❄️ FlakeMission|July Day 21 #260721
Week 3 - Day 21 Started! Don't forget to check progress!




.I think the Season 3 cards/equipments/engravings and the passives on the equipments nerfs were necessary to some extent, but these changes go way too far. The Orlea nerf, along with the changes to Morale, Fortitude, and Resolve, feels brutal.
.The problem with Season 3's power creep is that it should have been addressed within the first few weeks after launch, or even before then. Instead, you left the season in that state until the very end, only to completely gut it with these massive nerfs.
.Orlea shouldn't have a cap on her buffs (at the end of the day one shoting bosses with 123098 turns is not ideal on a "competitive" level), and I think Morale and the other stats should have higher limits. As it stands, these changes invalidate the time and effort people put into grinding for them, myself included.
.Obviously, these changes to Morale and the other stats probably won't affect casual players. However, they have a huge impact on those of us who have invested a lot of time into the game.
.I think some people are being overly harsh with their criticism, but they're not completly wrong. I understand that the intention behind these nerfs is to balance the game for the future instead of just powercreeping everything (i think nerfing is better then just powercreep everything), but they shouldn't have been implemented in such a drastic way.
.You don't need to nerf Season 3 into the ground just to encourage people to build Season 4 decks. We're still in preseason. When Season 3 was in preseason, a lot of people were saying Persona was mid, and look how that turned out.
.Also, why nerf Morale while buffing characters that rely on it, like Luke? At the end of the day, he'll still end up dealing less damage than before on a min max build, imagine yuki...
.I.'m almost certain Season 4 will naturally find its own niche once it officially releases. I really love this game and the ideas behind it. I know it can continue to improve over time, but I don't think making changes this extreme is the right way to do it.
Btw im not very good with english so i got some help, probably forgot something.




i don't know what people were expecting. striker persona loops boosting your cards' power by like 450% while also doing a ton of damage during setup? dream world decks discarding your entire deck every turn while also dealing damage, and generating 40 morale stacks for free in a single Action Point?
how ridiculous would new season mechanics have to be to keep up with that level of power? if they didn't nerf it now, then when? a lot of the degenerate strategies weren't widely known until great rift broadcasted all the "meta" decklists through posts on the in-game leaderboards, and by then, people were already chasing high scores in the rift. it was wise to rip off the band-aid now.
hurry and go clear the tower before your crazy savedatas get adjusted.
buff stack caps, power caps, and the discard pile limit are all good changes that'll help prevent future card/accessory effects from causing loops with infinite power gains. i dont know if 15 is the perfect number, but it sounds fine to me
for those of you who lost hours hunting save data specifically for these broken strats, or you're an orlea player that actually likes the linear softie-only playstyle, that genuinely bites, and i'm sorry. :c nerfs happen in every good game and it's always tragic for somebody
on the other hand, I've seen a few posts, asking questions like, "if i grind for s4 savedata are they just gonna nerf it?" the answer is YES, if it's much more overpowered than intended. come on now.
anyway, looking foward to season 4. still want more male characters though...







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Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.
I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.
Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.
Nothing left to say, Smilegate is dead to me.



