
Whether you are building a small DIY circuit, managing dual batteries in a vehicle, or dealing with the hardware revisions to the Nintendo Switch, adding or upgrading a battery switch provides control over power usage and prevents accidental drainage. Thank goodness, playing BTS Cooking On STOVE is simpler than learning the basics of electronics.




Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop


PLAY THE ANIMATION!Epic Seven!
Hello, this is GM Arky.
An Epic Seven patch is scheduled for 7/17 (Fri).
Temporary instability may occur while the patch is being applied, but it will not affect game data.
Please check below for more details.
■ Notice Regarding 7/17 (Fri) Maintenance-Free Patch
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details
- Issue where connection instability occurs when spectating World Arena
3. Impact: Temporary game disconnection
■ Notice Regarding Temporary Restrictions on World Arena/Draft Arena/World Boss/Guild War
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details: Temporary content restrictions for maintenance-free patch
3. Impact: World Arena/Draft Arena/World Boss/Guild War unavailable during temporary content restrictions
※ Please note!
- Even if you are disconnected after the patch is applied, your game data will not be affected.
- The new patch will be updated automatically when you restart the game after it is distributed.
- Abnormal disconnections may occur during the patch, but you can play the game normally by reconnecting.
- During the maintenance-free patch, we recommend that you wait in a safe state and reconnect to play.
We apologize for any inconvenience this may cause.
We will do our best to provide better service in the future.
Thank you.




Stove attendance today as well



It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;

To celebrate the 4.5th anniversary of Mahjong Soul
We are re-hosting the special commemorative event "Streamer Operation"!
We look forward to the active participation of our Captains!
【Application Method】
Streamers who wish to participate
please fill out the online form to apply.
https://forms.gle/usNRNpscBamUX3x77
【Application Deadline】
4-Player Mahjong: August 2, 2026 (Sun) 23:59
3-Player Mahjong: August 16, 2026 (Sun) 23:59
Please refer to the official site for more details.
https://www.mahjong-jp.com/news/detail/xsuH4r21sKpCwelQLdWQV4OaAi5em3ze?token=RyThAcQ4FzaqTLM4
※ Valid live broadcast hours during the event period
will be normally included in the reward settlement for the 【Creator Incentive Event】, and event rewards and incentive rewards are settled separately and can be received concurrently.
For more details on the 【Creator Incentive Event】, please click the link below to check↓
https://forms.gle/tnTsEG4LiHgG8HPT8
#마작일번가Soul #마작


