
I received "Game club “Waka-Waka”" which is being distributed for free for a limited time on Indiegala.
Also, I got "Lihiman" on itch.io.
However, it was corrected from -100% to -60% in no time, so those who got it are super lucky.
I'm glad I got it~



Hello Heirs. This is GM Dominiel.
The new Emergency Mission, "Catalyst Search," will be available. Players can earn the event token, "Ruins Exploration Coin," which can be used to obtain Catalysts.
■ Schedule
4/16 (Thu) 03:00 – 4/23 (Thu) 02:59 UTC
■ Location
Battle > Event > Emergency Mission
■ How to Unlock
Clear 6th World Episode 1-6
■ "Emergency Mission! Catalyst Search" Basic Information
- Players can enter the Emergency Mission up to 5 times per day.
- After using all 5 entries, up to 3 additional entries can be purchased using Skystone.
* The Skystone cost increases with each additional entry recharge.
- It offers two levels of difficulty, Normal and Hard.
- You can bring in Guardians and Pets to battle in Emergency Mission.
* Supporter feature is not available in Emergency Mission.
* Pet skill effects do not apply in Emergency Mission.
■ Rewards
- Upon clearing the Emergency Mission, players can obtain Gold and the event token, "Ruins Exploration Coin."
- "Ruins Exploration Coins" can be used to exchange for items. Any "Ruins Exploration Coins" remaining in your possession will be removed once the Emergency Mission event is closed.
- You can exchange random loot by consuming exclusive tokens obtained from the Emergency Mission. (100 tokens per exchange)
Item
Quantity
Probability
MolaGora
1
5%
Gold
100,000
20%
Rare Catalyst Selection Chest
1
35%
Rare Catalyst Selection Chest
2
25%
Epic Catalyst Selection Chest
1
15%
* The Exchange will close immediately upon the end of the Emergency Mission.
Thank you.


The skies of Orbis had long been clear of the Archdemon’s taint, and Ras Elclare had finally begun to understand what it meant to walk this earth as a mortal. But the scars of divinity are not easily erased.
When the fabric of reality tore open at the edges of the Cidonia continent, it did not bleed the chaotic darkness of Ilryos. Instead, it radiated a warm, familiar light - a light Ras had not felt since the Goddess Diche departed from their world. Yet, this light was fractured, tinged with an ancient, rotting sorrow.
From the rift stepped a figure. Her armor was shattered, her cloak stained with the ash of a thousand ruined kingdoms, but her eyes held a divine spark identical to the one that once fueled the Heir of the Covenant.
Her name was Salome. She looked upon Ras with a gaze heavy with recognition, though Ras only stared back in bewildered silence. He did not know her, nor could he fathom the apocalyptic weight she carried across the void.
What the Goddess Diche never told her beloved Heir of the Covenant is that Orbis was not her only sanctuary.
In the primordial struggle against the encroaching dark of the Archdemons, Diche wove the tapestry of reality wider than anyone knew. She breathed life into other realms, placing in each a child forged of her own divine will - Representatives, just like Ras, designed to be the eternal guardians of their respective worlds. Diche was meant to be the impartial mother of the cosmos, dividing her grace equally among her creations to hold the darkness at bay.
But a Goddess is not immune to favoritism.
Bound by the tragedy of her fallen brother, Diche’s heart remained anchored to Orbis. Unconsciously at first, and then with obsessive devotion, she funneled the lion’s share of her divine blessing into this one world - and into this one child, Ras.
Across the veil of dimensions, her other children began to wither. In their realms, the Archdemons struck with the same apocalyptic fury, but the light of the Goddess was failing. The Heirs of these forgotten worlds bled, died, and watched their continents burn, praying to a mother whose eyes were fixed only on Orbis.
As the cycles of destruction ground them into dust, a bitter truth echoed through the dying realms. Some of these abandoned children discovered why their power was fading. They realized that their suffering was not a failure of their own strength, but the cost of their mother's unequal love.
Slowly, the Archdemon ceased to be their ultimate enemy. The true villain of their story was the brother who hoarded the light. The favored son who lived in a world rebuilt time and time again, while theirs crumbled into the abyss.
Their enemy was Ras Elclare.
Now, the boundaries between the worlds have finally shattered. Salome is the first to cross the dimensional threshold, dragging the weight of her dying world behind her. She has not come seeking refuge in Orbis. She has come to drag the favored son into the ashes of his mother's neglect. She has come for retribution.
As she draws her blade - a twisted, dark reflection of Ras’s own sword - the air grows suffocatingly cold.
„You lived in the warmth of her gaze, brother,“ Salome whispers, her voice trembling with centuries of grief. „While we burned in her shadow. Now, you will answer for the light you stole.“
How will this fateful clash between Ras and Salome end? Can the Heir of the Covenant atone for a sin he never knew he committed?
And more terrifying still - how many other worlds lie bleeding in the dark? How many brothers and sisters does Ras have, waiting beyond the rift? Are there any who still hold onto the benevolence of the Goddess, or have they all been twisted by suffering into vengeful reflections of the Heir?
For the answers to these questions, it is still too early. Those are stories for another time, as the curtain rises on a war not of light and dark, but of the forgotten against the favored.


