
Whether you are building a small DIY circuit, managing dual batteries in a vehicle, or dealing with the hardware revisions to the Nintendo Switch, adding or upgrading a battery switch provides control over power usage and prevents accidental drainage. Thank goodness, playing BTS Cooking On STOVE is simpler than learning the basics of electronics.




Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop


PLAY THE ANIMATION!Epic Seven!
Hello, this is GM Arky.
An Epic Seven patch is scheduled for 7/17 (Fri).
Temporary instability may occur while the patch is being applied, but it will not affect game data.
Please check below for more details.
■ Notice Regarding 7/17 (Fri) Maintenance-Free Patch
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details
- Issue where connection instability occurs when spectating World Arena
3. Impact: Temporary game disconnection
■ Notice Regarding Temporary Restrictions on World Arena/Draft Arena/World Boss/Guild War
1. Time: 7/17 (Fri) 01:30 ~ 02:10 (UTC)
2. Details: Temporary content restrictions for maintenance-free patch
3. Impact: World Arena/Draft Arena/World Boss/Guild War unavailable during temporary content restrictions
※ Please note!
- Even if you are disconnected after the patch is applied, your game data will not be affected.
- The new patch will be updated automatically when you restart the game after it is distributed.
- Abnormal disconnections may occur during the patch, but you can play the game normally by reconnecting.
- During the maintenance-free patch, we recommend that you wait in a safe state and reconnect to play.
We apologize for any inconvenience this may cause.
We will do our best to provide better service in the future.
Thank you.




Stove attendance today as well



It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;

To celebrate the 4.5th anniversary of Mahjong Soul
We are re-hosting the special commemorative event "Streamer Operation"!
We look forward to the active participation of our Captains!
【Application Method】
Streamers who wish to participate
please fill out the online form to apply.
https://forms.gle/usNRNpscBamUX3x77
【Application Deadline】
4-Player Mahjong: August 2, 2026 (Sun) 23:59
3-Player Mahjong: August 16, 2026 (Sun) 23:59
Please refer to the official site for more details.
https://www.mahjong-jp.com/news/detail/xsuH4r21sKpCwelQLdWQV4OaAi5em3ze?token=RyThAcQ4FzaqTLM4
※ Valid live broadcast hours during the event period
will be normally included in the reward settlement for the 【Creator Incentive Event】, and event rewards and incentive rewards are settled separately and can be received concurrently.
For more details on the 【Creator Incentive Event】, please click the link below to check↓
https://forms.gle/tnTsEG4LiHgG8HPT8
#마작일번가Soul #마작


