(Click the image to go to the review video!)

I heard that the story for Kazena Act 1, Chapters 1-5 has been completely revamped,so I played through it again.

There was a lot of talk about the previous story,

and I hope this change brings a fresh breeze to Kazena.

Let's dive right in!

The most disappointing part when playing the old story was the protagonist's presence.

You are definitely called 'Captain' or 'First', but from the user's perspective, the feeling of being a mere observer was strong.

Even when incidents occurred, the agents handled them on their own, and it often ended with outside help,

"Am I really the protagonist?" was a thought that often crossed my mind.

However, after the revamp, this part has changed significantly.

Most of the dialogue has been changed to focus on interaction with the protagonist and

the Captain has become more rational in various situations.

Since it's a title like Captain, it seems they emphasized a more competent image.

Scenes of having personal conversations with Ray and Theresa have also been naturally added.

Getting to know these characters in detail from the beginning

increased immersion and I definitely felt like the protagonist.

The protagonist's role is also clearly revealed in the process of resolving the final crisis.It emphasizes

"We won thanks to the protagonist" more than before, and overall, I got the impression that

the protagonist's presence, which was lacking in the original story, has been greatly supplemented.

Lenore's feelings toward the Captain are also expressed more clearly. The "main wife" behavior

and full voice support were also satisfying.

The characters' emotions were conveyed much better, making it easier to immerse myself in the story,

and the characters' charm was further brought to life.

This story revamp was a successful change that scratched the itch and highlighted the protagonist even more.

I enjoyed the story very satisfactorily.

I enjoyed the story very satisfactorily.

For reference, my favorite is Maribel. Thank you.

1 / 13
크루 정민서
19/07/2026
19/07/2026 01:47 PM (+09:00)
그러니까 마리벨 님이 찬우 님의 정실이라는 거죠?납득완
blacksheep77
19/07/2026
19/07/2026 09:00 AM (-NaN:NaN)
👍️

❄️ FlakeMission|July Day 20 #260720

Week 3 - Day 20 Started! Don't forget to check progress!

덤비면문다고
21hr ago
20/07/2026 08:14 PM (+09:00)
635 °C

This is the <Deep Sea Moonlight> magnet badge I received from the Indie Boost Lab badge acquisition event!

Personally, I think it will look really great for decoration because of the pixel art and color palette.

I also received two postcards with impressive colors.

The developer has been continuously uploading development logs for Deep Sea Moonlight recently,

and seeing the game gradually improve makes me look forward to the official release.

I will continue to support you!

DeathFixer
13hr ago
21/07/2026 04:19 AM (+09:00)
61 °C

https://store.onstove.com/en/games/3694

https://store.onstove.com/en/games/5020

https://store.onstove.com/en/games/3515

https://store.onstove.com/en/games/1866

https://store.onstove.com/en/games/1981

https://store.onstove.com/en/games/4314

DeathFixer
13hr ago
21/07/2026 04:20 AM (+09:00)
Author
Primal Slideee Deluxe, Dice Eater: A Supernatural Mystery Card Game, GigaBash, Infinite Incantation, Knight Overloaded, Under the blue horizon - Aquarium.
STOVE125715927
20/07/2026
20/07/2026 02:41 PM (+09:00)
108 °C

sg plz i know you want us to spend money for charms n burn holes in our pockets. BUT PLEASE FOR THE LOVE OF GOD either make charms give more xp or give us a daily charm event dungeon to farm. PLZZZZZZZ I BEG OF YOU SG GODS.

S1752311392919728
12hr ago
21/07/2026 04:40 AM (+09:00)
out of all the yapping i actually agree to this one. no reason to gatekeep players from upgrading equipment when literally there is only like 1-2 useful piece out of 100. like how about removing charms completely and make it only cost gold because rn everyone has like 5 trillions and no use for it
S1743866591105112
20/07/2026
20/07/2026 02:21 PM (+09:00)
481 °C

7/19
10*13 = 130
100*12 = 1200
1000*2 = 2000
5000*3 = 15000
18330-3000 = 15330

Acaios
20/07/2026
20/07/2026 01:39 PM (+09:00)
94 °C

.

알겜하자
19/07/2026
19/07/2026 10:02 AM (+09:00)
267 °C

Hello. This is Al-Gem-Haja!

This time, I've created a Faye guide video.

Personally, this was the character with the biggest difference between playing while knowing how to use them and playing without knowing.

I was quite satisfied that a character came out that I could enjoy playing during the preseason.

I hope this will be helpful to new players.

Please show a lot of interest this time as well!

Thank you!

https://youtu.be/E3TVlapv17U

한잔V
13hr ago
21/07/2026 03:56 AM (+09:00)
DeadReactive
19hr ago
20/07/2026 09:59 PM (+09:00)
140 °C

L

A

K

E

S

!

크루 이창민
19/07/2026
20/07/2026 03:09 AM (+09:00)
181 °C

Content Review

Q. Why I decided to evaluate the cards

- The preseason is a pre-play period where you can experience the season power in advance.

While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.

Q. Thoughts on Season 4

- I expect Season 4 to be released with mechanics involving fighting multiple enemies.

The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears.  The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.

Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.

<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>

Combatants focused on AoE skills include Calipe and Yuki.

If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.

<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>

Q. Impressions of the season-starting pickup combatant 'Hilde'

- Hilde is an Instinct-attribute Ranger combatant.

The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.

Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.

Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.  

If not, I'll just have to pull Hilde and study harder...

<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>

Q. As a Kazena user looking forward to the season

- I feel that Kazena is a game that is gradually developing as it improves its story recently.

However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.

Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.

Thank you!

1 / 28
blacksheep77
19/07/2026
20/07/2026 08:36 AM (+09:00)
👍️
Pay몬
26/06/2026
26/06/2026 10:57 AM (+09:00)
3 °C

단순이 읽어 내려가는 게임이 아니라 캐릭터를 만지면 반응하는 상호 작용이랑 물고기를 만지면 이름을 보이는게 참신 했습니다.
유저가 직접 참여하는 상호작용을 늘려서 누르고 싶게 더 만들면 좋을거 같다요
극소수인 인간들이 어인들에게 식량보다 못한 대우를 받는 스토리 불쌍하고 뭉클하게 느껴졌어요
하지만 뭔가 브금과 내용을 보면서 힐링된다는 느낌도 받았습니다.
조금 더 다듬으면 훌륭한 게임이 될거 같아요.
짧은 데모 스토리지만 강한 인상을 받았습니다.

Abyssal Moonlight Prologue Details