
It asked if I wanted to continue, so I said yes
Then it said it was already over and marked me as defeated lol




If you go towards the Void side's sweet dream boss, you're doomed if you use Nine's skill first.
You need to be careful when playing as Nine.
Those jerks, how did they manage to take only that out of 10 chapters? Those crazy bastards, seriously.




Hello. This is STOVE.
We hope you stay healthy during this July, where the rainy season and heat waves alternate,
Please note the following information regarding the STOVE Customer Service Center closure on 7/17 (Fri) for Constitution Day.
[7/17 (Fri) STOVE Customer Service Center Holiday Notice]
- Period: July 17, 2026
- Details: Customer Service Center closed
※ You can still submit 1:1 inquiries to the Customer Service Center as usual during the holiday period.
※ 1:1 inquiries submitted will be answered sequentially starting from July 20 (Mon).
Thank you.



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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476


To celebrate the 4.5th anniversary of Mahjong Soul
We are re-hosting the special commemorative event "Streamer Operation"!
We look forward to the active participation of our Captains!
【Application Method】
Streamers who wish to participate
please fill out the online form to apply.
https://forms.gle/usNRNpscBamUX3x77
【Application Deadline】
4-Player Mahjong: August 2, 2026 (Sun) 23:59
3-Player Mahjong: August 16, 2026 (Sun) 23:59
Please refer to the official site for more details.
https://www.mahjong-jp.com/news/detail/xsuH4r21sKpCwelQLdWQV4OaAi5em3ze?token=RyThAcQ4FzaqTLM4
※ Valid live broadcast hours during the event period
will be normally included in the reward settlement for the 【Creator Incentive Event】, and event rewards and incentive rewards are settled separately and can be received concurrently.
For more details on the 【Creator Incentive Event】, please click the link below to check↓
https://forms.gle/tnTsEG4LiHgG8HPT8
#마작일번가Soul #마작

My baby is lying down comfortably again today.
We lay down side by side.
Ah, finally, the sword is glowing!
Geez... interrupting without a clue.
Now, I've finally managed to enter the castle.
Heave-ho.
Boom! Boom! Boom-boom-boom!
Let's strike hard.
Barely made it up the castle wall, and the baby's ordeal begins.
Thump.
Almost fell, but I managed to climb up with a heave-ho.
However
I got knocked off and almost fell again.
It's raining, and you want me to start a fire... isn't that a bit much?
Oh? It caught fire?!
No, why on earth would you jump alone into the middle of the enemy lines...
Thanks to that, the door opened.
And then, a full-speed sprint.
I don't know how many times they're going to reuse this model.
Full-speed sprint again.
The movement effect is so cute.
Wow... look at that swagger.
Is there... no option to curse at him?
You poor, foolish old man, you don't even know you're messing with an overpowered Dimension Shifter.
Wait, what? Why am I lying down so often today?
Anyway... castle reclaimed.
Leveled up after delivering the flag.
Still playing the movement animation while standing still.
Took a picture because they were standing close together.
Their outfit changed after becoming king.
Thanks to that, I can finally use engravings!
Adding another person with a changed outfit here.
.... If you were going to do that, why did you ask me to pick up the ears of grain?
If I had done it myself, it wouldn't have been such a mess.
The country was in a bad state overall, but it seems to be recovering gradually.
I saw them running in the dungeon while going to find the first Ark, look at that movement animation and running.
So cute.
An incredible structure.
How did they build this without machines like in Arthetine?
Finally obtained the first Ark.
Armen looks super excited.
When I first played this game, I was baffled because it said my rapport was 'Neutral' even though they were clearly treating the adventurer as a 'friend' or 'companion'.
Lastly,
The restaurant is closed for the week.
Thanks for visiting.



