
Visual Novel?



It's still running as I write this, but it's so hot that I can't turn it off...
Stove Indie members, it's extremely hot right now, so please be careful when you go out
and make sure to check on your condition while you're indoors




Dear Heirs!
I am GM Kaka!
On 7/13 (Mon), Epic Seven will undergo a patch download and temporary maintenance.
During the patch application, you may experience temporary connection instability or the game may close unexpectedly, but this will not affect your game data.
Please refer to the information below for details.
■ 7/13 (Mon) Patch Download and Details
1. Time: 7/13 (Mon) 22:00 ~ 23:30 UTC
2. Details:
- Issue where Guild War season end rewards "Proof of Valor" were not distributed
* After the maintenance-free update is complete, the undistributed "Proof of Valor" will be distributed normally.
3. Impact: Game connection will be temporarily interrupted
We apologize for the inconvenience and will provide the following compensation.
1> Compensation: Proof of Valor x100
2> Distribution Time: After the 7/13 (Mon) maintenance-free update
※ Notes!
- After the patch is applied, even if the game connection is terminated, it will not affect your game data.
- After the patch is released, the game will update automatically when you reconnect.
- During the patch download, the game connection may be abnormally interrupted; you can resume normal gameplay by reconnecting.
- During the patch download, please wait for a moment in a stable connection environment before reconnecting to play.
We apologize for the inconvenience,
and we will strive to provide better game services.
Thank you!




The Son Heung-min cup that wasn't released in the first round
The contract issue was resolved and they were released starting today, but apparently this time it's Son Heung-min only
So, although I didn't intend to, I ended up collecting only the two active players, Yamal and Son Heung-min


Hello, STOVE members! This is Mojo Games.
On July 12th, the beautiful fanatic nun, [Saint], was officially released!
Experience the silver-shining beauty and the powerful divine authority
of the Saint by playing as her yourself!
[1.6.0 Update]
-New DLC Hero [Saint]
-The beautiful nun who serves a mysterious god, [Saint], joins the battle!
-Unique Effect: Max HP -10%, generates a holy wave that deals damage to enemies when using skills
-New Faith [Mountain God Karaniku]
-A hearty mountain god of the Dronphs who protects his followers.
He will be very pleased if you offer him alcohol (especially beer) as a tribute...!
-Cloud saving modified to apply upon 'Hero Death' or 'Dungeon Clear'
[Play!]
https://store.onstove.com/games/105180


.


Day 17 is nothing.
Day 18 is a new one!!




I obtained 2 legendary avatars.
But here are the legendary avatar stats
1.(Radiant Mission of Light Rael)
Damage Reduction 6%
Accuracy 90
Max HP 450
2..(Reaper of the Night Deligeon)
All Damage 6%
Critical Hit 90
Max HP 450
These are them. I am a user who only does hunting. If I only do hunting, which avatar should I wear to be more advantageous? I would appreciate it if you could give me an answer. ㅠㅠ