*. The purpose of this article is to briefly examine the history of existing game companies and explore their significance. Therefore, I have examined the meaning of the company from the most positive perspective possible.
[Pmang and Neowiz Games]
<Pmang operated by Neowiz>
<Special Force, which was serviced by Pmang>
<Crossfire was also under Neowiz>
<A game called A.V.A is also under Neowiz.>
Neowiz started as a game portal called Pmang. In the early days, there was no company called Neowiz Games, and Neowiz operated by servicing external games on its portal.
However, as conflicts erupted with the companies whose games they were servicing and those companies left one by one, they needed their own development team. The spin-off of this development team into a game company in 2007 marked the beginning of Neowiz Games.
Because a high proportion of the games they serviced were FPS games, the company was once considered a master of Korean FPS.
However, the company, which had been maintaining peace, sought a new direction around 2013 due to the continuous independence of its successful titles. The generally known history of Neowiz is that it was forgotten by users after failing to launch several online games starting in 2013.
[DJMAX and Consoles]
<DJMAX, which started as an online game>
<DJMAX Technika for arcade, DJMAX Portable for console>
<The latest title, DJMAX Respect V>
Neowiz surprisingly has a significant history in console game development, as they have a history of developing the DJMAX series for both arcade and console platforms.
Although the first work was a PC online game, from the second work onwards, they produced the Technika series targeting the arcade market and the Portable series targeting the console market. Entering 2010, new releases became rare, but by releasing the Respect series again, they showed that they had not given up on the DJMAX series.
It can be seen that their subsequent console game development with Round 8 Studio is also related to this history.
[Indie Game Sponsor]
[Neowiz]
<Flappy Quest, the first indie game distributed by Neowiz>
<It was originally a game being produced through user funding.>
<Later, Neowiz took on some of the funded games and became their publisher.>
<And they even handled the distribution of the console versions.>
<Since then, they have released various indie games.>
It is not exactly clear when Neowiz jumped into indie game distribution. However, the first title and the developer behind it, Pied Pipers, started developing games in 2012, and the Pied Pipers team was later absorbed into Round 8 Studio.
Given this, it seems that in the early days, they planned to pick out decent indie game companies and absorb them into their own development teams. However, Neowiz currently maintains the position of a sponsor and publisher by discovering promising indie game companies.
I highly value this challenge by Neowiz. This is because indie games often end up fizzling out or being released incomplete due to development cost issues during the development process, no matter how good the concept is, and by becoming a sponsor, a mid-sized company like Neowiz solves this problem for at least some games.
[Round 8 Studio and]
[Lies of P]
<Bless Unleashed, whose operation was transferred to Valofe>
Round 8 Studio was not expected to succeed from the beginning. Although many people were excited about a Korean game entering the console market, their first work, Bless Unleashed, ended its service two years after the console version opened, and the PC version was transferred to Valofe, leaving only the servers open.
However, as they announced a playable version of their second work, Lies of P, the evaluation began to slowly turn around. The production team revealed that they were fans of the Souls series, and Lies of P, which contains feedback and homage to the Souls series, began to receive good reviews.
It enjoyed smooth sales and considerable popularity, surpassing 1 million copies sold within a month of its release. Thanks to this popularity, it received great attention, including the release of DLC, and became a signal flare announcing the success of Neowiz's entry into the console game market.
Even now, many users are looking forward to the next console work after Lies of P.
<Lies of P was a huge success.>
<Thanks to that popularity, an expansion pack will also be released.>
So, I have summarized the history of Neowiz up to Lies of P.
Personally, I like the fact that they became a publisher for promising indie game companies more than the part where they challenge themselves with console games.
What do you think about this company?
Addition: Game companies to introduce&I am accepting recommendations for indie game teams.
The condition is that they must have released at least one game. I will try to find information about the recommended companies or game teams and write about them.
If you would like to promote your own indie game team, please send brief information about your game team or game company to newcontinue@naver.com, and I will refer to it when writing.
Example:
1. Is there a story behind the founding of the team or company?
2. What were the difficulties you faced while developing work A?
3. What are the features that distinguish work A from other works?
4. Is there anything you would like to say to the readers?



Does anyone know why this person is acting like this~ they look like a total loser..



7/16
10*21 = 210
100*4 = 400
1000*3 = 3000
3000*1 = 3000
5000*1 = 5000
11610-3000 = 8610


Spend your day with Yu-jin's voice, which is great to listen to on a rainy day~





尊贵的洛德,您好。
写下第十二封开发者的信时,自然而然地回顾了过去这一年。
2025年7月迈出第一步的LORDNINE,如今即将迎来一周年。
这段时间里,发生了很多故事。新内容逐一登场,系统也打磨得更加完善。
当然,最珍贵的还是与各位洛德一路建立起来的信任。
今年6月,通过新服务器“Sven”,我们也有幸与越南地区的洛德初次相见。开服过程中,虽然因设备兼容性问题及部分商品相关问题留下了一些遗憾,但已确认的问题正在迅速处理中。衷心感谢所有在Sven开启全新旅程的洛德。
即将到来的7月,对LORDNINE而言意义非凡。值此游戏上线1周年之际,我们正在准备属性强化系统、拾取权限优化、能力值预设系统,以及1周年纪念新武器“镰刀”等的丰富更新内容。
在本次开发者的信中,除了7月更新消息外,也将就上一封信中提及的世界整合日程变更进行说明。

