
Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop



Still, I feel at ease because I got to take a 3-day break including Friday this time.
Although Saturday did feel a bit like a Sunday.
I wish all Stove Indie members a great week ahead, let's do our best!


❄️ FlakeMission|July Day 20 #260720
Week 3 - Day 20 Started! Don't forget to check progress!



argentina lost


I'm a user starting the game again with a sword and shield character,
and I'm using
Hunter abilities...
Vitality (Life Drain, River Water)
Scout (Sacrifice, Flying Weapon)
Support (Darkness, Divine Skill) .
But regarding the Vitality ability,
should I stick with (Life Drain)? Or change to (Overcome)?
I'm still a beginner, so I'm asking. Thank you.
Please give me some advice on sword and shield abilities.




❄️ FlakeMission|July Day 18 #260718
Week 3 - Day 18 Started! Don't forget to check progress!

(Click the image to go to the review video!)
I heard that the story for Kazena Act 1, Chapters 1-5 has been completely revamped,so I played through it again.
There was a lot of talk about the previous story,
and I hope this change brings a fresh breeze to Kazena.
Let's dive right in!
The most disappointing part when playing the old story was the protagonist's presence.
You are definitely called 'Captain' or 'First', but from the user's perspective, the feeling of being a mere observer was strong.
Even when incidents occurred, the agents handled them on their own, and it often ended with outside help,
"Am I really the protagonist?" was a thought that often crossed my mind.
However, after the revamp, this part has changed significantly.
Most of the dialogue has been changed to focus on interaction with the protagonist and
the Captain has become more rational in various situations.
Since it's a title like Captain, it seems they emphasized a more competent image.
Scenes of having personal conversations with Ray and Theresa have also been naturally added.
Getting to know these characters in detail from the beginning
increased immersion and I definitely felt like the protagonist.
The protagonist's role is also clearly revealed in the process of resolving the final crisis.It emphasizes
"We won thanks to the protagonist" more than before, and overall, I got the impression that
the protagonist's presence, which was lacking in the original story, has been greatly supplemented.
Lenore's feelings toward the Captain are also expressed more clearly. The "main wife" behavior
and full voice support were also satisfying.
The characters' emotions were conveyed much better, making it easier to immerse myself in the story,
and the characters' charm was further brought to life.
This story revamp was a successful change that scratched the itch and highlighted the protagonist even more.
I enjoyed the story very satisfactorily.
I enjoyed the story very satisfactorily.
For reference, my favorite is Maribel. Thank you.




It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;


After matching at 9 o'clock, I sped through to the semifinals with a speed cleave team!!
My Closer Charles got outsped by Shimadra, so it ended in the semifinals...
Still, the person who beat me and moved on went straight to win the whole thing, so I guess it was a good fight, right?
Congratulations on your win, Dwinmun.
I tried to increase my Closer Charles's speed after it was over, but getting a 3rd character over 300 speed is just a distant dream..



Shall we run!
110m



일단 게임 외적으로 플레이타임이 잘 반영되지 않습니다. (26분정도 플레이했는데 1분으로 표기)
아쉬운점: 커서가 어디를 클릭해야하는지 조금 헷갈리는데 현재 물고기의 입이 어닌 꼬리가 포인터라서 반대로 바꾸거나 디자인을 수정할 필요가 있어보입니다.
이 세계관에서만 있는 용어를 주황색으로 하이라이트하고 클릭하면 뜻을 풀이해주는건 좋은데 대화 로그에서도 클릭할 수 있게 해주면 좋겠습니다.
휠 다운으로 대사로그를 닫는 기능이 추가됐으면 좋겠습니다.게임내에서 우클릭으로 설정창을 닫을 수 있었으면 좋겠습니다.
사소한 점이지만 조작법을 사진으로 보여줄때 '컨트롤'을 'Ctr'이라고 표기해 놨는데 'Ctrl'이 더 대중적이라 Ctrl로 수정하면 좋겠습니다.
설정에서 대사 출력속도를 볼 수 있는 샘플 텍스트를 한국어도 추가해 주었으면 좋겠습니다. (현재는 "This_is_a_sample_message._Please_check_the_speed" 밖에 없음)
퀵세이브가 되었는지 확실하게 알 수 있게 소리 이펙트 및 메시지 출력 (예: "퀵세이브 완료") 이 필요합니다.
처음으로 프롤로그 및 크레딧까지 다 보고 나서 게임을 다시 실행시키니 (2번시도) 소리가 전혀 나오지 않는 버그가 있습니다.
좋았던점: 참신한 세계관클릭했을때 커서에 일어나는 물거품 이펙트
풀더빙 되어있는 대사들
대화하는중에 수중 생물들을 클릭해서 도감에 추가하는 기능
세계관이 참신해서 뒷이야기가 궁금한데 잘 정식 출시할 수 있기를 응원하겠습니다!