Almost forgot to get flakes



Chaos in who is back~
🤸 Kazena Act 1 story completely revamped 🤸♂️
🤼 Full dubbing re-recorded 🤼
I'll start my honest review!
The OST is really good...
You'll be more immersed if you play the music while reading the post ^^
Since the plot and detailed changes
have been covered in detail by other crew members
rather than comparing it to the previous version, I will focus on the gameplay of Kazena itself
that I experienced through this updateand talk about it!
I played Kazena for the first time this time.
I usually enjoy Yu-Gi-Oh, so I was especially looking forward to the card battles.
| Intro
Dopamine exploding from the start
It's chewing up humans like crunchy cake
If you play this on a big monitor with a headset on
with the stimulating direction and high-quality OSTit
really boosts the immersion.
I feel a sense of duty in battle...The animations that appear in between
It's my first time playing a game like this, so it wasvery fresh.
Kazena is a harem game (but the world is desperate)
I also really like beautiful girls.
I'll give ita perfect score.
| Point
1. Card combo synergy and impact
The battle I was looking forward to the most
From simple offense and defense to systematic skill cards!
Building upcards is important.
When you stack them upand trigger the combo synergythe
impactis so refreshing~~
It's fun to watch the cutscenes for each character.
Q. Can't I just mindlessly spam strong cards?
A. Then you will fall into a state of mental breakdown.
If you just throw punches while pickled in dopamine
your combatant will become depressed.
Useyour head!
To understand proper deck building and synergyyou'll need to study the mechanics
of each combatant
and refine your deck.
It might be a bit of a barrier to entry
for TCG beginners.
2. Perfect visuals and great voice actors
The characters are really well-designed.
My favorite isElaineand her low voice is really... sexy.
I don't see an official video for Elaine separately
so you should listen to her voice in-game yourself!
>> Go to the official website
You can meet the voices of other beautiful girls and boys
on the official website~
3. The vast world of Chaos
Kazena has built a huge and high-quality world
centered on the apocalypse background called Chaos.
With various in-game systems being unlocked one by one
in line with the main story progress
I could feel the attempt to naturally connect
the flow of the story and the gameplay mechanics.
However, since there are so many systems that open up according to the story
it can feel a bit complicated.
There was one thing that was a bit disappointing while enjoying the story.
It is the narrative with the main heroine 'Lenore'.
The protagonist starts with amnesia
and even after the story progresses quite a bit, the memories don't return at all.
So, the situation where Lenore approaches with deep affection
felt a bit out of place.
Of course, her face is convincing.
There's no reason to refuse if such a beautiful girl likes me.
It would be nice to have a scene where you recall fragments of memories when you're being intimate with Lenore.
And the character's stats could be strengthened accordingly...
Wouldn't it be more fun if the character grows along with the narrative?
Rather, Ray is a character with whom you build a new bond
so I felt the most empathy and affection for her.
Ray, you have to be happy.
Extra
I was getting wiped out in the dungeon
and found out there was a free draw...
What a perfect timing.
| OUTRO
Chaos Zero Nightmare!
It was a very fresh game.
I'm curious about the gameplay
when you build a proper deck
and delve deep into the story.
Kazena is a game where strategic tactics and information exchange
tailored to continuous updates are very important.
>> Go to the Kazena official community
Please look forward to the upcoming team mission!
Well then...
>> Go to play Kazena



INFINITE CLASS MMORPG
尊贵的洛德,您好。
关于今日部分PlayPark网上商店商品可进行购买的情况说明如下。
Sven服务器原计划为尽量减轻各位购买现有服务器各类商品的负担,
按照独立的日程逐步推出相关商品。
然而,我们在上线后确认到PlayPark网上商店
同步出售与现有服务器相同的商品。
对此,为了向各位洛德提供公平的游戏环境,
我们决定在游戏内商店也同步出售相关商品,特此告知。
■ Sven游戏内商店更新公告
- 出售时间:6月16日(星期二)01:00 (UTC+8) ~ 另行通知为止
- 更新项目:坐骑、时装外型
*各道具价格及详细内容可在游戏内商店确认。
坐骑 | 时装外型 | 消耗品 |
逐梦浪潮火烈鸟 | 碧夏浪潮夏日之心 | 昵称变更券 |
永恒的肖像艾武锑波隆 | 梦境中的幻影艾利希安 |
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高洁的真理普雷奇 | 万圣节淘气鬼哈莉卡 |
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夕暮之树嘉丝蒂 | 雪之妖精奇欧尼 |
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神之后裔菲德利斯 | 圣诞节礼物博迪 |
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万圣节的噩梦南瓜灯 | 万年雪守护者雪花 |
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酷寒气息布里札特 |
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坠落的荣耀夜之施佩尔 |
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王室诅咒拉里夫卡 |
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饼干疾跑克伦布 |
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灿烂的光彩伯尼瑞安特 |
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黄金神兽亚姆诺 |
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蓝色月光赫尼乌斯 |
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纷飞之雪弗洛斯特 |
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暗夜引路者尼奥 |
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命运誓约爱加非 |
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月光召唤雅勒提米斯 |
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沙漠意志司堤拿 |
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寒霜猛兽贝努坎 |
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贪婪终结格里宾 |
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深渊疾驰杰克尔 |
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■ 网上商店礼包相关公告
目前PlayPark网上商店中售卖的部分礼包将不在游戏内商店出售。
但预计于6月19日(星期五)通过不停服更新补丁,在Sven世界中推出
可购买礼包,敬请稍作等待。
■ 补偿发放公告
为了回馈Sven服务器上线后给予我们热烈关注与支持的各位洛德,
我们将通过邮件发放以下补偿。
- 发放时间:公告后依次发放
- 发放补偿:华丽的坐骑装备选择箱 × 10个
* 道具仅向Sven世界发放,每账号限领取1次。
在此向所有喜爱Sven世界的洛德表示由衷的感谢,
未来我们将继续努力,以更优质的服务回馈大家。
感谢大家的理解与支持。