
Hello!
I'm Won Jeong-jae, a member of the 3rd Stove Crew!
I've been really into the visual novel genre lately.
The game I'll be reviewing this time is
[GINKA] !
Genre: Visual Novel
Price: 27,000 KRW
Even in the Stove Store, which is full of domestic visual novels,
it gives off a slightly different, mysterious atmosphere,
a Japanese visual novel!
The unique sensibility and atmosphere of Japan.
Japanese summer and festivals, and the wishes people send to the gods.
And the summer promise
that a boy anda girl shared.
The summer 5 years laterwhen the boy and girlmet again.
What will happen that summer?
And what kind of fun does this game have to offer?
Let's set off for Himejima Island, where their story unfolds!
The meeting, parting, and reunion of a boy and a girl
One day, a boy heads to
Himejima Island, where he lived as a child.
A boy who moved to the island as a child and then returned to the city.
The protagonist, Ryusei,heads to Himejima Island for the first time in a while
for summer vacation.
Himejima Island, where a ritualto deliver people's wishes
to the godsis held at the end of the summer festival.
Ryusei, who saw the festival for the first time after moving to the island,
falls in love with the girl in the role of the 'Summoner',
Ginka.
The two, who became close like that,
build memories of their childhood together
and grow their feelings for each other.
And on the last day of the summer festival,
just as Ginka passes through the sea torii as the 'Summoner'
to deliver wishes to the gods and returns.
Ryusei decides to confess his feelings to Ginka.
He prepares the apple candy that Ginka said she wanted to eat.
But the boat Ginka was on never returned,
and the promise they made to meet was never kept.
<Kamikakushi>
The superstition that gods take children away.
After Ginka was taken by Kamikakushi,
Ryusei left the island,
and now, 5 years later, he was visiting alone.
What Ryusei met on the island he returned to
was Ginka, exactly as she was 5 years ago.
Without even remembering her own name, the girl
appears before Ryusei once again.
To make matters worse, even
a Ginka who has become a high school studentjust like him appears.
In this strange and mysterious summer vacation,
can Ginka and Ryusei overcome the impending death,
uncover the island's secrets, and be together?
Or will it remain only as a bleak story
with a bitter aftertaste due to a wrong choice?
A 'Visual Novel', not a 'Dating Sim'
The biggest difference between [GINKA] and other visual novels on Stove
is that it is a visual novel, not a dating sim.
The player doesn't try to romance the Ginka they met again
to get a happy ending,
but rather follows the flow of the story
to reach 'one complete story'.
It's not a game where you worry about
who to choose among several heroines.
You must enjoy the story, be surprised by the twists,
find the hidden truths,
and reach the ending through the right choices.
It reinterprets Japanese faith and culture
and unfolds it into a mystery story,
and I even got a feeling similar to <Higurashi When They Cry>.
The shocks, twists, and truths revealed one by one
gave me the greatest pleasure in enjoying the story.
It's not that there is direct interaction
or various endings.
However, while focusing on the story,
I thought it was a game that truly fits the name 'visual novel',
giving off a strong 'novel-turned-game' vibe.
But that doesn't mean the characters aren't charming!
There is a heroine(?) who is happy when she receives a confession
but also cuts hair with a knife.
When she gets angry, she even points a knife at her parents.
It took me about 7 hours to see the whole story,
and it was fun to see Ginka
change throughout this long story.
Her appearance of watching and following along with the gymnastics broadcast
is the same in elementary school and high school,
but the secrets and emotions hidden inside appear as twists and shocks.
Just like the saying 'the end of tuning is stock',it is
[GINKA],
which conveys the atmosphere of midsummerthrough a charming story rather than romance!!
These days, when it's getting very hot,
why not meet thepromise and love story
of a boy and a girlthat took placeon an exotic summer sea a bit removed from reality?
You can enter Himejima Island via the link below!
https://store.onstove.com/games/102664
Finally, I will end this review by summarizing the <arc of fun> that [GINKA] has.
I hope you feel a story like a first love that is poignant yet a bit bitter!
The arc of fun that [GINKA] has:The fun of a visual novel focused on its essence, twists, and the unique sensibility of Japanese culture




Stove attendance today as well


July 18th~!!!


