unlocked OCIs automatically provide an upgraded version. Upgraded versions are usually more powerful but cost more to install, and in some cases, they fundamentally change the function of the OCI itself, so the timing of upgrades should be decided carefully.
The number of unlockable OCIs per faction has increased from 8 to 12, and the trust level has also been expanded to 12 tiers.
Off-map ability changes
The way off-map abilities work has changed significantly. Most importantly, usage is now limited per 'Operation' rather than 'per mission'. This means you can use all 3 chances in one mission or spread them out, one per mission. Be careful not to waste off-map support too early!
Orbital Support vs. Airpower Support:Orbital off-map abilities work very differently from transport-based air support. Since orbital abilities are called directly from the Impetus, they take a long 2-turn wait time to reach the battlefield, but they are much more powerful than air support.Air abilities reach the vicinity of the battlefield 2 turns after being called. Once the aircraft reaches the area, the ability can be activated immediately. For example, if you order a machine gun strafe, the target tile is bombarded immediately. However, transports have limited fuel and can only stay near the battlefield for 1 turn. If you don't use air support on the turn it is ready, the transport will return to base for resupply, wasting the opportunity.UI Improvement: Distance display in tooltips
You can now check the distance to the target directly in the attack tooltip. It is easy to grasp how close you are to the weapon's ideal range, which will be a great help in finding the optimal position before firing.
Changes to Maximum Authority and Squaddie limits
The maximum Authority is now fixed at 120. Every time a user adds a Squad Leader (SL) or pilot to the roster, the maximum Authority decreases by 4. This acts as a soft cap on the playstyle of stacking too many leaders on the ship, and you must install OCIs that increase maximum Authority to avoid losing it.
To add realism and immersion and to provide strategic choices in squad management, we have introduced a 'Maximum Squaddie' limit that the Impetus can accommodate. Once the limit is reached, no more squaddies can be added to the roster by any means. We want building a large squad to be the result of the user's intentional strategy and OCI choices. The initial capacity is quite generous, and it can be easily increased by installing the 'Quarters' Basic OCI. It can also be adjusted through initial game difficulty settings.
Changelog - v0.7.8
New Elements
Complete OCI system overhaul (all old OCIs are unequipped and costs are refunded when loading existing saves).OCI screen UI completely overhauled.Maximum Authority calculation method changed (decreases by 4 per hired leader from 120).Added a squaddie limit system that can be expanded with Quarters builds.Added new pistol-related animations and armory idle animations.Added 3 new armor models (SIPV Recon, Operator, and Heavy Combat types).Added new 3D weapon models (K-SAS DMR, P99A3).Improvements
Redesigned the enemy reinforcement system to be fairer and less frustrating.Player vehicles can now pass through some civilian units.Added a range graph containing skill information to tile tooltips and adjusted visual effects.Tactical barks are paused when switching to other screens and resume when returning.Some traits and items are now correctly displayed as positive accuracy factors in target tooltips.Changed the health bar color of allied forces from gray to green.Bug Fixes
Fix:Fixed an issue where the game would occasionally freeze when pirate vehicles were not properly deactivated.Fix:Fixed an issue where save data containing missions with a reduced number of objectives would not load.Balancing and Fixes
Fixed the 'Grind Down' trait to correctly grant +30% armor damage instead of armor penetration.Nerfed the Bombardier's Acid Spit armor penetration from 50 to 35.It's good that the developer is picking up the pace with updates, including the SL update, and that many large updates are being applied.
However, there have been two hotfixes due to bugs that followed the large updates.
I'm not sure if it will be applied to Stove all at once or in parts, but Hotfix #9 included fixes for several systemic issues, including an issue where auto-save didn't work properly when the save slot was 1. While not fatal enough to make the game unplayable, they are quite important, so I recommend playing after the patches are applied.
Hotfix #10 reportedly fixes translation errors for German and Japanese and resolves rare cases where there were no available actions on the map; it seems to have fixed issues where objects for map clearing or high scores were missing or not working.



