꽃팡팡
22hr ago
15/06/2026 09:47 AM (-NaN:NaN)
92 °C

Office workers are sad

꽃팡팡
22hr ago
15/06/2026 09:47 AM (-NaN:NaN)
Author
흑흑

The past lost 2 years..
And completely excluded from this balance patch.
No matter how major the reorganization is planned, it's too disappointing to just wait without even an approximate schedule.

Abyssalstar
14/06/2026
14/06/2026 02:59 PM (+09:00)
765 °C

In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,

we are inserting visual elements and animations, and online testing should be just around the corner. 

We are currently putting a lot of thought into the balance of the scoring system. 
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.

Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away. 

Regarding the scoring system, 

Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.

If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone. 

For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.

Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.

We will do our best to speed up development so that those interested can play as soon as possible. 

 

아아1234
15hr ago
15/06/2026 05:01 PM (+09:00)
마작일번가
21hr ago
15/06/2026 11:00 AM (+09:00)
670 °C

To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
[Gift Code]: HBD0615
※Redemption Period: Until June 15th (Mon) 23:59
※How to Use: Settings⚙→Gift Code
#마작일번가 Street #마작

한잔111
4hr ago
16/06/2026 03:24 AM (+09:00)
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60 °C

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S1754610909094111
14hr ago
15/06/2026 05:51 PM (+09:00)
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GenesicGGG
14/06/2026
14/06/2026 09:30 PM (+09:00)
144 °C

I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.

Thank you again today.

SKY826
14/06/2026
14/06/2026 11:46 PM (+09:00)
1
꽃팡팡
14/06/2026
14/06/2026 10:51 PM (+09:00)
121 °C

Give it to me

플레2223
14/06/2026
14/06/2026 10:51 PM (+09:00)
ㄱㄱㄱ
꽃팡팡
14/06/2026
14/06/2026 10:51 PM (+09:00)
Author
GameDalgona
10/05/2026
10/05/2026 05:49 PM (+09:00)
11 °C

서브컬처 게임중에서는 독특하게 파쿠르를 소재로 한 게임입니다. (이 게임을 제외하면 천공요새 정도가 서브컬처 파쿠르 게임으로 볼 수 있는 정도?) 그래픽과 모델링은 소규모 개발사의 3D 게임임을 감안하면 좋은 편이나, 젠레스 존제로 등 개발비가 많이 들어간 게임들과 비교해보면 아쉬운 편이라고 생각합니다. 개인적으로 아쉬운건 전투 밸런스, 타격감, 번역이었고, 그 중에서도 가장 시급하게 고칠 수 있는 부분은 번역이라고 생각합니다. 그리고 스테이지의 구성이나 여러가지 부분이 개인적으로 모바일게임에서 볼법한 부분이 꽤 많아서 그 부분이 좀 독특했어요.

虹塵 DispersionStorm(INDIE BOOST LAB Demo) Details