
📌One-line summary: I thought it was a harder game than I expected, but...
<Divine Path of the Communication Room: The longer the game is fun, the longer the Shrew's total review>
Nose length: 2.3cm / 5.0cm
Game Controls and Difficulty:
This game is an action shooting game with a really simple rule of avoiding enemies that swarm the character in the center!
Items are randomly generated and can be purchased in the shop using silver coins dropped by monsters.
<Interface>(No item combination)
(Item combination O)
If you eat two combined items, you can fight in a greatly strengthened state as shown below.
A major feature of the game is that the difficulty changes significantly depending on these items.
At first, I fought without knowing this and thought, "It's so hard I want to quit."
I realized that you need to know the combination of two items to clear it easily.
The game was reasonably fun. However, the downside is that once you learn the fixed item combinations, the game ends too easily, and
If you get good items due to luck rather than control, you can just walk through and finish the game, which is why my nose length became 2.5cm.
However!! If you like shooting games of this genre, you can enjoy it reasonably by playing and unlocking elements.
PS. You ask where the 0.2cm of my nose was deducted?
It's because the long-haired man in green clothes behind the game's startup interface is appealing.
Because I liked him, as soon as the character was unlocked, I started watching the story.
(Du-dung)
(What is this lewd mouth)
Due to the surprisingly thick lips, my nose length was reduced by 0.2CM.
The channel motto is already (subjective) game reviews, so I'll deduct this much. Please acknowledge it.
PPS. If you find the game difficult to clear, you can refer to this guide.
,https://page.onstove.com/indie/global/view/9828094
Then, happy playing everyone~~@@

How long will you pretend not to know?
The highest level for Bare-handed Mastery is 109.
With the existing large gap with other Masteries, the audacious operation of 'we are working on it, so wait' without any schedule announcement for the bare-handed revamp can only be seen as the Load Nine team having a severe lack of self-awareness.
Load Nine is failing right now.
Please wake up.
'A well-made game. Ruined by its operation' is the reality of the current Load Nine team.



.

Give it to me



In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



Hunting and war are worse than other weapons, and there's only one friendly shield, and it's given as a party shield, so it's worse than the front line. Gwongap is terrible, and they don't even patch it. They don't reveal the revamp schedule either. Going silent means telling everyone to quit.




It was my second weekend that passed in a blur.
I'm so tired that I'm still dozing off... I should go to bed early.



There are two main points.
1. World Integration
After integrating into one world, create servers 1-30.
Strengthen world bosses and world hunting grounds
Those who farm can stay in their servers, and those who want to fight
can be drawn into the world.
2. Anti-demon power
There are too few hunting grounds related to anti-demon power.
There's no reason for neutrals to raise their anti-demon power.
Create anti-demon power hunting grounds within the server.
Make it so that anti-demon power difference not only in PvE but also in PvP
results in more or less damage dealt,
and make anti-demon power mandatory.
P.S. And if you want to make money
Right before closing the server, add a cash item that gives additional options to equipment.
This will work. Ex. The Golden Magnifying Glass system in Nexus: The Kingdom of the Winds.
Actually, after this was released, Nexus: The Kingdom of the Winds failed.
♤♤♤♤ Add acquisition methods for the Destroyer (Right) ㅅㅂㄹㅁ♤♤♤♤



I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.
Thank you again today.



Almost passed out in the afternoon...
I hope Stove Indie members have a comfortable time at home.


最初は完凸する気は無かったけど追加コンテンツ一通り楽しみ、刺激が欲しくてなんとなく凸してしまった
感じたのは目的によって凸の伸びしろが全く違うということ ※諸説あり

1.セーブデータ(連戦)
<無凸で十分>
特に強いと感じたのは、赤光剣に頼らない構成
カシウスで補助、ハイデマリが墓地極光剣、セレーナがペルソナ標識と3種追撃
ハイデマリは追撃誘発係、メイン火力はセレーナ、凸で火力は伸びるが装備刻印一つで補える
2.セーブデータ(1ショット)
<無凸~2凸>
火力的には無凸で十分、前期は1000-2000%の攻撃カードにバフを重ねていた
無凸の時点で元となる極光解放が毎ターン2400%上昇、10ターン想定ならサイヤ人もビックリの10倍(べぇ)
1凸で上昇倍率が上がる、2凸の赤光剣は相手次第、コロッサス君に殺意がある方は
完凸効果は極光剣が全属性になるだけで、極光解放はそれらを消して数字を盛る情熱攻撃カード
3.通常カオス
<無凸・2凸>
無凸は弱くは無いが味方カードが邪魔で初動が面倒、無凸比較ならナインでよいかも
とはいえ委任前提なら低tierで編集すればよいので、無凸確保は全然あり
2凸で使用感が一変、邪魔な味方カードが戦力に、出撃含めて2凸+パートナーが今期の特急券
完凸は過剰戦力、お好みで
4.出撃
<2凸・完凸>
初期の自分のカード割合は高いものの無凸では序盤の閃光・入手カードに大きく左右される
2凸である程度下振れても力押しが可能に、5ハード中盤位なら順調にクリア可能
完凸は赤光剣だけで1本数千は出せるように、強すぎ
引き悪くても、うっかり21未発動でも、中断して記憶リセットされても、ハード30クリア可能、ん~
まとめ
始めたて、のんびり遊びたい方は無凸で十分 (一部構成はこの時点で壊れ)
がっつり勢は2凸+パートナーおすすめ、どのコンテンツでも最強クラスのTHE周年キャラ
完凸はあまり影響が無い部分と、やりすぎな部分が極端
出撃ハード30をクリアしたい方にはおすすめだが、待望の高難易度コンテンツが簡単になりすぎるので注意
個人的には2凸のままで今後のキャラでちょっとずつ攻略進めた方が楽しめたかなー