
Go to purchase 《HOME: Going Home》 game
https://store.onstove.com/ko/games/102272
Content Review
Q. Why did you write "Developer's First Full Album"?
While playing the game, I heard several songs for the first time, and it felt like watching a movie.
The album has many tracks, and I liked how the developer placed those tracks appropriately in the game and directed them immersively, making it feel like watching a music video for a movie.
That's why I described this game as an album.
(Personally Recommended Track)
Q. What was your first impression of this game?
I first encountered this game at the Indie Boost Lab.
What impressed me the most at that time was the music.
So I thought this game would definitely gain attention for its music, and
I tried to find the music composed by the developer, but I was disappointed that the soundtrack was not released until the official launch.
Still, I'm glad I can listen to the songs now that it's officially released.
The music quality is high, so it's a game I can strongly recommend to those who want to immerse themselves in the game's story.
(If you want to listen to the songs, you can find them on the developer's YouTube channel)
https://www.youtube.com/playlist?list=PLLlun9IYuQpmvcgOWo7n4otr21hhuLHDE
Q. Were there any disappointing aspects?
- The repetitive direction was disappointing.
The music heard during the busking scene was replayed, seemingly designed to feel like the end of the day, but it felt more boring than new.
It would have been better if they were different songs, but it seems like they prioritized efficiency due to limited resources.
- The mini-game during the chase scene was a bit difficult.
Even if you fail all of them, it doesn't affect the story, but it was a bit disappointing that the difficulty was designed to stimulate the desire to challenge.
The changing position of the timing bar and the need to carefully press left and right notes made it difficult to focus on the chase scene direction.
The mini-game during the chase scene might be a bit difficult, but it doesn't significantly affect the story!
The existing music-related direction was designed to be casual and focused on listening rather than input interaction, so I think the consistency is somewhat lacking in this area.
It would have been better if it was designed to match the atmospheric mood, leaving a sense of regret.
Q. How would you like to introduce this game?
I would say it's a game worth trying if you want a game that focuses on the story.
While gameplay is often prioritized in games, immersing oneself in the story and interacting is also part of the game.
It's a well-designed game as a story immersion genre, and for those who want to watch a movie with great music,《HOME: Going Home》I recommend it.
Finally, I'll leave you with the developer's Q&A.
There's information on how the developer came to make this game and about their next project, so please take a look!
This concludes the review of 《HOME: Going Home》.
I'll be back with another great game in my next review.
Thank you!
▼《HOME: Going Home》Go to purchase game▼
https://store.onstove.com/ko/games/102272




Bought everything... What a bug, this error keeps popping up whenever I use auto-battle
I painstakingly completed it one by one, grinding through, and finally finished it all... and that's on 3 accounts..
Let's never see this again... ㅡㅡ^




I have finals starting tomorrow, then it’s summer break time. I’m going to get a job for the summer, but I’ll start after resting a week.




but after watching yesterday's game, I felt a bit disappointed.
They kept talking about templates, but this isn't it...
I didn't want this kind of game. I'm not a fan, but I feel a bit down.
Did their synergy start to get weird from the 3rd set?



.


Finally completed the Indigo Island quest!!
Feels like I've been at it for over a week 😂
Still, I'm happy the fish population has increased!
But I still haven't gotten the Island Token...
I still have more to go, right..?
😂😂😂




But aren't weekends more brilliant because weekdays exist...?
Stove Indie members, have a good night and good luck with the new week ahead.


But I have to do this for another week..
And if I keep doing it for another week, there's LoaOn..
What is this..
Please do it sooner!!
Damn you, Loa!!
How long do I have to wait!!
[Rage Face]




Beta testing is the phase where nearly feature-complete software is released to a select group of external users or the public. It tests the product under real-world conditions to gather usability feedback, catch lingering bugs, and ensure stability before the official launch. Sometimes it can be charity work, and sometimes it can be in exchange for monetary value. However, there is no need to fret as BTS Cooking On STOVE has been beta-tested to hell and back prior to its mainstream release.



I'll just state the facts!
Is it a hack-and-slash game? MMORPGs are becoming like Diablo!
It's not about the current events or abilities!
MMORPGs are dying in one hit like Diablo!!!
Are MMORPG games only playable if you spend thousands?
Imagine you are a regular user~ And imagine you have to spend tens of millions to enjoy the game!!
Then the few hundred spent guys die if a skill just grazes them!!
Then do you want to play the game??
★Do you want to spend a few hundred more, eventually reaching tens of millions, and try to get a rank to follow along and enjoy even a little?★
Let's be honest, think about paying with your own money!!
If all the collections, percentage damage, percentage defense, etc., stack up, it becomes Diablo!
But can you keep up with all that??
Do all users spend tens of millions to play the game??
Even Lineage 1 doesn't die from a skill graze! (Excluding free-to-play) There's something, some percentage of influence you can have~
But here, if they just slightly show up, you die from a skill graze!!!!
What is that? It's because of the percentage options you guys created, obsessed with money through collections, that it's becoming Diablo!
A system that makes you lose the will to fight!!




