






Hello. This is Seon-ah.
Rush Rush Red ShoesI'm going to write about my experience playing it.
Since everyone's feelings can be different, I hope you take this as a reference.
Please excuse any minor spoilers.
Pros
1. Decent Story
When someone keeps saying nonsensical things, you eventually start to understand.
I think it's better to be intensely nonsensical than ambiguously plausible.
So, there's fun in watching the story unfold.
2. Fast Pace
The sense of speed when running is great.
Especially when the limit is released, it's almost uncontrollable.
Plus, there are various modes, so you can choose the one you want.
Cons
1. Excessive Bugs
1-1. There are bugs right from the tutorial.
When you level up, you're supposed to randomly choose a skill, but the skill doesn't appear.
1-2. The story doesn't progress normally.
Even if you follow the quests on the right, the game doesn't proceed correctly.
1-3. It can be very tiring on the eyes.
When moving, things sparkle and change size, and when these effects overlap, it can feel excessive.
1-4. Hit detection feels inconsistent.
It feels like I'm doing the same thing each time, but the hit detection varies.
TIPS
Windowed mode via Alt + Enter keeps resetting, so fullscreen is recommended.
You need to defeat many enemies to raise your stats.
Review
I understand it's a one-person development, and they've managed to achieve a decent level of polish.
The story aspect seems to be where that charm shines through the most.
The added sense of speed, if refined, could be even more appealing.
That's why the bugs are so critical.
The tutorial bugs and the inability to progress the story are particularly disappointing.
If only these aspects were improved, it would be much better.
Summary Score (out of 5 / 1: ♥ / 0.5: ♡)
Story: ♥♥♥♥ (I found myself strangely enjoying it.)
Graphics: ♥ (Honestly, it was too hard on my eyes.)
Sound: ♥♥♥ (It's comparable to a typical Flash game.)
Content: ♥♥♥ (They tried to include a lot of different things.)
Usability: ♡ (Unfortunately, there's almost no usability.)
This review is based on my personal criteria, and impressions may vary from person to person.
Thank you for reading this long post.



In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



Are there still people calling it a dead game?
You could just go play another game, why are you still doing that?
Doing something inefficient?
The people who are still playing the game now are those who like it
and those who joined during this half-anniversary.
Calling a game that's only been out for 6 months a dead game
Why are these pathetic people, who seem to have absolutely nothing to do, doing that?




https://store.onstove.com/en/games/5020
https://store.onstove.com/en/games/3515
https://store.onstove.com/en/games/1866
https://store.onstove.com/en/games/1981
https://store.onstove.com/en/games/4314



Please listen to the voices of bare-handed users.


Just give it to me once.



https://loajoa.pages.dev (LoaJoa)
[Main Account + Sub Account Chore Summary]
- 'Raid' Summary
+ Add Character-Specific Notes
- In notes, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
+ "Improve Gold Acquisition Visualization"
+ "Clear Medal" Display
- 'Weekly Tasks' Summary
+ "Unlimited Participation / Max 3 Gold Acquisitions" (Gold Raids, Material Raids can be set)
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa



Hello, Store users! 😊
Have you tried any DEMO games?
Did you know that STOVE STORE has nearly 1,200 free DEMO games available?
We are holding an event where we give discount coupons to those who play DEMO games!Full game discount coupons to those who play DEMO games!
Find a game you like and grab a coupon too! 🎁
📌 Event Details
▷ After playing a DEMO game, a popup will appear upon exit10% discount coupon for each genrewill be provided.
🎟 Coupon Information
ItemDetailsDiscount Rate10%Validity Period3 days from download dateQuantity Issued1 per account for each genre couponStackable UsePossible (Stackable coupons)🗂 Coupon Genre Composition (5 types)
🧩 Puzzle / Casual⚔️ Action / Adventure🏰 Strategy / Simulation🎭 Platformer / Visual Novel🐉 RPG / Other Genres📣 How to Participate
▷ Play DEMO games on the STOVE Store
▷ Receive coupons via popup upon game exit
▷ Apply coupons when purchasing your favorite full game!
📢 Please also note the following!
▷ You can easily find DEMO games by searching the store > and selecting "[DEMO]" under Product Type!
▷ If the discount coupon popup does not appear after ending the game, please report it in the comments!
▷ If there are full games where the genre discount coupon cannot be applied, please let us know in the comments as well!
If you have any questions, please leave them in the comments 😄
If you discover any fun DEMO games, share them with us!
Thank you.