On a hot day, you have to enjoy 'Iced Americano + Roa'~
[Main Account + Sub Account Homework Summary] => Roa Joa > https://loajoa.pages.dev
- 'Weekly Tasks' Summary
+ "Unlimited participation settings / Gold acquisition limited to 3 times" (Gold raids, material raids can be set)
- 'Raid' Summary
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa



Tenebrae is coming to Kaozero too! Rejoice!
Are they characters from a different timeline than Epic Seven?




Finally, the shipping of Forbidden Love event rewards has begun.
Shipping is expected to be completed within a week, and all event and funding merchandise will be shipped together.
We apologize for the delay. To explain, after releasing Forbidden Love, I experienced burnout and did nothing for a while. Then, to pay off my debts, I started working part-time and attending school, which led to this delay. I am truly sorry for not keeping my promise and feel ashamed.
We learned a lot while developing Forbidden Love.
We realized game development is not easy, and we even considered quitting game development due to financial losses.
However, we will continue to develop games.
Although Forbidden Love received a 92% positive rating on Stove due to the enthusiastic response from many players, it still had its shortcomings. There were deficiencies in various aspects, such as reward shipping and delays in the Steam release. We have read every single review and feedback about the game.
And we intend to fix all of these issues in our next project.
We learned how much time and budget is required for each stage of the game development schedule, and how to manage a team without it falling apart.
We made these mistakes because we didn't know better before,
but having experienced the cycle from production to funding and release, we now understand what is important in game development, how to prevent burnout and disillusionment for myself and my team members to maximize performance and create better games, how much time and budget is required for each stage of the game development schedule, why schedule delays occur, and how to prevent them,
all that remains is to not repeat the same mistakes.
We have decided to create our next project with very reliable and skilled team members, including someone who participated in a famous visual novel.
We don't know how our next project will be received, but we promise to show you an improved version compared to this one.
Additionally, we have opened our DOTG Discord community.
Discord: https://discord.gg/EKXc5XaS
Through this server, we will continue to communicate directly with you more than ever before.
Thank you.
Sincerely, INS, Team Leader of DOTG