📢 Inquisitor Shepherd July Development Log
Hello.
This is NarrowDeep, the developer of Inquisitor Shepherd.
Over the past month, our development team finished rebuilding the demo version and continued working on Japanese voice dubbing and Chapter 2 development.
Additionally, Inquisitor Shepherd has been selected for the Busan Indie Connect Festival 2026 General Category and the 18th Smilegate Membership.
We are sharing last month's development status and new updates.
🔔 July Development Log Summary
Demo version rebuilding complete: We have completed the rebuilding process, which includes adding early-game content, revising some puzzles, adding a Codex and Doctrine collection system, and implementing Korean, English, Japanese, and Chinese support.BIC Online Exhibition: The completed rebuilt demo can be played online via the BIC website.Japanese dubbing production in progress: We are producing Japanese voice dubbing for the demo version. We plan to release a new demo on STOVE once the dubbing is applied.Chapter 2 development in progress: Chapter 2 development is proceeding smoothly. Moving forward, we will be working on sections with major spoilers, so it will be difficult to share development screens.New music demo released: We are releasing a music demo themed around Galberton's apiary and traveler's rest.Selected for BIC 2026 General Category: Inquisitor Shepherd has been selected for the Busan Indie Connect Festival 2026 General Category.Selected for 18th Smilegate Membership: NarrowDeep has begun its activities as part of the 18th Smilegate Membership.Participated in BilibiliWorld 2026: We showcased the Chinese version of the demo through the Neverland Entertainment booth and provided merchandise for on-site visitors.🎮 Detailed Development Status
1. Demo version rebuilding complete
We have completed the demo version rebuilding work introduced in the last development log.
In this rebuild, we refined the flow of the original demo's early stages and added new content to help players understand the core deduction structure of Inquisitor Shepherd more quickly.
We configured the evidence submission method that appeared in the later stages to be experienced early on, and also revised some puzzles and investigation flows.
Elements for discovering hidden doctrines have been added to the investigation sections. Acquired doctrines and world information can be checked in the newly added Codex.
The rebuilt demo supports a total of four languages: Korean, English, Japanese, and Chinese. We also conducted localization work while verifying that the newly added systems and text are displayed correctly in each language.
2. BIC Demo Day Online Play
The completed rebuilt demo can be played online via the Busan Indie Connect Festival 2026 website.
Playable from Monday, July 13, 2026, to Friday, July 31, 2026
BIC Online Exhibition Hall: https://bicfest.org/exhibition/0
Download link: https://bicfest.org/exhibition/view/1857?chk=0¶m=1
Those who have played the previous demo can also check out the newly added early-game content, puzzles, doctrine collection, and Codex system.
Although we have conducted multiple tests, there may still be undiscovered errors. If you find any issues while playing, we would appreciate it if you could report them.
Japanese voice dubbing is still in production, so it is not currently included in the rebuilt demo.
We plan to release a new demo version on STOVE after the Japanese dubbing is applied.
3. Japanese voice dubbing production in progress
We are currently producing Japanese voice dubbing for the demo version.
We recently received voice actor samples for the dubbing work and are reviewing voices that match each character's image and acting direction while making detailed adjustments.
As Inquisitor Shepherd is a game where dialogue and character emotional changes are important, we are preparing carefully so that the characters' personalities, relationships, and the atmosphere of the scenes can be naturally conveyed through voice.
The completed Japanese audio will be applied to the demo version, and we plan to release a new demo with the added dubbing on STOVE.
4. Chapter 2 development status
After finishing the demo rebuilding work, we are proceeding smoothly with Chapter 2 development again.
The sections we will be creating from now on are directly connected to the truth of the case and the major plot twists presented in the demo.
Since there are many scenes where the subsequent developments can be anticipated just by looking at the backgrounds or character appearances, it will be difficult to share work-in-progress screens or illustrations through the development log for the time being.
It is a pity that there will be less material to show during the development process, but we ask for your understanding as this is a decision to protect the experience of encountering the story for the first time in the completed game.
5. Galberton's Apiary music demo
[Listen to music link] https://whyp.it/tracks/354866/b960c66f?token=CsFm6
In this development log, we are releasing a music demo themed around Galberton's apiary and traveler's rest, which appears in Chapter 2.
I think it's a track that brings out Galberton's character.
Since it is still in the demo stage before being applied to the actual game, the arrangement and sound may change later.
✨ Selection news and event participation news
- Selected for BIC 2026 General Category
Inquisitor Shepherd has been selected for the Busan Indie Connect Festival 2026 General Category.
At this year's BIC, we will be showcasing our newly completed 4-language rebuilt demo online.
We are happy to be able to introduce the results of the long-running demo rebuilding work to many people.
Please try playing it on the BIC website and check out the newly changed parts.
- Selected for 18th Smilegate Membership
NarrowDeep has been selected for the 18th Smilegate Membership and has begun its activities.
Through this activity, we intend to interact with other developers and stakeholders, and listen to various opinions on development management, accessibility, localization, and marketing needed in the process of preparing for the official launch.
We will use this as an opportunity to complete the game we have built so far more stably.
- Participated in BilibiliWorld 2026
We participated in BilibiliWorld 2026, held at the National Exhibition and Convention Center in Shanghai from July 10th to 12th, through the booth of our publishing partner, Neverland Entertainment.
At the event, we demonstrated the Chinese version of the Inquisitor Shepherd demo and provided merchandise such as leaflets and character stickers to those who visited the booth.
It was a meaningful occasion to introduce the game directly to local Chinese users and showcase the demo applied in Chinese. We will continue to seek opportunities to meet Chinese-speaking users together with Neverland Entertainment.
✨ In closing
The past month was a time when we finished the long-running demo rebuilding and began to focus on official version development again.
We revised early-game content and puzzles, added the Codex and Doctrine collection system, and completed a new demo with Korean, English, Japanese, and Chinese applied.
Moving forward, we plan to continue Chapter 2 development while preparing for Japanese voice dubbing and the demo release.
As Chapter 2 enters the core spoiler sections, the work we can share may decrease, but we will continue to convey the development status through materials we can show, such as music and some backgrounds.
Thank you sincerely for your unwavering support.
Sincerely, NarrowDeep
X: https://x.com/narrowdeepgames
DISCORD: discord.gg/2r9cpBBZjg