As of this Tuesday (July 14th), the OCI Rework update applied to the neighboring version has been implemented.
There may be many paragraphs and awkward breaks, which is a problem caused by not posting the update images that were in the original text; it is recommended to refer to the main text for details.
Large-scale OCI (Orbital Command Interface) system overhaul
The existing OCI system was a temporary system intended to lead to a more precise and complex one. This OCI overhaul is the biggest change since the start of Early Access and will take customization, choice, and replay value to a new level.
In the new OCI system, the Impetus still has 3 default OCI slots, but the slot names have been changed to better encompass specific OCIs. Each slot can be equipped with various 'Basic OCIs' that are always unlocked. These are foundational upgrades that help users utilize all essential functions even before building faction trust to unlock dedicated OCIs.
From now on, users can unlock 'Faction-Specific OCIs' through faction trust, which will be equipped by overwriting the Basic OCI. Utility-type OCIs, rather than ability-type ones, generally retain the effects of the Basic OCI, so upgrading the Information Center will keep the existing '+1 Information' bonus. Additionally, all unlocked OCIs automatically provide an upgraded version. Upgraded versions are usually more powerful but cost more to install, and in some cases, they fundamentally change the function of the OCI itself, so the timing of upgrades should be decided carefully.
The number of unlockable OCIs per faction has increased from 8 to 12, and the trust level has also been expanded to 12 tiers.
Off-map ability changes
The way off-map abilities work has changed significantly. Most importantly, usage is now limited per 'Operation' rather than 'per mission'. This means you can use all 3 chances in one mission or spread them out, one per mission. Be careful not to waste off-map support too early!
Orbital Support vs. Airpower Support:Orbital off-map abilities work very differently from transport-based air support. Since orbital abilities are called directly from the Impetus, they take a long 2-turn wait time to reach the battlefield, but they are much more powerful than air support.Air abilities reach the vicinity of the battlefield 2 turns after being called. Once the aircraft reaches the area, the ability can be activated immediately. For example, if you order a machine gun strafe, the target tile is bombarded immediately. However, transports have limited fuel and can only stay near the battlefield for 1 turn. If you don't use air support on the turn it is ready, the transport will return to base for resupply, wasting the opportunity.UI Improvement: Distance display in tooltips
You can now check the distance to the target directly in the attack tooltip. It is easy to grasp how close you are to the weapon's ideal range, which will be a great help in finding the optimal position before firing.
Changes to Maximum Authority and Squaddie limits
The maximum Authority is now fixed at 120. Every time a user adds a Squad Leader (SL) or pilot to the roster, the maximum Authority decreases by 4. This acts as a soft cap on the playstyle of stacking too many leaders on the ship, and you must install OCIs that increase maximum Authority to avoid losing it.
To add realism and immersion and to provide strategic choices in squad management, we have introduced a 'Maximum Squaddie' limit that the Impetus can accommodate. Once the limit is reached, no more squaddies can be added to the roster by any means. We want building a large squad to be the result of the user's intentional strategy and OCI choices. The initial capacity is quite generous, and it can be easily increased by installing the 'Quarters' Basic OCI. It can also be adjusted through initial game difficulty settings.
Changelog - v0.7.8
New Elements
Complete OCI system overhaul (all old OCIs are unequipped and costs are refunded when loading existing saves).OCI screen UI completely overhauled.Maximum Authority calculation method changed (decreases by 4 per hired leader from 120).Added a squaddie limit system that can be expanded with Quarters builds.Added new pistol-related animations and armory idle animations.Added 3 new armor models (SIPV Recon, Operator, and Heavy Combat types).Added new 3D weapon models (K-SAS DMR, P99A3).Improvements
Redesigned the enemy reinforcement system to be fairer and less frustrating.Player vehicles can now pass through some civilian units.Added a range graph containing skill information to tile tooltips and adjusted visual effects.Tactical barks are paused when switching to other screens and resume when returning.Some traits and items are now correctly displayed as positive accuracy factors in target tooltips.Changed the health bar color of allied forces from gray to green.Bug Fixes
Fix:Fixed an issue where the game would occasionally freeze when pirate vehicles were not properly deactivated.Fix:Fixed an issue where save data containing missions with a reduced number of objectives would not load.Balancing and Fixes
Fixed the 'Grind Down' trait to correctly grant +30% armor damage instead of armor penetration.Nerfed the Bombardier's Acid Spit armor penetration from 50 to 35.It's good that the developer is picking up the pace with updates, including the SL update, and that many large updates are being applied.
However, there have been two hotfixes due to bugs that followed the large updates.
I'm not sure if it will be applied to Stove all at once or in parts, but Hotfix #9 included fixes for several systemic issues, including an issue where auto-save didn't work properly when the save slot was 1. While not fatal enough to make the game unplayable, they are quite important, so I recommend playing after the patches are applied.
Hotfix #10 reportedly fixes translation errors for German and Japanese and resolves rare cases where there were no available actions on the map; it seems to have fixed issues where objects for map clearing or high scores were missing or not working.