This post is subjective, and information about this game is as follows.
Ga me Pr i c e12,000 KRWGa me Do w nloadMuscle Girl Lisa's Training Diary Remake | STOVE StoreKo re an La nguage Su pportSelf-supported [Subtitles, Dubbing] [Korean Indie Game] [AI Dubbing]Ge nreDating SimulationBefore we begin
I am a cat who has once again keenly felt the saying, 'There is no paradise in the place you run away to.' The game I will introduce this time is 'Muscle Girl Lisa's Training Diary,' specifically the remake version. I learned about and started playing this game while browsing internet communities. I downloaded and played this game because the game I was currently playing, which I intended to review, was such trash that it left me speechless, and I wanted something lighthearted and fun.
Now, before I delve into my thoughts, I will first show you some gameplay footage.
Gameplay Video
Review
To get straight to the point, it was fun at first, but became boring in the latter half, and ultimately contained some sensitive dialogue, making it a game I cannot recommend.
To summarize the game's story
"Sang-jun (the protagonist), a gym trainer, turns Lisa, a British heiress, into a muscular woman according to her wishes (and his ideal type)."
This is a summary.
It was a somewhat absurd story befitting its unique concept. Although there were some underdeveloped parts (plot inconsistencies), it was acceptable up to the middle. Since AI-generated images were used, the clothing and muscle mass varied even in the same scene, but they tried to make it as natural as possible by including a scene where 'muscles disappear quickly.'
The game controls were simple. All actions could be performed with just the mouse: left-click to advance dialogue, right-click to open the menu.
The game system was also simple: 'Choose an option to proceed to the next part of the story.'
The graphics were 2D, specifically AI-generated images. As expected from AI art, the muscle mass and clothing changed even in the same situation, but given the game's absurd concept, this also felt fitting.
The sound was similar. The AI's characteristic awkward dubbing made it obvious that it was AI-generated, but this also fit well with the game's concept.
No bugs were found during gameplay. Here are the game's drawbacks:
1. Story that didn't know when to end
It was fun until the middle of the game, when Lisa won the Olympics.Despite some shortcomings, it had a unique concept not seen in other dating sims, coupled with fitting graphics, dubbing, and story, creating a narrative that could be enjoyed lightly. Because they used AI image generation, they tried to make the changing muscle mass appear natural by adding lines like 'Muscles disappear if you don't work out a little.'
However, the problems began after winning the Olympics.Competitors appeared, much like in a typical dating simulation, and unnecessary elements were added, giving the impression that 'it didn't know when to end.'(It was fun because the story, images, and dubbing were all absurd, but if this were a typical dating simulation, these graphics and dubbing would be mere drawbacks.).
2. Potentially Misinterpretable Dialogue
- In the latter half of the game, there's a scene where Lisa and the protagonist go to a ranch. The ranch owner says,'A blonde beauty's sexy fart smell sells expensively in Japan.'This part could easily be misinterpreted as a racist statement.(Especially since it came from a Western character).
A similar incidentoccurred in 2019.A German company called 'Hornbach'ran an advertisementthat could be interpreted as 'Asian women like the smell of Western men's sweat.'Furthermore,it caused an uproar because they couldn't provide a proper explanation.(The ad showed a Western man holding a sweaty t-shirt with fingertips and putting it in a container, while an Asian woman bought it from a vending machine with an ecstatic expression).
- I am not saying the developer is racist.
In the latter half of the game, the humor shifts towards crude topics (feces, urine, farts, etc.),and the overall tone attempts to be lighthearted. The 'Japan likes the smell of blonde beauties' part could also be seen as an attempt at humor, where the protagonist initially objects but eventually sells his girlfriend Lisa's farts for a sum that's 'too large to refuse.'This was likely intended as a joke, where the protagonist, despite initial objections, ultimately sells his girlfriend Lisa's farts for a sum that was 'too large to refuse.').
- However, before the game's release (including the original),it was a well-known incident covered by the major terrestrial broadcasters.As mentioned in the story's drawbacks,the dialogue was used for 'unnecessary scenes,' leading to it being cited as a drawback (if they had stated that some customers liked such things, it wouldn't have been an issue, but unfortunately...).
Conclusion
I will conclude now. This game's evaluation declined progressively. While the game's concept made it difficult to get into, I initially thought it was a fun, absurd dating sim up to the midpoint.
However, after the midpoint, it became a game that's hard to recommend to the general public, and in the end, it's a game that cannot be recommended for fear of being associated with sensitive topics.




I have to vent...
The community as a whole, honestly, I don't want to see or hear about the community, but
In the current reality, the community's reaction plays a role in aggregating quite a significant response.
In that community, when discussing the current state of Loa, it is slowly, gradually dying.
Everyone has likely seen or heard this opinion.
Honestly, I'm also... half-believing.
That's the current situation.
Thinking about the cause of such a situation,
Isn't it the patch history, concentrated in the summer and winter, that's the problem?
This is not just a problem of Jeon Jae-hak's division; people who have played Loa since open beta, or even
those who have played since January 2021, all know this.
The massive patches that occur at every Loa On and Loa Showcase
Aside from those, there are no major updates, to the point that even users who don't play Loa know this.
Because the extremely large patches are concentrated in the summer and winter,
Honestly, it would have been effective in capturing people's attention.
However... people... don't just play games in the summer and winter...
Games are a hobby, entertainment that provides enjoyment for a few hours after returning home from work.
Yet, if updates are concentrated in the summer and winter...
How many people would remain without leaving before that period?
I understand. Patches can't happen every week, and it can't always be fun.
But, honestly, that's not something we should be worried about.
There must be ways, and it is the game company's role to find those ways and attract users.
To leave it neglected and do nothing is the game company's problem and a misstep.
The problems have been continuously discussed.
The events were insufficient, and although avatars were discussed on the live broadcast, the delay due to
the 'electric pressure' is also incomprehensible. Above all, the avatar with the black and white chef concept
is being postponed indefinitely, and we don't even know if it will be released in the summer or winter.
Balance patches are often missed, and while raids are easy and simple, they don't provide sustenance.
What exactly should users expect to continue playing this game?
It is truly lamentable.