메인 메뉴부터..문제인데..자꾸 메뉴 늘린다고 손님 늘어나는거 아니더라....ㅋ
가끔 업데이트 내용만 보러 들어 오는데....그냥 어이가 없다 ㅋ
콘텐츠의 방향성을 모르는거 같음...영원한건 없지만..ㅋㅋㅋㅋㅋ

메뉴판이 늘어나던말던 먹고싶은거 시켜 먹음그만아닌가 사먹는사람이 메뉴가 몇개인지를 왜 신경쓰고 따져 ㅋㅋ존나 웃기다

응 그래..너 같은 애들이...사흘이 4일인줄 알고 떠들더라..ㅋㅋㅋㅋㅋㅋ

컨텐츠의 방향성??ㅋㅋㅋ제공해주면 가려서 하면 그만이지 그 방향성을 일개 유저가 왜 따져???이런게임 만들어준거에 감사하지는 못할망정 잡소리나 해대는게 올바른 정신이냐 ㅋㅋ 가끔 업뎃보러와???겜쳐하면서 공지는 맨날 안보냐 ㅋㅋ기본이없네 에휴 들딱소리스스로 듣고 싶은가보다 그치??겜알못이면 그냥 가만있으면 욕이라도안먹지 ...나는 들딱입니다 스스로 외치는꼴....한심스러울뿐이다 ;;게임을 즐겨 불평불만 그렇게 잔뜩 갖고 무슨겜을 한다고........불만이 많으면 그냥 너가 만들어서 혼자 해라 ......ai로 겜 만드는거도 있더랔ㅋㅋ그리고 일개유저면 그냥 유저답게 게임해 개발진에 몸담은사람들 발톱의 떼 만큼의 능력도 없잖아 ...

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

메뉴판에 메뉴설명이 사기인거부터 고첬으면 좋겠음
제작확률을 저위에 볼일듯 말듯 써놓은거
강화석 용도를 정확하게 써놓기
제작은 일딴 해봐야 아 이런게 나오는군아 아는건 문제 아닌가요 ?
이딴거나 고처놓고 세계관을 확장하던 하지
난 이게임 시작하면서 사기당한기분만 느낌
현질을 하고싶어도 현질을 몇번실패하고 나니까 더이상 하고싶지를 않음
스펙업을 해야할게 엄청나게 많은데 그때마다 유툽/네이버 검색해서 사야하는것도 짜증 그마저도 찾아도 나오지 않는게 태반
처음접해보는 유저는 허들이 장난아니게 높음 그허들마져도 강화석 잘못쓰고 패키지 잘못사고 전설어빌 실수로 돌리고 등등 한두가지가 아님

저도 오르페로 입문해서 가르바나, 디나페리 까지 다 하고있지만. 님이 말한 실수까진 아니더라도, 진입장벽이 높긴한 듯 합니다. 헛돈 쓴적이 한두번이 아니긴햇어서.. 매 서버마다 헛돈을 쓰고 나서야 배우니...

ㅊㅊ

님이 말하는 컨텐츠의 방향성이 뭐임?

그래서 물어 보는건데요? ㅎㅎㅎ
야 이거해보자! 저거 해보자! 이렇게 해서 과금요소 티 안나게 해보자!! ㅋㅋㅋ
이런 느낌이라는 거죠 ㅋㅋ

그렇군요. 물어보는 거였으면 인정.
저도 무소과금러 입장이지만, 이번 컨텐츠가 또 다른 각인 시스템으로 이해되는데, 무소과금은 소폭 상승, 핵과금은 자기 주머니에 맞게 상승하게 하는 방향성 아닌가요? 제가 너무 낙관적으로 생각하나요? 리니지 라이크에서 결국엔 쌓아가는 내실 스펙이 방향성이라 생각하는데

게임을 즐기며 내실을 올리거나 과금을 해서 투력을 올리거나...뭐가 맞다고 말할순 없겟죠...?
그래서 제가 글에도 영원한거 없다고 한게 시간이 흐르면.....어쩔수 없는것들이 있다고 생각해요~
근데 스펙업을 게임 내에 약간의 게임성으로 한다? 예를 들어 호문레이싱....
레이싱 할거면 카트라이더 하겠죠? 이런거라는거죠 ㅎㅎㅎ

이해가 되네요. 저도 투기장?이랑 호문레이싱은 한번도 안해봐서...ㅎ 손도 안가긴 합니다.