Which part sounded positive to you? Since you do it every day, did that not sound negative to you? lololololol
Ah, this guy is really a headache lololololol


안녕하세요. 스토브크루 3기 원정재입니다.
크루 활동을 진행하며 이 게임이 왜 재미있게 느껴졌는지 작성하며
게임을 소개하는 시간을 가져 보고자 합니다!
저는 미소녀를 정말 좋아하는데요,
그런 제가 처음으로 리뷰할 게임은 바로 [나의 별난 스트리머!]입니다!

추천도 ★ ★ ★ ★ ☆
[나의 별난 스트리머!]는 인터넷 방송을 즐겨보는 취업 준비생인 주인공이
두 명의 스트리머를 만나게 되면서 벌어지는 일을 담고 있습니다.

취업 준비생이라는 주인공의 설정이 어딘가 와닿는 면도 있어서 더욱 몰입이 되기도 했는데,
과연 이 게임이 어떤 재미 요소를 갖고 있는지 알아 보겠습니다!
상호작용을 통해 다양화된 플레이 경험
주인공만의 이야기가 아닌, 있을 법한 나의 이야기
비주얼 노벨, 그리고 미연시 게임이라고 한다면
오로지 텍스트로만 진행되는, 책을 읽는 듯한 게임이라고 생각하기 쉽습니다.



미니 게임의 형식으로 '게임 안의 게임'을 통해
플레이어가 직접 미니 게임을 클리어함으로써 스토리를 진행하게 되는데,
이를 통해 플레이어는 <방송을 보며 스트리머와 소통하는 주인공>에 몰입하게 됩니다.

로비 화면은 우리가 알고 있는 윈도우 화면처럼 꾸며 놓아서
화면의 앱을 탐색할 수도 있고 스토리를 진행할 수 있는데,
여기서 인상 깊었던 것은 이를 통해 플레이어가 능동적으로 게임 콘텐츠에 접속하도록 만들었다는 점입니다.
곧바로 스토리를 진행할 수도 있지만, 갤러리에 들어가서 그동안 있었던 추억을 회상하거나
화면 오른쪽 아이콘을 통해 미니 게임을 다시 한번 플레이 할 수도 있고,
스트리머가 방송을 하고 있는지 살펴볼 수도 있습니다.


이러한 상호작용을 통해 스토리의 뒷 내용이나 다음 스토리의 단서를 발견하고
그 과정에서 각 캐릭터가 가진 매력과 감정선의 변화를 확인할 수 있습니다.
또한 단순히 텍스트를 읽고 끝나는 게임이 아니라
숨겨진 요소가 있을지 궁금증을 갖고 로비 화면의 이곳 저곳을 살펴보게 됩니다.
마치 게임을 즐기는 플레이어가 아니라, 이 스트리머를 좋아하는 한 명의 팬이
그녀에 대해 찾아보는 것처럼 "또 뭐가 없나~"하며
자율적인 탐색을 이어가는 것입니다.
개인 방송 시대의 이 익숙한 과정은 주인공의 경험을 플레이어의 경험으로 전환시키고,
어쩌면 평범한 우리들의 이야기가 아닐까 하는 생각도 들곤 했습니다.

