



It was so funny that they censored it, so I brought it here



The past lost 2 years..
And completely excluded from this balance patch.
No matter how major the reorganization is planned, it's too disappointing to just wait without even an approximate schedule.



Are there still people calling it a dead game?
You could just go play another game, why are you still doing that?
Doing something inefficient?
The people who are still playing the game now are those who like it
and those who joined during this half-anniversary.
Calling a game that's only been out for 6 months a dead game
Why are these pathetic people, who seem to have absolutely nothing to do, doing that?




In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



5000 is 1 time, 3000 is 1 time





Tenebria arrives in Chaos Zero Nightmare.
Check out Tenebria's mechanics and prepare for Chaos Infiltration!





Everyone, finish your homework well..
This is the last week's Express, so exchange everything you need to!
After Ro-day, quickly finish your homework and on Saturday...
I have to watch Ro-on.
[Kukroacon]




안녕하세요! 오랜만에 인사드립니다. Class Happiness(행복반)입니다.
2025년도에 출시한 <내 일상에 스며든 비늘>과 <기억을 심는 정원> 이후.
드디어 행복반의 열번째 작품이 된, 《메이드는 사랑입니까?》의 펀딩이 현재 진행중입니다!





(비공략 히로인으로 펀딩 스트래치 골 달성시, 루트 해금될 예정입니다.)
출시일 : 2026년 11월
플레이타임 : 10시간 내외
연령 : 15세 이용가 / 19세 이용가 (시크릿 플러스)
3인 히로인 / 다중엔딩
저희는 "행복한 삶을 꿈꾸는 우리를 위한 이야기를 만듭니다."
라는 슬로건을 안고, 작품 속에 긍정적인 메세지를 녹여내어 작품을 만들어왔습니다.
하지만, 이번 작품은 기존 저희가 만들어온 작품들과는 조금 다르게.
메세지의 전달이 목적이기보다는 인물 서사에 집중하여
서로 간에 얽혀있는 이야기를 비교적 커다란 분량에 자연스레 녹아내고
한 편에 드라마 같은 이야기를 만드는 것이 이번 작품의 목표입니다.
잘 부탁드립니다!
감사합니다. :D

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123

Nice!

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