
Go to purchase 《HOME: Going Home》 game
https://store.onstove.com/ko/games/102272
Content Review
Q. Why did you write "Developer's First Full Album"?
While playing the game, I heard several songs for the first time, and it felt like watching a movie.
The album has many tracks, and I liked how the developer placed those tracks appropriately in the game and directed them immersively, making it feel like watching a music video for a movie.
That's why I described this game as an album.
(Personally Recommended Track)
Q. What was your first impression of this game?
I first encountered this game at the Indie Boost Lab.
What impressed me the most at that time was the music.
So I thought this game would definitely gain attention for its music, and
I tried to find the music composed by the developer, but I was disappointed that the soundtrack was not released until the official launch.
Still, I'm glad I can listen to the songs now that it's officially released.
The music quality is high, so it's a game I can strongly recommend to those who want to immerse themselves in the game's story.
(If you want to listen to the songs, you can find them on the developer's YouTube channel)
https://www.youtube.com/playlist?list=PLLlun9IYuQpmvcgOWo7n4otr21hhuLHDE
Q. Were there any disappointing aspects?
- The repetitive direction was disappointing.
The music heard during the busking scene was replayed, seemingly designed to feel like the end of the day, but it felt more boring than new.
It would have been better if they were different songs, but it seems like they prioritized efficiency due to limited resources.
- The mini-game during the chase scene was a bit difficult.
Even if you fail all of them, it doesn't affect the story, but it was a bit disappointing that the difficulty was designed to stimulate the desire to challenge.
The changing position of the timing bar and the need to carefully press left and right notes made it difficult to focus on the chase scene direction.
The mini-game during the chase scene might be a bit difficult, but it doesn't significantly affect the story!
The existing music-related direction was designed to be casual and focused on listening rather than input interaction, so I think the consistency is somewhat lacking in this area.
It would have been better if it was designed to match the atmospheric mood, leaving a sense of regret.
Q. How would you like to introduce this game?
I would say it's a game worth trying if you want a game that focuses on the story.
While gameplay is often prioritized in games, immersing oneself in the story and interacting is also part of the game.
It's a well-designed game as a story immersion genre, and for those who want to watch a movie with great music,《HOME: Going Home》I recommend it.
Finally, I'll leave you with the developer's Q&A.
There's information on how the developer came to make this game and about their next project, so please take a look!
This concludes the review of 《HOME: Going Home》.
I'll be back with another great game in my next review.
Thank you!
▼《HOME: Going Home》Go to purchase game▼
https://store.onstove.com/ko/games/102272




Bought everything... What a bug, this error keeps popping up whenever I use auto-battle
I painstakingly completed it one by one, grinding through, and finally finished it all... and that's on 3 accounts..
Let's never see this again... ㅡㅡ^




I have finals starting tomorrow, then it’s summer break time. I’m going to get a job for the summer, but I’ll start after resting a week.




but after watching yesterday's game, I felt a bit disappointed.
They kept talking about templates, but this isn't it...
I didn't want this kind of game. I'm not a fan, but I feel a bit down.
Did their synergy start to get weird from the 3rd set?



.


Finally completed the Indigo Island quest!!
Feels like I've been at it for over a week 😂
Still, I'm happy the fish population has increased!
But I still haven't gotten the Island Token...
I still have more to go, right..?
😂😂😂




But aren't weekends more brilliant because weekdays exist...?
Stove Indie members, have a good night and good luck with the new week ahead.


But I have to do this for another week..
And if I keep doing it for another week, there's LoaOn..
What is this..
Please do it sooner!!
Damn you, Loa!!
How long do I have to wait!!
[Rage Face]




Beta testing is the phase where nearly feature-complete software is released to a select group of external users or the public. It tests the product under real-world conditions to gather usability feedback, catch lingering bugs, and ensure stability before the official launch. Sometimes it can be charity work, and sometimes it can be in exchange for monetary value. However, there is no need to fret as BTS Cooking On STOVE has been beta-tested to hell and back prior to its mainstream release.



I'll just state the facts!
Is it a hack-and-slash game? MMORPGs are becoming like Diablo!
It's not about the current events or abilities!
MMORPGs are dying in one hit like Diablo!!!
Are MMORPG games only playable if you spend thousands?
Imagine you are a regular user~ And imagine you have to spend tens of millions to enjoy the game!!
Then the few hundred spent guys die if a skill just grazes them!!
Then do you want to play the game??
★Do you want to spend a few hundred more, eventually reaching tens of millions, and try to get a rank to follow along and enjoy even a little?★
Let's be honest, think about paying with your own money!!
If all the collections, percentage damage, percentage defense, etc., stack up, it becomes Diablo!
But can you keep up with all that??
Do all users spend tens of millions to play the game??
Even Lineage 1 doesn't die from a skill graze! (Excluding free-to-play) There's something, some percentage of influence you can have~
But here, if they just slightly show up, you die from a skill graze!!!!
What is that? It's because of the percentage options you guys created, obsessed with money through collections, that it's becoming Diablo!
A system that makes you lose the will to fight!!





v.DEMO.048b
투명한 엘릭서에 마나 1 회복, 한 턴 동안 데미지 계산 후에 체력이 100% 회복되는 효과가 추가됩니다. ( 데미지를 받지 않아도 적용 )
기록소에서 Act 별로 몬스터 사전 보상이 있다는 것을 알리기 위해, Act 목록에 아이콘이 추가됩니다.
Act 1 엔딩 이후 마녀 대화, 강몽석과 재몽석, 그리고 여정의 부산물 대화 내용 일부가 수정됩니다.
몽환석에 대한 지식 일부 내용이 수정됩니다.
Act 3에서 상점 버튼 및 사념 제련소 UI가 변경되지 않던 점이 수정됩니다.
사념 제련소 강화 성공 및 계속 두기와 관련된 버그가 수정됩니다.
v.DEMO.048c
장비 아이템이 인벤토리에서 등급이 표기되도록 변경됩니다.
대화 재몽석과 강몽석 한글 이름이 몽환석과 강몽석으로 변경됩니다.
친위대장 영문명이 royal guard로 변경됩니다.
홈 화면 옵션의 닫기 버튼이 이상한 위치에 있던 버그가 수정됩니다.
복구석을 사용할 때, 조건이 맞지 않으면 복구석만 소멸되던 버그가 수정됩니다.
곧 있으면 PlayX4에서 여러분들을 뵙겠네요 ㅋㅋㅋ
으어어어어 시간 뭐 이리 빨라

ㅋㅋㅋㅋ

@82561721
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