



Galactic Chaos Stage 8
Attribute Chaos Stage 21/12/23/11/08
Combatant 17 Unlocked
Partner 16 Unlocked (By Type)
I only leveled up Lenoir to 60 as my main and favorite character.
Void Offering 4 Set
Executor's Tool 2 Set (Crit Rate 58.8%) ㅜㅜ
Ego Manifestation Count 0
Potential (Critical Damage Mastery 1/5) Max except for
In the early game, as long as the job classes didn't overlap,
With a main dealer + support character + any job class 1, there were no major problems.
There were no difficulties in story, chaos, simulation, etc.
But now it feels like it's time to start building a proper team composition.
In that sense,
I would appreciate any tips or advice on Lenoir-related decks or team setups.



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FM



Those who draw flakes, always draw 50,000 flakes ㅋㅋ



Why do you discriminate against other masteries?



Hello. This is 7757, the developer of 'Good Night, Every Night'.
First, we apologize to everyone who has waited for a long time.
The final story update is scheduled to take place on October 16th.
We sincerely apologize for the significant deviation from the previously announced second-quarter schedule.
I had to resign at the end of February due to the earlier than expected closure of the workplace where I was employed,
which caused a change in the planned funding schedule, leading to development delays.
Subsequently, various variables overlapped in the development schedule and overall life, making it difficult to predict future plans for a while.
It was only a few weeks ago that I was able to reorganize the development plan, and we have confirmed the release plan with a more realistic schedule.
As we have kept you waiting for a long time, we will focus on development during the remaining period to complete the final story update.
The content to be updated in October is as follows.
First, the entire main story, including all main stories and endings, will be updated.
This will be a version that includes all systems and story branches that were planned to be reflected in the official release,
allowing you to experience the complete story.
However, additional content such as mini-episodes will be added sequentially in the official release version.
Additionally, instead of the existing development system, we have revamped the counseling system, which was part of the development content, into the main system.
(This is a temporary screen under development and may change later.)
We have reorganized the game structure to focus more on the work's concept of a 'counseling center'.
Detailed information about the new system will be provided in a future announcement.
In addition, we plan to release some of the artwork that was created during the development process but not used in the final version,
without spoilers.
https://drive.google.com/drive/folders/1rtduBVdEq7VQPieRXotnXapBUQ5TMZ2l?usp=sharing
Please enjoy it for fun, as it may contain content that differs from the current settings.
Thank you for waiting for a long time.
We will do our best to develop it during the remaining time and deliver a complete game.






Th-this existed!!






심플해서 스트레스는 없지만 매 판마다 변화가 없다시피하여 아쉬웠습니다. 지진이랑 폭발 건물처럼 특정 기능을 가진 요소가 조금 더 추가되었으면 좋겠습니다. 공격력이 올라도 건물 체력이 오르고, 속도가 올라가도 도시가 넓어지고, 병원으로 체력이 늘어나도 헬리콥터 수도 많아지니, 수치에 따른 변화는 어차피 체감이 나지 않아 의미가 그리 크다고 느껴지지 못해 지루했습니다. 지루함을 해결하기 위해 후반 가면 다른 기능 추가가 있을지도 몰라 열심히 해봤지만 마지막까지 기능적인 요소는 지진과 폭발 건물 단 두 개였기에 많이 아쉬웠습니다.