Duck




Who else believes that the current story we have is way less dark than they advertised. I feel like the other SS nightmare members get overshadowed way too fast as well. We need more male characters as well. I feel like the game is turning more and more into just a waifu only game, with no cannon explanation. The first red flag i got playing this game was that i dont even know what I, the commander look like.This next statement is purely an opinion but I belive we need to have an official commander art, also theres no gender options. Women also play this game ya know?. I dont know much about the Owen drama but I belive every character needs a moment to shine in the main story, without brushing it off as a side event. Overall, still loving the gameplay.



먼저 아래 진영소개할 때 다크엘다 소개 사진에 무려 다크엔젤 일러의 사진을 박는 이단을 범했습니다.
이단심문관님께서 패널리전으로 보내기 전에 마지막 기회를 주셨습니다.
현재는 다시 드루카리 사진으로 변경했습니다.
혼란을 드려 죄송합니다.
워해머 40K: 던 오브 워 1 리뷰
RTS란
실시간 전략(Real-Time Strategy) 게임으로 게임상에 주어진 자원이나 병력을 효율적으로 활용하는 전략을 세워 임무 목표를 달성하는 방식의 게임을 말한다.
한국에서 RTS가 잘알려진 것이라하면 사이버 민속놀이인
스타크래프트
그리고 지금은 한물간 워크래프트 정도가 있으며, 
조금 더 매니아층으로 간다면
에이지 오브 엠파이어 커맨드앤 컨커, 삼국지 천명, 쥬라기 원시전, 장보고 , 임진록 등이 있다. 