Limited-time rate up for characters "Choi Hyo-rin" and "Elsie"!
Period: July 17, 2026 (Fri) 11:00 ~ July 23, 2026 (Thu) 10:59
During this period, the acquisition rate for "Choi Hyo-rin" and "Elsie" will be increased in the recruitment "League Star XXIII"!
The following additional outfits & additional outfit sets will be returning!
Don't miss this opportunity!✨
◆Choi Hyo-rin・Sharing a Drink(SP)
◆Elsie・Sea at the Edge of Vigilance(SP)
#마작일번가City #마작



This is
Lost Ark-style
rollercoaster, right....
....Huh? Wait, there's no path!!!
(It is said they made it out safely.)
After escaping the dungeon, what a surprise, they say the King has disappeared.
He's a King, but he did something reckless.
What kind of King charges in without holding back his temper.....
Thanks to not holding back his temper, all the captured people were rescued safely, and finally, the girl who was in the innermost part was also rescued.
That girl was the daughter of the Vigilante Captain, Haselink.
No, did Silian look like someone who expects a reward?
Leaving leisurely after answering
One of the subordinates was restless, and it turned out that the bad scu... um, was tracking Silian's location and heading this way.....
If they avoided it, they could preserve their troops, but he chose to protect the people despite the disadvantageous situation. I wondered, will he be okay? But...
They trust Silian's decision.
An old soldier who was under Scherrit but defected to Silian's army after deserting.
Though old, his spirit was no less than that of a young man.
Just don't die~.
And arrived at the Plains of Decisive Battle
Even in this situation, he says, "You have come...."




RewardCheck-inBonus❄️ 1,000 FlakesSTOVE Store Check-in
-❄️ 1,000 FlakesRiichi City Check-in
-❄️ 1,000 Flakes
🧧 Premium GC Club (3 Days) Box
GrandChase Classic Check-in
🏷️ Grand Chase Classic 2,000 KRW Non-Stackable Coupon


I'm not really one to complain about things like this but this game is actually ridiculous. The normal difficulty shouldn't be so difficult and annoying that there are guides for it already. The hurricane or whatever it's called should have some better tuning. It's too fast and the attacks are spammed too quickly as well. I know about the trapping it in a corner strategy but even that is difficult to do since the hurricane moves around so much. People shouldn't have to resort to completely avoiding a main part of the minigame in this manner just to complete it.
I hope they listen to the community and try to fix it. I think it could be fun if they just got rid of the problems.

There is no way this minigame is not generated with AI. It is so utterly incompetently programmed. You can straight up circle the "boss" to trap it, and the game will create a 1px border around it instead. If a human programmed this, I worry about the quality of the programmers at SG.
THIS YEAR’S SUMMER EVENTS IS **** SO BAD SG!!!!!!!!!!!!!!

Smilegate knows damn well that Whales aren't doing these events, unless it's for content or if they are paying other people to grind it for them. This is just purely to punish the F2P guys, and being that it is ONLY the F2P folks, they have no reason to change it or care.

"shouldn't be so difficult there are guides for it already"
There are guides for EVERYTHING. Literally everything on planet earth. Because YouTube views and stupid people. This is not a point.
Your whole argument is "I'm losing therefore bad"
Meanwhile I cleared all 6 in about 10mins after figuring out you just trap the boss.
How can you even lose in this? Very seriously.
You are UNHITTABLE if you're not drawing. So maybe let go of space?
The boss does stuff in SET INTERVALS. It doesn't dash twice in a row, it doesn't make projectiles for the whole 200 seconds. If you're getting hit you are simply not looking at the boss. That's awareness. That's too hard for you? Keeping track of what one thing did 10 seconds ago?
"I know you can trap it in a corner but you shouldn't have to avoid a part of the minigame..."
THAT IS THE MINIGAME YOU MORON.
You don't even know what the game is but you're complaining it's too hard. You don't even need to trap it in a corner. Literally anywhere.
Draw a U, idiot.

