
I received "Game club “Waka-Waka”" which is being distributed for free for a limited time on Indiegala.
Also, I got "Lihiman" on itch.io.
However, it was corrected from -100% to -60% in no time, so those who got it are super lucky.
I'm glad I got it~



Hello Heirs. This is GM Dominiel.
The new Emergency Mission, "Catalyst Search," will be available. Players can earn the event token, "Ruins Exploration Coin," which can be used to obtain Catalysts.
■ Schedule
4/16 (Thu) 03:00 – 4/23 (Thu) 02:59 UTC
■ Location
Battle > Event > Emergency Mission
■ How to Unlock
Clear 6th World Episode 1-6
■ "Emergency Mission! Catalyst Search" Basic Information
- Players can enter the Emergency Mission up to 5 times per day.
- After using all 5 entries, up to 3 additional entries can be purchased using Skystone.
* The Skystone cost increases with each additional entry recharge.
- It offers two levels of difficulty, Normal and Hard.
- You can bring in Guardians and Pets to battle in Emergency Mission.
* Supporter feature is not available in Emergency Mission.
* Pet skill effects do not apply in Emergency Mission.
■ Rewards
- Upon clearing the Emergency Mission, players can obtain Gold and the event token, "Ruins Exploration Coin."
- "Ruins Exploration Coins" can be used to exchange for items. Any "Ruins Exploration Coins" remaining in your possession will be removed once the Emergency Mission event is closed.
- You can exchange random loot by consuming exclusive tokens obtained from the Emergency Mission. (100 tokens per exchange)
Item
Quantity
Probability
MolaGora
1
5%
Gold
100,000
20%
Rare Catalyst Selection Chest
1
35%
Rare Catalyst Selection Chest
2
25%
Epic Catalyst Selection Chest
1
15%
* The Exchange will close immediately upon the end of the Emergency Mission.
Thank you.


The skies of Orbis had long been clear of the Archdemon’s taint, and Ras Elclare had finally begun to understand what it meant to walk this earth as a mortal. But the scars of divinity are not easily erased.
When the fabric of reality tore open at the edges of the Cidonia continent, it did not bleed the chaotic darkness of Ilryos. Instead, it radiated a warm, familiar light - a light Ras had not felt since the Goddess Diche departed from their world. Yet, this light was fractured, tinged with an ancient, rotting sorrow.
From the rift stepped a figure. Her armor was shattered, her cloak stained with the ash of a thousand ruined kingdoms, but her eyes held a divine spark identical to the one that once fueled the Heir of the Covenant.
Her name was Salome. She looked upon Ras with a gaze heavy with recognition, though Ras only stared back in bewildered silence. He did not know her, nor could he fathom the apocalyptic weight she carried across the void.
What the Goddess Diche never told her beloved Heir of the Covenant is that Orbis was not her only sanctuary.
In the primordial struggle against the encroaching dark of the Archdemons, Diche wove the tapestry of reality wider than anyone knew. She breathed life into other realms, placing in each a child forged of her own divine will - Representatives, just like Ras, designed to be the eternal guardians of their respective worlds. Diche was meant to be the impartial mother of the cosmos, dividing her grace equally among her creations to hold the darkness at bay.
But a Goddess is not immune to favoritism.
Bound by the tragedy of her fallen brother, Diche’s heart remained anchored to Orbis. Unconsciously at first, and then with obsessive devotion, she funneled the lion’s share of her divine blessing into this one world - and into this one child, Ras.
Across the veil of dimensions, her other children began to wither. In their realms, the Archdemons struck with the same apocalyptic fury, but the light of the Goddess was failing. The Heirs of these forgotten worlds bled, died, and watched their continents burn, praying to a mother whose eyes were fixed only on Orbis.
As the cycles of destruction ground them into dust, a bitter truth echoed through the dying realms. Some of these abandoned children discovered why their power was fading. They realized that their suffering was not a failure of their own strength, but the cost of their mother's unequal love.
Slowly, the Archdemon ceased to be their ultimate enemy. The true villain of their story was the brother who hoarded the light. The favored son who lived in a world rebuilt time and time again, while theirs crumbled into the abyss.
Their enemy was Ras Elclare.
Now, the boundaries between the worlds have finally shattered. Salome is the first to cross the dimensional threshold, dragging the weight of her dying world behind her. She has not come seeking refuge in Orbis. She has come to drag the favored son into the ashes of his mother's neglect. She has come for retribution.
As she draws her blade - a twisted, dark reflection of Ras’s own sword - the air grows suffocatingly cold.
„You lived in the warmth of her gaze, brother,“ Salome whispers, her voice trembling with centuries of grief. „While we burned in her shadow. Now, you will answer for the light you stole.“
How will this fateful clash between Ras and Salome end? Can the Heir of the Covenant atone for a sin he never knew he committed?
And more terrifying still - how many other worlds lie bleeding in the dark? How many brothers and sisters does Ras have, waiting beyond the rift? Are there any who still hold onto the benevolence of the Goddess, or have they all been twisted by suffering into vengeful reflections of the Heir?
For the answers to these questions, it is still too early. Those are stories for another time, as the curtain rises on a war not of light and dark, but of the forgotten against the favored.