Hello.
Today, I will briefly discuss how to effectively use the newly released hero, 'Rift of Waves Elvira,' based on my experience using her in the regular Arena.
For reference, I am not very good at RTA, so this guide is written based on the regular Arena. 😢
Skill Analysis
Skill 2
Skill 2 is a passive and is the core skill responsible for both Elvira's survival and damage output.
First, since it has 100% defense penetration, you don't need to worry too much about Critical Hit Chance and Critical Hit Damage.
Also, because the 'Encroach' effect increases Effectiveness and Critical Hit Resistance by 100%, there is no need to over-invest in Effectiveness, and thanks to the Critical Hit Resistance, it didn't seem necessary to push survival stats to the extreme.
Additionally, since her Combat Readiness increases when an enemy is inflicted with a debuff, there is no need to be greedy for Speed over 300.
Skill 3
Skill 3 inflicts Curse with a 70% chance.
Since the base probability is a bit disappointing, the Weakness setfelt like the best fit.
Also, seeing that there is no mention of scaling with Max Health in the skill description, she appears to be a dealer that scales with Attack.
Skill 1
Skill 1 inflicts Seal and has a 40% chance to trigger an additional attack.
However, the 40% chance for an additional attack was a bit disappointing. 😢
Recommended Settings
Looking only at the skills, based on the Weakness set,
Speed / Health / Attack / Effectiveness / Defense
seemed sufficient to focus on.
For the artifact, I used the recently buffed 'Disaster of the Setting Sun'.
It was an artifact that fit Elvira very well because it provides both Attack increase and Effectiveness.
Regular Arena Review
I set her up with about 4000 Attack and as much Speed as possible and used her for a few hundred matches.
To summarize in one sentence,
Notos-tier She is not an overpowered character, but she is a fun hero that performs well enough in the top tier.
That is how I would summarize it.
Pros
■ The damage is impressive.
The damage of Skill 3 itself is quite high, and with the added Curse effect, heroes with low health other than the target were often wiped out at once.
■ Thanks to the Combat Readiness increase, it can almost be used like an extra turn.
Even if the enemy survived after Skill 3, the Combat Readiness would increase immediately, making it easy to finish them off with Skill 1.
It feels especially effective when linked with a turn-one debuffer.
■ If she takes a turn, the destructive power is immense.
Because the damage itself is strong, once she takes a turn, she could almost certainly take out one enemy.
■ Great synergy with combo-oriented characters.
When paired with a turn-one hero who applies debuffs first, you can reliably secure Combat Readiness, and if an Attack buff is added, her ability to clear enemies in one turn increases significantly.
Pros Summary
She can be summarized as a combo-oriented character with very powerful damage.
Cons
■ Lacks debuff management.
She has no debuff cleanse or immunity in her passive, so it was quite difficult to perform if she lost the initiative.
■ High dependency on Attack buffs.
The difference in damage depending on whether an Attack buff is present was quite noticeable.
Without an Attack buff, heroes with high health survive better than expected.
■ Survivability is not overwhelming.
Thanks to Critical Hit Resistance, she can withstand some attacks from extreme damage dealers,
but recently there are many heroes with guaranteed critical hits, and defense penetration, so her perceived survivability was not exceptionally high.
■ Low utility of 'Surge'.
Personally, this was the most disappointing part.
She is a hero who takes the initiative and strikes first, so the 'Surge' that triggers upon death was hard to feel in actual combat.
■ Higher operational difficulty than expected.
She was not a hero you could just throw out without thinking like Notos.
She only performed at her best when you carefully managed combos and support.
■ Weak against damage-sharing combinations.
Since she has no damage-sharing ignore, defense teams with Aurius or similar setups were quite tricky.
Recently, there are many Zio and Liana units in defense teams, so taking the first turn or securing the initiative was not easy.
Cons Summary
The biggest drawback was that she is a pure damage dealer who struggles with lack of survivability and damage sharing once she loses the initiative.
Good Heroes to Pair With
■ Sea Phantom Politis
The hero I used most often with Elvira.
She can reliably apply debuffs with non-attack skills, making it easy to trigger Elvira's Combat Readiness increase.
Also, since she has Effect Resistance ignore, she boosts Combat Readiness to ensure Elvira can use Skill 3 reliably.
■ Shepherd of Darkness Dienne
When using Soulburn, she uses non-attack skills to apply debuffs and follows up with dual attacks, so her synergy with Elvira was excellent.
It was also a good combination to maximize the firepower of Skill 3 as you can receive an Attack buff as well.
■ Other Recommendations
Basically, any hero that supports, non-attack skills, Attack buffs or debuff skills will show good synergy.
Elvira felt more like a combo-oriented dealer who gets stronger with the help of teammates rather than a hero who carries alone.
Good Heroes to Face
■ Liana & Luciella
When cursed, they could be cleared more easily than expected.
They don't have high health, so they were often finished off with one Skill 3.
■ Seolhwa
Since she is a hero who uses defense penetration attacks, I could reliably defeat Seolhwa, who relies on evasion.
■ Frieren
Both Seal and Curse were quite troublesome debuffs for Frieren.
Once I took a turn, I could deal with her relatively easily.
■ Notos
As a Light element, Skill 3 damage increases, and thanks to the Combat Readiness increase, it was also good for quickly finishing off Notos revived by Holy Sacrifice.
Difficult Heroes to Face
■ Master of Scales
The most difficult opponent.
Since there is no damage-sharing ignore effect, the front line takes all the damage, so I couldn't get the desired firepower.
■ Skyward Ilinav
She grants penetration resistance that counters Elvira's core defense penetration, so the damage was greatly reduced.
She was quite tricky to deal with.
■ Liana & Luciella
Since they are very fast, it was difficult to take the initiative, and with the addition of Skill 3's fear, they were a very burdensome opponent for Elvira, who is vulnerable to debuffs, unless I could secure the initiative.
Overall Review
Rating: 7.0 / 10
She was not an overpowered character that shakes up the meta like Notos.
However, after using her myself, her damage performance was better than expected, and her destructive power when she properly took a turn was significant.
However, there were many cases where she lost momentum against damage-sharing combinations or in situations where she lost the first turn, and she was a hero that required some strategic operation.
Personally, while using her, I kept thinking, 'She's a really good character, but is it necessary to use this hero?'
I tested various settings, and if you give up too much Attack, the damage was lower than expected. So, I recommend setting Attack to at least 4,000.
I also tried an extreme damage setting, and the one-shot firepower was definitely fun. However, in reality, a setting that also included moderate Speed was much more stable and felt better to use.
She is not a hero that can be used easily like Notos, but if you like combo-centered play, I think she has performance that will satisfy you enough.
She is not a must-pick, but I would rate her as a top-tier hero with performance you won't regret pulling for.
Well, I'm off to use Elvira….
If there are any better combinations after using her, I will add them to the bottom of the post.