Limited-time rate up for characters "Choi Hyo-rin" and "Elsie"!
Period: July 17, 2026 (Fri) 11:00 ~ July 23, 2026 (Thu) 10:59
During this period, the acquisition rate for "Choi Hyo-rin" and "Elsie" will be increased in the recruitment "League Star XXIII"!
The following additional outfits & additional outfit sets will be returning!
Don't miss this opportunity!✨
◆Choi Hyo-rin・Sharing a Drink(SP)
◆Elsie・Sea at the Edge of Vigilance(SP)
#마작일번가City #마작



This is
Lost Ark-style
rollercoaster, right....
....Huh? Wait, there's no path!!!
(It is said they made it out safely.)
After escaping the dungeon, what a surprise, they say the King has disappeared.
He's a King, but he did something reckless.
What kind of King charges in without holding back his temper.....
Thanks to not holding back his temper, all the captured people were rescued safely, and finally, the girl who was in the innermost part was also rescued.
That girl was the daughter of the Vigilante Captain, Haselink.
No, did Silian look like someone who expects a reward?
Leaving leisurely after answering
One of the subordinates was restless, and it turned out that the bad scu... um, was tracking Silian's location and heading this way.....
If they avoided it, they could preserve their troops, but he chose to protect the people despite the disadvantageous situation. I wondered, will he be okay? But...
They trust Silian's decision.
An old soldier who was under Scherrit but defected to Silian's army after deserting.
Though old, his spirit was no less than that of a young man.
Just don't die~.
And arrived at the Plains of Decisive Battle
Even in this situation, he says, "You have come...."




RewardCheck-inBonus❄️ 1,000 FlakesSTOVE Store Check-in
-❄️ 1,000 FlakesRiichi City Check-in
-❄️ 1,000 Flakes
🧧 Premium GC Club (3 Days) Box
GrandChase Classic Check-in
🏷️ Grand Chase Classic 2,000 KRW Non-Stackable Coupon



PLAY THE ANIMATION! 에픽세븐!
안녕하세요. GM알카서스입니다.
6/4(목) 업데이트 이후 발생한 기사단 전쟁 참가 오류 현상으로 인해 계승자 여러분의 게임 이용에 큰 불편을 드리게 된 점 진심으로 사과 말씀을 드립니다.
기사단원 여러분의 협력과 노력으로 만들어지는 콘텐츠인 만큼, 이번 오류로 인해 허탈함과 불편함을 느끼셨을 계승자 여러분의 마음을 무겁게 받아들이고 있습니다.
계승자 여러분께서 겪으신 아쉬움과 불편함을 모두 해소할 수는 없겠지만, 죄송한 마음을 담아 사과 보상을 준비 중에 있으며, 관련 내용은 추후 별도 안내드리도록 하겠습니다.
부디 너그러운 마음으로 양해 부탁드리며, 앞으로 더욱 안정적인 서비스 환경을 제공할 수 있도록 최선을 다하겠습니다.
■ 6/4(목) 기사단 전쟁 참가 오류 관련 안내
1> 현상 안내
- 이번 오류는 업데이트 이후 서버 과부하로 인해 일부 기사단의 기사단 전쟁 매칭이 정상적으로 이루어지지 않은 현상입니다.
- 이를 해소하기 위해 서버 증설을 진행하였으나, 현재까지도 서버 과부하 정황이 확인되고 있으며 해당 오류가 추가로 발생한 상황입니다.
- 서버 추가 증설과 안정화 작업을 통해 해당 오류가 재발하지 않도록 최우선으로 대응하고 있습니다.
2> 후속 대응
- 기사단 전쟁 참가 오류 현상을 겪으신 기사단 소속 계승자님들을 대상으로 사과 보상을 지급해 드릴 예정입니다.
- 상세 보상 및 지급 일자는 별도 공지를 통해 안내드리도록 하겠습니다.
다시 한번 계승자 여러분께 실망과 불편을 끼쳐드린 점 진심으로 사과드리며,
보내주신 의견과 질책을 무겁게 받아들이고 동일한 문제가 재발하지 않도록 최선을 다하겠습니다.
감사합니다.


저기요 ㅋㅋ 지금 7월 8일인데 아무 얘기가 없어요

cc

난 왜 당신네들한테 사태를 알렸단 이유로 4일동안이나 게시판 차단이 된거야?
나한테 감사해야 하는거 아니냐? 이런 사갈국밥이나 먹을

에픽세븐만큼 초심 잘지키는 게임 없다ㅇㅇ

서버통합 이후 레전드와 엠페러 마감 티오가 지나치게 적은데 비해 얻는 보상 차이가 커서 계정 성장 격차가 벌어져 불쾌감과 성장격차만 생기는 것 같은데, 이부분은 개선의지 없으신가요?