▣ 属性强化系统
进化为更强装备
新增属性强化系统,让正在使用的装备进一步成长。
此前,装备成长主要依靠提升强化数值或更换更高品质的装备。而通过本次的属性强化系统,可以直接成长现有装备的属性,让心爱装备的潜力得到更长久、更深度的发挥。
什么是属性强化?
属性强化是一种可提升装备各属性能力值的全新强化方式。即使是同一件装备,其价值也会因属性强化数值而截然不同。在洛德的精心打造下,一件平凡的装备也能蜕变为特别的装备。
使用条件
属性强化适用于稀有及以上品质的武器或防具。
可作为材料的闲置装备
进行狩猎和副本玩法时,不使用的装备总会不知不觉堆满仓库。而在属性强化系统中,这些闲置装备将被用作材料。
如果您曾为无法处理不再使用的装备而苦恼,那么现在它们将焕发新的价值。这段时间积攒下来的每一件装备,都将成为让洛德的主力装备变得更强的可靠资源。
相同属性加成
属性强化的核心,就在于相同属性加成。
若用作材料的装备与目标强化装备拥有相同属性,即可获得额外经验值。这让材料的选择不再是单纯随意消耗装备,而是多了一份策略性。
策略性材料选择
收集具有相同属性的装备进行高效强化,洛德的装备将成长得更快、更强。
全新成长乐趣
属性强化系统不仅是新增一项功能,更为LORDNINE的装备成长增加了新的深度。从此,即便是同一件装备,也会因各位洛德的努力与策略,带来截然不同的结果。
▣ 拾取权限优化
让一起狩猎的体验更加愉快
为使与同伴的协力玩法更加便捷,我们将对队伍及集结玩法的拾取权限系统进行优化。
《队伍拾取权限》
队伍全员拾取
新增选项,将道具拾取权限赋予所有队伍成员。
选择队伍全员拾取选项后,队伍中每位成员都拥有同等资格拾取掉落的道具。
特别是与同伴一起狩猎时,无需顾虑太多,尽情享受狩猎乐趣即可。
《集结拾取权限》
集结玩法中,将新增更加多样化的拾取选项。
团队全员拾取
此选项将拾取权限赋予同一团队的所有成员。
即便在集结中,也将以共同行动的团队为单位共享奖励。对于与团队成员紧密协作的玩家而言,这是最合适的选项。
团队指挥官优先拾取
此选项将优先拾取权限赋予团队指挥官。
通过优先向统领团队、制定战略的团队指挥官赋予权限,给予其符合领导职责的优先权。
指挥官优先拾取
此选项将最高优先拾取权限赋予集结指挥官。
指挥大规模集结的总指挥官将最先获得拾取机会。该方式确保了当重要道具掉落时,负责整个集结战略的指挥官享有优先权。
集结中权限的适用范围
在集结玩法中,团队全员拾取及团队指挥官优先拾取选项所涉及的道具拾取权限,仅适用于本人所属团队的成员。
也就是说,即使参与了同一个集结,对于其他团队的成员狩猎掉落的道具,也无法获得拾取权限。此设置为保障团队单位的独立性,选择选项时敬请参考。
希望通过本次优化,各位能在队伍和集结中与同伴更加便捷、愉快地协作。
▣ 能力值预设系统
一个角色,五种面貌
根据不同情况所需的能力值各有不同,但每次重新设置想必十分繁琐。为了减轻这份不便,即将新增能力值预设系统。
最多可保存5套预设
一个角色最多可保存5套预设。
已保存的预设可一键即时切换,让您迅速应用最适合当前情况的最佳配置。
更自由的挑战
通过预设系统,可在保留现有设置的同时,毫无负担地尝试新配置。
根据不同场景与武器,保存多样的搭配并灵活切换,体验更加自由的游玩风格。
▣ 1周年纪念全新武器 - 镰刀(Scythe)
1周年,一份特别的礼物
镰刀将为过去一年陪伴LORDNINE的洛德带来全新配置与战斗方式的乐趣,让刚刚踏上旅程的洛德感受到LORDNINE战斗的另一种魅力。
死亡的象征,死神镰刀
镰刀是以死神镰刀为原型打造的巨型双手武器。
镰刀虽然外型庞大,但却是一把凭借快速移动驰骋战场的近战武器。兼具强力一击与机动性的镰刀,将为LORDNINE带来全新的战斗风格。