On a hot day, you have to enjoy 'Iced Americano + Roa'~
[Main Account + Sub Account Homework Summary] => Roa Joa > https://loajoa.pages.dev
- 'Weekly Tasks' Summary
+ "Unlimited participation settings / Gold acquisition limited to 3 times" (Gold raids, material raids can be set)
- 'Raid' Summary
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa



Tenebrae is coming to Kaozero too! Rejoice!
Are they characters from a different timeline than Epic Seven?



Finally, the shipping of Forbidden Love event rewards has begun.
Shipping is expected to be completed within a week, and all event and funding merchandise will be shipped together.
We apologize for the delay. To explain, after releasing Forbidden Love, I experienced burnout and did nothing for a while. Then, to pay off my debts, I started working part-time and attending school, which led to this delay. I am truly sorry for not keeping my promise and feel ashamed.
We learned a lot while developing Forbidden Love.
We realized game development is not easy, and we even considered quitting game development due to financial losses.
However, we will continue to develop games.
Although Forbidden Love received a 92% positive rating on Stove due to the enthusiastic response from many players, it still had its shortcomings. There were deficiencies in various aspects, such as reward shipping and delays in the Steam release. We have read every single review and feedback about the game.
And we intend to fix all of these issues in our next project.
We learned how much time and budget is required for each stage of the game development schedule, and how to manage a team without it falling apart.
We made these mistakes because we didn't know better before,
but having experienced the cycle from production to funding and release, we now understand what is important in game development, how to prevent burnout and disillusionment for myself and my team members to maximize performance and create better games, how much time and budget is required for each stage of the game development schedule, why schedule delays occur, and how to prevent them,
all that remains is to not repeat the same mistakes.
We have decided to create our next project with very reliable and skilled team members, including someone who participated in a famous visual novel.
We don't know how our next project will be received, but we promise to show you an improved version compared to this one.
Additionally, we have opened our DOTG Discord community.
Discord: https://discord.gg/EKXc5XaS
Through this server, we will continue to communicate directly with you more than ever before.
Thank you.
Sincerely, INS, Team Leader of DOTG




This post is subjective, and information about this game is as follows.
Ga me Pr i c e12,000 KRWGa me Do w nloadMuscle Girl Lisa's Training Diary Remake | STOVE StoreKo re an La nguage Su pportSelf-supported [Subtitles, Dubbing] [Korean Indie Game] [AI Dubbing]Ge nreDating SimulationBefore we begin
I am a cat who has once again keenly felt the saying, 'There is no paradise in the place you run away to.' The game I will introduce this time is 'Muscle Girl Lisa's Training Diary,' specifically the remake version. I learned about and started playing this game while browsing internet communities. I downloaded and played this game because the game I was currently playing, which I intended to review, was such trash that it left me speechless, and I wanted something lighthearted and fun.
Now, before I delve into my thoughts, I will first show you some gameplay footage.
Gameplay Video
Review
To get straight to the point, it was fun at first, but became boring in the latter half, and ultimately contained some sensitive dialogue, making it a game I cannot recommend.
To summarize the game's story
"Sang-jun (the protagonist), a gym trainer, turns Lisa, a British heiress, into a muscular woman according to her wishes (and his ideal type)."
This is a summary.
It was a somewhat absurd story befitting its unique concept. Although there were some underdeveloped parts (plot inconsistencies), it was acceptable up to the middle. Since AI-generated images were used, the clothing and muscle mass varied even in the same scene, but they tried to make it as natural as possible by including a scene where 'muscles disappear quickly.'
The game controls were simple. All actions could be performed with just the mouse: left-click to advance dialogue, right-click to open the menu.
The game system was also simple: 'Choose an option to proceed to the next part of the story.'
The graphics were 2D, specifically AI-generated images. As expected from AI art, the muscle mass and clothing changed even in the same situation, but given the game's absurd concept, this also felt fitting.
The sound was similar. The AI's characteristic awkward dubbing made it obvious that it was AI-generated, but this also fit well with the game's concept.
No bugs were found during gameplay. Here are the game's drawbacks:
1. Story that didn't know when to end
It was fun until the middle of the game, when Lisa won the Olympics.Despite some shortcomings, it had a unique concept not seen in other dating sims, coupled with fitting graphics, dubbing, and story, creating a narrative that could be enjoyed lightly. Because they used AI image generation, they tried to make the changing muscle mass appear natural by adding lines like 'Muscles disappear if you don't work out a little.'
However, the problems began after winning the Olympics.Competitors appeared, much like in a typical dating simulation, and unnecessary elements were added, giving the impression that 'it didn't know when to end.'(It was fun because the story, images, and dubbing were all absurd, but if this were a typical dating simulation, these graphics and dubbing would be mere drawbacks.).
2. Potentially Misinterpretable Dialogue
- In the latter half of the game, there's a scene where Lisa and the protagonist go to a ranch. The ranch owner says,'A blonde beauty's sexy fart smell sells expensively in Japan.'This part could easily be misinterpreted as a racist statement.(Especially since it came from a Western character).
A similar incidentoccurred in 2019.A German company called 'Hornbach'ran an advertisementthat could be interpreted as 'Asian women like the smell of Western men's sweat.'Furthermore,it caused an uproar because they couldn't provide a proper explanation.(The ad showed a Western man holding a sweaty t-shirt with fingertips and putting it in a container, while an Asian woman bought it from a vending machine with an ecstatic expression).
- I am not saying the developer is racist.
In the latter half of the game, the humor shifts towards crude topics (feces, urine, farts, etc.),and the overall tone attempts to be lighthearted. The 'Japan likes the smell of blonde beauties' part could also be seen as an attempt at humor, where the protagonist initially objects but eventually sells his girlfriend Lisa's farts for a sum that's 'too large to refuse.'This was likely intended as a joke, where the protagonist, despite initial objections, ultimately sells his girlfriend Lisa's farts for a sum that was 'too large to refuse.').
- However, before the game's release (including the original),it was a well-known incident covered by the major terrestrial broadcasters.As mentioned in the story's drawbacks,the dialogue was used for 'unnecessary scenes,' leading to it being cited as a drawback (if they had stated that some customers liked such things, it wouldn't have been an issue, but unfortunately...).
Conclusion
I will conclude now. This game's evaluation declined progressively. While the game's concept made it difficult to get into, I initially thought it was a fun, absurd dating sim up to the midpoint.
However, after the midpoint, it became a game that's hard to recommend to the general public, and in the end, it's a game that cannot be recommended for fear of being associated with sensitive topics.




