
Spend your day with Yu-jin's voice, which is great to listen to on a rainy day~




Click:



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Gacha: +2400
The World Cup is also coming to an end soon.
It was a tournament with many issues, such as referee decisions and the handling by the headquarters.
It was a shame that Argentina, where Messi whom I was rooting for plays, also caused problems...
Still, it was fun to see Messi's performance.
And the final match where you can see that Messi is on the 20th!


It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;


When someone makes a joke that goes totally flat, that is the exact negative energy he has to fight off. Telling jokes is no joke. When someone pulls off a spectacularly bad performance and just serves up a major disappointment, his career is almost certainly over. Fortunately, BTS Cooking On STOVE is there to cheer you up on your bad days.


CV: Reina Ueda
That girl who lay on her sickbed... was destined to pass away not long after we first met.
And yet, why did she yearn for the future so much?
The sight of flowers blooming, the vast scenery stretching out, even the sunlight of tomorrow...
All of that held onto her. I watched her by her side and thought—
And finally, I became her.
#마작일번가Soul #마작


‘Cosmetology simulation game’
What kind of image comes to mind when you hear that?
A game where you change hairstyles according to customers' requests,
run a shop with the money you earn,
and become a famous hairdresser?
I thought so too.
Until I played this game for over 4 hours...
Today's game,
<Dooms Hair Salon> is.
They say this is what I look like.
(Today's life tip:
If you launch Dooms Hair Salon on Stove,
it is set to your Stove community nickname as is)
I tried naming the hair salon.
‘RestingHairSalon’
is it.
RestingHairSalon(NotResting)
That is how I started.
“This is the hair salon you will
run with your blood and sweat.
Do you understand?”
I thought this was just
expressing the hardships of a self-employed person.
Until I found out that I would actually be shedding blood...
Ah, I should have run away when I felt
that something was wrong here...
As expected, escaping is a matter of intelligence.
This is my first customer.
They are asking me to cut their hair.
Yes~ I cut it for you~
(I didn't say I'd do a good job)
(Customer: Ah, I'm never coming here again)
The customer looks so happy that
it makes me feel good too.
I felt confident that I could
run the shop well
even if I ended the tutorial like this.
-$1
Reason: The hair salon is dark
Wait, this customer?
Anyway, I
do not give up.
What kind of existence is a self-employed person?
They are beings with the fate of having to open the shop rain or shine
to welcome customers,
and having to promote themselves and their shop in their own way
regardless of what others think,
that is the kind of fate they have!!!!!
Waking up at the crack of dawn,
moving right after eating lunch,
promoting how great our hair salon is.
Fortunately, the first day passed safely.
But there are a lot of
problems here.
For one, the residents are unfriendly.
I get attacked by residents and collapse all the time.
Sometimes cars burn,
but seeing them dance together sometimes,
maybe this is a pretty fun place...
I take back what I just said.
Even while cutting a customer's hair,
it was a place where I had to struggle to avoid attacks from jerks.
More than cutting hair,
more than running the hair salon,
what I had to learn first was none other than
surviving on the streets.
After fighting a few times,
I got the hang of it too.
For example, even while playing a hair salon game,
like playing Dark Souls, dodging to the beat one, two,
and then immediately aiming for the customer's vital point...
Anyway,
in one-on-one combat,
I, having mastered cosmetology,
had the advantage.
Maybe...
also...?
Yeah, right.
I didn't have the advantage at all.
I managed to get to day 19 somehow,
but unfortunately, perhaps due to optimization issues,
the game kept lagging,
so I decided to finish here.
(I originally intended to go up to day 30.)
...or so I thought!
It turns out that
playing the game and working on the review draft
at the same time with Chrome windows open was the problem!!!!!
I sometimes overlook the fact that
Chrome consumes a lot of memory.
Be careful.
So I played
up to day 30 again.
Before it said that I had progressed to day 30 like this,
I could decide whether to see the ending quickly,
or to play a little more.
I will not reveal the detailed ending here.
And so, I
did not become a famous hairdresser,
but a street wildling
who is good at one-on-one combat.
That is what I became.
Still, if it was fun,
then it's okay.
I enjoyed playing this game quite a bit.
There is a saying like this.
It's not the strong who survive,
but the one who survives long who is strong.
I would like to add to that,
that the one who enjoys every situation
is the strongest one,
I want to say.
Thank you for reading this far.
Game evaluation summary:
A self-employed survival (physical) game,
disguised as a cosmetology simulation.
<Dooms Hair Salon> can be purchased on the Stove Store
at the regular price of 11,900 won.
↓↓↓↓↓↓↓↓↓
https://store.onstove.com/ko/games/4982


