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Is it 20/40? Isn't it 40/40?




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Do I have to do this? They're not saying I put money in, they're saying I didn't put money in, and they want proof from those fucking idiots...
I'm trying all sorts of bullshit, fuck lololololol

















Let's decide the roadmap by user votes in the future.
Why do they only do updates that put a respirator on the game?
Don't force things to do.
You should make a game where users create things to do.
The way game companies make updates by creating guides now is fking lame.
This method is only for the top 1% of planners with incredible intuition, and
for mediocre planners, just listen to user opinions and set the direction.
Planning must provide a reason why this update is necessary at this specific timing.
But the only reason is to consume currency, right?
Who plays games wanting to consume currency... Oh, come on.
Hyojae hyung, just keep the communication channel open 24 hours. Free boards or customer service won't work.
Let's just keep 'Hyojae's Day' live broadcast on all the time lol
Because the update direction users want varies from person to person
I know that if we fulfill everything, the game will go off track,
but the game's current position is somewhere on the mid-slope of Mt. Gwanak
It's a situation where many people need to lift a boat and move it to the sea.
First, I'll tell you my preferred method.
1. It would be fun if the updates proceeded in a story-focused format.
- Like a novel, the advance party members go on adventures, coincidentally discover or find hidden stories,
and the great updates proceed. Isn't that a common trope?
I know it's difficult to implement this in a game
Honestly, I think planning something like this is the job of a planner, Hyojae hyung.
Story, quests, updates, hidden elements, etc.
By hiding the conditions for activating hidden puzzles and hidden quests,
if you just do something like 'I left it there' like finding One Piece,
there will be many pirates who will rush like a swarm of bees to find clues for hidden quests.
Instead of creating quests where only having high power is the best,
a world boss-level raid with about half the size of a normal map, where all world users unite to defeat it,
would also be fun.
Utilizing the world's story, select a faction and, according to each belief,
instead of guild-based, a large-scale PVP where all world users participate would be enjoyable.
Whether it's a siege or a large-scale field war, wouldn't it be fun to proceed that way?
(Inciting fights to make money is this game's method, right? It doesn't deviate from the purpose.
If the game company also provides the justification to fight, it's so convenient to fight.)
Starting with world-class quests that affect all world users that began that way,
and then upgrading the necessary systems for growth accordingly,
would satisfy the coherence more than now and make users feel anticipation, wouldn't it?
Please open a communication channel.
Useless opinions can be filtered out internally during planning.

