



It was so funny that they censored it, so I brought it here



The past lost 2 years..
And completely excluded from this balance patch.
No matter how major the reorganization is planned, it's too disappointing to just wait without even an approximate schedule.



Are there still people calling it a dead game?
You could just go play another game, why are you still doing that?
Doing something inefficient?
The people who are still playing the game now are those who like it
and those who joined during this half-anniversary.
Calling a game that's only been out for 6 months a dead game
Why are these pathetic people, who seem to have absolutely nothing to do, doing that?




In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



5000 is 1 time, 3000 is 1 time





Tenebria arrives in Chaos Zero Nightmare.
Check out Tenebria's mechanics and prepare for Chaos Infiltration!





Everyone, finish your homework well..
This is the last week's Express, so exchange everything you need to!
After Ro-day, quickly finish your homework and on Saturday...
I have to watch Ro-on.
[Kukroacon]




5月27日(水) アップデートによって刻印の説明文が一部サイレント修正されていました。5月27日アップデートのお知らせや不具合修正項目には、この変更について具体的な記載がありません。
この画像は5/27アップデート適応前の刻印説明です。
【墓地のカード数が7枚以上の場合、自分の攻撃カードのダメージ量30%増加】
↓↓↓
アップデート適応後(サイレント修正)

【墓地のカード数が7枚以上の場合、自分の攻撃カードのダメージ量30%増加(最大1重複)】 (最大1重複)がテキストに追加されています。
お知らせや不具合などにこれらの記載はなく明らかなサイレント修正です。
この刻印は以前から、熱心に検証しているユーザーによって実際には重複していないことが確認されていました。
しかし、当時の説明文には「最大1重複」「重複不可」「同一効果は1回のみ適用」などの記載がなく、テキスト上は複数装備すれば重複するように読める内容でした。
今回、ゲーム内テキストに「最大1重複」が追加されたことで、現仕様に説明文を合わせた形になったと思われます。
しかし、これは単なる誤字修正ではなく、ユーザーのビルド構築やセーブデータ厳選に直接関わる重要な仕様説明の修正です。
こうした重要なテキスト不備を約1か月放置し、その後のアップデート告知や不具合修正のお知らせで明確な説明や謝罪をせず、実質的にサイレント修正するのは問題だと思います。

ㅇ



ww

以前から真摯な対応を求めているのに、このような仕打ちばかりに残念です。

