






Hello. This is Seon-ah.
Rush Rush Red ShoesI'm going to write about my experience playing it.
Since everyone's feelings can be different, I hope you take this as a reference.
Please excuse any minor spoilers.
Pros
1. Decent Story
When someone keeps saying nonsensical things, you eventually start to understand.
I think it's better to be intensely nonsensical than ambiguously plausible.
So, there's fun in watching the story unfold.
2. Fast Pace
The sense of speed when running is great.
Especially when the limit is released, it's almost uncontrollable.
Plus, there are various modes, so you can choose the one you want.
Cons
1. Excessive Bugs
1-1. There are bugs right from the tutorial.
When you level up, you're supposed to randomly choose a skill, but the skill doesn't appear.
1-2. The story doesn't progress normally.
Even if you follow the quests on the right, the game doesn't proceed correctly.
1-3. It can be very tiring on the eyes.
When moving, things sparkle and change size, and when these effects overlap, it can feel excessive.
1-4. Hit detection feels inconsistent.
It feels like I'm doing the same thing each time, but the hit detection varies.
TIPS
Windowed mode via Alt + Enter keeps resetting, so fullscreen is recommended.
You need to defeat many enemies to raise your stats.
Review
I understand it's a one-person development, and they've managed to achieve a decent level of polish.
The story aspect seems to be where that charm shines through the most.
The added sense of speed, if refined, could be even more appealing.
That's why the bugs are so critical.
The tutorial bugs and the inability to progress the story are particularly disappointing.
If only these aspects were improved, it would be much better.
Summary Score (out of 5 / 1: ♥ / 0.5: ♡)
Story: ♥♥♥♥ (I found myself strangely enjoying it.)
Graphics: ♥ (Honestly, it was too hard on my eyes.)
Sound: ♥♥♥ (It's comparable to a typical Flash game.)
Content: ♥♥♥ (They tried to include a lot of different things.)
Usability: ♡ (Unfortunately, there's almost no usability.)
This review is based on my personal criteria, and impressions may vary from person to person.
Thank you for reading this long post.




In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,
we are inserting visual elements and animations, and online testing should be just around the corner.
We are currently putting a lot of thought into the balance of the scoring system.
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.
Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away.
Regarding the scoring system,
Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.
If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone.
For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.
Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.
We will do our best to speed up development so that those interested can play as soon as possible.



Are there still people calling it a dead game?
You could just go play another game, why are you still doing that?
Doing something inefficient?
The people who are still playing the game now are those who like it
and those who joined during this half-anniversary.
Calling a game that's only been out for 6 months a dead game
Why are these pathetic people, who seem to have absolutely nothing to do, doing that?




https://store.onstove.com/en/games/5020
https://store.onstove.com/en/games/3515
https://store.onstove.com/en/games/1866
https://store.onstove.com/en/games/1981
https://store.onstove.com/en/games/4314



Please listen to the voices of bare-handed users.


Just give it to me once.




https://loajoa.pages.dev (LoaJoa)
[Main Account + Sub Account Chore Summary]
- 'Raid' Summary
+ Add Character-Specific Notes
- In notes, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
+ "Improve Gold Acquisition Visualization"
+ "Clear Medal" Display
- 'Weekly Tasks' Summary
+ "Unlimited Participation / Max 3 Gold Acquisitions" (Gold Raids, Material Raids can be set)
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Hello, Store users! 😊
Have you tried any DEMO games?
Did you know that STOVE STORE has nearly 1,200 free DEMO games available?
We are holding an event where we give discount coupons to those who play DEMO games!Full game discount coupons to those who play DEMO games!
Find a game you like and grab a coupon too! 🎁
📌 Event Details
▷ After playing a DEMO game, a popup will appear upon exit10% discount coupon for each genrewill be provided.
🎟 Coupon Information
ItemDetailsDiscount Rate10%Validity Period3 days from download dateQuantity Issued1 per account for each genre couponStackable UsePossible (Stackable coupons)🗂 Coupon Genre Composition (5 types)
🧩 Puzzle / Casual⚔️ Action / Adventure🏰 Strategy / Simulation🎭 Platformer / Visual Novel🐉 RPG / Other Genres📣 How to Participate
▷ Play DEMO games on the STOVE Store
▷ Receive coupons via popup upon game exit
▷ Apply coupons when purchasing your favorite full game!
📢 Please also note the following!
▷ You can easily find DEMO games by searching the store > and selecting "[DEMO]" under Product Type!
▷ If the discount coupon popup does not appear after ending the game, please report it in the comments!
▷ If there are full games where the genre discount coupon cannot be applied, please let us know in the comments as well!
If you have any questions, please leave them in the comments 😄
If you discover any fun DEMO games, share them with us!
Thank you.



