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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476


[★2026.05.08★] Hotfix Notes
Hello.
This is the Ifsunset development team.
We are releasing a hotfix and would like to inform you.
We will continue to provide ongoing hotfixes for any issues that arise.
Thank you.
■ Known Issues
The issue where the "Wriggler" kill condition is not met in the last main quest, 'Frenzied Heart,' has not yet been resolved.
The sub-quest 'Final Decision' can be completed.
We will work to fix this in the next hotfix.
We apologize for any inconvenience this may cause.
■ Update Version: v0.7.6
■ Major Hotfix Contents
Resolved an issue where ship data was corrupted during multiplayer.<wbr>Resolved an issue where some guests were unable to play during the Brown Beard boss fight.🔧 [Changed&Added]
The blueprints dropped by Elite Spearman and Elite Archer have been changed to farming items in the Old Castle, and blueprints will no longer drop from monsters.Changed so that the smoke effect does not appear when hitting monsters with the Marine Harpoon.Added trail effects based on the type of cannonball fired from the ship's cannons.Added key guidance in case the player does not recognize the wire usage button in Phantom Rim during the tutorial.🛠️ [Bug Fixes]
Resolved an issue where the quest 'Please Don't Bring It' could not be progressed in multiplayer.Resolved an issue where learning the Fairy's Martial Arts skill reduced weapon skill cooldown by 90% instead of 10%.Corrected areas in sea terrain where walls were strangely blocked.Resolved an issue where traps were broken after the marine update. (※ If you have already saved with the traps broken, the issue may not be resolved.)Resolved an issue where sub-quests were not clearing.Resolved an issue where the 'Wriggler' kill condition for the 'Final Decision' quest was not being met.Resolved an issue where the item quantity check for quests requiring items was not functioning as intended.Resolved an issue where plant growth was resetting.Resolved an issue where the display of the armor stand UI was abnormal for armor stands created by guests.Resolved an issue where the sea surface appeared to be cut out depending on the camera angle.Resolved an issue with the abnormal positioning of some Kthuga Cores.Resolved an issue where NPC names were confused between Beebung and Bibeon. (Names have been unified to Beebung.)Corrected parts of the map that were open throughout the world.Removed floating objects within the sea.Corrected abnormal messages displayed when monsters on the Cursed Isle died.Resolved an issue where the damage of the Fairy's Radiant Retaliation skill was set too high.Resolved an issue where the conditions for the quest 'Record of the Red Marsh' were not being met.Fixed a bug where there were gaps in the walls inside the Old Castle.Fixed a bug where the camera did not change at the start of a boss fight.Resolved an issue where ziplines could not be ridden properly when used in a specific direction.Resolved an issue where monster ships spawned in the air.Resolved an issue where certain chests could not be opened.Resolved an issue where magic clams appeared abnormally from a distance.Resolved an issue in DirectX12 environments where some terrain flickered as if overlapping.Resolved an issue where some structures in the Goldenwing Tribe Village appeared abnormally at the Very Low graphics setting.Resolved an issue where the entrances to some treasure map dungeons were blocked.Resolved an issue where the attacks of the Beak Seahorse were not hitting properly.Resolved an issue where ladders were being climbed upside down.Resolved an issue where some sound effects did not decrease in volume even when the volume was turned down.Resolved an issue where some Titanium Ore in the world was floating in the air.Resolved an issue where the appearance of trees changed slightly when chopping them with an axe.⚖️ [Balance]
Modified so that Thor does not sell bronze and iron equipment.Removed some of the excessive number of enemy ships placed at the beginning.The durability of the ship's bronze outer plating, which was incorrectly set to 200, has been reset to 2000.We are continuously fixing in-game collisions and errors.
Your feedback is always welcome. Please leave your comments on the indie community or Discord.
Discord: https://discord.gg/Ifsunsets


When I'm doing a solitary broadcast, there are several courses in the middle where I get caught by evil spirits and have to escape, but overall they seem too fast. Even though I lowered the difficulty.
I have to press the Enter key before the red vertical line passes the white bar, but it passes too quickly or the white bar is too short, resulting in a game over. Also, I have to press X, Z, and the arrow keys in sequence, but they pass too quickly, leading to a game over.
I somehow managed to reach the final battle, but in the final battle, all the previously mentioned elements appear, and despite trying dozens of times, I couldn't clear it. I had to give up on progressing the game.
If you happen to update it next time, please consider slowing down the speed further, or allowing players to skip that course without playing it, so they can see the ending.


