
Whether you are building a small DIY circuit, managing dual batteries in a vehicle, or dealing with the hardware revisions to the Nintendo Switch, adding or upgrading a battery switch provides control over power usage and prevents accidental drainage. Thank goodness, playing BTS Cooking On STOVE is simpler than learning the basics of electronics.




Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop


PLAY THE ANIMATION!Epic Seven!
Hello, this is GM Arky.
An Epic Seven patch is scheduled for 7/17 (Fri).
Temporary instability may occur while the patch is being applied, but it will not affect game data.
Please check below for more details.
■ Notice Regarding 7/17 (Fri) Maintenance-Free Patch
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details
- Issue where connection instability occurs when spectating World Arena
3. Impact: Temporary game disconnection
■ Notice Regarding Temporary Restrictions on World Arena/Draft Arena/World Boss/Guild War
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details: Temporary content restrictions for maintenance-free patch
3. Impact: World Arena/Draft Arena/World Boss/Guild War unavailable during temporary content restrictions
※ Please note!
- Even if you are disconnected after the patch is applied, your game data will not be affected.
- The new patch will be updated automatically when you restart the game after it is distributed.
- Abnormal disconnections may occur during the patch, but you can play the game normally by reconnecting.
- During the maintenance-free patch, we recommend that you wait in a safe state and reconnect to play.
We apologize for any inconvenience this may cause.
We will do our best to provide better service in the future.
Thank you.




Stove attendance today as well



It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;

To celebrate the 4.5th anniversary of Mahjong Soul
We are re-hosting the special commemorative event "Streamer Operation"!
We look forward to the active participation of our Captains!
【Application Method】
Streamers who wish to participate
please fill out the online form to apply.
https://forms.gle/usNRNpscBamUX3x77
【Application Deadline】
4-Player Mahjong: August 2, 2026 (Sun) 23:59
3-Player Mahjong: August 16, 2026 (Sun) 23:59
Please refer to the official site for more details.
https://www.mahjong-jp.com/news/detail/xsuH4r21sKpCwelQLdWQV4OaAi5em3ze?token=RyThAcQ4FzaqTLM4
※ Valid live broadcast hours during the event period
will be normally included in the reward settlement for the 【Creator Incentive Event】, and event rewards and incentive rewards are settled separately and can be received concurrently.
For more details on the 【Creator Incentive Event】, please click the link below to check↓
https://forms.gle/tnTsEG4LiHgG8HPT8
#마작일번가Soul #마작


*. The purpose of this article is to briefly examine the history of existing game companies and explore their significance. Therefore, I have examined the meaning of the company from the most positive perspective possible.
[Pmang and Neowiz Games]
<Pmang operated by Neowiz>
<Special Force, which was serviced by Pmang>
<Crossfire was also under Neowiz>
<A game called A.V.A is also under Neowiz.>
Neowiz started as a game portal called Pmang. In the early days, there was no company called Neowiz Games, and Neowiz operated by servicing external games on its portal.
However, as conflicts erupted with the companies whose games they were servicing and those companies left one by one, they needed their own development team. The spin-off of this development team into a game company in 2007 marked the beginning of Neowiz Games.
Because a high proportion of the games they serviced were FPS games, the company was once considered a master of Korean FPS.
However, the company, which had been maintaining peace, sought a new direction around 2013 due to the continuous independence of its successful titles. The generally known history of Neowiz is that it was forgotten by users after failing to launch several online games starting in 2013.
[DJMAX and Consoles]
<DJMAX, which started as an online game>
<DJMAX Technika for arcade, DJMAX Portable for console>
<The latest title, DJMAX Respect V>
Neowiz surprisingly has a significant history in console game development, as they have a history of developing the DJMAX series for both arcade and console platforms.
Although the first work was a PC online game, from the second work onwards, they produced the Technika series targeting the arcade market and the Portable series targeting the console market. Entering 2010, new releases became rare, but by releasing the Respect series again, they showed that they had not given up on the DJMAX series.
It can be seen that their subsequent console game development with Round 8 Studio is also related to this history.
[Indie Game Sponsor]
[Neowiz]
<Flappy Quest, the first indie game distributed by Neowiz>
<It was originally a game being produced through user funding.>
<Later, Neowiz took on some of the funded games and became their publisher.>
<And they even handled the distribution of the console versions.>
<Since then, they have released various indie games.>
It is not exactly clear when Neowiz jumped into indie game distribution. However, the first title and the developer behind it, Pied Pipers, started developing games in 2012, and the Pied Pipers team was later absorbed into Round 8 Studio.
Given this, it seems that in the early days, they planned to pick out decent indie game companies and absorb them into their own development teams. However, Neowiz currently maintains the position of a sponsor and publisher by discovering promising indie game companies.
I highly value this challenge by Neowiz. This is because indie games often end up fizzling out or being released incomplete due to development cost issues during the development process, no matter how good the concept is, and by becoming a sponsor, a mid-sized company like Neowiz solves this problem for at least some games.
[Round 8 Studio and]
[Lies of P]
<Bless Unleashed, whose operation was transferred to Valofe>
Round 8 Studio was not expected to succeed from the beginning. Although many people were excited about a Korean game entering the console market, their first work, Bless Unleashed, ended its service two years after the console version opened, and the PC version was transferred to Valofe, leaving only the servers open.
However, as they announced a playable version of their second work, Lies of P, the evaluation began to slowly turn around. The production team revealed that they were fans of the Souls series, and Lies of P, which contains feedback and homage to the Souls series, began to receive good reviews.
It enjoyed smooth sales and considerable popularity, surpassing 1 million copies sold within a month of its release. Thanks to this popularity, it received great attention, including the release of DLC, and became a signal flare announcing the success of Neowiz's entry into the console game market.
Even now, many users are looking forward to the next console work after Lies of P.
<Lies of P was a huge success.>
<Thanks to that popularity, an expansion pack will also be released.>
So, I have summarized the history of Neowiz up to Lies of P.
Personally, I like the fact that they became a publisher for promising indie game companies more than the part where they challenge themselves with console games.
What do you think about this company?
Addition: Game companies to introduce&I am accepting recommendations for indie game teams.
The condition is that they must have released at least one game. I will try to find information about the recommended companies or game teams and write about them.
If you would like to promote your own indie game team, please send brief information about your game team or game company to newcontinue@naver.com, and I will refer to it when writing.
Example:
1. Is there a story behind the founding of the team or company?
2. What were the difficulties you faced while developing work A?
3. What are the features that distinguish work A from other works?
4. Is there anything you would like to say to the readers?



