Hello, this is Team FG. It's been a while since we last greeted you. Have you been well?
Recently, we've been busy with overall game rebalancing and focusing on developing Chapters 2 and 3, which were not included in the demo version.
Additionally, we will be participating in PlayX4, held at KINTEX, Ilsan from May 21st to May 24th, and will be showcasing Gluttony directly at the venue. We look forward to meeting users directly at the B2C zone, which will be open on Saturday the 23rd and Sunday the 24th.
This 2.2 update, based on player feedback, focused on mitigating the issue where the game could be progressed solely by repeatedly pressing the Space bar without proper situational judgment.
Below are the main changes.
Combat and Difficulty Adjustment
The overall enemy density and difficulty have been lowered.
Attack telegraphs have been added to enemy attacks, providing more time to react.
System Changes
Space auto-consumption has been changed to target a random enemy instead of the nearest one.
A slight delay and a dedicated motion have been added when using Belly Burst.
Content Additions
5 new Spices and Relics have been added.
Visual Improvements
The visibility of food items has been improved, making them easier to identify during combat.
Bug Fixes
Fixed an issue where the UI remained visible even after closing the Tab menu when possessing 3 or more Spices.
Fixed an issue where incorrect alternative text was displayed when acquiring a recipe while possessing Spices.
We will continue to make improvements to provide a better play experience.
Thank you for playing.


Last time, at Indiego 2023, the event was held at Smilegate's headquarters near Pangyo Station, so I thought it would be the same this time... but it was held at the Future Lab in Sogang University, Sinchon! Sogang University... (although I wasn't finally selected) I had been there for the first round of selection for an indie game-related business, so it brought back memories.
<During Indiego 2023>
<Indiego 2026>
At Indiego 2023, there were more developers gathered, but since teams were formed on-site, it was disappointing that communication with developers from other teams was difficult. This time, even though there were fewer developers than in 2023, we were randomly divided into two teams, and the method of taking turns to freely demonstrate and experience each other's games felt smoother than last time.
At that time, I strangely felt a similar sensation to when I demonstrated games at other game events (like Seoul Comic Con, PlayX4, etc.). The difference was that it was targeted at developers, not general users, but the feeling of having demonstrated elsewhere before briefly returned.
When the staff member was explaining, I kept hearing a strangely familiar BGM... and it turned out to be the Mokoko Village BGM from Lost Ark, which was also impressive. Hearing it again after a long time... brought back memories of when I used to play Lost Ark a lot!


Roha




1. The image arrangement on the first screen has been changed.
2. The image for the field battle background has been changed. (The changed scope is limited to the current trial version and may be modified in the future.)
3. The image for the boss battle background has been changed, and movement has been added.
(The changed scope is limited to the current trial version and may be modified in the future.)
#꿈속누리이야기1 #리메이크화빙전 #화빙전리메이크


Did you get something on KakaoTalk?!?~!?~ lolololololol



Waking up before sunset offers great health benefits. However, this lifestyle is virtually unachievable for an office worker. On the bright side, BTS Cooking On STOVE at least relieves mental stress for free.







ㅎㄹㅇㅋ


Hello!
I'm trying to get a mount from this Rose event, but my eyes
aren't good, or I can't find Vesper in-game. lol......
My weapon types are Sword & Shield, Scythe, and Bow.



❄️ FlakeMission|May Day 16 #260516
Week 3 - Day 16 Started! Don't forget to check progress!