*. The purpose of this article is to briefly examine the history of existing game companies and explore their significance. Therefore, I have examined the meaning of the company from the most positive perspective possible.
[Pmang and Neowiz Games]
<Pmang operated by Neowiz>
<Special Force, which was serviced by Pmang>
<Crossfire was also under Neowiz>
<A game called A.V.A is also under Neowiz.>
Neowiz started as a game portal called Pmang. In the early days, there was no company called Neowiz Games, and Neowiz operated by servicing external games on its portal.
However, as conflicts erupted with the companies whose games they were servicing and those companies left one by one, they needed their own development team. The spin-off of this development team into a game company in 2007 marked the beginning of Neowiz Games.
Because a high proportion of the games they serviced were FPS games, the company was once considered a master of Korean FPS.
However, the company, which had been maintaining peace, sought a new direction around 2013 due to the continuous independence of its successful titles. The generally known history of Neowiz is that it was forgotten by users after failing to launch several online games starting in 2013.
[DJMAX and Consoles]
<DJMAX, which started as an online game>
<DJMAX Technika for arcade, DJMAX Portable for console>
<The latest title, DJMAX Respect V>
Neowiz surprisingly has a significant history in console game development, as they have a history of developing the DJMAX series for both arcade and console platforms.
Although the first work was a PC online game, from the second work onwards, they produced the Technika series targeting the arcade market and the Portable series targeting the console market. Entering 2010, new releases became rare, but by releasing the Respect series again, they showed that they had not given up on the DJMAX series.
It can be seen that their subsequent console game development with Round 8 Studio is also related to this history.
[Indie Game Sponsor]
[Neowiz]
<Flappy Quest, the first indie game distributed by Neowiz>
<It was originally a game being produced through user funding.>
<Later, Neowiz took on some of the funded games and became their publisher.>
<And they even handled the distribution of the console versions.>
<Since then, they have released various indie games.>
It is not exactly clear when Neowiz jumped into indie game distribution. However, the first title and the developer behind it, Pied Pipers, started developing games in 2012, and the Pied Pipers team was later absorbed into Round 8 Studio.
Given this, it seems that in the early days, they planned to pick out decent indie game companies and absorb them into their own development teams. However, Neowiz currently maintains the position of a sponsor and publisher by discovering promising indie game companies.
I highly value this challenge by Neowiz. This is because indie games often end up fizzling out or being released incomplete due to development cost issues during the development process, no matter how good the concept is, and by becoming a sponsor, a mid-sized company like Neowiz solves this problem for at least some games.
[Round 8 Studio and]
[Lies of P]
<Bless Unleashed, whose operation was transferred to Valofe>
Round 8 Studio was not expected to succeed from the beginning. Although many people were excited about a Korean game entering the console market, their first work, Bless Unleashed, ended its service two years after the console version opened, and the PC version was transferred to Valofe, leaving only the servers open.
However, as they announced a playable version of their second work, Lies of P, the evaluation began to slowly turn around. The production team revealed that they were fans of the Souls series, and Lies of P, which contains feedback and homage to the Souls series, began to receive good reviews.
It enjoyed smooth sales and considerable popularity, surpassing 1 million copies sold within a month of its release. Thanks to this popularity, it received great attention, including the release of DLC, and became a signal flare announcing the success of Neowiz's entry into the console game market.
Even now, many users are looking forward to the next console work after Lies of P.
<Lies of P was a huge success.>
<Thanks to that popularity, an expansion pack will also be released.>
So, I have summarized the history of Neowiz up to Lies of P.
Personally, I like the fact that they became a publisher for promising indie game companies more than the part where they challenge themselves with console games.
What do you think about this company?
Addition: Game companies to introduce&I am accepting recommendations for indie game teams.
The condition is that they must have released at least one game. I will try to find information about the recommended companies or game teams and write about them.
If you would like to promote your own indie game team, please send brief information about your game team or game company to newcontinue@naver.com, and I will refer to it when writing.
Example:
1. Is there a story behind the founding of the team or company?
2. What were the difficulties you faced while developing work A?
3. What are the features that distinguish work A from other works?
4. Is there anything you would like to say to the readers?



Does anyone know why this person is acting like this~ they look like a total loser..



7/16
10*21 = 210
100*4 = 400
1000*3 = 3000
3000*1 = 3000
5000*1 = 5000
11610-3000 = 8610


Spend your day with Yu-jin's voice, which is great to listen to on a rainy day~





ALL CLASS MMORPG《權力之望》
大家好,我是GM烏柏。
歡迎久違回到艾爾塞拉大陸的洛德~!🎉
我們準備了慶祝回歸時不可或缺的特別召喚簽到活動!
活動期間內只要每日簽到,即可獲得「回歸洛德特別箱I」。
使用「回歸洛德特別箱I」時, 可獲得2個召喚助推箱、3個金幣組合包,
以及10個熟練能力升級書箱,請每日登入,將回歸成長所需的各種獎勵全部帶走吧!
請透過召喚簽到活動,使自己快速變得強大,挑戰洛德之位吧!
【回歸玩家召喚簽到活動】
◆ 活動期間:台灣時間2026年6月24日(週三)維護作業後~2026年7月22日(週三) 03:00為止
◆ 活動獎勵

※ 參加條件:2026年6月24日維護作業前,15天內未有登入遊戲紀錄的洛德
※ 召喚助推箱內容物:【命運的時裝召喚券11次 x 1∕命運的神器召喚券11次 x 1】
※ 熟練能力升級書箱內容物:【中級∕熟練∕專家升級書】當中根據機率獲得
※ 金幣組合包內容物:1千萬金幣
※ 最多可獲得獎勵:【命運的時裝召喚券11次 x 28∕命運的神器召喚券11次 x 28】∕熟練能力升級書箱 x 140∕金幣組合包 x 42
※ 命運的時裝、命運的神器召喚券僅武器精通Lv.55以上的角色才可使用。
※ 注意事項
- 每日簽到將於每日台灣時間23:00重置。
- 透過簽到橫幅即可獲得當日對應的獎勵。
- 活動期間與獎勵可能會有所變動,變動時將透過公告進行說明。
- 簽到活動在同一伺服器中,僅有1個角色可參加活動。
- 僅原有的伺服器可參加。(迪納佩里伺服器除外)
- 在世界大陸(喀蘭西亞)將不會顯示簽到橫幅。
- 本活動是根據世曼凱活動規章進行。