I have to vent...
The community as a whole, honestly, I don't want to see or hear about the community, but
In the current reality, the community's reaction plays a role in aggregating quite a significant response.
In that community, when discussing the current state of Loa, it is slowly, gradually dying.
Everyone has likely seen or heard this opinion.
Honestly, I'm also... half-believing.
That's the current situation.
Thinking about the cause of such a situation,
Isn't it the patch history, concentrated in the summer and winter, that's the problem?
This is not just a problem of Jeon Jae-hak's division; people who have played Loa since open beta, or even
those who have played since January 2021, all know this.
The massive patches that occur at every Loa On and Loa Showcase
Aside from those, there are no major updates, to the point that even users who don't play Loa know this.
Because the extremely large patches are concentrated in the summer and winter,
Honestly, it would have been effective in capturing people's attention.
However... people... don't just play games in the summer and winter...
Games are a hobby, entertainment that provides enjoyment for a few hours after returning home from work.
Yet, if updates are concentrated in the summer and winter...
How many people would remain without leaving before that period?
I understand. Patches can't happen every week, and it can't always be fun.
But, honestly, that's not something we should be worried about.
There must be ways, and it is the game company's role to find those ways and attract users.
To leave it neglected and do nothing is the game company's problem and a misstep.
The problems have been continuously discussed.
The events were insufficient, and although avatars were discussed on the live broadcast, the delay due to
the 'electric pressure' is also incomprehensible. Above all, the avatar with the black and white chef concept
is being postponed indefinitely, and we don't even know if it will be released in the summer or winter.
Balance patches are often missed, and while raids are easy and simple, they don't provide sustenance.
What exactly should users expect to continue playing this game?
It is truly lamentable.



Duck




Who else believes that the current story we have is way less dark than they advertised. I feel like the other SS nightmare members get overshadowed way too fast as well. We need more male characters as well. I feel like the game is turning more and more into just a waifu only game, with no cannon explanation. The first red flag i got playing this game was that i dont even know what I, the commander look like.This next statement is purely an opinion but I belive we need to have an official commander art, also theres no gender options. Women also play this game ya know?. I dont know much about the Owen drama but I belive every character needs a moment to shine in the main story, without brushing it off as a side event. Overall, still loving the gameplay.



참 쉽죠
하지만
막상 하면 이게 왜 못이기지
이런 상황도 옵니다
아무리 좋은 패가 오더라도
다른 분들도 좋은 패가 들어가기도 합니다
그러니 이기고 지는 것은
언제나 본인 하기 나름
그러니 욕은 하더라도 자신을 탓하기를
바르고 고운 말로
즐겁게 게임을 즐기시기를 바랍니다
좋은 시간 되세요




@Asdeqa 