ALL CLASS MMORPG《權力之望》
大家好,我是GM烏柏。
9DAYS簽到活動開始囉!
請每天登入遊戲,並完成共有6回合的簽到活動。
只要完成簽到就可獲得多種成長獎勵,若完成各回合簽到,
即可獲得升級書、時間的碎片以及召喚券等特別獎勵。
此外,若完成所有6個回合,還可獲得「大師升級書」作為最終完成獎勵,千萬別錯過喔~!
【9DAYS簽到活動】
■ 活動期間:台灣時間5月31日(週日) 23:00~8月31日(週一) 22:59為止
■ 活動獎勵

回合 | 簽到日 | 獎勵 | 數量 |
第1回合 | 1 | 時間的碎片 | 2,000 |
2 | 生命之核 | 1 | |
3 | 艾爾塞拉食物箱 | 30 | |
4 | 細胞培養箱 | 30 | |
5 | 武器強化石 | 20 | |
6 | 磨刀石選擇箱 | 30 | |
7 | 專家升級書 | 1 | |
8 | 墮落的防具強化石 | 2 | |
9 | 黑色奧勒 | 100 | |
完成 | 匠人升級書 | 1 | |
第2回合 | 10 | 時間的碎片 | 2,000 |
11 | 防具強化石 | 30 | |
12 | 命運飾品重鑄石 | 5 | |
13 | 英雄飾品強化石 | 10 | |
14 | 黑色奧勒 | 100 | |
15 | 磨刀石選擇箱 | 30 | |
16 | 特殊紀錄本 | 1 | |
17 | 武器強化石 | 20 | |
18 | 強化碎片 | 20 | |
完成 | 時間的碎片 | 30,000 | |
第3回合 | 19 | 時間的碎片 | 3,000 |
20 | 專家升級書 | 1 | |
21 | 生命之核 | 2 | |
22 | 防具強化石 | 30 | |
23 | 磨刀石選擇箱 | 30 | |
24 | 閃耀符文召喚券11次 | 1 | |
25 | 特殊裝備重鑄石 | 5 | |
26 | 細胞培養箱 | 30 | |
27 | 黑色奧勒 | 200 | |
完成 | 紫水晶時裝召喚券 | 1 | |
第4回合 | 28 | 時間的碎片 | 3,000 |
29 | 細胞培養箱 | 30 | |
30 | 生命之核 | 2 | |
31 | 武器強化石 | 20 | |
32 | 磨刀石選擇箱 | 30 | |
33 | 閃耀符文召喚券11次 | 1 | |
34 | 華麗的坐騎裝備選擇箱 | 1 | |
35 | 黑色奧勒 | 200 | |
36 | 燦爛的生命之核 | 1 | |
完成 | 命運符文召喚券11次 | 3 | |
第5回合 | 37 | 時間的碎片 | 4,000 |
38 | 閃耀符文召喚券11次 | 1 | |
39 | 艾爾塞拉食物箱 | 30 | |
40 | 黑色奧勒 | 300 | |
41 | 燦爛的生命之核 | 1 | |
42 | 特殊紀錄本 | 1 | |
43 | 華麗的坐騎裝備選擇箱 | 1 | |
44 | 磨刀石選擇箱 | 30 | |
45 | 專家升級書 | 2 | |
完成 | 真實神器召喚券1次 | 30 | |
第6回合 | 46 | 時間的碎片 | 4,000 |
47 | 專家升級書 | 3 | |
48 | 破壞的飾品重鑄石 | 5 | |
49 | 黑色奧勒 | 300 | |
50 | 磨刀石選擇箱 | 30 | |
51 | 核萌培育細胞15號 | 2 | |
52 | 艾爾塞拉食物箱 | 30 | |
53 | 燦爛的生命之核 | 1 | |
54 | 墮落的武器強化石 | 2 | |
完成 | 命運的神器召喚券11次 | 1 | |
最終完成 | 大師升級書 | 1 | |
※ 注意事項
- 每日簽到將於每日台灣時間23:00重置。
- 透過簽到橫幅即可獲得當日對應的獎勵。
- 活動期間與獎勵可能會有所變動,變動時將透過公告進行說明。
- 簽到活動在同一伺服器中,僅有1個角色可參加活動。
- 僅原有的伺服器可參加。(迪納佩里伺服器除外)
- 在世界大陸(喀蘭西亞)將不會顯示簽到橫幅。
- 本活動是根據世曼凱活動規章進行。