I'm a user starting the game again with a sword and shield character,
and I'm using
Hunter abilities...
Vitality (Life Drain, River Water)
Scout (Sacrifice, Flying Weapon)
Support (Darkness, Divine Skill) .
But regarding the Vitality ability,
should I stick with (Life Drain)? Or change to (Overcome)?
I'm still a beginner, so I'm asking. Thank you.
Please give me some advice on sword and shield abilities.




It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;


Episode 1
Episode 2



z




Still, I feel at ease because I got to take a 3-day break including Friday this time.
Although Saturday did feel a bit like a Sunday.
I wish all Stove Indie members a great week ahead, let's do our best!


(Click the image to go to the review video!)
I heard that the story for Kazena Act 1, Chapters 1-5 has been completely revamped,so I played through it again.
There was a lot of talk about the previous story,
and I hope this change brings a fresh breeze to Kazena.
Let's dive right in!
The most disappointing part when playing the old story was the protagonist's presence.
You are definitely called 'Captain' or 'First', but from the user's perspective, the feeling of being a mere observer was strong.
Even when incidents occurred, the agents handled them on their own, and it often ended with outside help,
"Am I really the protagonist?" was a thought that often crossed my mind.
However, after the revamp, this part has changed significantly.
Most of the dialogue has been changed to focus on interaction with the protagonist and
the Captain has become more rational in various situations.
Since it's a title like Captain, it seems they emphasized a more competent image.
Scenes of having personal conversations with Ray and Theresa have also been naturally added.
Getting to know these characters in detail from the beginning
increased immersion and I definitely felt like the protagonist.
The protagonist's role is also clearly revealed in the process of resolving the final crisis.It emphasizes
"We won thanks to the protagonist" more than before, and overall, I got the impression that
the protagonist's presence, which was lacking in the original story, has been greatly supplemented.
Lenore's feelings toward the Captain are also expressed more clearly. The "main wife" behavior
and full voice support were also satisfying.
The characters' emotions were conveyed much better, making it easier to immerse myself in the story,
and the characters' charm was further brought to life.
This story revamp was a successful change that scratched the itch and highlighted the protagonist even more.
I enjoyed the story very satisfactorily.
I enjoyed the story very satisfactorily.
For reference, my favorite is Maribel. Thank you.




