
In a game with extremely severe level correction
One job is falling behind this much, and they're extremely neglecting it lol **Hiding lol
Well, the person who is the general director should have played their own game
Is it considered doing something if you raise it to level 60?
If you had played it and thought the gauntlets were good, would you say that?



Beta testing is the phase where nearly feature-complete software is released to a select group of external users or the public. It tests the product under real-world conditions to gather usability feedback, catch lingering bugs, and ensure stability before the official launch. Sometimes it can be charity work, and sometimes it can be in exchange for monetary value. However, there is no need to fret as BTS Cooking On STOVE has been beta-tested to hell and back prior to its mainstream release.



Please improve the convenience
Please create a job search function
Do I have to know what abilities go into each job one by one? You only made filters
Are you even thinking?
"Spiritwalker" What abilities go into it? Will it show up right away? You only made useless things so I have to search for a long time way down
And
Can you please let us input via keyboard when registering on the marketplace now?
It's almost 2 years, but you still haven't implemented this
If you don't know how to do it, at least leave a comment saying you don't know
I'll understand
Don't say it's because it's a mobile game
More than 80% are PC users
Improve the convenience
Let's do it right before I break the office air conditioner




You're doing maintenance after 3 weeks, what are you even doing?
Mastery balance adjustments are important, but
The most important thing right now is that the offense-defense balance is completely broken.
It's a 'death stick' meta, if you get hit first, you can't do anything and just die.
Are you kidding me? Do you even realize the offense-defense balance is completely broken?
And that damn level adjustment is so poorly made!
It's a structure where you're forced to farm.
It's a huge loss if you go to war, you guys!
New games are coming out one after another. On the 18th, Sol is coming out.
I really hope Rona lasts a long, long time. Get a grip.


[Main Account + Sub Account Homework Summary] => LoaJoa > https://loajoa.pages.dev
- 'Raid' Summary
+ Add character-specific notes
- In notes, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
+ "Improved Gold Acquisition Visualization"
+ "Clear Medal" display
- 'Weekly Tasks' Summary
+ "Unlimited Participation Settings / Max 3 Gold Acquisitions" (Gold Raid, Material Raid settings available)
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Bought everything... What a bug, this error keeps popping up whenever I use auto-battle
I painstakingly completed it one by one, grinding through, and finally finished it all... and that's on 3 accounts..
Let's never see this again... ㅡㅡ^




Hello, Stove member! This is Mojo Games.
With AI, the beautiful hero illustrations of Flower Survivors
I was creating various things.
As I generated them one by one, the number became quite large, so I'm sharing the well-generated
illustrations I've collected!
%The illustrations below were created with an AI generative program.%



"Bring me the notes. You know you won't get another chance if they suck, right?"
Waiting for evaluation of update notes completed after 2 weeks of no updates + 3 weeks of vacation, totaling 5 weeks
Pre-registration for solo enchantment by already maxed-out users on all servers completed


Rianna Event Night of Condemnation When I set the combat delegation back, I played once and the game crashed ;;
Epic, please don't hurt me..



I received "Dire Echo", "Family Secrets 1 : Empty Plate", and "Flufftopia", which are being distributed for free for a limited time on itch.io.
"Blacklist Mafia" is being distributed for free (again) for a limited time on Indiegala.
If you don't have it, get it while it's free.




이 게임은 런닝액션게임으로 쿠키런, 좀더 비슷한 것을 말하자면 고전게임인 템플런, 서브웨이 서퍼라는 이제는 10년도 더 된 게임들과 비슷한 장르였습니다.(보이는 구도등을 고려했을때 서브웨이 서퍼에 가까웠습니다.)
확실히 보는 맛(그래픽)이 있었고 좀더 발전했다는 느낌이 들긴했지만... 개인적으론 게임이 간략화 되어야한다고 생각되었습니다.
굳이 공격이나 패링기능등을 넣지 말고 점프와 슬라이딩정도만 넣고 누구나 쉽게 접근할수 있도록
화려하고 보기좋은 그래픽과 속도감에만 집중을 하여 출시해야한다고 생각되었습니다.
물론 전투의 손맛과 속도감을 동시에 맛보고 싶어하실 분도 계시겠지만 최근에 한국에 출시된 몬길과 이환같은 경우도 한가지 장르에만 열연하는 게 아닌 여러가지를 섞어서 출시를 하다보니 자칫 '차라리 이거하는게 좋지 않나?'라는 생각을 갖게 만들 수 있기에
차라리 이 장르의 특징인 간단한 조작감과 속도감에 집중을 하고 거기서 보는맛을 강화하는 형식으로 하는게 좋을 것 같다는 생각이 들었습니다.
보스전의 경우 직접 공격하는게 아닌 피하다가 특정 아이템을 먹었을때 피가 깍이는 형식으로 하고요.