*. The purpose of this article is to briefly examine the history of existing game companies and explore their significance. Therefore, I have examined the meaning of the company from the most positive perspective possible.
[Pmang and Neowiz Games]
<Pmang operated by Neowiz>
<Special Force, which was serviced by Pmang>
<Crossfire was also under Neowiz>
<A game called A.V.A is also under Neowiz.>
Neowiz started as a game portal called Pmang. In the early days, there was no company called Neowiz Games, and Neowiz operated by servicing external games on its portal.
However, as conflicts erupted with the companies whose games they were servicing and those companies left one by one, they needed their own development team. The spin-off of this development team into a game company in 2007 marked the beginning of Neowiz Games.
Because a high proportion of the games they serviced were FPS games, the company was once considered a master of Korean FPS.
However, the company, which had been maintaining peace, sought a new direction around 2013 due to the continuous independence of its successful titles. The generally known history of Neowiz is that it was forgotten by users after failing to launch several online games starting in 2013.
[DJMAX and Consoles]
<DJMAX, which started as an online game>
<DJMAX Technika for arcade, DJMAX Portable for console>
<The latest title, DJMAX Respect V>
Neowiz surprisingly has a significant history in console game development, as they have a history of developing the DJMAX series for both arcade and console platforms.
Although the first work was a PC online game, from the second work onwards, they produced the Technika series targeting the arcade market and the Portable series targeting the console market. Entering 2010, new releases became rare, but by releasing the Respect series again, they showed that they had not given up on the DJMAX series.
It can be seen that their subsequent console game development with Round 8 Studio is also related to this history.
[Indie Game Sponsor]
[Neowiz]
<Flappy Quest, the first indie game distributed by Neowiz>
<It was originally a game being produced through user funding.>
<Later, Neowiz took on some of the funded games and became their publisher.>
<And they even handled the distribution of the console versions.>
<Since then, they have released various indie games.>
It is not exactly clear when Neowiz jumped into indie game distribution. However, the first title and the developer behind it, Pied Pipers, started developing games in 2012, and the Pied Pipers team was later absorbed into Round 8 Studio.
Given this, it seems that in the early days, they planned to pick out decent indie game companies and absorb them into their own development teams. However, Neowiz currently maintains the position of a sponsor and publisher by discovering promising indie game companies.
I highly value this challenge by Neowiz. This is because indie games often end up fizzling out or being released incomplete due to development cost issues during the development process, no matter how good the concept is, and by becoming a sponsor, a mid-sized company like Neowiz solves this problem for at least some games.
[Round 8 Studio and]
[Lies of P]
<Bless Unleashed, whose operation was transferred to Valofe>
Round 8 Studio was not expected to succeed from the beginning. Although many people were excited about a Korean game entering the console market, their first work, Bless Unleashed, ended its service two years after the console version opened, and the PC version was transferred to Valofe, leaving only the servers open.
However, as they announced a playable version of their second work, Lies of P, the evaluation began to slowly turn around. The production team revealed that they were fans of the Souls series, and Lies of P, which contains feedback and homage to the Souls series, began to receive good reviews.
It enjoyed smooth sales and considerable popularity, surpassing 1 million copies sold within a month of its release. Thanks to this popularity, it received great attention, including the release of DLC, and became a signal flare announcing the success of Neowiz's entry into the console game market.
Even now, many users are looking forward to the next console work after Lies of P.
<Lies of P was a huge success.>
<Thanks to that popularity, an expansion pack will also be released.>
So, I have summarized the history of Neowiz up to Lies of P.
Personally, I like the fact that they became a publisher for promising indie game companies more than the part where they challenge themselves with console games.
What do you think about this company?
Addition: Game companies to introduce&I am accepting recommendations for indie game teams.
The condition is that they must have released at least one game. I will try to find information about the recommended companies or game teams and write about them.
If you would like to promote your own indie game team, please send brief information about your game team or game company to newcontinue@naver.com, and I will refer to it when writing.
Example:
1. Is there a story behind the founding of the team or company?
2. What were the difficulties you faced while developing work A?
3. What are the features that distinguish work A from other works?
4. Is there anything you would like to say to the readers?



I heard there's an enhancement restoration event for 15 days starting July 8th, so I went for it, blew it up, and now I'm waiting for the restoration
So people who blew their gear up while going for it back then are forced to quit the game, huh lol? Look at the previous schedule~~~~~ They should have posted the notice clearly in-game