어젯밤, 어머니로부터 호출이 왔다.
안타깝게도 나는 흔한 백수였고,
이번에도 어머니는 나의 취업 이야기를 할 예정이라는 것은
호출을 받고 발걸음을 옮길 때부터 이미 직감하고 있었다.
언제나 평소처럼 짧게 이야기 하는 건가 싶어
대충 가볍게 들으러 갔던 나였지만...
이번에는 달랐다.
무려 친인척이 하는 사업에 꽂아주는 일인 것이다.
업무 내용은 간단히 말해, 요양원에 입원 하거나 고독사를 하여
빈 집이 되어버린 집을 유족들의 의뢰를 받고 청소하는 일이었다.
엄청 낯설지는 않았고, 다큐멘터리에서 어렴풋이 본 기억도 있는 일이었지만
시대가 바뀌면서 저런 일도 있구나 하고 그 때는 대충 넘겼었고,
무엇보다도 내가 그 일을 직접 하게 될 거란 생각은 전혀 하지 못했었기에
쉽사리 답을 내리지 못하자, 한 번 생각해보라며 이야기를 마쳤다.
호출 전에도 지인과 게임 중이었던 나는 진로 얘기로 잠시 잠수를 탔다고 말하자
진로는 소주, 뭐 이런 농담을 하면서 가볍게 넘겼지만
조금 생각하고 보니, 일 자체도 체력과 속도가 관건인 일인 것처럼 보여
내가 몇 년을 투자해도 능숙하게 일 처리가 되지 않을 것만 같았고,
무엇보다도 친인척 낙하산 자리인 것도 사실이었으니
내가 일을 못한다면 오히려 친인척 분의 명성에 흠집이 가는 게 아닐까 하는
그런 내 처지에 맞게 막연한 생각만 하며 일을 거절할까 했다.
그런데 그 날 밤, 나는 그 제안을 거절할 수 밖에 없는 꿈을 꾸었다.
.
.
.
물론, 다른 것이 원인일 수도 있다.
나도 이따금 기괴하면서도 공포스러운 영상을 접하곤 하니까.
하지만 그 날은 그런 영상을 본 적도 없었다.
심지어는 로아온이라고 대규모 업데이트 발표도 있었기 때문에,
그 날은 다른 날보다 게임, 그리고 낮잠으로 하루를 전부 보냈던 날이었기 때문에.
보통 무섭거나 기괴해서 억지로 잠에서 깬 꿈일지라도
일어난 지 5분 정도면 그 내용을 잊어버리고 그냥 그런 꿈을 꿨었구나 정도로 흘려보냈지만
오늘은 달랐다.
지금부터 그 꿈의 내용을 기술하려 한다.
.
.
.
나는 한 때, 일용직을 다니던 시절이 있었다.
꿈에서 깨어보니 일용직을 다니던 그 시절로 돌아간 듯, 분주한 마음으로 새벽을 준비했다.
지금 생각해보면, 내가 지냈던 적 없는 인테리어의 집에
한 번도 다녀본 적 없는 곳으로 출근하는 모습이었지만
꿈 속에서는 그게 너무나 자연스러웠다.
마치 원래부터 보내온 생활인 것 마냥.
아무튼 지각이라고 인식한 나는
샤워를 대충 하고 머리만 감고 빠르게 뛰어서 출근한다.
다행히 늦지는 않았다.
지하 주차장으로 보이는 곳에서 작업반장을 만나 함께 현장으로 걸어올라갔다.
새벽이었던 지라 아직 날은 어둑어둑 했지만,
이제 날도 곧 밝아질 것이고, 작업 시작 전 구호, 준비 운동 등을 하면
실제 작업 시간에는 아침 해가 밝아올 터였다.
현장은 대충 건설현장이었다.
뒤 편에는 본청이 있고, 좌측에는 텐트로 보이는 막사.
앞 쪽에는 우리가 작업해야 할 현장이 휑하니 드러나 있었고,
우리는 오른쪽 지하 주차장에서 걸어와 본청 앞에 자리를 잡았다.
자리를 잡자마자 뒤 편 본청에서 중년 남성 세 분 정도가 담소를 나누면서 걸어 나온다.
본청 건물 안에서 커피를 한 잔 뽑아 먹고 나오는 자연스러운 모습.
늘상 있는 풍경.
그런데 저 멀리 텐트에서 한 젊은 남성이 뛰쳐나온다.
지각생이다. 일을 하면서 어렴풋이 본 기억이 있다. 아니 모를 수가 없었다.
그 지각생은 이 바닥에서 일하는 것과 어울리지 않는 굉장한 특징이 있었기 때문이다.
바로, 그 지각생과 그의 여자친구, 남녀가 커플로 건설현장에서 일을 했기 때문이다.
젊은 남녀 커플이 일을 지원했는데, 아마도 텐트에서 생활했던 것 같다.