그런데 이번에 소개할 게임 워해머 40K 던 오브 워는 
위에 소개한 게임과는 확실히 다른 점이 있다.
바로 워해머 40K : 던 오브 워는 개별 유닛이 아닌 스쿼드 기반 이라는 것 
수색!수색!
당장 스타만 해도 마린1기 시즈탱크 1기 이런식으로 1기를 뽑아서 부대를 구성하여 싸운다.
그만큼 핵심 빠른 빌드오더와 정밀 컨트롤을 위한 피지컬이 절실히 필요하다. 
(이는 사람들의 손목을 박살 내는 원인이 되기도 했다)
그렇다면 워해머 40K : 던 오브 워는?
개별 유닛보다 분대(squad) 운용이기에 세부 일점사 컨트롤 보다는 부대 기동을 통한 압박, 증원, 화력전, 사기 붕괴등 전술적인 행동이 더욱 강조되고 작전과 전략의 중요성이 훨씬 크다. (그만큼 손목을 지켜내기도 했다)
어썰트 마린! 공수강하! (하늘로 뛰어솟아 구름을 찬다스마마린 가는 곳에 황제가 있다)
거기에 더해 워해머 40K : 던 오브 워는 여타 게임들과 달리 일꾼들의 자원 채취를 과감하게 버리고 대신 거점확보를 하여 자원을 확보하는 시스템을 캐치한 것 역시 가장 큰 차별점. 
이 시스템 덕분에 게임의 흐름 자체가 완전히 달라진다. 스타크래프트가 “얼마나 빠르게 생산하고, 얼마나 정교하게 유닛을 찍어누르느냐”에 가까웠다면 워해머 40K : 던 오브 워는 “어느 전선을 먼저 밀고, 어떤 분대를 어디에 배치하며, 적의 사기를 언제 무너뜨리느냐”가 훨씬 중요하다. 즉, 손이 빠른 사람보다 전장을 읽는 사람이 더 유리한 게임이다.
ㅋㅋㅋ옆구리가 취약하군
특히 이 게임을 해보면 가장 먼저 체감되는 것이 바로 전장의 밀도감이다. 유닛 한두 기가 서로 툭툭 치고 끝나는 느낌이 아니라 분대가 전진하고, 엄폐 비슷한 지형 개념을 활용하고, 근접 유닛이 달라붙고, 총탄과 폭발이 계속 오가면서 진짜 “전쟁”처럼 보인다.
그리고 여기에 사기(Morale) 시스템이 들어가면서 단순히 체력만 깎는 게임이 아니라는 점이 더 확실해진다. 분대가 계속 공격을 받으면 사기가 떨어지고, 사기가 붕괴되면 제대로 싸우지 못하고 우왕좌왕하게 된다. 즉, 상대를 꼭 전멸시키지 않아도 전선을 무너뜨릴 수 있다. 이 점이 던 오브 워를 훨씬 전술적으로 만든 핵심 요소다. 분대 기반 운용과 사기 시스템은 이 게임의 대표적인 특징으로 정리된다.
용맹히 돌격하는 것 처럼 보이지만 예상치 못한 포탑에 사기가 딸려서 런치는 공수마린들일어서서 죽는게 아니다! 엎드려 살뿐이다!
또 하나 정말 좋았던 점은 자원 시스템의 간결함이다. 보통 RTS 하면 일꾼을 보내 미네랄 캐고, 나무 캐고, 가스를 캐는 것이 기본인데 던 오브 워는 그런 번거로운 반복을 과감하게 덜어냈다. 보병 분대로 전장 곳곳의 전략 거점(Strategic Point) 을 점령하고 유지하는 방식이라 자원 수급 자체가 곧 전선 장악과 연결된다. 그래서 이 게임은 초반부터 “본진 운영”보다 “맵 장악”이 더 중요하다. 가만히 기지 안에서만 생산 누르고 있으면 이기기 어렵다. 계속 나가서 점령하고, 빼앗기고, 재탈환하는 흐름이 이어지기 때문이다. 이 거점 중심 자원 구조는 Dawn of War의 핵심 게임플레이로 소개된다.
비유하자면 다른게임이 여러 수싸움에 앞서서 행동 템포가 조금 느리게 느껴질 수 있다면
일명 니가와 플레이
던오브워의 가장큰 매력은 반강제적으로 이런 호쾌한 난타가 계속 이뤄진다는 것이다. 
처음 딱총 후반 전차 처럼 무기의 크기만 바뀔 뿐
한편 체감상 플레이 템포도 꽤 독특하다. 스타크래프트처럼 정신없이 손을 놀려야 하는 부담은 상대적으로 덜하지만, 그 대신 “어디를 먼저 먹고, 어디서 싸움을 걸며, 어느 타이밍에 병력을 증원할지”를 계속 판단해야 한다. 즉, 손목은 좀 덜 아플지 몰라도 머리는 계속 바빠진다.
대규모 기습 강하 공격!
여기에 워해머 40K 특유의 세계관과 연출이 붙으면서 분위기가 확 살아난다. 스페이스 마린은 묵직하고 강력하며, 오크는 시끄럽고 난폭하고, 카오스는 음산하면서도 위협적이다. 각 진영이 단순히 스킨만 다른 것이 아니라 움직임, 대사, 전투 방식, 분위기까지 전부 다르다. 그래서 같은 RTS라도 종족을 바꾸면 게임 감각 자체가 꽤 달라진다.

황제의 힘을 받아라! 월윈드 중장거리 미사일!
특히 이 게임은 유닛들의 타격감과 전투 연출이 상당히 좋다. 지금 기준으로 보면 그래픽 자체는 오래된 티가 나지만, 총기를 난사하고, 근접 부대가 들이받고, 폭발이 터지는 장면에서 느껴지는 박력은 여전히 강하다. 무엇보다 유닛이 “체스말”처럼 움직이는 것이 아니라 진짜 전장 한복판에서 싸우는 병력처럼 보인다. 이 부분이 당시 좋은 평가를 받았던 이유 중 하나다. 출시 당시 평론들은 그래픽 디테일, 애니메이션, 멀티플레이를 강점으로 꼽았다.