INFINITE CLASS MMORPG
各位洛德好,我是GM拉芮。
活动期间内,完成拉芮特级任务即可获得丰厚奖励。
完成全部任务后,还可获得[最终完成奖励],在活动期间内参加活动,
不要错过特别机会!
详情请查看以下内容。
■ 拉芮特级任务活动
[活动时间]
- 5月13日(星期三)维护后~6月16日(星期二)22:59(UTC+8)
[活动详情]
※ 本活动适用于全部世界。
周数 | 任务名 | 次数 | 道具名 | 数量 |
第1周 | 制作道具 | 50 | 时间的碎片 | 5,000 |
分解道具 | 50 | 灿烂的生命之核 | 1 | |
消灭破坏者怪物 | 10 | 强化碎片 | 5 | |
完成每日任务 | 50 | 生命之核 | 3 | |
获得高级神器 | 5 | 命运的时装召唤券11次 | 1 | |
合成神器 | 5 | 核萌培育细胞 - 12号 | 5 | |
完成第1周全部任务 | 命运的时装召唤券11次 | 1 | ||
第2周 | 制作道具 | 50 | 时间的碎片 | 5,000 |
分解道具 | 50 | 灿烂的生命之核 | 1 | |
消灭破坏者怪物 | 10 | 强化碎片 | 5 | |
完成每日任务 | 50 | 生命之核 | 3 | |
获得高级神器 | 5 | 命运的神器召唤券11次 | 1 | |
合成神器 | 5 | 核萌培育细胞 - 13号 | 5 | |
完成第2周全部任务 | 命运的时装召唤券11次 | 1 | ||
第3周 | 制作道具 | 50 | 时间的碎片 | 5,000 |
分解道具 | 50 | 灿烂的生命之核 | 1 | |
消灭破坏者怪物 | 10 | 强化碎片 | 5 | |
完成每日任务 | 50 | 生命之核 | 3 | |
获得高级神器 | 5 | 命运的时装召唤券11次 | 1 | |
合成神器 | 5 | 核萌培育细胞 - 14号 | 2 | |
完成第3周全部任务 | 紫水晶命运召唤券1次 | 1 | ||
第4周 | 制作道具 | 50 | 时间的碎片 | 5,000 |
分解道具 | 50 | 灿烂的生命之核 | 1 | |
消灭破坏者怪物 | 10 | 强化碎片 | 5 | |
完成每日任务 | 50 | 生命之核 | 3 | |
获得高级神器 | 5 | 命运的神器召唤券11次 | 1 | |
合成神器 | 5 | 核萌培育细胞 - 14号 | 2 | |
完成第4周全部任务 | 紫水晶命运召唤券1次 | 1 | ||
※ 拉芮特级任务活动可在[活动]标签页中确认。
※ 任务完成后,请在[活动]标签页中直接领取奖励。
※ 活动获得的命运的时装/神器召唤券11次从精通等级55起可使用。
📌 注意事项
- 任务活动无法在世界大陆(喀兰西亚)查看,且游戏记录不会计入活动。
- 在活动期间内完成所有指定任务时,即可获得[任务完成奖励]。
- 在活动期间内,任务完成与各任务奖励获得,每个服务器仅可完成1次。
- 作为活动奖励发放的道具将以角色绑定形式提供。
- 活动期间及奖励内容可能发生变更,如有调整将通过公告另行通知。