그게 되는 건가 싶긴 하지만, 아마 텐트가 따로 있어 따로 생활 중이기도 하고,
이런 경우 자체가 드물기 때문에 아마 임시로 그런 조치를 한 것이라 생각하고
대수롭지 않게 작업반장이 그 지각생을 혼내는 장면을 구경했다.
올 해 나이가 몇이냐. 스물 여섯이다. 스물 여섯이면 똑바로 행동해라..
뭐, 평상시 이런 곳에서 들을 수 있는 정도의 훈계였던 것 같다.
그러자 지각생 남성은 자기가 뛰쳐나온 옆 텐트를 가리키며
여자친구는 저기 있을 것이니 직접 가보자고 했다.
맞다, 남자친구 쪽이 지각을 한 것과 별개로
여자친구 쪽은 아직 코빼기도 비추지 않았다.
작업반장은 안 그래도 두 사람이 마음에 들지 않았던지
씩씩대며 남자친구가 가리켰던 그 천막을 향해 걸어간다.
천막이 걷힌다.
특이했던 건, 텐트 앞 쪽이 마치 커튼의 한 쪽 마냥
옆으로 끝까지 쓰윽 밀어서 여는 구조였는데,
그렇게 한 면이 거의 노출된 상태였음에도
텐트의 내부 구조는 보이지 않았다.
내가 눈이 나빠서 멀리서 보면 잘 안보이기도 하고,
애초에 텐트 구조에 대해 잘 아는 것도 아니었으니
그러려니 하면서 점호를 준비하고 있었는데...
텐트가 닫힌다.
누가 밀지도 않은 것 같은데.
그리고 그 텐트가 심각하게 요동치면서
안에서는 싸우는 소리가 들렸다.
마치 그 모습이 만화 같은 곳에서 흔히 보이는 것처럼
천 안에서 수많은 기둥들이 불룩 튀어나왔다가 사라지길 반복하는
다소 우스꽝스러운 모습이었기에
나는 멍하니 그 텐트를 바라보았다.
그리고 소란은 잦아들고 텐트 문이 열린다.
한 괴한이 나온다.
아니, 사실 괴한인지도 잘 모르겠다.
새벽이라 주변이 어둡기도 했고,
생김새 전체가 그림자처럼 까맣다 보니
사람인지 아닌지 조차도 파악이 되지 않았다.
그리고, 그보다도 더 눈길이 간 곳이 있었는데,
바로 작업반장의 모습이었다.
하반신이 통째로 안보이고
그 아래로 척추인지 피인지 뭔지는 모르겠지만
아무튼 상반신에서 가늘고 기다란 무언가가 쭉 이어진 형태의 것을 하고 있었다.
그 기다란 정체가 불분명한 것을 제외하면
작업반장의 상태가 너무나도 잘 보였다.
괴한인지 뭔지가 작업반장의 머리를 한 손으로 쥐고
자기 머리만큼의 높이로 들고 있었기 때문에.
집합장소는 순식간에 아수라장이 되었고
나는 본청 쪽으로 도망가 문을 잠글 생각이었고,
내 앞에 있던 한 중년 남성은 지하 주차장으로 도망쳤다.
그리고...
본청의 정문에서 문고리를 잡고 돌리던 그 순간.
잠에서 깼다.
꿈에서 깨고 난 뒤에 생각이 든 거지만
아마 본청은 잠겨있었을 것이다.
왜냐하면, 집합 때 까지만 해도 네 명이 모여 있었는데,
도망치는 사람은 나 말고는 딱 한 명 밖에 보지 못했기 때문이다.
아마도 내가 그 처참한 광경을 보며 얼타고 있는 동안
눈치 빠른 아저씨 두 명이 이미 본청에 들어가서
문을 잠그지 않았을까...생각해본다.
나 역시 이후의 일이 궁금해져서
다시 잠들려고 노력해봤지만,
이 이후의 일이 꿈에 나오는 일은 없었다.
.
.
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그렇게 깨고 나서 핸드폰으로 일퀘를 돌리고,
간단하게 점심을 먹고 난 이후에도
쉽사리 이 꿈이 잊혀지지 않았다.
이 또렷한 기억이 아직 남아 있을 때,
나는 글을 쓰는 방법을 택했다.
아마도 어쩌면, 이런 꿈을 꾼 이유는
비록 제안 받은 일이 산 자로부터 의뢰가 오는 것이라 해도
단순히 요양원에 입원하는 일 때문에 빈 집이 되는 일도 있다고 해도
죽은 자에 대한 존경과 예의 없이
제안 받은 일을 고민해본 게 원인이 아니었을까.
나는 내가 힘들고 지치더라도
고독사를 하신 분들의 넋을 조금이라도 달래드릴 수 있을 정도로
이 일에 사명감을 가지고 일 할 수 있을까.