
📌One-line summary: I thought it was a harder game than I expected, but...
<Divine Path of the Communication Room: The longer the game is fun, the longer the Shrew's total review>
Nose length: 2.3cm / 5.0cm
Game Controls and Difficulty:
This game is an action shooting game with a really simple rule of avoiding enemies that swarm the character in the center!
Items are randomly generated and can be purchased in the shop using silver coins dropped by monsters.
<Interface>(No item combination)
(Item combination O)
If you eat two combined items, you can fight in a greatly strengthened state as shown below.
A major feature of the game is that the difficulty changes significantly depending on these items.
At first, I fought without knowing this and thought, "It's so hard I want to quit."
I realized that you need to know the combination of two items to clear it easily.
The game was reasonably fun. However, the downside is that once you learn the fixed item combinations, the game ends too easily, and
If you get good items due to luck rather than control, you can just walk through and finish the game, which is why my nose length became 2.5cm.
However!! If you like shooting games of this genre, you can enjoy it reasonably by playing and unlocking elements.
PS. You ask where the 0.2cm of my nose was deducted?
It's because the long-haired man in green clothes behind the game's startup interface is appealing.
Because I liked him, as soon as the character was unlocked, I started watching the story.
(Du-dung)
(What is this lewd mouth)
Due to the surprisingly thick lips, my nose length was reduced by 0.2CM.
The channel motto is already (subjective) game reviews, so I'll deduct this much. Please acknowledge it.
PPS. If you find the game difficult to clear, you can refer to this guide.
,https://page.onstove.com/indie/global/view/9828094
Then, happy playing everyone~~@@

How long will you pretend not to know?
The highest level for Bare-handed Mastery is 109.
With the existing large gap with other Masteries, the audacious operation of 'we are working on it, so wait' without any schedule announcement for the bare-handed revamp can only be seen as the Load Nine team having a severe lack of self-awareness.
Load Nine is failing right now.
Please wake up.
'A well-made game. Ruined by its operation' is the reality of the current Load Nine team.



.

Give it to me



In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.


Hunting and war are worse than other weapons, and there's only one friendly shield, and it's given as a party shield, so it's worse than the front line. Gwongap is terrible, and they don't even patch it. They don't reveal the revamp schedule either. Going silent means telling everyone to quit.




It was my second weekend that passed in a blur.
I'm so tired that I'm still dozing off... I should go to bed early.



There are two main points.
1. World Integration
After integrating into one world, create servers 1-30.
Strengthen world bosses and world hunting grounds
Those who farm can stay in their servers, and those who want to fight
can be drawn into the world.
2. Anti-demon power
There are too few hunting grounds related to anti-demon power.
There's no reason for neutrals to raise their anti-demon power.
Create anti-demon power hunting grounds within the server.
Make it so that anti-demon power difference not only in PvE but also in PvP
results in more or less damage dealt,
and make anti-demon power mandatory.
P.S. And if you want to make money
Right before closing the server, add a cash item that gives additional options to equipment.
This will work. Ex. The Golden Magnifying Glass system in Nexus: The Kingdom of the Winds.
Actually, after this was released, Nexus: The Kingdom of the Winds failed.
♤♤♤♤ Add acquisition methods for the Destroyer (Right) ㅅㅂㄹㅁ♤♤♤♤



I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.
Thank you again today.



Almost passed out in the afternoon...
I hope Stove Indie members have a comfortable time at home.


광대 [뒷포지션 딜+마레크장판]
단검은신에 마레크장판 한방에 20만초중반투는 한방에 다 죽고 고투도 딸피인데
이게 말이되는 데미지라고 생각함?
하이랜더 [800스킬 파쇄]
추가물리피해 10초지속효과에서
석궁들면 버프올리고 레벨차이4~7렙 투력 3~5만 차이나도
3방컷이 말이되냐?????????대응시간도 안나오는데 빨리수정해라 게임망하기전에
게임사에서 손놓고 놀고있는거야? 버그급이 터졌는데 아니면 유저기만하고 무시하는거냐
일시적으로 막아놓던가 대처를 해줘야하는거아니야 빨리? 이런문제가 터지면 긴급점검하는거아니야?
쓰잘때기없는거에 임점하지말고
아무런대응조차도 안해준다면 게임사 니들뜻이 그런거면 누가 캐릭에 현질을함? 니네 패키지를 누가사주냐고
바로템에서 계정 400주고 떠오면 상위1%캐릭들 다죽이는데 도대체 누가 게임을하겠음
제발 패치해서 문제가 생기면 확인해보고 신속한 대처를 해줘라 어려운거 바라냐?
문제있는거 고객이 고쳐달라는데 나몰라라 쌩까기 시전하냐?