镰刀的核心特色
冷却时间短,攻击连绵不绝
镰刀虽为巨型双手武器,却拥有极快的战斗节奏。
与之前的大型武器不同,它能打出接连不断的连续攻击。丝毫不给敌人喘息之机的压迫感,正是镰刀的魅力所在。
高机动性近身战斗
虽然外型看似沉重,手持镰刀的洛德却能发挥出极快的机动性。
您可自由穿梭于战场,在理想位置发起攻势,并于危急时刻迅速脱离。这是一把能降低近战固有负担、让您更积极突入战场的武器。
以迅捷步伐切入敌军侧翼,再用巨型镰刀横扫千军——这是只有镰刀才能演绎的震撼战斗场面。
镰刀专属机制 - 灵魂吸收
镰刀的最独特之处,正是灵魂吸收系统。
如死神镰刀一般,镰刀不仅能消灭敌人,更能收割他们的灵魂,并将其转化为自身的力量。
灵魂吸收的运作方式
有一定概率吸收怪物的灵魂,被吸收的灵魂将用于强化镰刀使用者的技能。
这绝非普通的叠加系统,而是创造出镰刀独有的战斗节奏。随着狩猎不断变强,并在灵魂充盈之际轰出决定性一击,体验酣畅快感。
全新的战斗体验
镰刀不仅仅是一把新武器。它是通过全新战斗机制,为LORDNINE的战斗系统注入新鲜刺激的富有挑战性的武器。
致相伴1周年的洛德
我们怀着无比虔诚的心意准备了镰刀,希望它能成为一份配得上1周年这一特殊时刻的礼物。
期待它能给过去一年陪伴LORDNINE的各位洛德带来全新的乐趣与挑战。
与镰刀一同开启的全新1周年旅程中,更加华丽而震撼的战斗瞬间,期待大家的体验。
▣ 世界整合日程变更说明
首先,我们要向各位洛德致以诚挚的歉意。
在上封信中曾告知各位的世界整合日程,已由7月中旬变更为8月底。
首先,向一直期待原定整合日程的洛德致以诚挚的歉意。尤其是给那些配合7月日程做出调整、并为整合做了准备的洛德造成了混乱,我们深表歉意。
日程变更原因
世界整合,是一项迁移各位洛德至今所累积的一切——
角色、道具、公会,以及珍贵回忆的极其重要且敏感的工作。
绝不允许哪怕一条数据的丢失或损坏。
在内部审核过程中,我们得出结论:为确保各位洛德的数据万无一失,需要追加验证。若强行推进,无法完全排除万一出现数据问题的可能性。
因此,我们将世界整合日程变更为2026年8月底,并计划利用争取到的约6周时间,进行数据迁移模拟的反复验证、整合环境下的稳定性测试、异常情况应对方案检查,以及备份体系的强化工作。
整合当日的具体维护时间及流程,将另行通过公告详细说明。为配合变更后的日程,让各位洛德能充分做好准备,我们将按阶段提供必要的信息。
再次向因日程变更而感到失望的洛德致以诚挚的歉意。
即便时间推迟,我们也将谨慎筹备,确保每一位洛德的数据都能得到安全保护,并能在稳定的环境下迎接世界整合的到来。
恳请各位谅解。

▣ 结语
感谢各位洛德耐心阅读至此。
转眼间,已是第十二封信。每月一封,日积月累,不觉间便勾勒出了这一年。衷心感谢在此期间始终陪伴在我们身边的各位洛德。
本次开发者的信介绍了属性强化系统、拾取权限优化、能力值预设系统,以及新武器镰刀等7月更新中即将亮相的诸多内容。每一项准备,都是为了给各位洛德的游戏体验增光添彩。
关于世界整合日程变更给大家带来的遗憾,请允许我们再次表达歉意。我们将利用争取到的时间,更加稳妥地筹备,竭尽全力让各位洛德能够安心迎接整合的到来。
回顾过去这一年,LORDNINE始终与各位洛德一同成长。即将到来的第二年,我们也希望能继续与大家携手共创。在未来无数个与各位相伴的时刻里,我们也将一如既往地陪伴在各位洛德身边。
不足之处想必在所难免。每当此时,各位洛德坦诚的反馈,都会成为我们最大的指引。欢迎各位随时提出宝贵意见。
我们共同走过这一年,又即将迎来新的一年。
敬请期待我们与各位洛德一同开启的下一篇章。
谢谢大家。