그렇게 새로운 단서를 찾다 보면 개발진이 남긴 메시지를 발견하며 '피식'하는 재미를 느끼기도 합니다.
이처럼 상호작용을 통해 플레이 경험을 다양화하여 텍스트를 계속 읽어야 한다는
비주얼 노벨 장르 특유의 부담감과 피로감을 조절할 수 있었다고 생각합니다.
캐릭터의 매력 전달 방법
일러스트, 데포르메
미연시, 비주얼 노벨에서 캐릭터의 매력을
플레이어에게 전달하는 가장 효과적인 방법은 예쁜 일러스트를 사용하는 것!


일러스트를 보면 바로 알 수 있듯이 [나의 별난 스트리머!]에 등장하는
두 명의 히로인 하은비와 차가은은
각각 귀여움과 쿨뷰티라는 알기 쉬운 매력을 갖고 있습니다.
알기 쉽다는 것은 뻔하다는 것으로 이어질 수 있지만,
오히려 반전 매력을 부각시키기도 합니다.
귀엽고 덜렁거리기만 할 것 같은 하은비와 차갑고 무서워 보이는 차가은이
스토리가 진행되며 어떤 반전 매력을 보여줄지
기대하며 지켜보는 것도 이 게임이 가진 매력 중 하나라고 할 수 있습니다.
개인적으로 가장 마음에 든 것은 데포르메!
즉, 인물을 아주 귀엽고 사랑스럽게 캐릭터화 한 것입니다.

너무 귀엽다고 생각하지 않으시나요?
미소녀가 등장하는 미연시 게임에서 캐릭터가 귀엽고 이쁘고, 사랑스럽다는 것은
그 자체로 게임을 플레이 할 이유가 된다고 생각합니다....

기획 측면에서는 동일한 LD 일러스트를 반복적으로 사용함에 있어서 발생하는
익숙함 속에 이런 데포르메 이미지를 사용하여 분위기를 환기한다는 장점이 있기도 하지만,
무엇보다 귀엽다는 것이 장점이라고 생각합니다.

인터넷 방송이라는 콘셉과도 잘 어우러지면서 게임 속 경험이
'우리가 알고 있는 경험'이라는 것을 상기시키는 데 사용되기도 합니다.
동시에 단순히 귀엽기만 한 것이 아니라
각 캐릭터가 가진 매력을 직관적으로 전달하는데 사용됩니다.


평소에는 소심하지만 어떤 측면(?)에서는 의외로 대담한 하은비,

장난기 많지만 작중에서 억울한(?) 상황에
자주 직면하는 아직 공략할 수 없는 등장인물 이미주.
두 인물이 어떤 성격과 매력을 갖고 있는 지가
플레이어와의 대화에서 사용하는 데포르메 이모티콘으로 표현됩니다.

장난을 잘 치지 않을 것 같은 차가은은
두 사람에 비해 이모티콘을 잘 사용하지 않으면서 차이가 드러나기도 하는데,
이야기가 진행되며 어떻게 될지는 직접 플레이 해보시길 바랍니다!


플레이엑스포 굿즈 자랑!
마지막으로 [나의 별난 스트리머!]가 가진 <재미의 아크>를 두 가지로 정리하며 리뷰 글을 마치겠습니다.
게임을 플레이하며 나만의 스트리머와 만나보시길 바랍니다!
[나의 별난 스트리머!]가 가진 재미의 아크: 다양하게 제공되는 플레이 경험과 매력적인 일러스트 및 데포르메 이미지

SD 캐릭터가 귀염귀염한 비주얼 노벨이군요
어디서 많이 본 이모티콘이 들어가 있네요ㅋㅋㅋ
궁금해서 플레이 해볼 것 같습니다 ㅎㅎ


요거 관심 있었는데 장바구니에 담아두러 갑니다!!

확실히 캐릭터의 개성과 일러스트 퀄리티가 매력적인 게임이네요