그럼에도 불구하고 워해머 40K : 던 오브 워 1이 지금까지도 기억되는 이유는 분명하다. 이 게임은 단순히 “워해머 스킨을 씌운 RTS”가 아니기 때문이다. 분대 기반 전투, 사기 붕괴, 거점 확보형 자원 시스템, 묵직한 전장 연출을 묶어서 자기만의 전투 감각을 만들어냈다. 그리고 이 감각은 스타크래프트나 워크래프트와는 확실히 다르다.
정리하자면 워해머 40K : 던 오브 워 1은 빠른 손놀림보다 전선 운영과 전술 판단이 더 중요하고, 일꾼 관리보다 맵 장악이 더 중요하며, 개별 유닛 컨트롤보다 분대 단위의 전투 운용이 더 중요한 RTS다.
그래서 이런 사람에게 특히 추천할 수 있다.
스타크래프트식 초정밀 피지컬 RTS가 조금 피곤한 사람
병력 운용과 전선 장악, 화력전 중심의 RTS를 좋아하는 사람
워해머 40K 세계관 특유의 묵직하고 암울한 분위기를 좋아하는 사람
오래된 게임이어도 시스템이 독특하면 충분히 즐길 수 있는 사람
지금 다시 봐도 이 게임은 충분히 가치가 있다. 왜냐하면 워해머 40K : 던 오브 워 1은 단순히 옛날 RTS가 아니라, “RTS를 다른 방식으로 풀어낸 게임” 이기 때문이다.
한 줄로 정리하면 이렇다.
워해머 40K : 던 오브 워 1은 손목 대신 전장을 쓰는 RTS다.
스페이스 마린: 소수정예, 높은 사기, 안정적인 정면전이 강한 정통 엘리트 진영이다. 대신 유닛과 차량이 비싼 편이다.
오크: 숫자와 난전, 시끄럽고 거친 화력전이 강점인 진영이다. 투박하지만 밀어붙이는 맛이 강하다. 오크는 전쟁 자체를 즐기는 종족으로 소개된다.
Waaaaaaaaaaaaaaaaaaaaaaaghhhhh!!!!!!!!!!!!!!!!!!!!!!!
엘다: 기동성과 교란, 정밀한 운용이 강점인 진영이다. 빠르고 날카롭지만 운용 난도가 있는 편이다. 엘다는 장수 종족이며 강한 사이킥 성향을 지닌다.
카오스 스페이스 마린: 스페이스 마린의 타락 버전 같은 느낌으로, 묵직함에 광기와 공격성이 더해진 진영이다. 전반적으로 어둡고 위압적인 분위기가 강하다.
임페리얼 가드: 보병 숫자와 화력 지원, 전쟁기계 운용이 강한 인간 군대다. 대규모 병력전 느낌이 강하다. Winter Assault에서 주요 세력으로 등장한다.

네크론: 느리지만 단단하고, 잘 무너지지 않는 고대 기계 종족이다. 재생과 낮은 사기 붕괴 성향이 강점이다. 다크 크루세이드와 소울스톰 세력군에 포함된다.
타우: 근접전보다 원거리 화력과 사격전이 강한 종족이다. 거리 유지와 화력 집중이 핵심이다. 소울스톰세력군에 포함된다.
드루카리(구 : 다크 엘다) : 빠르고 잔혹하며, 기습과 괴롭히기에 특화된 진영이다. 정면 힘싸움보다 교란에 가깝다. 소울스톰 세력군에 포함된다.
시스터즈 오브 배틀: 신앙과 화염, 광신적 돌격 이미지가 강한 인간 제국 진영이다. 소울스톰 세력군에 포함된다. 
스페이스 마린=소수정예
오크=물량과 난전
엘다=기동전과 교란
카오스=광기 어린 정면 압박
임페리얼 가드=대규모 화력전
네크론=느리지만 질기고 단단함
타우=원거리 화력 특화
시스터즈 오브 배틀=신앙과 화염의 돌격
드루카리(구: 다크 엘다)=빠른 기습전

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이글은 이단의 글이다.,...
현재 패널리전 집행을 유예받고 수정했습니다. 혼란을 드려 송구합니다.
마지막 엘다 일러가 아니고 아뎁타스 소로리타스 인데요 감히 귀쟁이 녀석들과 우리 성녀들을 같은 족속이라 하시나요
이단이다!!!! 이단 심문관!!!
추가:다크엘다라 나오는것도 다크엔젤입니다 다크엔젤은 스페이스 마린이에용
현재 패널리전 집행을 유예받고 수정했습니다. 혼란을 드려 송구합니다.
지금은 드루카리로 변경 수정 하였습니다







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