Does anyone know why this person is acting like this~ they look like a total loser..



7/16
10*21 = 210
100*4 = 400
1000*3 = 3000
3000*1 = 3000
5000*1 = 5000
11610-3000 = 8610


Spend your day with Yu-jin's voice, which is great to listen to on a rainy day~




아기자기하면서 동시에 그와 상반된 세계관에 추가로 심해라는 배경과 어인 등 사뭇 이질적일 수 있는데, 픽셀아트의 고유한 느낌으로 잘 어우러지게 한점이 정말 인상적이었어요!
세계관이 좀 복잡하고 어려울 수 있어도 추가 설명을 해서 이해할 수 있게 끔 해준 점도 좋았어요.
카렌씨는 요즈음 버튜버로 나와도 손색이 없을 정도로 매력적이었고, (이벤트 성으로 스트리밍도 한번 해보시는것도 좋아보여요 추후 외전이나, 출시 기념일등.) live2d 를 더해서 입체감있는 느낌이 픽셀아트의 가능성도 볼 수 있었구요. 카렌씨에 대해서 추가로 말해보자면, 분명 설명만 보면, 슬프고 가라앉는 분위기인데도 말이나 행동에 주관이 있으면서 그 방향이 긍정적인게 돋보였어 좋았구요. 머리색이나 전체적인 악세서리 등 그와 잘 어울리는게 신경쓰시고 카렌씨를 구상한게 아닌가 하는 생각이 들었어요.
시온씨는 카렌씨와 앙상블이 느껴져서 썸.. ? 의 느낌도 있었지만 그거보다는 카렌씨의 부족한점을 보완해주면서, 좀 더 나은 미래를 위한 노력을 자신이 먼저 할 수 있는 형식으로 아이를 도와주거나 본인을 희생하는 면모에서 잘 어울려서 좋았어요 화자로 나와서 자주는 못봤지만 나중에 자주 얼굴을 보여줄 수 있다면 ? 하는 바람이
아쉬운건 초반에 프리징이 있었고, (아주 잠깐 간헐적으로 3번? 정도) 아직 개발중이시기도하고 말하신 것처럼 2dlive의 애니매이션도 가끔 고정되는 경우가 있어 해결하면 되지만
다른분들 말처럼, 소리가 잘 안들린다던가..? 하는 이슈도 있으니 확인해보시면 좋지 싶어요
그 외에 마우스 커서가 미묘하게 어긋나는 (언어 설정 하는 과정에서 한국어 설정 이후 확인 하려는데 몇픽셀정도 어긋나는? 그래서 클릭이 제가 생각하는것과 달리 안되는 경우)경우가 있어서 보완해주시면 ..? 하는 욕심이 있네요. 머쓱
+ 초반에 '거리가 멀어짐'을 표현하기 위해서 멀리 하는데 그과정에서 여백이 생기고.
후반에, 조류에 휩쓸려가서 시온씨가 찾는 과정에서 덩그러니 있는? 디테일만 더해주면 하는 욕심을 내보아요
[감사콩]