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I received an answer on the Road Knight broadcast that they would change the unarmed direction from 'supporter → attacker tanker'.
Personally, I was honestly glad.
Currently, unarmed is ambiguous as a supporter, and also ambiguous as a dealer, so I think anything that gives it a clear concept is good!
But at the same time, I have great concerns.
The term 'attacker tanker' sounds cool, but if it's made poorly, it will eventually
a melee dealer with weak damage or a character who ambiguously doesn't dieit's easy to become.
In fact, the game company says unarmed is a supporter, but
the reality of unarmed now is a melee dealer with weak damage, or a character who ambiguously doesn't die.
It's definitely not a supporter...
I just hope it doesn't end up being a weaker version of a dealer or a weaker version of a tanker by awkwardly adding a little bit of this and that.
With the 'Sword and Shield' attacker sub-tank mastery already existing, I have mixed feelings of anticipation and concern about how they will design unarmed.
What I wanted for the unarmed revamp is a structure where you can feel 'why unarmed is necessary' at least within the battlefield.
I think this change in direction is essentially the last chance for unarmed.
If I were to design unarmed,
I would set up 4 skills: left hand, right hand, left foot, and right foot.
I would greatly reduce the cooldown of the 4 skills. Around 5-9 seconds.
Based on these 4 skills, I would create a skill combo structure.
The rest of the skills would consist of permanently maintained buff skills, charge attacks, and crowd control skills.
For example, if you start a skill with your left hand, you maintain a buff skill called 'Left Hand' for 3-5 seconds.
While maintaining the 'Left Hand' buff skill, if you use one of the skills from right hand, left foot, or right foot, a combo effect occurs.
Using the right hand grants a shield, using the left foot causes a knockdown, and using the right foot delivers a powerful right foot attack.
After that, the buff for each skill name remains, creating a structure where skills can be continuously chained.
Therefore, with skill combos tailored to the situation, there would be fun in creating combos in PvP.
Wouldn't it be possible to switch between offense and tanking depending on the skill tree setup?
If it were the old Road Nine development tendency, I wouldn't have expected anything, but nowadays, I somehow feel like it's possible... I'm just thinking to myself.. ㅠ
Also, I will definitely remove 'Throwing Stones'..
You use a good weapon like spiked knuckles, so why throw stones? It's a skill that only suited the unarmed era before knuckles existed.



Roha




Give Krancia bug rewards or something big~¡¡¡¡Give Krancia bug rewards or something big~¡¡¡¡Give Krancia bug rewards or something big~¡¡¡¡Give Krancia bug rewards or something big~¡¡¡¡



Link :


I hope you get help. lol <- Are you kidding me?








- 이 팁은 그래픽 카드 사양이 어느정도 되어야 적용이 가능한 팁 입니다. -
이전부터 알고 있던건데, 이그노스트 게임 경우 너무 저해상도로 출시가 되어
이걸 적용해도 4k 게임 느낌이 안날거다 생각해 아예 세팅을 공개하는 팁을 적지를 않았습니다.
그런데 적야기담이 1080P로 출시 되었고 4K 모니터 사용자가 많아서 공개할 시점이다 싶어 글 씁니다.
이방법을 쓰면 대부분 720P 해상도가 넘어가는 인디 게임은 4K 게임으로 만들어 줍니다.


F4눌러서 창모드 만듬 > 윈도우+ 방향키로 한쪽으로 몰아놓고 위아래 검은창 사라질때 까지 창 크기 조절
4K 화면에서 딱 1/4로 만드세요.
오리 스케일링 설정값 하단처럼 맞춘후 업스케일 실행

이설정의 경우 최소 1070급 그래픽카드를 써야합니다.
게임 해상도가 FHD인지는 모르겠는데 2배률 업스케일링으로 자글거림이 확 주는 효과가 있습니다.
(클릭해서 아까 사진과 비교해보세요)
로스스케일링 외에도 검색해보면,
편의성은 떨어지지만, 무료프로그램도 있으니 컴퓨터 사양되시면 써보시면 더 재밌게 플레이 하실수 있을거에요.
다음은 자글거림을 줄이는걸 넘어 스티커가 움직이는 것 처럼 화질을 높여주는 방법입니다.
까치 업스케일러를 쓰는 방법인데요.


캐릭터의 디테일이 느껴 지십니까? 같은 게임이 아닌거 같죠?
참고로 제 까치 셋팅은 이렇습니다

이 설정 경우 최소 5070 급 그래픽 카드를 쓰는것이 좋습니다.

추가로, 적야기담에는 아직 시험을 안해봤지만,
사양 되시고, 취향에 맞다면 부드러운 모션 켜도 괜찮을거에요. (rtx4000/rtx5000 번대 그래픽 카드 필요)


ㅊ





ㅊㅊ
꿀팁추!