신비메달 5천개만큼 화난다

아니 등수떨어지거나 이런건어캐보상할거냐니낀?

스물 일곱번 다시는!!!!!! 이런 문제가 재발하지 않도록 최선을 다하겠습니다!!!!!!

cc

보상이고 나발이고 기회를 니들이 앗아갔는데 그거에 대해서는 아무런 말이 없지? 니들 회사에 불지르고 프로젝트 진행된거 싹다 날려도 우리가 미안하다고만 하면 넘어가주냐?





그때만인줄아나?

우리 기사단도 지지난주 5월 27일에 참가 실패 버그 떴는데 그건 묻고 가려고요?

어우 텐련들 오후6시에 그냥 공지 대충 찍싸놓고 퇴근하는 꼬라지보니까 앞에 세워놓고 줄싸대기마렵네

in 100 못하는것도 문젠데 in 32 못해서 기사단 토너먼트를 못 가게 되는 경우는 어떻게 보상할 건가요? 어떤 기준으로 정할 건가요? 3일만에 쳐기어나왔으면 적어도 정확한 보상 지급 기준과 내용을 가지고 나와야 하는거 아닌가요? 이딴 공지하는데에 3일이나 걸리나요?

신비 1만개 감사합니다.

ㅠㅠ

내가 속한 기사단은 오늘 한번만이 아닌 2~3주 전에도 참가 실패 떴는데????
그때 문의 넣은거 담당 부서에 전달했다는 답변 외에 아직까지도 답변이 없고
오늘 한번 2~3주 전에 한번 총 두번이나 참가 실패 함
지금 찾아보니까 정확히 5월28일 수요일에 참가 실패 오류 당했네
그러므로 6월4일 업데이트 이후 일어난 오류라는건 잘못 조사했거나 거짓말이지 ㅡㅡ



레전드(in32) 엠페러(in100) 마감 노리는 기사단들은 명예욕이 더 중요할텐데
갈피 같은 보상 조금 더 준다고 만족할까
미참기사단들은 주말중에 다시 할수있게해주게 맞다고 본다

이 공지는 오류 발생 첫날에 바로 나와야 하는 내용이 아닌가요 항상 문제 발생하면 단순한 공지 작성도 매우 오래 걸리는 이유가 뭔가요

아이고~~ 이렇게나 빠른 오류 공지 감사합니다~~~
수요일에 버그 터졌는데 금요일까지 아무 조치 없이 가다가 오늘도 터진데 생겼지만 이정도면 빠른 편이지!!
보상 공지도 아니고 오류 원인 파악만 해서 공지하는 거지만 이정도면 빠른 편이지!!
버그 터진 건 모르겠고 기사단전 종료 공지나 축구 이벤이나 처 날렸지만 이 정도면 소통을 잘 하는 편이네???
니네 월급이 버그 터져서 통장 계좌랑 매칭 안 돼도 이따구로 처리할 거임???? ㅈ

이정도면 뭐 인정이지.... 하루 오류난 거가지고 마감 보상 달라지는 기사단이 뭐 얼마나 있겠냐 다 마감 보상 동일하게 뿌리라는 건 공산주의자인가

얼마나 있겠냐가 아니라 그게 메인인건데 뭔소리하지 ㅋㅋㅋ 하루 매칭 못해서 점수 떨어지고 다른기사단들은 점수가 올라가는데 그거로 레전드, 엠페러, 챔피언이 갈리는거임 애초에 이거 공지 올린것도 글섭 레전드 기사단이 오늘 매칭 버그나가지고 황급하게 올렸을 확률이 99%인데 한국 한줌기사단들 무시하다가 글섭 형님들 걸리니까 화들짝 놀란거임 얘네

얼마냐 있겠냐가 아니라 있는게 문제인거지 뭔소리임ㅋㅋㅋㅋ

혹시 병x이신가요?ㅋㅋ

첫답글을 능아가 다니까 또 선동당하는 애가 있네 핀트를 왜 그쪽에 잡지? 아래 있던 놈이 피해 입은 기사단 말고도 모든 기사단에 보상 뿌리라 해서 피해 입은 기사단한테만 보상하면 된다는 뜻이잖아.... 내 댓글에 첫번째로 답글 단 애가 그 놈이고.... 에휴

뭐라노 마감 보상 동일하게 뿌리라는 말에 동의한적은 없는데? 그거는 스마게가 알아서 보상안을 잘 가져와야하는 문제지ㅋㅋㅋ