꽃팡팡
15/06/2026
15/06/2026 09:47 AM (-NaN:NaN)
92 °C

Office workers are sad

꽃팡팡
15/06/2026
15/06/2026 09:47 AM (-NaN:NaN)
Author
흑흑

The past lost 2 years..
And completely excluded from this balance patch.
No matter how major the reorganization is planned, it's too disappointing to just wait without even an approximate schedule.

S1720783458388711
4hr ago
16/06/2026 02:33 PM (+09:00)
맨손에 장갑 줬음 그걸로 만족해라 ㅋㅋ
Abyssalstar
14/06/2026
14/06/2026 02:59 PM (+09:00)
847 °C

In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,

we are inserting visual elements and animations, and online testing should be just around the corner. 

We are currently putting a lot of thought into the balance of the scoring system. 
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.

Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away. 

Regarding the scoring system, 

Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.

If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone. 

For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.

Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.

We will do our best to speed up development so that those interested can play as soon as possible. 

 

아아1234
15/06/2026
15/06/2026 05:01 PM (+09:00)
마작일번가
15/06/2026
15/06/2026 11:00 AM (+09:00)
863 °C

To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
[Gift Code]: HBD0615
※Redemption Period: Until June 15th (Mon) 23:59
※How to Use: Settings⚙→Gift Code
#마작일번가 Street #마작

한잔111
15hr ago
16/06/2026 03:24 AM (+09:00)
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60 °C

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Creator of this content
S1754610909094111
15/06/2026
15/06/2026 05:51 PM (+09:00)
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1 °C

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GenesicGGG
14/06/2026
14/06/2026 09:30 PM (+09:00)
144 °C

I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.

Thank you again today.

SKY826
14/06/2026
14/06/2026 11:46 PM (+09:00)
1
꽃팡팡
14/06/2026
14/06/2026 10:51 PM (+09:00)
121 °C

Give it to me

플레2223
14/06/2026
14/06/2026 10:51 PM (+09:00)
ㄱㄱㄱ
꽃팡팡
14/06/2026
14/06/2026 10:51 PM (+09:00)
Author
주노피스
21/05/2026
21/05/2026 11:26 PM (+09:00)
367 °C
로잘알 썜들 진짜 도움


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하늘밖구르미
22/05/2026
22/05/2026 11:34 AM (+09:00)

글쿨을 챙겨야될 클래스가 있고 글쿨이 필요하다는건 굴리는 스킬이 많다는 뜻이고........근데 pk에서 1:1싸움이 아닌 단체 싸움에서 어떤 옵션이 더 중요한지는 개인스펙에 따라 달라질것이고.......옵션 사진만 딸랑 올려놨는데??템이 무엇인지에 따라서도 갈릴듯한데 ???판매를 위한 옵작인지 쓰기위한 옵작인지도 모르는상태에서 팔릴것이다 ?팔리지않을것다 를 말하는거도 좀 웃기다고 봄 그리고 클래스마다 스킬이 다르고 스킬에 따라 역활이 달라질것인데 스샷달랑 한장으로 무슨 대답을 원하는건지 ??신섭인지 구섭인지....서버 구도에 따라....템의 판매여부는 그 변수가 너무많음 

한잔111
21/05/2026
22/05/2026 06:32 AM (+09:00)

D당나구
21/05/2026
22/05/2026 01:52 AM (+09:00)

무조건 글쿨이요

하늘밖구르미
22/05/2026
22/05/2026 11:30 AM (+09:00)

무조건 글쿨은 아니지 

피곤한삶
21/05/2026
22/05/2026 01:30 AM (+09:00)

c