First of all, you're making up things just to get mad at me for. I never said that the game was impossible.
1. Yes there are guides for everything. My point was that it's crazy that there are SO many guides for this minigame when it hasn't been out for that long. If so many people are struggling that multiple guides have been created for the normal difficulty then that's telling of the difficulty of the game.
2. I never said I was losing or couldn't beat it, you're making that up. I actually beat all the levels out so far both at 80% and 90%. I'm allowed to voice a negative opinion and ask for SG to change or fix even if I completed it. I can recognize when something is difficult.
3. Just because it was easy for you, does not mean it's easy for others. Congrats, you had an easy time, not everyone has.
I don't know why you're getting so heated over this. I wasn't even complaining, I was bringing up an issue and saying how SG could fix it. If you disagree, that's fine. No need for insults.

It's not that deep bro. touch some grass

the problem is not the game, it's the control allowed... Try to do that game at 62 with arthritis in your hand, you moron : I will gladly pay for the continue, but 80 crystals is simply a SCAM... It's like a freaking P2W game included in an already P2W game...

Literally requires less effort from your digits than typing that out but ok.
You're holding down space and just using the arrow keys with your right hand. That can't be too hard or else anything using a computer is too hard for you. Which means that's not a point.

"Yes there are guides for everything. My point was that it's crazy that there are SO many guides for this minigame when it hasn't been out for that long."
No. There's the same number of guides as there are for anything else that comes from this game and they're all on the same day. Do you know how "content" creation goes? Everyone races everyone else to get their "guide" out first for views. That's how they make money. Guides are revenue. That's why there are "SO many". For literally anything SG does. This is how the internet works. 95% of people are looking up a guide for something because they don't want to learn something themselves and think it's faster/are lazy.
Guides are a job. Not a reaction to difficulty like a bat signal giving help to the needy.
"I didn't say I couldn't beat it"
Then why are you even here?
"Just because it was easy for you, does not mean it's easy for others."
Just because it was hard for you...
Not everything is supposed to be easy to everyone and that's ok.

I hate it, I hate it, I hate it. Why?!?!?! Why do you force us to waste so much time on this? Why do you lock rewards behind this? The difficulty for people who DON'T play these kinds of games is just ridiculous. I shouldn't have to spend hours playing a mini game that is objectively not good. I can do my dailies in around 30 minutes. I can knock through the sidestory and seasonal content in a few days. But in order for me to try and get the rewards from this, is going to literally take me hours of cursing at the game. This is not fun. It is beyond frustrating. You do want people to enjoy the game right?!? There is a reason that I am playing a team building, turn based game and not a run and gun or jump and shoot console game. I've been playing this game since almost day one. However, this makes me want to quit. I LOVE the core content of Epic Seven, but I can't even with this mini-game. Please, please, please adjust the difficulty!

I agree it's not fun at all. Having to get it at 80% then 90% is very annoying and it takes multiple attempts. It's possible to get the rewards but I know not a lot of people are willing to try over and over again. I understand having some challenge to the minigame but I bet a lot of players will just completely skip this event because the rewards are not worth the trouble.

"I lost I lost I lost I lost I lost I lost why why why why why why why"
Literally not a single word about what they actually think is difficult.
Because it doesn't matter. Even if they were told how to do it they'd still complain.
These are the same people that failed the rhythm game once and said "nope"
News flash: you're not supposed to be good at everything and some things are not as hard as you make them out to be.
You say you'll take hours.
I took about 20mins. From start to finish.
So, is the problem with the game or you?

Like I said before, just because it's easy for you, does not mean it's easy for others. Also, you're just assuming things so you can get mad. I actually liked the rhythm game and I didn't have complaints about it. I know a lot of people got upset over the rhythm game, you know what I did? Nothing. It didn't send me into an angry tantrum just because I disagreed. In my post I literally said what I thought was difficult. The way the hurricane moved and spammed attacks. Yet you still insulted me for it.

Didn't reply to you.

