



It was so funny that they censored it, so I brought it here



The past lost 2 years..
And completely excluded from this balance patch.
No matter how major the reorganization is planned, it's too disappointing to just wait without even an approximate schedule.



Are there still people calling it a dead game?
You could just go play another game, why are you still doing that?
Doing something inefficient?
The people who are still playing the game now are those who like it
and those who joined during this half-anniversary.
Calling a game that's only been out for 6 months a dead game
Why are these pathetic people, who seem to have absolutely nothing to do, doing that?




In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



5000 is 1 time, 3000 is 1 time





Tenebria arrives in Chaos Zero Nightmare.
Check out Tenebria's mechanics and prepare for Chaos Infiltration!





Everyone, finish your homework well..
This is the last week's Express, so exchange everything you need to!
After Ro-day, quickly finish your homework and on Saturday...
I have to watch Ro-on.
[Kukroacon]




BGM의 다양성이 부족하다는 점 빼고는 대부분 다 괜찮은 게임인거 같습니다.
그리고 제가 까먹고 설문조사에 적지 못한 내용이 있어서 여기에 적어보겠습니다.
이 처럼 게임 중간에 ESC를 누르면 메뉴가 나오는데요.
여기서 업그레이드를 누르면
이렇게 업그레이드 UI로 접근이 가능하지만 다시 진행 중이던 게임으로 복귀가 불가능합니다.
이 화면에서 ESC를 누르면 게임 일시 정지가 풀리고 게임이 진행 되는 소리가 들리는데 화면은 계속 이 상태입니다.
좌측 하단에 있는 '재도전'과 '메뉴로 돌아가기' 버튼은 각 본래의 버튼으로 작동해서 기존에 진행 중이었던 게임으로 복귀할 수가 없었습니다.
이번에는 이 화면에서 '옵션' 버튼을 눌러보면 옵션에 정상적으로 접근이 가능한데요.
이 상태에서 다시 ESC를 누르면 일시 정지 된 게임 화면으로 복귀 되는 것이 아닌, 이번에도 일시 정지 된 게임이 다시 시작 되는 소리만 들리고 화면은 옵션 화면 그대로인 버그가 발생합니다. 그리고 이 화면에서 '메뉴로 돌아가기' 버튼을 누르면 아까 업그레이드 화면과 다르게 타이틀 메뉴 화면이 아닌, 정말 게임 화면으로 복귀합니다.